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Thread: [Deck] Zoo

  1. #141

    Re: [Deck] Updated: R/G/W Zoo

    How does Tin-Street Holligan get rid of top? All they do is tap it in response to put it back on top of their library. That is the main reason why I run Kgrips.

  2. #142

    Re: [Deck] Updated: R/G/W Zoo

    Quote Originally Posted by Loxodon Baileyarch View Post
    The only modifications to my deck are -2 FoD, +2 Gaddock Teeg. My meta is heavy blue and when he resolved it REALLY helped.

    I was just so pissed bc Counterbalance just BEATS this deck without Shusher.
    I'm main decking 2 teeg and 2 GRIP. Gotta have the grip;it almost always helps.

    Per your previous comment about it not being 3 colors for thoctar or Nacatl.
    I disagree. NACATL is exactly why this deck is RGW. that and swords. But the Nacatl is the driver.

    This deck archetype started as RG beats (Goyf Sligh.) The addition of a 3/3 for 1 when shards was printed is what morphed Goyf-sligh into a RGW zoo variant. Once you've added white, swords comes in of course. Teeg, Watch-Wolf, FoD, and Thoctar are all optional cards subject to change. Some lists even run 3x swords. But you ALWAYS have 4x Nacatl.

  3. #143
    is the freaking Zoo-ru!
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    Re: [Deck] Updated: R/G/W Zoo

    This deck has almost always had Savannah Lions, Goblin Legionnaire, Swords to Plowshares, etc.

    Nacatyl and Thoctar are REALLY good, but i don't think that's why this deck is GRW.
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  4. #144

    Re: [Deck] Updated: R/G/W Zoo

    Quote Originally Posted by Loxodon Baileyarch View Post
    This deck has almost always had Savannah Lions, Goblin Legionnaire, Swords to Plowshares, etc.

    Nacatyl and Thoctar are REALLY good, but i don't think that's why this deck is GRW.
    I guess I never noticed a deck with legionnaire and lions because that sounds totally old school and not very good. This particular build developed recently, I imagine most people who threw this together, did so after reading Nacatl. At least that's why I built it.

  5. #145
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    Re: [Deck] Updated: R/G/W Zoo

    Ravnica helped alot with Watchwolf and Lightning Helix too.

    The deck has been around for a while, it's just that Nacatyl made it much better.
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  6. #146

    Re: [Deck] Updated: R/G/W Zoo

    Before this gets out of hand. You guys are both right.

    1.) R/G/W Zoo as a deck has been around since Savannah Lion first got printed. The idea of playing the best weenies and removal (StP) that white has, the best beaters and pump that green has, and the best burn that red has predates Vintage as a format. And it's been called Zoo for most of that time as well. So saying that R/G/W Zoo wasn't around before Nacatl is patently false.

    2.) R/G/W Zoo hadn't been considered viable by most people and hadn't been popular in Legacy till Wild Nacatl got printed. Yes people including I'm guess Loxodan did play it for Lion/Isamaru, Helix, StP, Watchwolf and a few other goodies. And they probably did quite well with it and thus might understand the deck better than the newcomers. But most aggro players stuck with either Red Sligh, 9 Land Stompy or the combination of the two, R/G Aggro.

    3.) Nacatl (and Thoctor) gave the deck that critical push that made all the R/G Aggro players go, hey, splashing white is definately worth it now. It gave the deck the push it needed (both in terms of the new threats and in terms of new players) to be a viable contendor in the format. If Zoo winds up as a deck to beat someday (and it very well may), it's going to be because of Wild Nacatl and the new players that card brought along with it.

  7. #147

    Re: [Deck] Updated: R/G/W Zoo

    Well said.

    I didn't know RGW was seriously played that long ago. I always thought 3 color decks were iffy until fetch lands arrived.

    Anyway, I was someone who saw Nacatl and thought, "This is better than 8 kird apes!" And took RG beats and added white for the Cat and StP.

  8. #148
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    Re: [Deck] Updated: R/G/W Zoo

    Seriously pre-Goyf this deck dominated.

    Counterbalance has been a problem since it was printed. But meh.

