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Thread: [OLD] UGr Threshold

  1. #1781

    Re: [DTB] UGr Threshold

    Quote Originally Posted by MULocke View Post
    Against landstill, your most relevant cards are: (in order) Nimble Mongoose, Krosan Grip, REB. Goose gets there, and grip deals with all of the problem cards. You have stifles and counters for most removal spells, and grip gets crucible off the table as well as removing humility. Yes, relic deals with crucible recursion too. You already run grips, though, so you don't need them. REB obviously makes sure all your spells resolve.

    Loam: I haven't tested this as much as I'd like, but Submerge is really awesome in response to a fetch, or just in general.

    Team America: Submerge kicks relic's ass. I have tested, and this is my conclusion. You're free to agree to disagree.
    crucible + wasteland lock = gg for us though unless we can just put fetchlands out and then they would force us to basically fetch a real land w/ it so it wont be more than 2 lands in play at any given time... and grip needs 3 mana to destroy the crucible.

    i think crucible is a MUST counter vs any deck running it because no good things usually happen afterward.

  2. #1782

    Re: [DTB] UGr Threshold

    Quote Originally Posted by sauce View Post
    i dont feel comfortable w/o 3rd k-grip especially since dreadnought is a 2 turn clock.
    there will be plenty of dreadstill present at the GP and i dont think I can afford to dismiss it.
    i am sure there will be way more dreadstill than loam.
    now that all kinda brings me back to playing relics instead of submerges.. those seem to be so relevant in loam/landstill to turn off the annoying life from the loam or at least to tone it down.
    UX aggro control will not show up in with force. (pun intended) At least in the first 4 rounds. You are unlikely to play against a blue deck in the first rounds your likely to play against goblins random scrubs and aggro. As the torny goes on your Blue/x matchup likely hood will increase.

    So if you want to even reach the later rounds I advise prepairing for the aggro loam matchup over the dread still matchup. Dreadnaught will not be the biggest part of the metagame and you have tons of MD outs to dreadnaught and if your truely afrade of that deck you just make those 2 slots threads NOT extra grips. You dont need that many grips or even make those slots predators just not the 3rd grip. I have been unimpressed with 3 grip forever.
    I c h o r i d - my anti blue
    Manaless Ichorid- At least its cheeper than standard.
    We admit for the sake of the exercise that following is true:
    Landstill > Fromat
    Non-Basic Hate > Landstill
    Basics > Non-Basic Hate
    We can therefore logically conlude that
    Basics > Format

  3. #1783
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    Re: [DTB] UGr Threshold

    Since Clemens-Der_imaginäre_Freund (and other people playing his list around the world) has had success with his UGW-Threshold list (http://mtgthesource.com/forums/showthread.php?t=12807) with 4 Goyf, 4 Werebear, 3 Rox War-Monk and 2 Trygon Predator, I’ve been wondering if we could have an analogous creature base for UGR-Threshold.

    My naive idea was to play the skeleton of Canadian Threshold without Wasteland, since the mana-base is prone to being screwed via Blood Moon or Back to Basics (and sometimes to non-basic hate in general: Wasteland + Stifle). This choice was obviously motivated by the presence of such nuisances in my meta.

    Since I wanted to drop Wasteland, I also dropped Stifle. That being said, I didn’t want to play CB-Top in order to still play tempo-ish (of course to a lesser extent than Canadian Threshold).

    Functioning by analogy with Clemens’ list, I had an old school idea I wanted to test in the current meta: Burning-Tree Shaman (which would “replace” War Monk).

    This idea was mostly motivated by the following:

    My meta is flooded with Merflok, which plays Vial and manlands; UW-Landstill, which plays manlands, fetchlands (and Elspeth) and UGW-Threshold, which plays Top and fetchlands.

    Anyhow, I’ll stop rambling and give up with the list I came up with originally. This is by no means a finished list, but I think there’s potential. Maybe not… but I think it’s worth discussing and modifying.

    Creatures (12)
    4 Tarmogoyf
    4 Werebear
    2 Burning-Tree Shaman
    2 Trygon Predator

    Control (11)
    4 Force of Will
    3 Daze
    4 Spell Snare

    Cantrip-Draw (10)
    4 Brainstorm
    4 Ponder
    2 Predict

    Burn (8)
    4 Lightning Bolt
    4 Fire-Ice

    Other (2)
    2 Pithing Needle

    Mana (17)
    2 Polluted Delta
    2 Flooded Strand
    3 Wooded Foothills
    3 Tropical Island
    3 Volcanic Island
    2 Island
    1 Forest
    1 Mountain

    Sideboard (15)
    3 Pyroclasm
    3 Engineered Explosives
    3 Price of Progress
    3 Submerge
    2 Krosan Grip
    1 Pithing Needle

    Pithing Needle is proposed in the maindeck for Vial, manlands, Elspeth, Top and other stuff I can’t think of now.
    Last edited by aTn; 03-07-2009 at 11:27 AM.

  4. #1784
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    Re: [DTB] UGr Threshold

    where did goose go? I can't say enough how much goose rocks in a non heavy permanent build. I've finished so much games with goose where my opponent threw his hand down revealing stp stp and vindicate.

