crucible + wasteland lock = gg for us though unless we can just put fetchlands out and then they would force us to basically fetch a real land w/ it so it wont be more than 2 lands in play at any given time... and grip needs 3 mana to destroy the crucible.
i think crucible is a MUST counter vs any deck running it because no good things usually happen afterward.
My 12 Post Videos - http://www.youtube.com/playlist?list...Q65OWRL5my7utn
 
			
			UX aggro control will not show up in with force. (pun intended) At least in the first 4 rounds. You are unlikely to play against a blue deck in the first rounds your likely to play against goblins random scrubs and aggro. As the torny goes on your Blue/x matchup likely hood will increase.
So if you want to even reach the later rounds I advise prepairing for the aggro loam matchup over the dread still matchup. Dreadnaught will not be the biggest part of the metagame and you have tons of MD outs to dreadnaught and if your truely afrade of that deck you just make those 2 slots threads NOT extra grips. You dont need that many grips or even make those slots predators just not the 3rd grip. I have been unimpressed with 3 grip forever.
I c h o r i d - my anti blue
Manaless Ichorid- At least its cheeper than standard.
We admit for the sake of the exercise that following is true:
Landstill > Fromat
Non-Basic Hate > Landstill
Basics > Non-Basic Hate
We can therefore logically conlude that
Basics > Format
Since Clemens-Der_imaginäre_Freund (and other people playing his list around the world) has had success with his UGW-Threshold list (http://mtgthesource.com/forums/showthread.php?t=12807) with 4 Goyf, 4 Werebear, 3 Rox War-Monk and 2 Trygon Predator, I’ve been wondering if we could have an analogous creature base for UGR-Threshold.
My naive idea was to play the skeleton of Canadian Threshold without Wasteland, since the mana-base is prone to being screwed via Blood Moon or Back to Basics (and sometimes to non-basic hate in general: Wasteland + Stifle). This choice was obviously motivated by the presence of such nuisances in my meta.
Since I wanted to drop Wasteland, I also dropped Stifle. That being said, I didn’t want to play CB-Top in order to still play tempo-ish (of course to a lesser extent than Canadian Threshold).
Functioning by analogy with Clemens’ list, I had an old school idea I wanted to test in the current meta: Burning-Tree Shaman (which would “replace” War Monk).
This idea was mostly motivated by the following:
My meta is flooded with Merflok, which plays Vial and manlands; UW-Landstill, which plays manlands, fetchlands (and Elspeth) and UGW-Threshold, which plays Top and fetchlands.
Anyhow, I’ll stop rambling and give up with the list I came up with originally. This is by no means a finished list, but I think there’s potential. Maybe not… but I think it’s worth discussing and modifying.
Creatures (12)
4 Tarmogoyf
4 Werebear
2 Burning-Tree Shaman
2 Trygon Predator
Control (11)
4 Force of Will
3 Daze
4 Spell Snare
Cantrip-Draw (10)
4 Brainstorm
4 Ponder
2 Predict
Burn (8)
4 Lightning Bolt
4 Fire-Ice
Other (2)
2 Pithing Needle
Mana (17)
2 Polluted Delta
2 Flooded Strand
3 Wooded Foothills
3 Tropical Island
3 Volcanic Island
2 Island
1 Forest
1 Mountain
Sideboard (15)
3 Pyroclasm
3 Engineered Explosives
3 Price of Progress
3 Submerge
2 Krosan Grip
1 Pithing Needle
Pithing Needle is proposed in the maindeck for Vial, manlands, Elspeth, Top and other stuff I can’t think of now.
Last edited by aTn; 03-07-2009 at 11:27 AM.
where did goose go? I can't say enough how much goose rocks in a non heavy permanent build. I've finished so much games with goose where my opponent threw his hand down revealing stp stp and vindicate.
I've been playing Goose in Threshold for over two years now and I agree with you - but I'm still up for testing lists without it (like Clemens' build of UGW-Threshold).
There have been countless discussions these past months about the relevance of Mongoose in the meta(s). Personally, I like Goose but I can also understand the frustration some players have with it when encountering certain situations or match-ups. The list is simply one that takes the point of view of the "non-goose" camp.
The point was not to discuss "to Goose or not to Goose" but rather to see if BTS is a good idea.
I pretty like your list Etienne. I don't see how Needle is that much needed in this build. I see the build as a Burn thresh where you try to race your opponent on life count. I would go +1 BTS and the remaining Daze and cut both needles, as BTS is doing about a similar thing in the deck philosophy.
Both Predicts are really good in there because of the large amount of instant spells we cast early.
On the SB, I would go for PoP, as it fully fits our role. Against Landstill, BTS, burns + PoP can really turn the MU in our advantage and I would say it does way better than any Needles, as we play the aggressor against them, not the control player.
PM
 
