I wouldn't find any space to maindeck Boil^^
...first of all I would think about Trini before I think about Boil MB
My current List looks like this, and I'm happy with it [I just don't like the 3rd Jitte (it was Rakroma before), but I think I need it becaue I cutted a Pyrokinesis in the SB]
10 Mountain
4 City of Traitors
4 Ancient Tomb
4 Arc-Slogger
4 Rakdos Pit Dragon
4 Gathan Raiders
4 Magus of the Moon
4 Simian Spirit Guide
4 Taurean Mauler
4 Seething Song
3 Blood Moon
4 Chrome Mox
4 Chalice of the Void
3 Umezawa's Jitte
///
4 Trinisphere
4 Pithing Needle
4 Boil
3 Pyrokinesis
Just a question to all the other DS-Players...
What about going FS-Style and exchange 1 Mountain for 1 Chartooth Cougar?
YawG
chartooth seems like an intersting idea, but really, we should be doing more effective things with the 2 mana.
Also, shushers casting cost is not really a problem. It is another card that can pitch to mox and since I am only running 2 I havent really come across a situation where he was in my hand and I couldnt use him for something. If anyone doubts his spot that's fine. I would just be the only one running him, I like him in the deck.
TEAM AWESOME
Well, at least we smell better
So my list has 61 cards so somethings gotta go. Also Price of progress really sucks under a moon effect so I am going to drop them out of the board I think. Let me know what you think.
//Dragon Stompy//
//Creatures//
4x Rakdos Pit Dragon
4x Arc Slogger
4x Gathan Raiders
4x Simian Spirit Guide
4x Magus of the Moon
2x Vexing Shusher
//Spells//
4x Seething Song
//Enchantments//
2x Blood Moon
//Artifacts//
4x Chalice of the Void
4x Trinisphere
4x Chrome Mox
2x SoFI
//Land//
4x Ancient Tomb
3x City of Traitors
2x Wasteland
10x Mountain
//Sideboard//
4x Pyroclasm
3x Boil
3x Price of Progress
3x Relic of Progentitus
1x Blood Moon
1x SoFI
Price of Progress doesn't suck under a blood moon, really. Blood Moon's ability is a subtype changing effect, and thus only changes all non-basic lands' subtype to mountain. And since "basic" is a supertype, non-basics are still non-basics.
Is Wasteland really worth running? To me, it just seems to make the deck even more inconsistent. Also Trinisphere maindeck is kinda weird, I'd only run it if my meta was infested with combo, which it shouldn't be anyways, because DS beats decks that beat combo. And isn't Jitte > Sword of Light and Shadow > Sword of Fire and Ice?
How has Shusher been working for you?
Thank you on the clarification on PoP, maybe I will leave them in yet.
I like the wasteland, if you manage to land a moon effect and you have a wasteland out it's a bit of a rattlesnake, if they pop the moon they lose a land, so far in (limited) testing I haven't seen an issue though I could see it making for some tough mulligans.
I like MB 3ball because when you land it plus a chalice you have basically locked your opponent out of the game, giving you a couple of turns to build board position.
I will admit that SoFI is not the optimal equipment, If I owned 2 Jittes that would probably be in the main, currently own only one.
The Shusher I am still not sure of, as I run the 3ball and Chalice anyways I may not need the extra control help but an uncounterable 2 drop is not bad.
Wereodile: if your posted list is 61 cards and you want to go to 60. Drop the 2 wastelands and go +1 city. The 10 Mountain, 4 City, 4 Tomb manabase is pretty much the most effective I have played. Wasteland is nice at times, but we cant waste our land drops and having more non red producing lands is not what the deck needs. Have you ever had hands where you have no red sources but 3 land? Even mulled to 6 with the same problem? I have, thats why you dont run more than 8 non red producing lands. If you do, they better produce 2 mana so you can get a turn1 chalice out of them....
TEAM AWESOME
Well, at least we smell better
18 land, 4 SSG, 4 Chrome Mox, and 4 Seething Song tend to get the job done. That's the standard mana config, and I see no reason to alter it.