  5. #1785
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    Re: [DTB] UGr Threshold

    I've been playing Goose in Threshold for over two years now and I agree with you - but I'm still up for testing lists without it (like Clemens' build of UGW-Threshold).

    There have been countless discussions these past months about the relevance of Mongoose in the meta(s). Personally, I like Goose but I can also understand the frustration some players have with it when encountering certain situations or match-ups. The list is simply one that takes the point of view of the "non-goose" camp.

    The point was not to discuss "to Goose or not to Goose" but rather to see if BTS is a good idea.

  6. #1786
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    Re: [DTB] UGr Threshold

    I pretty like your list Etienne. I don't see how Needle is that much needed in this build. I see the build as a Burn thresh where you try to race your opponent on life count. I would go +1 BTS and the remaining Daze and cut both needles, as BTS is doing about a similar thing in the deck philosophy.

    Both Predicts are really good in there because of the large amount of instant spells we cast early.

    On the SB, I would go for PoP, as it fully fits our role. Against Landstill, BTS, burns + PoP can really turn the MU in our advantage and I would say it does way better than any Needles, as we play the aggressor against them, not the control player.

    PM

  7. #1787
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    Re: [DTB] UGr Threshold

    Well, I tested PoP a little bit with what time I had and didn't really like it, so threads ended up in that slot instead. It didn't really matter as the only sb cards I ever played were reb and pyroclasm. I'm still open to the possibility of running price, but it seems counter-intuitive with our strategy of stifle/waste. Also, decks like landstill will fetch basics against us because of wasteland, so it gets weakened. Also, it does literally nothing until the late game, and you really need every card to matter (or at least pitch to force) to get there.

    Also, I just want to say congrats on te T8, Dave Caplan!

  8. #1788
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    Re: [DTB] UGr Threshold

    I made day2 at GP Chicago, with the non tempo(i played countertop) UGr thesh deck (although i play Q-dryad over goose).
    My sideboard was
    2 Pyroblast
    2 Red Elemental Blasts
    3 Hydroblast
    3 Price of progress
    2 Krosan Grip
    3 Pyroclasm

    The only card that was iffy was PoP, while the card did in fact win me a few games, and some games it WOULD have if I had access to my red mana. I found myself only sideboarding in 2. I think 2 is a good number for PoP. You can't simply just CUT it all together, then your matchups against things like aggroloam, 43lands, and 4color thresh, and other things that just take advantage of a surplus of duals simply aren't as strong.

    I found 2 Krosan Grips to be just the right amount of number. I was always able to get to them when I needed to.

    I really wanted to fit in graveyard hate because I was unable to beat ichorid in the 2 times I played it in the gp main, and in the finals I played of a gpt for it the day prior. Perhaps I should cut 1 pop and 1 pyroclasm for a couple relics/crypts.

    Also, the 2 Engineered Explosives I played MD were AMAZING. I was soo tired of having like no solution to a resolved goyf. It also does some incredible things any many matchups, could possibly be my MVP... but we all know that award always goes to Islands.

    The only problem I had was, I kept getting blown out by stifles and wastelands. Half of my match losses were from repeated heavy "LD" hands from my opponents in the form of double stifle, wasteland; or double wasteland, stifle. Except for the match where I loss to Kowal round 4, fresh off his 3byes, he knocked me off of my red mana, with double wastleand vindicate game 3 with a PoP safely at the top of my deck (had top in play), just couldn't find a land though :-/

  9. #1789
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    Re: [DTB] UGr Threshold

    @aTn: FYI, this is the old tempo-oriented list which was played frequently here in Germany some years ago (well, 2k7) when Counterbalance-Thresh came up altogether with Cephalid Breakfast.

    Burning Tree Shaman, Vedalken Shackles and Repeal were most of the time the card that simply circumvented Counterbalance. And Burning Tree Shaman brought the pain everytime the opponent was activating his SDT.

    He disabled the Cephalid Breakfast combo and also did some extra damage against Landstill.

    The deck itself was always rejected here with the argument that Fledgling Dragon is like infinite times better than BTS.

    However, here's the list:

    http://www.deckcheck.net/deck.php?id=10203

    - Portent, + Ponder obv.

    Other Top8 appearances made by Dennis' buddy:

    http://www.deckcheck.net/deck.php?id=10644 German Legacy Champs Top8

    http://www.deckcheck.net/deck.php?id=10099 random Iserlohn event

    And others:

    http://www.deckcheck.net/deck.php?id=7813 Jan Sudmann = NQN I believe

    http://www.deckcheck.net/deck.php?id=5485 linux-II-

    .
    .
    .

    Whatever, you get the pattern.
    Team SPOD
    <Der_imaginäre_Freund> props:
    Adan for being the NQG God (drawer)

  10. #1790
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    Re: [DTB] UGr Threshold

    I played a version of UGr Threshold for the GP. Started off the day going 4-0, then had to play a friend, James Mink (T4 DS player) and then it kinda went down hill from there. I ended at 5-3 and dropped so we could all go eat. I think staying up till 5am the night before played a little into that. I played -1 F/I, +1 Sower of Temptation as the difference and that thing was good. Stole a lot of Goyfs, Dreadnaughts, Confidants. Just all around good. I would leave at least 2 PoP in the SB, because it led to my win against RG Aggro Loam in games 2 and 3 (Also Sower of Temptation stealing a 9/9 Terravore helped a lot, too).

