http://www.starcitygames.com/magic/l..._Survival.html
Who's that dashing figure writing articles again?
Nice approach on Survival. What were Di's match-ups?
If it walks like a duck and talks like a duck, it's probably delicious.
Team ADHD-To resist is to piss in the wind. Anyone who does will end up smelling.
I was hoping to read about match up results for the survival build not tes.
I wasn't interested in the TES report, so I didn't actually read that, but I thought it was a really nice article regarding the TEES part.
Keep moon-walking.
<- Name dropped. Sorry man, bad beats happen. Nice article discussing two of our team's decks, you're one hell of a spokesman. ;-p
I thought it was pretty good.
Early one morning while making the round,
I took a shot of cocaine and I shot my woman down;
I went right home and I went to bed,
I stuck that lovin' .44 beneath my head.
I probably should have mentioned it in the article, but you can read Di's report here.
It's obvious you have a hard-on for your team's decks, and understandably so.
Still I'd like to see more from the section on the Elf deck more than just, you know, you reading the decklist to me and gushing as you look at each card. I feel like there's no analysis in the article that isn't readily apparent from just reading the decklist. Something like "Why no Glimpse" or "These are the Conflux cards that make it better" or "This is how I don't flat-out lose to Counterbalance/Top on turn 2". Otherwise I'm sort of left thinking "Oh ho hum, another deck that beats some decks with Islands and creatures but loses to combo decks" (the history of Legacy is probably the history of our board control decks).
For example, you say, "The combo matchup is bad, so we sideboard X, Y and Z." Okay, for what replacements? How good does that make the post-board matchup? Is it merely difficult or actually unwinnable.
ESG is a hotly contested card; what other cards were considered? What about Gaea's Cradle?
Edit: If you need an Elf to kill Counterbalance it's Elf Replica.
The analysis on Elf Survival (have we thought of a better name for that yet?) was just fine, in my opinion, but the whole beginning about TES just seemed out of place. It's fine that you planned to write about smashing face with TES, but when that didn't happen, I think it would probably have been a better idea just to skip the TES section altogether. It felt like I was reading two seperate and really short articles, the first of which wasn't really necessary.
That said, I've always enjoyed the way you write, so even the useless parts weren't arduous to read, at least.
Team Info-Ninjas: Ambition is a poor excuse for not having enough sense to be lazy.
My Videos: Chiron Beta Prime, Flickr, Re: Your Brains
Originally Posted by Slay
Team Info-Ninjas: Ambition is a poor excuse for not having enough sense to be lazy.
My Videos: Chiron Beta Prime, Flickr, Re: Your Brains
Originally Posted by Slay
Viridian Shaman
2G
Creature - Elf
2/2
When Viridian Shaman comes into play, destroy target artifact.
Also, the deck that you propose can only beat combo game 1 if the combo player's retarded or you win yourself on turn 3 on the play against a slow combo draw. With the slowly increasing combo presence, how much longer will this deck be really playable?
Colin Chilbert - 1
David Gearheart - 0
Anyway, you should've told me you were going to write the article on this, I could've helped.
Can't you put in that same argument for every other non-Island deck? There aren't really any decks without Force of Will that can reliably beat the storm decks, so that could be said for a lot of decks (but won't bring me to end up choosing between storm v. force of will deck). I admit the deck punts it hard to combo, that can't be denied. I personally don't know what to do to really give me an edge to the point where it's probably better off just focusing on other matchups. Honestly, through testing and tournament experience, storm is the only matchup I'm not comfortable in (ok Landstill can be bothersome, and Ichorid too, but meh, it's numbers are really down). That just gives this deck the option of either stockpiling on combo hate even more, or improving on already favorable matchups that take up the rest of the metagame.Also, the deck that you propose can only beat combo game 1 if the combo player's retarded or you win yourself on turn 3 on the play against a slow combo draw. With the slowly increasing combo presence, how much longer will this deck be really playable?
Also, I beat Bryant game 1 of the top8 with a turn 4 combo on my part, but that was also due to him getting bad draws.
I thought you said that you would write no more articles for SCG. What up this time? Chicago?
He's filling in for Anwar who's busy with college.
Damn, I was hoping on keeping this deck off the radar for at least a week, but I guess it can't be helped. It's not like anyone is going to know how to play against the deck anyway :)
Nice article Adam, I really miss your articles.
4th: 293/363
5th: 82/434
Vi: 159/167
Wl: 100/167
Te: 318/335
St: 132/143
Ex: 136/143
US: 235/335
3/8 Sealed boosters
1/8 Sealed boosterboxes
Only 632 cards left for a full Korean set, over 69% done (last update 05/27)
Always looking for sealed product!
There are currently 1 users browsing this thread. (0 members and 1 guests)