Found this on MTGSalvation:
It appears on this not-yet-confirmed card:Keyword: 続唱 / 'Double Cast'
"[When you play this], Reveal cards from the top of your library until you reveal a nonland card with lesser converted mana cost than this spell. You may play that card without paying its mana cost. Then put all revealed cards still in your library on the bottom of your library [at random / in any order / --].Notes: This could trigger on playing the spell, or it could be a keyword action you simply enact like scry.
Tar Shards
Instant (U)
'Double Cast'
~this~ deals 4 damage to target creature.
When you play this spell, reveal cards from the top of your library until you reveal a nonland card with lesser converted mana cost than this spell. You may play that card without paying its mana cost. Then put all revealed cards still in your library on the bottom of your library at random order.
Last edited by Skeggi; 04-08-2009 at 03:55 AM. Reason: Keyword is named 'Cascade'
If it walks like a duck and talks like a duck, it's probably delicious.
Team ADHD-To resist is to piss in the wind. Anyone who does will end up smelling.
This...piques my interest, but i think its a bit too random to see play here. Question, not that anyone would know, but could a card with double cast played off of a card with double cast have its double cast activated? I'm assuming yes. This could lead to very interesting games if one had library manipulators.
Good lord. They better all have high cc's *and* suck as (legacy) spells.
Keep in mind it only triggers on lesser cc spells, so it can't go on forever. It does have all the potential of being broken, but it really depends on what else they're going to print with doublecast.
EDIT: It has been confirmed.
Last edited by Skeggi; 03-30-2009 at 09:52 AM. Reason: confirmation
If it walks like a duck and talks like a duck, it's probably delicious.
Team ADHD-To resist is to piss in the wind. Anyone who does will end up smelling.
Yeah, less than instead of less that or equal to makes it way less broken. Unless... Actually idk, fill it in a deck with ritual effects and it could be pretty strong. I agree, everything better cost 4-5cc, do something trivial (like NOT draw cards) and be in 9 different color's.
A 1 mana doublecast card would be the brokenest thingy ever. 1 Mana do some effect + ancestral vision.
Last edited by HdH_Cthulhu; 03-30-2009 at 05:58 PM.
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Combined with the appropriate tutors, this can be used to play Ancestral Vision, Wheel of Fate, or Lotus Bloom. It doesn't have to be 1 cc, even if this is on spells with 2x casting cost, it could have potential in stompy-type decks.
If it walks like a duck and talks like a duck, it's probably delicious.
Team ADHD-To resist is to piss in the wind. Anyone who does will end up smelling.
I love how this mechanic is basically a janky but stealthy way to get mana fixing into the set.
It doesn't allow you to play sorcery speed cards, does it?
This is going to depend on the cards they print for it, I think. Tar Shards seems to suck. But in some UBR Control deck, Tar Shards into Fact or Fiction is sexy.
I disagree with the decks that will use it, though. I think control decks will use it more for the card and tempo advantage.
Rest assured, they will.
To make this legacy playable, I'd guess the card would have to cost 2 or 3 mana (in the 4CC slot I highly doubt they print an effect comparable to Fact/Wrath/Geddon + Doublecast) and has to have an effect that keeps up with legacys powerlevel...
I doubt that will happen.
Sneaky Pirates of Doom - Not really a Legacy Team anymore.
This assumes there are any playable cards with this ability.
The problem is, at least as far as control decks go, Double Cast spells increase in usefulness as their CMC increases. Control decks tend to run cards up to five mana, but most of the business spells are in the three to four mana range, making five the minimum cost for a Double Cast spell (since it's strictly less than). Five mana is an awful lot to ask when most of these spells will probably have effects not worth their cost - in other words, the spell costs more than it should to make it not totally ridiculous because you get two spells out of it.
There's also the problem of flipping a counterspell with one of these.
No, seriously, every doublecast is going to cost a shitton and be crappy. I don't think it would see play, since the ability seems so broken on anything cheap (especially 1cc where you could guarantee certain flips).
Tar Shards so far looks just awful, though. Even if you could guarantee Tar Shards would flip into a Fact or Fiction (you can't without some card combo), would you really pay 3BR for a fact or fiction + small creature pop?
I wouldn't. Fact or Fiction is already too expensive.
Fill your deck up with Tar Shards and Prophetic Bolts, yeah!
I think if there are decently good doublecasts (3cc or less and decent effect), people might play Ancestral Visions with it. Ancestral tagged on seems strong. But if they're all more than 3 or 4, it'd be so hard to guarantee you'd hit anything relevant.
Nice catch with Ancestral...I hope that works ("no mana cost" should count as zero there, right...?). Wheel of Fate would be even more broken in the right deck, a 1cc Doublecast had a good chance of drawing you seven cards, while Lotus Bloom would turn that 1cc Doublecast into a Dark Ritual. Mystical Tutor + 1cc Doublecast = draw seven cards for two mana.
Last edited by georgjorge; 03-30-2009 at 07:41 PM. Reason: RTFC
georgjorgeGeistreich sind schon die anderen.
If a decent creature comes with doublecast, then I think that the ability may well find a niche in the format, if aggro-control can make use of that creature. We'll just have to wait and find out.
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