    I played 2 MD Krosan Grip, which were also completely hot all day long. Surprised just about everyone that got hit by it. We saw a lot of Dredge decks on Friday night, so we included 3 Crypt and 2 Relic, but I only ever boarded them in twice and only actually used it in the RG Loam match before PoP killed him. Deck was pretty fun, but I think I like Nassif's version better. Just has a lot of powerful stuff in it. Grats to Caplan for making T8.
    Quote Originally Posted by Jack Burton
    What does that mean? Huh? "China is here." I don't even know what the hell that means. All I know is that this Lo Pan character comes out of thin air in the middle of a goddamn alley while his buddies are flying around on wires cutting everybody to shreds, and he just STANDS there! Waiting for me to drive my truck straight through him, with LIGHT coming out of his mouth!

  11. #1791

    Re: [DTB] UGr Threshold

    I think the right move was to do like Caplan and have 0 graveyard hate :)

    Dredge is almost auto lose against Threshold anyway, why waste precious slots? Although Red has the advantage of burn and pyroclasm to send the zombie team back to the dead world.

    MD Krosa Grip : I think it was really a good call. Im not sure if they can make it in a random meta, of course. But certainly, at an event like this one, CB are to be expected everywhere!

    Maybe 3 bolt 4 ice and 1 sower would have been a better idea. Or just play 61 cards :]. Ice is so much better than bolt!

    Robert

  12. #1792
    Broke down and started playing Standard. x_X
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    Re: [DTB] UGr Threshold

    What is the thought process for tempo thresh typically playing 6 fetches as opposed to 8?
    I wonder how it feels to be bored.
    -Jhoira, artificer

  13. #1793

    Re: [DTB] UGr Threshold

    Losing less life? Or just to avoid stifle?

    Robert

  14. #1794
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    Re: [DTB] UGr Threshold

    Quote Originally Posted by Smog View Post
    What is the thought process for tempo thresh typically playing 6 fetches as opposed to 8?
    Then you're playing 8 fetches with only 6 lands to find. Also, stifle and life loss I suppose. They're just not necessary.

  15. #1795
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    Re: [DTB] UGr Threshold

    I'd say:

    a) Avoid stifle
    b) Preventing undesired suffling effects, (which is not as marginal as one might think) e.g after a ponder

  16. #1796
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    Re: [DTB] UGr Threshold

    Quote Originally Posted by Ironstickman View Post
    I'd say:

    a) Avoid stifle
    b) Preventing undesired suffling effects, (which is not as marginal as one might think) e.g after a ponder
    Undesired shuffle effects can be avoided by cracking the fetch before pondering, etc. The problem is that you need to always have a land available to fetch, but if you have 8 fetches with only 6 lands that actually make mana, this is a problem.

  17. #1797

    Re: [DTB] UGr Threshold

    I want to bring two cards to discussion:

    Cerebral Vortex

    Electrolyze

    Ok, the first one is just a funny card, I would really like to play it in response to the Ritual, Ritual, Ad Nauseam (10). But that is all about it.

    But what do you think of the latter? I know that it is a bit clunky, but I like how it dodges CB, has the right color for FoW and is capable of killing two weenies (although this is maybe a moot point, as there are not many x/1 creatures worthy a bolt - Confidant, Lackey... ahem - Ichorid?) With 4/4/? split of Bolt/Fire_Ice/Electro, we have great ammount of burn to finish the game quickly once the board stalls...

    EDIT: Btw, I thought of adding BTS to some deck, too. I have them for two years now and played them.. twice? I remembered them yesterday, when I lost some games on MWS to another similarly vexing card - Kederekt Parasite.
    Quote Originally Posted by Skeggi View Post
    Lol. You're my hero .
    Was this even a real Skeggi's hero?

  18. #1798
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    Re: [DTB] UGr Threshold

    Ad Nauseam doesn't draw card so Cerebral Vortex wouldn´t be any use there anyway.

  19. #1799

    Re: [DTB] UGr Threshold

    The fact that electrolyte doesn't tap make it absolutely inferior to Fire/Ice.
    When using Fire, Electrolyte can be somehow compared to it. But due to the fact that Ice is extremely relevant in certain MU, and that Electrolyte can't do Ice, I think we can conclude that Fire/Ice is simply superior to Electrolyte. Both manacost wise, but also because of the tap-permanent ability.

    Robert

  20. #1800
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    Re: [DTB] UGr Threshold

    Quote Originally Posted by Enigma View Post
    I don't see how Needle is that much needed in this build. I see the build as a Burn thresh where you try to race your opponent on life count.
    I didn't test much the list I proposed, but I expect the deck to possibly have problems vs CB-Top (obviously)... so I think Needle on Top is a great play for this deck (in a CB-Top Threshold infested meta). That is why I suggested Needle in the MD.

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