I know that Seething Song and Arc Slogger have been in this deck for ever, but, just for the sake of exercise, why don't we try something like this:
// Lands
10 [BD] Mountain (2)
4 [TE] Ancient Tomb
4 [EX] City of Traitors
// Creatures
3 [SHM] Vexing Shusher
2 [PLC] Sulfur Elemental / Taurean Mauler
2 [MOR] Countryside Crusher / Taurean Mauler
4 [FUT] Gathan Raiders
4 [DIS] Rakdos Pit Dragon
4 [FUT] Magus of the Moon
4 [PLC] Simian Spirit Guide
// Spells
3 [9E] Blood Moon
3 [9E] Stone Rain
2 [DS] Sword of Fire and Ice
3 [DS] Trinisphere
4 [MR] Chalice of the Void
4 [MR] Chrome Mox
// Sideboard
SB: 1 [9E] Blood Moon
SB: 4 [8E] Boil
SB: 3 [10E] Pithing Needle
SB: 4 [IA] Pyroclasm
SB: 3 [UD] Powder Keg
From my point of view, Song is in there to cast T1 Slogger, or to cast 2 3cc T2. I'm guessing those are not the best play to do those turns.
This deck has the same manabase, it has the freaking good creatures (Mauler and other dudes is a matter of preference, so I leave it open), it plays Trni and Stone Rain to suplement it (I know it's odd, but has anyone tryed it?)...
Well, not saying it's the best configuration, just imagining if yoou guys can defend those cards (Song and Slogger) well enough...
I think Seething song needs to be in there, it gives the deck a nice explosive start or to push through multiple mid-game plays if the board gets clogged up.
My groups best idea for a replacement to the slogger strategy is Cursed Scroll or Magus of the Scroll. Even then they don't sound so hot due to us trying to go hellbent asap.
I've had a couple of games where slogger has been MVP, you just work them over with RPD then just mill with Slogger ftw.
I know this is a long shot but what about Grim Lavamancer? (I only mention it because I got picked one up)
I cut song + slogger a long time ago, whenever i played the deck, those were the cards that could ruin it all.. song without slogger and vice versa, horrible.
sure, a 5 mana-creature turn 1 better freaking win you the game _sometimes_, but alot of the times he just gets plowed or snuffed or something.
i play goblin assault and maulers. with 3 jitte.
stone rain looks nice, a way to make trinisphere a prison card and shutting their mana down.
After Magus of the Moon, Slogger has won me the most matches of any of the cards in the deck. I've had so many games where I'd run out of gas, topdeck Slugger, burn 8 and win. If you want to play without it, sure, but I think it's a step back whichever way you go from there.
Song is awesome in that it fuels RPD and Slogger, but also allows insane plays like Tomb, Mox, Song, Chalice, Magus. Plays like these are the reason people fear this deck.
This message has been deleted by Nightmare. Reason: Boo fucking hoo
You are talking about cardcombinations that are rare, i can make up combinations of cards from any color that is extremely good as well.
it's just that this deck mulls to oblivion. what shall we do about it?
we cut the crap and keep the good chalice and maguses and good threats for 2R.
The deck is full of 4 off's I find it mulls quite well actually. The deck has quite a few very serviceable first hands containing 3-4 mana and the aforementioned hands of 5-6 mana which of course are going to be rarer but they still show up enough to warrant keeping the Slogger in there.
well, I didn't have any success at all today, on the other hand i faced a lot of basics.
but as this deck was created because of a meta with very few basics, the meta has adapted and is ready. what do we do next?
the 20 most recent decklists posted on this forum have _so little_ tweaks in them.
2 shushers or no shushers
4 maulers or none.
3 sloggers or 4?
i must say... WOW, i'm applauding.. the tweaks that will make this deck tier1? I think not.
Ad nauseum decks are having success without Infernaltutor-Lions eye because they thought it was all-in.
Then what is seethingsong-slogger? all-in.
it's time to try something new.
TEAM AWESOME
Well, at least we smell better
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