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Thread: [Deck] Dragon Stompy

  1. #1701
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    Re: [Deck] Dragon Stompy

    @Bruenor: How is part of your argument for Shusher "That he makes Umezawa's Jitte playable under Chalice for 2" when you don't run Umezawa's Jitte anywhere in your list?

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  2. #1702
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Tacosnape View Post
    @Bruenor: How is part of your argument for Shusher "That he makes Umezawa's Jitte playable under Chalice for 2" when you don't run Umezawa's Jitte anywhere in your list?

    Edited post to what i meant to say. It was meant if you run jitte, not since I run jitte.
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    Re: [Deck] Dragon Stompy

    Well, with me not even playing Dragon Stompy at the TMLO4( I played thresh which died in my hands, I knew I stopped playing aggro control for a reason), I have not seen much activity with people playing the deck and doing well. A teammate of mine went undefeated the first 3 rounds at TMLO I believe, but then lost his next 3 matches.

    I cannot see why dragon stompy should not be owning face right about now. Trinisphere is looking good maindeck again, the only slot I really look at with doubt is slogger and maybe jitte( optional creatures in sulfur/mauler slot also).

    Im still toying with a bunch of configurations. I think the only issue the deck has is sucking at mulliganing. And as far as I know, there is no way to remedy that..
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  4. #1704
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    Re: [Deck] Dragon Stompy

    how is Dragon Stompies Match up against mono-colored decks such as MUC, Burn, Sui Black, etc....?
    "He's like fire and ice and rage. He's like the night, and the storm in the heart of the sun. He's ancient and forever... He burns at the center of time and he can see the turn of the universe... and... he's wonderful."

  5. #1705
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by DalkonCledwin View Post
    how is Dragon Stompies Match up against mono-colored decks such as MUC, Burn, Sui Black, etc....?
    burn is not bad, chalice and trini rule, jitte helps alot.

    MUC is tough. Needles and powder kegs need to come in, if you fear MUC run boil in your board

    sui black: pray for chalice and trinisphere and to land a phatty before they can rape your hand. Other than that, you lose this one.
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  6. #1706
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    Re: [Deck] Dragon Stompy

    In general, the more colors your opponent is running, and the less red, the better the matchup. The best matchup out of your list is Burn, and that's probably 50/50 at best. The rest are bad matchups.

    I'm not sure why Dragon Stompy hasn't been doing well. The only decks in the DtB forum we don't have a decent match against are Dreadstill, Aggro Loam, and maybe Goyf Sligh/Survival.
    Quote Originally Posted by Skeggi View Post
    How would Nitewolf have said this?... P_R went over the line. But it was about naming cats. Also, Anus Mittens is a good name for a cat.
    Quote Originally Posted by MMogg View Post
    "Casual sex, NO Touching/Licking/Sucking/Groping/Fondling/Riding/Tickling/Binding/Quitters/Italians. Play Fast, Be Polite, Have Fun."

    Sure as hell sounds like fun.

  7. #1707
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Kuma View Post
    The only decks in the DtB forum we don't have a decent match against are Dreadstill, Aggro Loam, and maybe Goyf Sligh/Survival.
    Why do you have a bad match up against Aggro Loam?
    "He's like fire and ice and rage. He's like the night, and the storm in the heart of the sun. He's ancient and forever... He burns at the center of time and he can see the turn of the universe... and... he's wonderful."

  8. #1708
    Brad Herbig
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    Re: [Deck] Dragon Stompy

    Well basically the best thing you can do to beat Aggro Loam is to drop chalice at 2 and race their Terrevores, if possible. Their Burning Wishes cast over your moons hurt. Otherwise they aren't too bad. I think Dragon Stompy is actually a good choice for the projected meta, as long as you have Pyroclasms in the side for ETW and random aggro.

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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by DalkonCledwin View Post
    Why do you have a bad match up against Aggro Loam?
    Because moons are next to useless, their creatures are bigger, they run Wasteland, and our only real weapon is Chalice at two.
    Quote Originally Posted by Skeggi View Post
    How would Nitewolf have said this?... P_R went over the line. But it was about naming cats. Also, Anus Mittens is a good name for a cat.
    Quote Originally Posted by MMogg View Post
    "Casual sex, NO Touching/Licking/Sucking/Groping/Fondling/Riding/Tickling/Binding/Quitters/Italians. Play Fast, Be Polite, Have Fun."

    Sure as hell sounds like fun.

  10. #1710
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    Re: [Deck] Dragon Stompy

    I'm too lazy to browse through the last couple of pages to check, whether it's been mentioned already...

    ...but with 8 Moon effects, 4 Seething Songs, has Demigod of Revenge been brought up?
    There's a not so neat dissynergy with hellbent at times, if it sits in your hand and can't get casted...but:
    It can still be pitched to Chrome Mox and even better: Gathan Raiders.
    An additional discard outlet would be grand, but my research didn't find anything useful to add. (Avatar of Discord looked tempting at first (but "2" is one too many), so did Balduvian Horde, until I realized it was "discard at random").
    I dunno: I'm still pretty positive Demigod>SLogger.
    3 should be the perfect number (alongside 3 Dragons).

