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Thread: [Deck] UW(x) Landstill

  1. #1421
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    Re: [DTB] UW(x) Landstill

    I do it fairly often. Mainly cuz I don't give a fuck. Fetch basics against LD = profit.

    Plus, I lower my overall curve post board.
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  2. #1422
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    Re: [DTB] UW(x) Landstill

    Quote Originally Posted by rockout View Post
    I keep swords in against burn so I can gain life off my factories or pumped elspeth tokens. When does burn ever have more than 3 mana to play PoP and activate Shusher's effect? I can't say that I've ever lost because shusher was on the board. I still gave access to "creature" removal against burn. I board out wrath x2, vindicate x1, tundra x1, crucible x1, clique x1 and board in 3 mage (or a 4th mage for a standstill) and 3 beb.

    If they hit 5 mana, they have priority over you; they can just cast Shusher + PoP in the same turn. It's brutal what they can do to you.
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  3. #1423
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    Re: [DTB] UW(x) Landstill

    I've been taking a different approach for UW Landstill and chosen to go for a Loam+Wish engine. Here's my list that I've tested with good success against many decks, namely Thresh. It has a much solid MU against Moon.dec as well.

    UWg Loamstill

    Lands: 23
    4 Flooded Strand
    1 Windswept Heath
    1 Savannah
    1 Tropical Island
    3 Tundra
    3 Island
    3 Plains
    2 Wasteland
    1 Academy Ruins
    4 Mishra's Factory

    Counterspells: 9
    2 Spell Snare
    3 Counterspell
    4 Force of Will

    Draws: 10
    3 Brainstorm
    3 SDT
    4 Standstill

    Board control: 13
    4 Swords to Plowshares
    3 Engineered Explosives
    2 Humility
    2 Wrath of God
    2 Elspeth

    Loam/Wish engine: 4
    2 Cunning Wish
    1 Intuition
    1 Life from the Loam
    1 Vedalken Shackles


    Sideboard: 15
    1 Return to Dust
    1 Krosan Grip (very crucial sometimes against a Moat/Standstill etc)
    1 Fact or Fiction
    1 Intuition
    1 Enlightened Tutor
    1 Pulse of the Field
    3 Blue Elemental Blast
    1 Wrath of God (3rd Wrath dependent on meta)
    4 Meddling Mage
    1 Ajani Goldmane


    The deck has been doing well, and I do not confuse this deck with ITF. It plays far more differently even though it runs the Intuition/Loam engine. Intuition is a one-of in the deck since it is not needed, as seeing either Intuition or Academy or LftL is good enough for the deck to get going. Besides, the Wish act as Intuition 2/3 if really needed. Most of the time, I never wish for Intuition, and draw the relevant pieces at the right time.

    I'm a big fan of Wish-still since the Wishboard gives you answer against aggro via Enlightened Tutor into Humility or simply Pulse back your life when they have a less developed board. I would personally love to run 3 Wrath effects, but I have no idea what else to cut.

    A note: 3 SDT is perfect in the deck. This deck really needs SDT, which works amazing inside and outside of a Standstill. The one-of Vedalken Shackles is debatable and since I play more on the style of MUC, Shackles has always been my best friend, especially in a deck that maintains landdrops.

    I think that many people understand that SDT + LftL itself is also an engine. If the top 3 cards are dump, then dredge them away and refresh your SDT. It acts almost as a Fetch + SDT engine, and LftL does insane things by itself, recurring your singleton Academy Ruins. Not many people will side in GY hate against Landstill (if you didn't play the Loam engine Turn 1). They would mostly side in Artifact hate, therefore making Crucible less effective. I've found that the Loamstill build I've built has some synergy with Intuition/Wish, and with SDT, as well as recurring Wastelands/Fetches/manlands.

    Some comments would be nice and if people can help test the list, let me know. Currently, my meta is flooded with Discard and Painter servants, and some Thresh. This deck has a decent MU against all of them, and LftL has improved the Discard MU as well.

    The higher W manabase is crucial since I want to be able to grab basic plains against moon effects, as well as to cast WW in most cases under moon effects. Against decks with no moon effects, I'll be greedy with U-heavy lands regardless if the opponent plays waste.

