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Thread: [Deck] Dreadstill - Enter the Fist

  1. #1221

    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by Roodmistah View Post
    I have to agree with many of the things you said. It's unavoidable the bad manabase this version has, you just have to except it and smash face with Vindicates really. Daze was getting added to the list over Snare for pretty obvious reasons. I see you cut a Trickbind for a 3rd Top...not sure if I agree with that one entirely. Don't want too many dead Dreadnoughts in hand...I think this version needs 6 Stifle effects.

    @BOB...holy shit you people don't know why you're missing out on...Standstill+Bob as a draw engine is the nuts.
    why even run dreadnoughts, you are almost in landstill territory here...

  2. #1222
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    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by sauce View Post
    why even run dreadnoughts, you are almost in landstill territory here...
    Because the threat of winning in 2 turns is sometimes greater than actually winning in 2 turns.

  3. #1223
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    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by sauce View Post
    why even run dreadnoughts, you are almost in landstill territory here...
    Also, you need something to do with card advantage the Standstill (and Bob) give you. You can devote to either trying to lock your opponent down or winning. Also, if you have locked your opponent out of the game with Stifles/Waste, a quick win is best.

  4. #1224

    Re: [DTW] Dreadstill - Enter the Fist

    Out of curiosity kill, would you run Path to Exile in place of the Swords in your board now that Conflux is out? I'm testing it and I'm not entirely sure if it's better or not.

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    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by Griever9977 View Post
    Out of curiosity kill, would you run Path to Exile in place of the Swords in your board now that Conflux is out? I'm testing it and I'm not entirely sure if it's better or not.
    I would only run Path to Exile if you already running 4 Swords. Path + Daze/Stifle do not equal synergy.

  6. #1226
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    Re: [DTW] Dreadstill - Enter the Fist

    The more and more I've been testing the different splash variants the more I can say that Ur(x) has held up the strongest. Dreadstill has little answers for swarm aggro which has seen a heavy rise in the meta as of late. Taking this deck into a very large scene (GP) I can say I'd be scared without some form of heavy sweeper such as Pyroclasm or Firespout. Ugr is as good as ever right now I personally am surprised not many people are playing it right now. Uw is kinda meh at the moment. It's a hit or miss splash to me.
    UR Dreadstill creator and BRx WGD Combo Pioneer
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    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
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  7. #1227
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    Re: [DTW] Dreadstill - Enter the Fist

    I've taken Vindication list to a local tournament yesterday and completly crap out, loosing to: Death and Taxes, Domain zoo and Aggro-Loam.

    Yup, that wasn't cool at all.

  8. #1228
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    Re: [DTW] Dreadstill - Enter the Fist

    I have taken the Vindication list and swapped out the CB/Top package for 4 Meddling Mage and 1 CoW (3/3 Tundra/Sea). It's actually really funny to play. It plays like Dreadstill, or sometimes landstill, and sometimes a weird fish deck. When you remove the Dreadnoughts for swords in G2 people sit with a lot of dead artifact hate in their hand and you can just mage their removal or counter it and beat with Wizards!

  9. #1229
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    Re: [DTW] Dreadstill - Enter the Fist

    How have you guys found the Armageddon Stax (traditional list, not the Moat/Humility/Elspeth list) matchup?

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    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by Arsenal View Post
    How have you guys found the Armageddon Stax (traditional list, not the Moat/Humility/Elspeth list) matchup?
    I find that as long as you draw your counters, its not too bad. I find that mostly you just need to stop Crucible and Trinisphere from resolving. Chalice @ 1, Ghostly Prison, Magus of the Tabernacle, Armageddon and Smokestack are much more manageable if those first two bombs don't resolve. If you have a Crucible main deck, its obviously a house. Your Wastelands are a house and Stifling Flagstones can catch your opponent off guard sometimes when it is sac'ed to Smokestack.

    And if they don't get a broken start, sometimes you can just go StifleNought->Daze something->win.

  11. #1231
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    Re: [DTW] Dreadstill - Enter the Fist

    I've been finding CotV, 3sphere, and O. Ring all to be problematic. And once they resolve, it's really, really difficult to win.

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    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by Arsenal View Post
    I've been finding CotV, 3sphere, and O. Ring all to be problematic. And once they resolve, it's really, really difficult to win.
    On CotV- if they go first and just play Ancient Tomb-> Chalice and your hand was Brainstorm, Spell Snare, Stifle and Dreadnought, this does indeed suck. But if you can just resolve a Standstill before things get too out of hand, or you can respond wasting their Tomb or City, this can really help you out. Or if you just have Daze in hand for the Crucible they are about to play.

    3sphere- If they are on the play and go Tomb->Diamond->Trini and you have no Force, you are in trouble. Hopefully this won't happen every time. If you were on the play, try and get Standstill down.

    O-ring-Stifle it!

  13. #1233
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    Re: [DTW] Dreadstill - Enter the Fist

    Also, E.E. @ 0>Chalice of the Void. Play it out in those matchups as quickly as you can.
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    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by J.V. View Post
    Also, E.E. @ 0>Chalice of the Void. Play it out in those matchups as quickly as you can.
    Against you guys I always try to push through a Trinisphere before Chalice, so you can't drop EE@0. I hate EE though.

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    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by scrow213 View Post
    Against you guys I always try to push through a Trinisphere before Chalice, so you can't drop EE@0. I hate EE though.
    You can play EE for zero through a 3-sphere. You just need to play it off of a combination of 3 factory/waste.
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    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by The Ocho View Post
    You can play EE for zero through a 3-sphere. You just need to play it off of a combination of 3 factory/waste.
    Well yeah, but given the numbers you can run of each, combined with my Wastelands/Ghost Quarter and Armageddons (hopefully), I can make it tough to come up with 3 colorless lands. That's the plan, although I can struggle with that deck at times. The nuts plays when I am staring down a 12/12 Trample just sucks.

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    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by scrow213 View Post
    Against you guys I always try to push through a Trinisphere before Chalice, so you can't drop EE@0. I hate EE though.
    That's not true. 3x Wasteland/Mishra's factory produce 3x colorless so there you go EE@0. That is also diversion around resolved CoV@0.
    Last edited by Atog; 02-14-2009 at 01:20 PM. Reason: Somebody catch a post before me :P

  18. #1238
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    Re: [DTW] Dreadstill - Enter the Fist

    You know guys if you really are having issues with Geddon stax in your meta simple solution for those who play red splash

    Hammer Mage
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  19. #1239

    Re: [DTW] Dreadstill - Enter the Fist

    So after testing the Ubw build with vindicate, I have come to two conclusions:

    1) Bob is a house, no doubt about it.

    2) Against the quicker aggro decks in the format, Vindicate is just not enough. I would much rather recur EE.

    so where am i going with this? Ubr, going to put a list together and post it later.

    Maniak

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    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by J.V. View Post
    UBR-dreadstill.deck
    How were that working for you? Confidant is awesome yes, but did you switch that version to UGR or what?

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