    Here's a sample list:

    4 Magus
    4 Bloodmoon
    4 Trinisphere
    4 Chalice
    4 Spirit Guide
    4 Demigod --------possibly -1, +1 Loxodon Warhammer/ Solas
    4 Raiders
    3 Pit Dragon
    4 Taurean Mauler
    4 Seething Song
    2 Jitte
    1 Sofi

    10 Mountain
    4 Ancient Tomb
    4 City of Traitors

    SB Jaja Ballard seems nifty here , too.

  11. #1711
    Brad Herbig
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by klaus View Post
    I'm too lazy to browse through the last couple of pages to check, whether it's been mentioned already...

    ...but with 8 Moon effects, 4 Seething Songs, has Demigod of Revenge been brought up?
    There's a not so neat dissynergy with hellbent at times, if it sits in your hand and can't get casted...but:
    It can still be pitched to Chrome Mox and even better: Gathan Raiders.
    An additional discard outlet would be grand, but my research didn't find anything useful to add. (Avatar of Discord looked tempting at first (but "2" is one too many), so did Balduvian Horde, until I realized it was "discard at random").
    I dunno: I'm still pretty positive Demigod>SLogger.
    3 should be the perfect number (alongside 3 Dragons).

    Here's a sample list:

    4 Magus
    4 Bloodmoon
    4 Trinisphere
    4 Chalice
    4 Spirit Guide
    4 Demigod --------possibly -1, +1 Loxodon Warhammer/ Solas
    4 Raiders
    3 Pit Dragon
    4 Taurean Mauler
    4 Seething Song
    2 Jitte
    1 Sofi

    10 Mountain
    4 Ancient Tomb
    4 City of Traitors

    SB Jaja Ballard seems nifty here , too.
    The main problem with demigod is his casting cost. The only way you can consistently get 5 red mana in the same turn is either with a seething song, or having 5 lands out late game with a moon in effect. Since both of these are pretty conditional, I think that Arc-Slogger is still the better choice, not only because of its casting cost, but also the reach it provides. And for all the loops you have to jump through to get Demigod's returning ability to be worthwhile, I don't think he has a place in Dragon Stompy.

  12. #1712
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    Re: [Deck] Dragon Stompy

    atm I'm tinkering a list with A LOT of creatures, so I can topdeck better.
    Coguar is just for testing, and it is somehow good..
    // Deck file for Magic Workstation (http://www.magicworkstation.com)

    // Lands
    9 [MM] Mountain (4)
    4 [TE] Ancient Tomb
    4 [EX] City of Traitors

    // Creatures
    4 [DIS] Rakdos Pit Dragon
    4 [FUT] Gathan Raiders
    4 [MR] Arc-Slogger
    4 [FUT] Magus of the Moon
    4 [PLC] Simian Spirit Guide
    4 [MOR] Taurean Mauler
    1 [SC] Chartooth Cougar
    1 [PLC] Akroma, Angel of Fury

    // Spells
    4 [MR] Chalice of the Void
    4 [MR] Chrome Mox
    4 [MR] Seething Song
    2 [8E] Blood Moon
    3 [BOK] Umezawa's Jitte

    // Sideboard
    SB: 4 [AL] Pyrokinesis
    SB: 3 [DS] Trinisphere
    SB: 2 [10E] Pithing Needle
    SB: 4 [GP] Shattering Spree
    SB: 2 [DK] Blood Moon



    4 spree is just a meta call (affinity)
    I never side in more than 2 Needle, and I want to try a super aggro version.. more creatures, 3x jitte..
    If we compare to faerie stompy we run less equipment but have better stuff to block opponent's game (moons, chalice etc..)
    But sometimes we face a red deck, or a deck that run a lot of basics, and we must overwhelm them with creatures.

    opinions?
    Excuse my errors, English is not my native language. I'm Italian.

    NOBODY expects the Spanish Inquisition! Our chief weapon is surprise...surprise and fear...fear and surprise....

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    Re: [Deck] Dragon Stompy

    Here I am again looking for some wise advise on how to play DS. This is a situation I have faced several times.

    A hand with City, Chalice, Moon, Trini, Mount, Mount, RPD.

    My doubt is if it would be better to play a turn 1 chalice and then having to sac the City in order to be able to play a Moon or a Trini, or play Mount and wait until the second turn to play Moon or Trini.

    The first possibility prevents me from STP to my RPD or Thoughtseize, but if I play a Trini, I will not be able to cast anything else until I draw another mana source.
    The second possibility gives me mana to play second turn Trini, and then either Moon or RPD or even Chalice, but I am at risk of Thoughtsize/Duress.

    What would you do? Of course, assuming you don't know what your opponent plays.

  14. #1714
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Suguru View Post
    Here I am again looking for some wise advise on how to play DS. This is a situation I have faced several times.

    A hand with City, Chalice, Moon, Trini, Mount, Mount, RPD.

    What would you do? Of course, assuming you don't know what your opponent plays.
    Lead with the city into Chalice. On my 2nd turn I would normally go for Trini then Moon in that order.

