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Thread: [Deck] Survival

  1. #981
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    Re: [ATW] Survival

    You need to play 4 survival. The 1 of deed without any search is plain random.

  2. #982
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    Re: [ATW] Survival

    Quote Originally Posted by jazzykat View Post
    You need to play 4 survival. The 1 of deed without any search is plain random.
    there are 3 enlightened tutors in his list...

  3. #983
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    Re: [ATW] Survival

    @Hawdes list:
    I think that you should fit 1 SDT into the main. I don't see a reason for splitting 1 EE and 1 Deed, sure you avoid Pithing Needle but that doesn't matter until games 2 and 3 anyway (and even then, they are gonna be naming Survival first).
    -1 ???
    -1 Engineered Explosives
    +1 SDT
    +1 Pernicious Deeds
    Quote Originally Posted by Tacosnape View Post
    For example, if your friend steals your ice cream cone, and you start chasing him only to have a large weretiger jump out from behind a parked car and go "ROAR" in your face, only to then have said weretiger be struck by a bolt of lightning and be reduced to a smoldering catpile, you are probably going to be like "Wtf just happened" for at least a few brief moments while your friend escapes with your ice cream cone. And if you aren't distracted, you have Trample.

  4. #984
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    Re: [ATW] Survival

    Quote Originally Posted by beastman View Post
    The problem I see with Bob is that survival already runs way too many 2 drops. Also, eternal witness, Survival, and your discard suite give you enough advantage already. Confidant is very good in the more aggresive rock forms of survival, but here, he's just a useless dork who they hit wit their removal immediately.
    I see. I assume not running Dark confidant improves your combo matchup by preventing life loss? And you don't have to run (or at least you're not running) Top, which makes decks slow (but consistent). Well, you can't argue with success, I'll just go ahead and try it myself.
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  5. #985
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    Re: [ATW] Survival

    Quote Originally Posted by Xenocide View Post
    @Hawdes list:
    I think that you should fit 1 SDT into the main. I don't see a reason for splitting 1 EE and 1 Deed, sure you avoid Pithing Needle but that doesn't matter until games 2 and 3 anyway (and even then, they are gonna be naming Survival first).
    -1 ???
    -1 Engineered Explosives
    +1 SDT
    +1 Pernicious Deeds
    The reason I run EE is very simple in fact. The meta from where I'm around many people tend to pilot dredge. Just a week ago there were two dredge combo decks in the top 8. The EE gives me a potential chance at a better matchup game 1 and even better games 2 and 3 against it if i pop the EE for zero. It's even faster than Deed and requires less commitment.

    Is it really worth running SDT without BoB?

  6. #986

    Re: [ATW] Survival

    its reported that 2 survival builds made it into the 2nd day of gp chicago. does anyone have those lists? i cant find them anywhere.

  7. #987

    Re: [ATW] Survival

    Michael Jacob was playing survival on day 2. I don't know his entire list but I am pretty sure he was playing dark confidant, sensei's divining top, aether vile and big game hunter.

  8. #988
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    Re: [ATW] Survival

    i went 6-2-1 just missing day two from a draw. it sucks. oh well here is who i played against and what they played.

    Round 1: (Bye) 1-0
    Round 2: Jeff Fredrickson with Eva Green. I win 2-0.
    Round 3: David Ochoa with WUBG Counterbalance Control. I lose 1-2.
    Round 4: Mike Mueller with BWG Rock. I win 2-1.
    Round 5: John Esposito with Affinity. I win 2-1.
    Round 6: Dan Chapman with White Stax. I win 2-0.
    Round 7: Charles Gindy with WUBG Counterbalance Control. We draw 1-1.
    Round 8: Paulo Vitor Damo Da Rosa with WUBG Conterbalance Control. I lose 2-0.
    Round 9: Anthony Hickerty with RB Goblins. I win 2-1.

    I come in a dissapointing 142nd place. Womp womp womp. Here is the list I played.