  4. #1424
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    Re: [DTB] UW(x) Landstill

    Quote Originally Posted by crz87 View Post
    I've been taking a different approach for UW Landstill and chosen to go for a Loam+Wish engine. Here's my list that I've tested with good success against many decks, namely Thresh. It has a much solid MU against Moon.dec as well.

    UWg Loamstill

    Lands: 23
    4 Flooded Strand
    1 Windswept Heath
    1 Savannah
    1 Tropical Island
    3 Tundra
    3 Island
    3 Plains
    2 Wasteland
    1 Academy Ruins
    4 Mishra's Factory

    Counterspells: 9
    2 Spell Snare
    3 Counterspell
    4 Force of Will

    Draws: 10
    3 Brainstorm
    3 SDT
    4 Standstill

    Board control: 13
    4 Swords to Plowshares
    3 Engineered Explosives
    2 Humility
    2 Wrath of God
    2 Elspeth

    Loam/Wish engine: 4
    2 Cunning Wish
    1 Intuition
    1 Life from the Loam
    1 Vedalken Shackles


    Sideboard: 15
    1 Return to Dust
    1 Krosan Grip (very crucial sometimes against a Moat/Standstill etc)
    1 Fact or Fiction
    1 Intuition
    1 Enlightened Tutor
    1 Pulse of the Field
    3 Blue Elemental Blast
    1 Wrath of God (3rd Wrath dependent on meta)
    4 Meddling Mage
    1 Ajani Goldmane


    The deck has been doing well, and I do not confuse this deck with ITF. It plays far more differently even though it runs the Intuition/Loam engine. Intuition is a one-of in the deck since it is not needed, as seeing either Intuition or Academy or LftL is good enough for the deck to get going. Besides, the Wish act as Intuition 2/3 if really needed. Most of the time, I never wish for Intuition, and draw the relevant pieces at the right time.

    I'm a big fan of Wish-still since the Wishboard gives you answer against aggro via Enlightened Tutor into Humility or simply Pulse back your life when they have a less developed board. I would personally love to run 3 Wrath effects, but I have no idea what else to cut.

    A note: 3 SDT is perfect in the deck. This deck really needs SDT, which works amazing inside and outside of a Standstill. The one-of Vedalken Shackles is debatable and since I play more on the style of MUC, Shackles has always been my best friend, especially in a deck that maintains landdrops.

    I think that many people understand that SDT + LftL itself is also an engine. If the top 3 cards are dump, then dredge them away and refresh your SDT. It acts almost as a Fetch + SDT engine, and LftL does insane things by itself, recurring your singleton Academy Ruins. Not many people will side in GY hate against Landstill (if you didn't play the Loam engine Turn 1). They would mostly side in Artifact hate, therefore making Crucible less effective. I've found that the Loamstill build I've built has some synergy with Intuition/Wish, and with SDT, as well as recurring Wastelands/Fetches/manlands.

    Some comments would be nice and if people can help test the list, let me know. Currently, my meta is flooded with Discard and Painter servants, and some Thresh. This deck has a decent MU against all of them, and LftL has improved the Discard MU as well.

    The higher W manabase is crucial since I want to be able to grab basic plains against moon effects, as well as to cast WW in most cases under moon effects. Against decks with no moon effects, I'll be greedy with U-heavy lands regardless if the opponent plays waste.
    Your thresh matchup is obviously good for very obvious reasons. You run all the essentials of landstill + you run humility. Thats pretty much GG pre-board for any thresh variant.

    Other then that your board is loaded with too much overcosted crap. Too many slots dedicated to the same purpose.

    Seed spark is way awesome, play it. FYI if your opponent was going to counterbalance your wish then you wouldnt be getting grip. Play seedspark as its simply better for the wish board slot.

    Also don't play utility draw IE intuition in the sb. It pure and simple is win more along with FOF in the side it basicly reads, hey im a wasted slot.

