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Out of curiosity kill, would you run Path to Exile in place of the Swords in your board now that Conflux is out? I'm testing it and I'm not entirely sure if it's better or not.
The more and more I've been testing the different splash variants the more I can say that Ur(x) has held up the strongest. Dreadstill has little answers for swarm aggro which has seen a heavy rise in the meta as of late. Taking this deck into a very large scene (GP) I can say I'd be scared without some form of heavy sweeper such as Pyroclasm or Firespout. Ugr is as good as ever right now I personally am surprised not many people are playing it right now. Uw is kinda meh at the moment. It's a hit or miss splash to me.
I've taken Vindication list to a local tournament yesterday and completly crap out, loosing to: Death and Taxes, Domain zoo and Aggro-Loam.
Yup, that wasn't cool at all.
I have taken the Vindication list and swapped out the CB/Top package for 4 Meddling Mage and 1 CoW (3/3 Tundra/Sea). It's actually really funny to play. It plays like Dreadstill, or sometimes landstill, and sometimes a weird fish deck. When you remove the Dreadnoughts for swords in G2 people sit with a lot of dead artifact hate in their hand and you can just mage their removal or counter it and beat with Wizards!
How have you guys found the Armageddon Stax (traditional list, not the Moat/Humility/Elspeth list) matchup?
I find that as long as you draw your counters, its not too bad. I find that mostly you just need to stop Crucible and Trinisphere from resolving. Chalice @ 1, Ghostly Prison, Magus of the Tabernacle, Armageddon and Smokestack are much more manageable if those first two bombs don't resolve. If you have a Crucible main deck, its obviously a house. Your Wastelands are a house and Stifling Flagstones can catch your opponent off guard sometimes when it is sac'ed to Smokestack.
And if they don't get a broken start, sometimes you can just go StifleNought->Daze something->win.
I've been finding CotV, 3sphere, and O. Ring all to be problematic. And once they resolve, it's really, really difficult to win.
On CotV- if they go first and just play Ancient Tomb-> Chalice and your hand was Brainstorm, Spell Snare, Stifle and Dreadnought, this does indeed suck. But if you can just resolve a Standstill before things get too out of hand, or you can respond wasting their Tomb or City, this can really help you out. Or if you just have Daze in hand for the Crucible they are about to play.
3sphere- If they are on the play and go Tomb->Diamond->Trini and you have no Force, you are in trouble. Hopefully this won't happen every time. If you were on the play, try and get Standstill down.
O-ring-Stifle it!
Daveed,
the right hand man,
the go-to guy,
the swiss army knife,
the most useful member,
the plataforma champion,
the Ocho.
David Ochoa
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Well yeah, but given the numbers you can run of each, combined with my Wastelands/Ghost Quarter and Armageddons (hopefully), I can make it tough to come up with 3 colorless lands. That's the plan, although I can struggle with that deck at times. The nuts plays when I am staring down a 12/12 Trample just sucks.
So after testing the Ubw build with vindicate, I have come to two conclusions:
1) Bob is a house, no doubt about it.
2) Against the quicker aggro decks in the format, Vindicate is just not enough. I would much rather recur EE.
so where am i going with this? Ubr, going to put a list together and post it later.
Maniak
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