    The creatures were just so good, plus Goyf, Stalker, Dreadnaught, none of those were around. Meaning, hey we can burn everything!

    But yeah i've loved the deck since Rav block came around.
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  9. #149
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    Re: [Deck] Updated: R/G/W Zoo

    I remember playin this deck back when Lions Eye Diamond had 0 use in any format/deck/binder anywhere.

    Then storm happened....

    But yea, pre-ravnica block was a lot of fun. Lions, wolves, apes, boas. Then more (better) wolves once ravnica dropped. Its been all uphill from there :)

  10. #150

    Re: [Deck] Updated: R/G/W Zoo

    Yeah slowly the deck comes back! I think WotC do a good job in printing good creatures every set. Now with Nacatl the deck looks viable again : ).

    I wish they print some good anti combo dude like Magus of the Piallar!
    “Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  11. #151

    Re: [Deck] Updated: R/G/W Zoo

    Quote Originally Posted by Loxodon Baileyarch View Post
    Seriously pre-Goyf this deck dominated.

    The creatures were just so good, plus Goyf, Stalker, Dreadnaught, none of those were around. Meaning, hey we can burn everything!
    Forget pre-goyf, you guys remember pre-fetchlands? The good old days...

    Back when burn actually used to be able to kill anything and red was the second best color in magic (instead of the worst).

    I always wondered why you Zoo players insisted on splashing white for StP and Savannah Lions when Chain Lightning and Jackal Pup were everybit as good back then (this was before Rav's fetchlands (and Helix) showed up and made manabases twice as ridiculous).

  12. #152
    is the freaking Zoo-ru!
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    Re: [Deck] Updated: R/G/W Zoo

    Quote Originally Posted by Captain Hammer View Post
    Remember back when you were convinced that Goblin Legionnaire (aka. 3 mana Shock) is a solid card for Zoo...Oh yeah, that was today and probably tomorrow too

    P.S: I'm still awaiting that PM to test my Doran Sui list versus your Zoo list.
    I'd be more than happy for you to come to Georgia to play magic in an actual competitive metagame.

    MWS just isn't my thing, i mean it's just not magic. The shuffler sucks compared to my awesome pile shuffling. And without the picture pack i can't see all my foil and textless cards either. So sure i'll be sure to give you directions to SuperGames one day.

    And how is Goblin Legionnaire not good again? Yes he is mana intensive(like that FoD you and everyone else likes), but his utility makes him a fine creature. He beats and saves Goyfs and finishes low life opponents and protects you. If that's bad, then ok that's why you haven't won anything with Zoo.

    But on to another topic. I was thinking about my two open slots in the maindeck, and an unusual creature came to mind. River Boa. It blocks almost anything all day, Islandwalks those pesky blue decks, and can hold a Jitte all day.

    I know he would kinda be weak for the deck, but i was just thinking about tinkering with him. Thoughts?
    Last edited by Loxodon Baileyarch; 02-15-2009 at 04:33 AM. Reason: Spelling Error
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  13. #153

    Re: [Deck] Updated: R/G/W Zoo

    Quote Originally Posted by Loxodon Baileyarch View Post
    I'd be more than happy for you to come to Georgia to play magic in an actual competitive metagame.

    MWS just isn't my thing, i mean it's just not magic. The shuffler sucks compared to my awesome pile shuffling.

    And how is Goblin Legionnaire not good again? Yes he is mana intensive(like that FoD you and everyone else likes), but his utility makes him a fine creature.
    Yeah MWS's shuffler does suck. But no I'm not driving 300 miles just to play you. My meta is plenty competitive as it is thank you. If you want, PM me and I'll send you directions and you can drive up.

    For the record, I stopped liking FoD a while ago. It seemed awesome when it first came out. But it just costs too much mana. It sounds like most of the other people here came to the same conclusion. Which is the same reason why IMO Legionaire sucks. Too much mana for too little effect.

    Can't comment on Boa. It's been years since I played him in anything. On one hand, Islandwalk seems better than flying these days, but on the other hand, he's a pretty weak creature though.

  14. #154

    Re: [Deck] Updated: R/G/W Zoo

    Quote Originally Posted by Loxodon Baileyarch View Post
    Goblin Legionnaire?
    Bad Idea...