  5. #1425
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    Re: [DTB] UW(x) Landstill

    Quote Originally Posted by rockout View Post
    I'm sorry but you will only gain 2 life off finks against mono red burn. You'll be at less than 15 life by turn 3 when you cast finks. You'll go up 2 and they just reach back and fire the high hard one into your mouth. If you are going to run life gain effects your best bet is pulse in the 3 cc slot ajani in the 4 cc slot and there is very little better than those two at halting burn that match two conditions: 1. They can't be killed by grip? check. 2. They can either be wished for or brought in against more than just the aggro matchup? check. For instance, I used to board in Ajani for wrath in the aggro loam matchup because the only out they had was damage and paying four mana to kill a 2 or 3 cc creature just stinks.

    In fact, nobody plays stupid red burn. Everyone splashes g for goyfs and other stuff.
    Against RG aggro they are amazing and for sure better than Ajani.They stop everything but Goyf! The only thing you have to kill with Finks on board is Goyf.
    It´s enough to gain 2 life on turn three, then eventually block or attack yourself. I tested Ajani as a 2-3 Off, I tested Pulse as a 4-off and I was never as satisfied as I am with the Küchenhutzel(Kitchenfinks in german ;)).
    Remember, I also have 9 Counterspells and mono red burn is very inconsistent. It´s very likely to win if you just gain 2-4 life and counter some stuff like PoP. Instead of the textbox it has, there could be something like :
    "Kitchen Finks->Stopping aggro strategies since it was printed" instead.

  6. #1426
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    Re: [DTB] UW(x) Landstill

    Quote Originally Posted by NQN View Post
    In fact, nobody plays stupid red burn. Everyone splashes g for goyfs and other stuff.
    Against RG aggro they are amazing and for sure better than Ajani.They stop everything but Goyf! The only thing you have to kill with Finks on board is Goyf.
    It´s enough to gain 2 life on turn three, then eventually block or attack yourself. I tested Ajani as a 2-3 Off, I tested Pulse as a 4-off and I was never as satisfied as I am with the Küchenhutzel(Kitchenfinks in german ;)).
    Remember, I also have 9 Counterspells and mono red burn is very inconsistent. It´s very likely to win if you just gain 2-4 life and counter some stuff like PoP. Instead of the textbox it has, there could be something like :
    "Kitchen Finks->Stopping aggro strategies since it was printed" instead.
    I think your crazy if you think your going to hold off

    4x pop
    4x fireblast
    4x lightning bolt
    4x chain lightning
    4x lava axe
    4x mogg fanatic
    4x incinerate
    4x flame jav? Char?
    4x Rift bolt

    with kitchen finks and nothing else. Even if you drop 2 finks in one game it still won't give you enough tempo to survive let a lot do any serious damage to them.

    As for sligh models the damage race is much slower because they simply run less burn, and in this case I still see finks as being a full round too slow for its net worth. Your better of answering their threats "creatures" then just going for wish preboard-Pulse of the fields. It leaves you between 5-8 life by the first time you pulse but in all likeliness it will win you the game vs finks which leaves you wanting more.

    ajani itself soaks up a majority of damage including whole price of progres's or fireblasts when it resolves.

    On a side note: We should all be checking up on Alara Rebord partial spoiler to see if something comes up thats plausible for landstill. So far no go but there is some promise to this set in particular.

  7. #1427
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    Re: [DTB] UW(x) Landstill

    Quote Originally Posted by mossivo1986 View Post
    On a side note: We should all be checking up on Alara Rebord partial spoiler to see if something comes up thats plausible for landstill. So far no go but there is some promise to this set in particular.
    I'm check it every morning before work. I'm sure they are going to print something that is insanely good for us. I just have that feeling. And when I get that feeling I need... well you get the idea.
    Co-Founder of Team Awesome - I heard Randy Buehler say a while back that good players give themselves the most number of turns to find the answer.
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  8. #1428
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    Re: [DTB] UW(x) Landstill

    Quote Originally Posted by rockout View Post
    I'm check it every morning before work. I'm sure they are going to print something that is insanely good for us. I just have that feeling. And when I get that feeling I need... well you get the idea.
    I don't know about INSANELY good for us because I don't think there is much left in our pool of already ridiculousness to work with. With that said I do think that there are about 3-6 slots in the sb of my model that can be worked on.

