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Thread: [OLD] UGr Threshold

  1. #1761

    Re: [DTB] UGr Threshold

    Quote Originally Posted by MULocke View Post
    The problem with clique is that it's too slow for this format. It's nice in standard and extended because all of the scary spells some down late, but here everything is so cheap that it's just to slow. Also, a three-power guy does nothing in the mirror where it's all about goyfs. It seems okay, but just too cute and not relevant enough, whereas fire/ice is really, really solid all the time.
    Fair enough, I just really want another creature in place of a fire ice. A dryad, or wear bear might work. I have had mixed results with clique, tipicaly he is awsome in the mirror as long as you dont LOSE the goyf /goose fight you just draw it out. He also dodges CB which has been nice on several occasions. Although I feel like your probably right a fire ice is most versatial a vendillion clique helps our bad matchups alot though.

    In any case I still definately would not go without +2 price of progress it just seems so huge...
    I c h o r i d - my anti blue
    Manaless Ichorid- At least its cheeper than standard.
    We admit for the sake of the exercise that following is true:
    Landstill > Fromat
    Non-Basic Hate > Landstill
    Basics > Non-Basic Hate
    We can therefore logically conlude that
    Basics > Format

  2. #1762
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    Re: [DTB] UGr Threshold

    Quote Originally Posted by undone View Post
    Fair enough, I just really want another creature in place of a fire ice. A dryad, or wear bear might work. I have had mixed results with clique, tipicaly he is awsome in the mirror as long as you dont LOSE the goyf /goose fight you just draw it out. He also dodges CB which has been nice on several occasions. Although I feel like your probably right a fire ice is most versatial a vendillion clique helps our bad matchups alot though.

    In any case I still definately would not go without +2 price of progress it just seems so huge...
    Now I wish I had the time to test that between now and Saturday morning... Clique and PoP seem good, but only testing will show. I'm gonna stick with the proven md for now, but I just might try to mise some wins out of my sb.

  3. #1763

    Re: [DTB] UGr Threshold

    giving up the dredge matchup may be ok if youre not going to GP Chicago and its not played in your meta.
    i dont think you can just ignore one of the most broken decks in the format and hope not to get paired against it otherwise.

    i never won vs dredge when i did not have gy hate besides fluke games.

  4. #1764

    Re: [DTB] UGr Threshold

    Quote Originally Posted by sauce View Post
    giving up the dredge matchup may be ok if youre not going to GP Chicago and its not played in your meta.
    i dont think you can just ignore one of the most broken decks in the format and hope not to get paired against it otherwise.

    i never won vs dredge when i did not have gy hate besides fluke games.
    The best way to win dredge is to win the roll hope they suck and try to cast spells against you and you get to counter the discard outlet.

    Boarding in clasm helps but really if I were going to the GP I would dump the ichorid matchup in a heart beat. You will not see more than one if that heres why.

    1) Its not popular it hasnt top 8ed all over the place and been popular for the pros who want to play force goyf top decks.

    2) It will not be common due to LED being expensive legacy only card which is required in good builds.

    3) It takes extream skill to not error the deck out on itself

    4) The deck has a tendecy to self destruct and is only mediocer in the combo match.
    Now I wish I had the time to test that between now and Saturday morning... Clique and PoP seem good, but only testing will show. I'm gonna stick with the proven md for now, but I just might try to mise some wins out of my sb.
    Clique is good in many matchups the matchups its proven to be pretty to awsome good in are

    1) The mirror
    2) blue aggro control matchups NOT playing stalker
    3) Combo (WAY better than fire ice, simply because it prevents double/triple chant)

    It also serves a great perpose in the control matchup of preventing goose deaths (nom nom board sweeper)

    I would say it shines most in the counter top MU when we both establish relativly equal creatures or you have a goyf and they dont have two. Simply because unlike many other cards in the deck they have between 4 and 8 cards that can beat it, and it splits the farming targets up, after all which one would you rather they send farming?

    As a side note that I have found with PoP

    PoP is infact the nuts. It is insane. However you have to play conciously around it yourself, dont crack your fetches past the 1 valc and 1 trop. If you do then its just our right nuts.
    I c h o r i d - my anti blue
    Manaless Ichorid- At least its cheeper than standard.
    We admit for the sake of the exercise that following is true:
    Landstill > Fromat
    Non-Basic Hate > Landstill
    Basics > Non-Basic Hate
    We can therefore logically conlude that
    Basics > Format

  5. #1765
    Montreal's legacy scene
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    Re: [DTB] UGr Threshold

    PoP gave me wins against Aggro-Loam and Landstill. Both games could have been lost without it, mostly the landstill's one. Double POP @ 10 dmg each is fucking lethal.