    Quote Originally Posted by Loxodon Baileyarch View Post
    River Boa?
    Great Idea... River Boa is amazing.. I've done some play testing with him in other decks, and he a serious problem for anything running blue.. I don't even know why I didn't think of adding him to zoo.

  15. #155
    I only play blue for Brainstorm and combo.
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    Re: [Deck] Updated: R/G/W Zoo

    I have been thinking about a new SB but I really am just not sure that cutting Pyroclasm is such a hot idea. In my meta you have to have these cards:

    3x Pithing Needle
    3x Gaddock Teeg
    some number of Ancient Grudge
    3x Vexing Shusher

    Running just 2 Needle sounds lame, as it does with the other cards mentioned. But, with this deck having its problems with Counterbalance, maybe KGrip should come in the SB as a 2-of. Possibly something like:

    3x Needle
    3x Teeg
    3x Shusher
    2x Ancient Grudge
    2x Krosan Grip
    2x Pyroclasm

    Baileyarch just got rocked by Counterbalance on wednesday, so maybe it is time to rethink the SB in our meta. Because of all the people playing Dreadnoughts and Shackles in our meta Ancient Grudge can't be cut entirely. But since KGrip is also artifact removal it could fill one slot from Grudge, and this actually gives the deck access to enchantment removal (probably not necessary, but it can't hurt). And instead of running just Shusher as an answer to Counterbalance, you now have 2 more, for a total of 5 answers. Should help quite a bit.

    But with just 2 Pyroclasm in the board it got me thinking, since the Goblins, Elves, and Merfolk matchups are already just spectacular for us anyway, maybe cut those and put in some more storm combo hate? I am not sure which I like better, Thorn of Amethyst or Orim's Chant. For a deck as aggressive as Zoo, probably Thorn, since with Chant you have to keep mana open, and with Thorn you just drop it then keep kicking ass. In a deck that runs just 21 lands I don't think you would be able to pull off Sphere of Resistance (and it would slow you down quite a bit). I don't like the Cannonist since it is easier to deal with. Thorn just stops everything.

    Regarding those 2 open slots in the deck. I am testing out Plant Elemental from Portal as a 1-of. 1G, 3/4, when it comes into play sac a forest or sac it. At first it would look like the tempo loss would kill you, but not really. 21 lands is key, and as a 1-of it most likely won't be in your opening hand. The card is fucking awesome from what I have tested out (and it helps against Dredge). The other open slot I have just been using a single Figure of Destiny since I recently cut 1 Isamaru for Path to Exhile. Here is my updated list:

    4x Tarmogoyf
    4x Kird Ape
    4x Wild Nactal
    4x Watchwolf
    2x Isamaru, Hound of Konda
    2x Woolly Thoctar
    4x Swords to Plowshares
    4x Lightning Helix
    4x Lighting Bolt
    2x Cursed Scroll
    2x Jitte
    1x Path to Exhile
    1x Plant Elemental
    1x Figure of Destiny

    4x Wooded Foothills
    4x Windswept Heath
    3x Taiga
    3x Plateau
    3x Savannah
    1x Horizon Canopy
    1x Mountain
    1x Plains
    1x Forest

    Sideboard

    3x Pithing Needle
    3x Vexing Shusher
    3x Gaddock Teeg
    2x Ancient Grudge
    2x Krosan Grip
    2x Thorn of Amethyst
    Last edited by Pulp_Fiction; 02-15-2009 at 11:04 PM.
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  16. #156

    Re: [Deck] Updated: R/G/W Zoo

    Why not play ethersworn cannonist over Thorn of Amethyst? It's a beat stick and stops ANT. Alongside Teeg, you win.

    3x Pithing Needle
    3x Vexing Shusher
    3x Gaddock Teeg
    3x Ethersworn Canonist
    3x Krosan Grip

    ^ This is what I'd do.

    I see grudge being a total bomb against Stax and Faerie stompy, but a little lackluster in other match-ups. Grip on the other hand, is always good.
    Last edited by Viscosity; 02-16-2009 at 02:55 AM.