    1 Genesis
    1 Shriekmaw
    1 Masticore
    1 Wickerbough Elder
    1 Flametongue Kavu
    1 Anger
    1 Faerie Macabre
    1 Squee
    1 Gaddock Teeg
    1 Rofellos
    1 Tin Street Hooligan
    1 Quirion Ranger
    2 Loxodon Hierarch
    2 Eternal Witness
    4 Tarmogoyf
    4 Birds of Paradise

    4 Survival of the Fittest
    3 Swords to Plowshares
    3 Cabal Therapy
    4 Thoughtseize

    4 Windswept Heath
    4 Wooded Foothills
    4 Bayou
    3 Taiga
    3 Savannah
    4 Forest

    SB
    1 Loxodon Hierarch
    1 Flametongue Kavu
    2 Gaddock Teeg
    2 Yixlid Jailer
    2 Tormod's Crypt
    3 Krosan Grip
    4 Engineered Plague

    The night before i had the Chants in the board but cut them for more graveyard hate when all I saw were Ichorid and 41 Land decks in the GPTs. It ended up not making much of a difference. I prob should have had like 2 Grips maindeck, but hindsight is 20/20.
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  9. #989
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    Re: [ATW] Survival

    I made day two with basically the same list I posted on the last page, got screwed out of top 64 in the last round, and lost a bunch of matches I should have won.
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  10. #990

    Re: [ATW] Survival

    I went 4-2 in Mol, Belgium with the following list in a 57 person tournament

    4x taiga
    4x bayou
    4x windsweapt heath
    4x wooded foothills
    5x forest

    4x tarmogoyf
    4x birds of paradise
    3x eternal witness
    1x masticore
    1x faerie macabre
    1x squee, goblin nabob
    1x genesis
    1x anger
    1x magus of the moon
    1x kitchen finks
    1x spike feeder
    1x progenitus
    1x big game hunter
    1x shriekmaw
    1x wickerbough elder
    1x rofellos, llanowar emissary
    1x quirion ranger

    4x thoughtseize
    3x cabal therapy
    3x burning wish

    4x survival of the fittest

    //sideboard
    3x krosan grip
    3x engineered plague
    1x natural order
    1x firespout
    1x banefire
    1x rolling earthquake
    1x hull breach
    1x rough/tumble
    2x duress
    1x tsunami


    Progenitus won me a total of 4 games, I didn't get to use the banefire in the side, but it feels quite comforting to be able to win on a alternative way besides beating with creatures.

  11. #991
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    Re: [ATW] Survival

    4 wooded foothills
    4 windswept heath
    4 taiga
    4 bayou
    5 forest
    4 survival
    4 thoughtsieze
    4 birds of paradise
    4 tarmagoyf
    3 burning wish
    3 eternal witness
    3 cabal therapy
    2 shriekmaw
    1 big game hunter
    1 masticore
    1 roffellos
    1 quirion ranger
    1 anger
    1 genesis
    1 squee
    1 faerie macabre
    1 magus of the moon
    1 wickerbough elder
    1 tin street hooligan
    1 spike feeder

    SB:
    4 krosan grip
    4 engineered plague
    2 duress
    1 rough/tumble
    1 chainers edict
    1 cabal therapy
    1 primal command
    1 gleeful sabotage

    I played this list to a lame ass 79th place finish. I lost to the dragon stompy player who made top 8 in round 11, and went on tilt for the next round. making day 2 was nice, but a round 6 loss to a terrible zoo player who killed me with turn 1 birds, turn 2 woolly thoctar, turn 3 attack double berserk your dead, completely took away the fun of the tournament.
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  12. #992

    Re: [ATW] Survival

    creature
    1 Academy Rector
    3 Birds of Paradise
    3 Eternal Witness
    1 Faerie Macabre
    1 Genesis
    1 Harmonic Sliver
    2 Kitchen Finks
    1 Loxodon Hierarch
    1 Shriekmaw
    1 Spore Frog
    1 Squee, Goblin Nabob
    4 Tarmogoyf

    instant
    4 Swords to Plowshares

    sorcery
    4 Cabal Therapy
    3 Thoughtseize

    enchantment
    3 Pernicious Deed
    1 Recurring Nightmare
    4 Survival of the Fittest

    land
    2 Bayou
    2 Bloodstained Mire
    3 Forest
    2 Plains
    2 Savannah
    1 Scrubland
    2 Swamp
    1 Taiga
    4 Windswept Heath
    2 Wooded Foothills

    Sideboard:
    1 Gaddock Teeg
    1 Loxodon Hierarch
    1 Magus of the Moon
    1 Withered Wretch
    2 Extirpate
    4 Orim's Chant
    2 Krosan Grip
    1 Mystic Enforcer
    1 Vexing Shuser
    1 Loaming Shaman


    Rock-Rec-Sur

    Nice against como meta -game , prepared against ichorid in side board. It's easy to get survival inside with a 1st turn discard.
    Academy Rector-Rec.Nightmare gets the deck get fast to beat the oponent with witness, recurring sliver or hierarch against aggro.