    PM

  6. #1766

    Re: [DTB] UGr Threshold

    Quote Originally Posted by Enigma View Post
    PoP gave me wins against Aggro-Loam and Landstill. Both games could have been lost without it, mostly the landstill's one. Double POP @ 10 dmg each is fucking lethal.

    PM
    PoP just does so much your only boarding it in in matchups that have basicaly 0 clock so its more effective. I would consider a 3rd if the metagame was heavy on those but I would not recommend more than 2 in most metagames.

    Price of progress wins games, landstill games litteraly finding a goyf to block man lands and falling aslee... I mean cantriping till you find a PoP.

    No longer is goose the only way to beat these decks, you add cards that can solo the match alone.
    I c h o r i d - my anti blue
    Manaless Ichorid- At least its cheeper than standard.
    We admit for the sake of the exercise that following is true:
    Landstill > Fromat
    Non-Basic Hate > Landstill
    Basics > Non-Basic Hate
    We can therefore logically conlude that
    Basics > Format

  7. #1767
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    Re: [DTB] UGr Threshold

    I'm not sure if this has been mentioned before, but Boom/Bust would give you 3rd turn 2 mana Stone Rain provided you have a Fetch or Waste out. And Armageddon against Landstill...

  8. #1768
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    Re: [DTB] UGr Threshold

    Quote Originally Posted by freakish777 View Post
    I'm not sure if this has been mentioned before, but Boom/Bust would give you 3rd turn 2 mana Stone Rain provided you have a Fetch or Waste out. And Armageddon against Landstill...
    Carddisadvantage! And Bust is almost not supportable.
    In the past we had various discussions about Epicenter, but Winter Orb was always be able to establigh itself as the control hoser. Alternatively Price of Progress or Blood Moon/Magus of the Moon in some metagames.
    Team SPOD
    <Der_imaginäre_Freund> props:
    Adan for being the NQG God (drawer)

  9. #1769

    Re: [DTB] UGr Threshold

    Quote Originally Posted by Adan View Post
    Carddisadvantage! And Bust is almost not supportable.
    In the past we had various discussions about Epicenter, but Winter Orb was always be able to establigh itself as the control hoser. Alternatively Price of Progress or Blood Moon/Magus of the Moon in some metagames.
    You wouldnt play crack the earth. Dont play boom bust.

    Price of progess is just TOO good to not play. Moon effects are greedy IMO, when they work you auto win when they dont they did nothing. PoP on the other hand is a counter or lose/screw/8 you card.

    I also am partial to vendillion clique as a 1 of over a fire/ice or spell snare depending on metagame (tipicaly fire ice)
    I c h o r i d - my anti blue
    Manaless Ichorid- At least its cheeper than standard.
    We admit for the sake of the exercise that following is true:
    Landstill > Fromat
    Non-Basic Hate > Landstill
    Basics > Non-Basic Hate
    We can therefore logically conlude that
    Basics > Format

  10. #1770
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    Re: [DTB] UGr Threshold

    I've been wanting to test out the clique for some times right now but never had the chance. I will do so next tournament I play in.

  11. #1771

    Re: [DTB] UGr Threshold

    I played the Caplan list changing the Wipe Away for the Vendilion and one wooded foothils for 1 island. Seemed good to me, liked the change

  12. #1772

    Re: [DTB] UGr Threshold

    Quote Originally Posted by johanessen View Post
    I played the Caplan list changing the Wipe Away for the Vendilion and one wooded foothils for 1 island. Seemed good to me, liked the change
    Change rushing river first. Heck change fire ice (IMO the weakest card we already hose goblins with a 1G abyss) first. Wipe away is a bomb that is needed.
    I c h o r i d - my anti blue
    Manaless Ichorid- At least its cheeper than standard.
    We admit for the sake of the exercise that following is true:
    Landstill > Fromat
    Non-Basic Hate > Landstill
    Basics > Non-Basic Hate
    We can therefore logically conlude that
    Basics > Format

  13. #1773

    Re: [DTB] UGr Threshold

    Quote Originally Posted by undone View Post
    You wouldnt play crack the earth. Dont play boom bust.

    Price of progess is just TOO good to not play. Moon effects are greedy IMO, when they work you auto win when they dont they did nothing. PoP on the other hand is a counter or lose/screw/8 you card.