  17. #157
    Dodge this.
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    Re: [Deck] Updated: R/G/W Zoo

    Top 4-ed at the GPT yesterday.

    Round 1 Vs Dreadstill, I win 2-0
    Round 2 MasterShake and I intentional draw
    Round 3 Vs It's The Fear, I lose 0-2
    Round 4 Vs R/b Vial Goblins, I win 2-1
    Top 8 VS It's The Fear, I win 2-0
    Top 4 VS MasterShake playing U/W Landstill. He wins the die roll...and the Match 1-2. During game one some spectators were complaining that I wouldn't just concede under Academy Ruins recurring EE. I gently explained to them that my opponent wasn't putting any pressure on me whatsoever so I was using the opportunity to see as much of his deck as possible. Doesn't everyone do that when the round isn't timed?

    Reflections: I was running StP out of the board and liked it there, actually, I squeezed one into the main deck just for the hell of it. The only time I was really glad to have StP was against Gobbos when I pulled Chain Lightning and popped in the StPs. Jitte would have been better but you guys know I run Rancor instead, however, I kept finding myself wishing Rancor was just another Lightning bolt. Sideboard still needs Needles

  18. #158
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    Re: [Deck] Updated: R/G/W Zoo

    So, I orginally did think that thorn would be better than the creatures because it slows down their cantripping and makes them wait a turn to play bounce, however I now believe that teeg + canonist is the right way to go. I say both because just devoting 4 slots to combo is worthless. You need more than that to get an answer consistently, and if you get multiples it starts to make it very hard for them to answer. Anyway, the biggest reason why they're better than thorn is because they're creatures. That means they can help you win faster, but more importantly can't be answered by duress.

    Orim's chant is definitely a bad card against combo in this deck. First, you have to keep mana open, and second they can get it with duress, and third is that if you use it to stop them, you've used up your answer and they might be able to go off next turn.

  19. #159
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    Re: [Deck] Updated: R/G/W Zoo

    Quote Originally Posted by umbowta View Post
    Top 4-ed at the GPT yesterday.

    Round 1 Vs Dreadstill, I win 2-0
    Round 2 MasterShake and I intentional draw
    Round 3 Vs It's The Fear, I lose 0-2
    Round 4 Vs R/b Vial Goblins, I win 2-1
    Top 8 VS It's The Fear, I win 2-0
    Top 4 VS MasterShake playing U/W Landstill. He wins the die roll...and the Match 1-2. During game one some spectators were complaining that I wouldn't just concede under Academy Ruins recurring EE. I gently explained to them that my opponent wasn't putting any pressure on me whatsoever so I was using the opportunity to see as much of his deck as possible. Doesn't everyone do that when the round isn't timed?

    Reflections: I was running StP out of the board and liked it there, actually, I squeezed one into the main deck just for the hell of it. The only time I was really glad to have StP was against Gobbos when I pulled Chain Lightning and popped in the StPs. Jitte would have been better but you guys know I run Rancor instead, however, I kept finding myself wishing Rancor was just another Lightning bolt. Sideboard still needs Needles
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  20. #160
    I only play blue for Brainstorm and combo.
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    Re: [Deck] Updated: R/G/W Zoo

    Quote Originally Posted by Valtrix View Post
    So, I orginally did think that thorn would be better than the creatures because it slows down their cantripping and makes them wait a turn to play bounce, however I now believe that teeg + canonist is the right way to go. I say both because just devoting 4 slots to combo is worthless. You need more than that to get an answer consistently, and if you get multiples it starts to make it very hard for them to answer. Anyway, the biggest reason why they're better than thorn is because they're creatures. That means they can help you win faster, but more importantly can't be answered by duress.

    Orim's chant is definitely a bad card against combo in this deck. First, you have to keep mana open, and second they can get it with duress, and third is that if you use it to stop them, you've used up your answer and they might be able to go off next turn.
    Very true. I didn't even think about Duress. Thorn can actually be Duressed out of your hand before the combo. Cannonist probably is the best combo hate for Zoo. Good call.

    @umbowta: A complete list and SB, as well as some comments on the matchups would be appreciated. What kinds of cards you played against that you didn't expect. Any changes you would make? That kind of stuff.
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