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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Afro View Post
    Lead with the city into Chalice. On my 2nd turn I would normally go for Trini then Moon in that order.
    I would choose this gameplan as well. Unless they run wasteland and nail your city before you can drop moon you are in good shape with chalice @1, trinisphere, and bloodmoon on the board. You just need to pray for your 4th land drop to hit so you can drop dragon.

    Brainstorm(not the card) idea: being that getting to 4/5 mana after dropping a moon effect can be troublesome(you wouldnt think so, but if you play this deck enough, you will know what I am talking about), anyone have any ideas on how to streamline the mana curve to maybe max at 4cc? this would leave open slots to put more prison cards in here(what to run??) this could also lower the land count in the deck.... Seems worth it ONLY if there are reasonable replacements to stay aggressive or go more wildfire/stax prison style.
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by bruenor View Post
    Brainstorm(not the card) idea: being that getting to 4/5 mana after dropping a moon effect can be troublesome(you wouldnt think so, but if you play this deck enough, you will know what I am talking about), anyone have any ideas on how to streamline the mana curve to maybe max at 4cc? this would leave open slots to put more prison cards in here(what to run??) this could also lower the land count in the deck.... Seems worth it ONLY if there are reasonable replacements to stay aggressive or go more wildfire/stax prison style.
    Arc-Slogger is too good to cut. If you want more prison cards, play Stax.
    Quote Originally Posted by Skeggi View Post
    How would Nitewolf have said this?... P_R went over the line. But it was about naming cats. Also, Anus Mittens is a good name for a cat.
    Quote Originally Posted by MMogg View Post
    "Casual sex, NO Touching/Licking/Sucking/Groping/Fondling/Riding/Tickling/Binding/Quitters/Italians. Play Fast, Be Polite, Have Fun."

    Sure as hell sounds like fun.

  17. #1717
    Brad Herbig
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Kuma View Post
    Arc-Slogger is too good to cut. If you want more prison cards, play Stax.
    Agreed. I played a match against faerie stompy where slogger won me the game outright. I had a turn one slogger on the play, and he used his Ancient tomb once. Turn 3, I swung in with slogger, bringing him to 10, and then seething songed to remove my library from the game and deal 10 to his face. It was fun. :)

  18. #1718
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Brad Herbig View Post
    Agreed. I played a match against faerie stompy where slogger won me the game outright. I had a turn one slogger on the play, and he used his Ancient tomb once. Turn 3, I swung in with slogger, bringing him to 10, and then seething songed to remove my library from the game and deal 10 to his face. It was fun. :)
    Grats on beating Faerie Stompy. It's our second worst matchup in all of magic.
    Quote Originally Posted by Skeggi View Post
    How would Nitewolf have said this?... P_R went over the line. But it was about naming cats. Also, Anus Mittens is a good name for a cat.
    Quote Originally Posted by MMogg View Post
    "Casual sex, NO Touching/Licking/Sucking/Groping/Fondling/Riding/Tickling/Binding/Quitters/Italians. Play Fast, Be Polite, Have Fun."

    Sure as hell sounds like fun.

  19. #1719
    Brad Herbig
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Kuma View Post
    Grats on beating Faerie Stompy. It's our second worst matchup in all of magic.
    Haha I figured that out. Only thing I could do to possible stop them is to power out a chalice at 3 to stop most of their stuff, mostly SoFI. And a chalice at 0 slows them down when you are on the play due to no spirit guides. Arc-Slogger and Jitte are the MVPs of the matchup. The times I did win was on the backs of those two cards.

  20. #1720
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Suguru View Post
    A hand with City, Chalice, Moon, Trini, Mount, Mount, RPD.

    What would you do? Of course, assuming you don't know what your opponent plays.
    Quote Originally Posted by Afro View Post
    Lead with the city into Chalice. On my 2nd turn I would normally go for Trini then Moon in that order.
    Quote Originally Posted by bruenor View Post
    I would choose this gameplan as well. Unless they run wasteland and nail your city before you can drop moon you are in good shape with chalice @1, trinisphere, and bloodmoon on the board. You just need to pray for your 4th land drop to hit so you can drop dragon.
    I do not advocate these strategies against an unknown opponent. Leading with City while holding a mountain is an extremely dangerous gambit. Chalice @1 followed by a Blood Moon or Trini (and I'd highly suggest Blood Moon since Trini doesn't do a whole lot that Chalice doesn't in most matchups) will screw a lot of decks into submission but will also leave you with one mountain and completely vulnerable to decks that shrug off or ignore completely these effects. It will also leave you vulnerable to the many non competitive decks you see in tourneys.

    I would lead mountain -> City, then drop a Daze proof Chalice, followed by your choice of disruption or beater depending on what was drawn and seen. I would in no way fear StP (since Chalice is coming down pre-beater anyway) or discard. They will either hit one of your three fairly redundant pieces of discard, or take your beater and watch you lock them out of the game (most decks with discard will not easily survive those lockpieces) and topdeck a wincon.
    I've never seen him so upset....or ever before.

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