    I tested this deck and its good. have to test diabolic edict on sideboard to face progenitus. Or maybe Circle of protection/runed halo?? (tutoreable via rector)

  13. #993
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    Re: [ATW] Survival

    So, how many people here played survival at the GP? I made day 2, and I know that there were at least 2 matches that I lost due to serious play mistakes, and I did lose to a turn 3 double berserk on Woolly Thoctar So, all in all, I believe that survival was a great choice for the GP.
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  14. #994

    Re: [ATW] Survival

    Playing Recurring Nightmare Shriekmaw is a beast, but last days I noticed FLESHBAG MARAUDER was needed against Progenitus... is the best a 1/1 Split?

    Thoughts

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    Re: [ATW] Survival

    Quote Originally Posted by johanessen View Post
    Playing Recurring Nightmare Shriekmaw is a beast, but last days I noticed FLESHBAG MARAUDER was needed against Progenitus... is the best a 1/1 Split?

    Thoughts
    I've been doing this forever. I first got it as an answer to Tombstalker. Fleshbag Marauder >> Shriekmaw #2. It's incredible against Progenitus and Tombstalker both.

    Run it.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  16. #996
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    Re: [ATW] Survival

    Quote Originally Posted by Tacosnape View Post
    I've been doing this forever. I first got it as an answer to Tombstalker. Fleshbag Marauder >> Shriekmaw #2. It's incredible against Progenitus and Tombstalker both.

    Run it.
    I'm curious, are you running BGH if you've included maurader? What does your creature destruction suit look like? (Masticore, BGH, Shriekmaw, Fleshbag, Flametongue). Does anyone believe Fleshbag is more effective than BGH? What are the pros and cons of these creatures besides the obvious (BGH fetches to survival)?

  17. #997
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    Re: [ATW] Survival

    I would def. play the 3 black creatures over FTK if you don't want a full 5 dedicated removal slots. I have to test Fleshbag, but it seems like it might be good.
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    Quote Originally Posted by nitewolf9 View Post
    I personally like spell snare against 2 cc spells, but it really isn't good against spells that aren't 2 cc. With engineered explosives, it is a good card to have against non-land permanents with converted mana cost equal to what you set the explosives to, but it doesn't hit those that have differing cc. Plus, engineered explosives has sunburst.
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    Quote Originally Posted by Mister Agent View Post
    For some odd reason, I find shackles to be superb against creature oriented decks. Of course, the logic behind it is the sooner you can play and activate shackles the better. Although, shackles definitely has it's late game uses as well. It basically counts as a threat and a removal spell simultaneously which is relevant against "not quite shroud" creatures. Also, you should really be running a playset of engineered plagues against merfolks. They can dismantle tribal decks so run more of them.
    -I don't think this one was a joke...

  18. #998
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    Re: [ATW] Survival

    Quote Originally Posted by hungryboi View Post
    I'm curious, are you running BGH if you've included maurader? What does your creature destruction suit look like? (Masticore, BGH, Shriekmaw, Fleshbag, Flametongue). Does anyone believe Fleshbag is more effective than BGH? What are the pros and cons of these creatures besides the obvious (BGH fetches to survival)?
    I currently run 4 Swords to Plowshares, 1 Shriekmaw, and 1 Fleshbag Marauder. I don't run Masticore because he's way too much of a mana sink to do too little. I don't run Flametongue Kavu because I don't like to be dependent on red mana to cast spells (I run a 4C Survival where Red's strictly for Anger-haste and possibly TSH). And I don't run Big Game Hunter because I'm out of slots, but I want to sneak him in.

    That said, if I'm picking two of the three, I'd rather have Fleshbag and Shriekmaw, because between the two of them, there isn't much I'm not going to be able to answer somehow. For example, if I have just Shriekmaw and BGH, I can't fetch an answer to Dark Confidant. And if I have BGH and Fleshbag Marauder, I can have serious trouble with things like Sower of Temptation.

    EDIT: FWIW, I've been doing a lot of testing with a pair of Elvish Spirit Guides maindeck, and I sort of like it. It's nice to be able to drop turn one Survivals, dodge Daze, and be able to lead with both a Birds and a Thoughtseize on turn one. Turn one Teeg/Canonist is also nice against combo. It's helped considerably to make the deck not just a hair too slow to deal with a few problems. That said, occasionally they do show up when not needed. So I'll keep you guys posted.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  19. #999
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    Re: [ATW] Survival

    Quote Originally Posted by Mordel View Post
    Does anyone have a good nick for it? I called it old basket the other day, but that doesn't really have much of a ring to it.
    I know this post is a little old but I felt I must say just how horrible this nickname is. I assume you get basket from the fact that some baskets can be made of wicker? Please don't ever call him this again.

  20. #1000

    Re: [ATW] Survival

    Already taken, dearest Mordel.
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