			
			Well, I tested PoP a little bit with what time I had and didn't really like it, so threads ended up in that slot instead. It didn't really matter as the only sb cards I ever played were reb and pyroclasm. I'm still open to the possibility of running price, but it seems counter-intuitive with our strategy of stifle/waste. Also, decks like landstill will fetch basics against us because of wasteland, so it gets weakened. Also, it does literally nothing until the late game, and you really need every card to matter (or at least pitch to force) to get there.
Also, I just want to say congrats on te T8, Dave Caplan!
I made day2 at GP Chicago, with the non tempo(i played countertop) UGr thesh deck (although i play Q-dryad over goose).
My sideboard was
2 Pyroblast
2 Red Elemental Blasts
3 Hydroblast
3 Price of progress
2 Krosan Grip
3 Pyroclasm
The only card that was iffy was PoP, while the card did in fact win me a few games, and some games it WOULD have if I had access to my red mana. I found myself only sideboarding in 2. I think 2 is a good number for PoP. You can't simply just CUT it all together, then your matchups against things like aggroloam, 43lands, and 4color thresh, and other things that just take advantage of a surplus of duals simply aren't as strong.
I found 2 Krosan Grips to be just the right amount of number. I was always able to get to them when I needed to.
I really wanted to fit in graveyard hate because I was unable to beat ichorid in the 2 times I played it in the gp main, and in the finals I played of a gpt for it the day prior. Perhaps I should cut 1 pop and 1 pyroclasm for a couple relics/crypts.
Also, the 2 Engineered Explosives I played MD were AMAZING. I was soo tired of having like no solution to a resolved goyf. It also does some incredible things any many matchups, could possibly be my MVP... but we all know that award always goes to Islands.
The only problem I had was, I kept getting blown out by stifles and wastelands. Half of my match losses were from repeated heavy "LD" hands from my opponents in the form of double stifle, wasteland; or double wasteland, stifle. Except for the match where I loss to Kowal round 4, fresh off his 3byes, he knocked me off of my red mana, with double wastleand vindicate game 3 with a PoP safely at the top of my deck (had top in play), just couldn't find a land though :-/
@aTn: FYI, this is the old tempo-oriented list which was played frequently here in Germany some years ago (well, 2k7) when Counterbalance-Thresh came up altogether with Cephalid Breakfast.
Burning Tree Shaman, Vedalken Shackles and Repeal were most of the time the card that simply circumvented Counterbalance. And Burning Tree Shaman brought the pain everytime the opponent was activating his SDT.
He disabled the Cephalid Breakfast combo and also did some extra damage against Landstill.
The deck itself was always rejected here with the argument that Fledgling Dragon is like infinite times better than BTS.
However, here's the list:
http://www.deckcheck.net/deck.php?id=10203
- Portent, + Ponder obv.
Other Top8 appearances made by Dennis' buddy:
http://www.deckcheck.net/deck.php?id=10644 German Legacy Champs Top8
http://www.deckcheck.net/deck.php?id=10099 random Iserlohn event
And others:
http://www.deckcheck.net/deck.php?id=7813 Jan Sudmann = NQN I believe
http://www.deckcheck.net/deck.php?id=5485 linux-II-
.
.
.
Whatever, you get the pattern.
Team SPOD
<Der_imaginäre_Freund> props:
Adan for being the NQG God (drawer)
I played a version of UGr Threshold for the GP. Started off the day going 4-0, then had to play a friend, James Mink (T4 DS player) and then it kinda went down hill from there. I ended at 5-3 and dropped so we could all go eat. I think staying up till 5am the night before played a little into that. I played -1 F/I, +1 Sower of Temptation as the difference and that thing was good. Stole a lot of Goyfs, Dreadnaughts, Confidants. Just all around good. I would leave at least 2 PoP in the SB, because it led to my win against RG Aggro Loam in games 2 and 3 (Also Sower of Temptation stealing a 9/9 Terravore helped a lot, too).
I played 2 MD Krosan Grip, which were also completely hot all day long. Surprised just about everyone that got hit by it. We saw a lot of Dredge decks on Friday night, so we included 3 Crypt and 2 Relic, but I only ever boarded them in twice and only actually used it in the RG Loam match before PoP killed him. Deck was pretty fun, but I think I like Nassif's version better. Just has a lot of powerful stuff in it. Grats to Caplan for making T8.
Originally Posted by Jack Burton
 
			
			I think the right move was to do like Caplan and have 0 graveyard hate :)
Dredge is almost auto lose against Threshold anyway, why waste precious slots? Although Red has the advantage of burn and pyroclasm to send the zombie team back to the dead world.
MD Krosa Grip : I think it was really a good call. Im not sure if they can make it in a random meta, of course. But certainly, at an event like this one, CB are to be expected everywhere!
Maybe 3 bolt 4 ice and 1 sower would have been a better idea. Or just play 61 cards :]. Ice is so much better than bolt!
Robert
What is the thought process for tempo thresh typically playing 6 fetches as opposed to 8?
I wonder how it feels to be bored.
-Jhoira, artificer
 
			
			Losing less life? Or just to avoid stifle?
Robert
 
			
			I'd say:
a) Avoid stifle
b) Preventing undesired suffling effects, (which is not as marginal as one might think) e.g after a ponder
 
			
			I want to bring two cards to discussion:
Cerebral Vortex
Electrolyze
Ok, the first one is just a funny card, I would really like to play it in response to the Ritual, Ritual, Ad Nauseam (10). But that is all about it.
But what do you think of the latter? I know that it is a bit clunky, but I like how it dodges CB, has the right color for FoW and is capable of killing two weenies (although this is maybe a moot point, as there are not many x/1 creatures worthy a bolt - Confidant, Lackey... ahem - Ichorid?) With 4/4/? split of Bolt/Fire_Ice/Electro, we have great ammount of burn to finish the game quickly once the board stalls...
EDIT: Btw, I thought of adding BTS to some deck, too. I have them for two years now and played them.. twice? I remembered them yesterday, when I lost some games on MWS to another similarly vexing card - Kederekt Parasite.
 
			
			Ad Nauseam doesn't draw card so Cerebral Vortex wouldn´t be any use there anyway.
 
			
			The fact that electrolyte doesn't tap make it absolutely inferior to Fire/Ice.
When using Fire, Electrolyte can be somehow compared to it. But due to the fact that Ice is extremely relevant in certain MU, and that Electrolyte can't do Ice, I think we can conclude that Fire/Ice is simply superior to Electrolyte. Both manacost wise, but also because of the tap-permanent ability.
Robert
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