    I also am partial to vendillion clique as a 1 of over a fire/ice or spell snare depending on metagame (tipicaly fire ice)
    price of progress also does like 4-6 to you...

  14. #1774
    Broke down and started playing Standard. x_X
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    Re: [DTB] UGr Threshold

    Cast it when they're in the red zone and it doesn't matter how much it does to you, as long as you can live through it. PoP is amazing and (imo) the only reason burn is even halfway viable in this environment.
    I wonder how it feels to be bored.
    -Jhoira, artificer

  15. #1775

    Re: [DTB] UGr Threshold

    price of progress also does like 4-6 to you...
    Landstill

    43 land

    Aggro loam

    None have fast clocks and matchups like loam are decided before you play this card. The differance is that this card switches who is winning in the matchup with 1 card. Its like a 1 card backup plan that wins matchups otherwise thought bad.
    I c h o r i d - my anti blue
    Manaless Ichorid- At least its cheeper than standard.
    We admit for the sake of the exercise that following is true:
    Landstill > Fromat
    Non-Basic Hate > Landstill
    Basics > Non-Basic Hate
    We can therefore logically conlude that
    Basics > Format

  16. #1776
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    Re: [DTB] UGr Threshold

    Quote Originally Posted by undone View Post
    Change rushing river first. Heck change fire ice (IMO the weakest card we already hose goblins with a 1G abyss) first. Wipe away is a bomb that is needed.
    IMO rushing rivers is stronger then wipe away and I absolutely love the multi use of fire/ice. Its very usefull in alot of matchups.

  17. #1777

    Re: [DTB] UGr Threshold

    current board:

    3 submerge (ta/loam)
    2 reb (merfolks/control)
    2 pyroblast (merfolks/control)
    2 hydroblast (sligh/loam/gobs)
    1 explosives (elves/zoo/dreadnought)
    2 pyroclasm (merfolk/elves/zoo/gobs)
    3 krosan grip (dreadnought/staxx)

    thoughts?

  18. #1778

    Re: [DTB] UGr Threshold

    Quote Originally Posted by sauce View Post
    current board:

    3 submerge (ta/loam)
    2 reb (merfolks/control)
    2 pyroblast (merfolks/control)
    2 hydroblast (sligh/loam/gobs)
    1 explosives (elves/zoo/dreadnought)
    2 pyroclasm (merfolk/elves/zoo/gobs)
    3 krosan grip (dreadnought/staxx)

    thoughts?
    Cut a grip and an EE for 2 PoP thats my only advice.
    I c h o r i d - my anti blue
    Manaless Ichorid- At least its cheeper than standard.
    We admit for the sake of the exercise that following is true:
    Landstill > Fromat
    Non-Basic Hate > Landstill
    Basics > Non-Basic Hate
    We can therefore logically conlude that
    Basics > Format

  19. #1779

    Re: [DTB] UGr Threshold

    Quote Originally Posted by undone View Post
    Cut a grip and an EE for 2 PoP thats my only advice.
    i dont feel comfortable w/o 3rd k-grip especially since dreadnought is a 2 turn clock.
    there will be plenty of dreadstill present at the GP and i dont think I can afford to dismiss it.
    i am sure there will be way more dreadstill than loam.
    now that all kinda brings me back to playing relics instead of submerges.. those seem to be so relevant in loam/landstill to turn off the annoying life from the loam or at least to tone it down.

  20. #1780
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    Re: [DTB] UGr Threshold

    Quote Originally Posted by sauce View Post
    i dont feel comfortable w/o 3rd k-grip especially since dreadnought is a 2 turn clock.
    there will be plenty of dreadstill present at the GP and i dont think I can afford to dismiss it.
    i am sure there will be way more dreadstill than loam.
    now that all kinda brings me back to playing relics instead of submerges.. those seem to be so relevant in loam/landstill to turn off the annoying life from the loam or at least to tone it down.
    Against landstill, your most relevant cards are: (in order) Nimble Mongoose, Krosan Grip, REB. Goose gets there, and grip deals with all of the problem cards. You have stifles and counters for most removal spells, and grip gets crucible off the table as well as removing humility. Yes, relic deals with crucible recursion too. You already run grips, though, so you don't need them. REB obviously makes sure all your spells resolve.

    Loam: I haven't tested this as much as I'd like, but Submerge is really awesome in response to a fetch, or just in general.

    Team America: Submerge kicks relic's ass. I have tested, and this is my conclusion. You're free to agree to disagree.

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