    Code:
    1 path
    1 pate
    1 pulse
    1 r2d
    1 en tutor
    1 hydro
    1 BEB
    1 runed halo
    1 cop: green/ Red
    1 relic
    3 Engineered plague
    2 ajani
    Namely these slots:
    1 runed halo
    1 cop: green/ Red
    3 Engineered plague
    I think I may switch it up and go:

    Code:
    1 path
    1 pate
    1 pulse
    1 r2d
    1 en tutor
    1 hydro
    1 BEB
    Code:
    1 cop: red
    "yes you convinced me, you know who you are."
    Code:
    1 Crucible of worlds
    "halo just doesnt seem as effective to me and honestly theres a TON of Ld in the format right now. I just dont know if I would even side it in in the loam matchup or where I would, but who knows. This is the slot I would most like to see changed, along with cop red for something that just generally is a threat and gains life. It sounds like a reasonable request to me. "Kitchen finks for 2 anyone?"
    Code:
    1 relic
    3 Engineered plague
    2 ajani

  9. #1429

    Re: [DTB] UW(x) Landstill

    Quote Originally Posted by Citrus-God View Post
    If they hit 5 mana, they have priority over you; they can just cast Shusher + PoP in the same turn. It's brutal what they can do to you.
    This is very true. In this situation, the idea of running COP: red can be rather flawless. However, I imagine some form of manifestation like pithing needle and/or Krosan grip will await you in game 3 though.

    This comment is not referred to you Citrus: I also wouldn't keep any standstills in mostly since they can still burn you out regardless of how many cards you draw. Goyf Sligh could care less on how long the game goes because the deck's objective still remains the same and it's pretty constant on what it does best.
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  10. #1430
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    Re: [DTB] UW(x) Landstill

    Quote Originally Posted by mossivo1986 View Post
    I don't know about INSANELY good for us because I don't think there is much left in our pool of already ridiculousness to work with. With that said I do think that there are about 3-6 slots in the sb of my model that can be worked on.
    Think about it this way. They are reprinting cycle. A cycling "decree" that puts 4/4 into play when you cycle instead of 1/1s would be nice.
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    Re: [DTB] UW(x) Landstill

    Quote Originally Posted by rockout View Post
    Think about it this way. They are reprinting cycle. A cycling "decree" that puts 4/4 into play when you cycle instead of 1/1s would be nice.
    We kind of already 'got' our big cycler, in the shape of resounding wave :(
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  12. #1432
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    Re: [DTB] UW(x) Landstill

    Quote Originally Posted by Ectoplasm View Post
    We kind of already 'got' our big cycler, in the shape of resounding wave :(
    Co-Founder of Team Awesome - I heard Randy Buehler say a while back that good players give themselves the most number of turns to find the answer.
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    Quote Originally Posted by Secretly.A.Bee View Post
    Women come and go, turn one protection is forever.

  13. #1433
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    Re: [DTB] UW(x) Landstill

    Quote Originally Posted by Ectoplasm View Post
    We kind of already 'got' our big cycler, in the shape of resounding wave :(
    Your fired. I had to look that crap up. I was like what is he talking about? I don't even have my mws with me? I went to wizards and found it and now I feel cheated. So again, your fired.
    Last edited by mossivo1986; 03-31-2009 at 05:02 PM.

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    Re: [DTB] UW(x) Landstill

    Quote Originally Posted by mossivo1986 View Post
    Your fired. I had to look that crap up. I was like what is he talking about? I don't even have my ms with me? I went to wizards and found it and now I feel cheated. So again, your fired.
    Don't kill me, I'm just the messenger
    But tbh, they have cycling as a keyword in this block and they've even devoted an entire week to it in the columns, so it makes sense to actually try and evolve it a bit more, right?

    RIGHT?
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  15. #1435
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    Re: [DTB] UW(x) Landstill

    Quote Originally Posted by Ectoplasm View Post
    Don't kill me, I'm just the messenger
    But tbh, they have cycling as a keyword in this block and they've even devoted an entire week to it in the columns, so it makes sense to actually try and evolve it a bit more, right?

    RIGHT?
    I'm confused, are you saying that alara reborn is going to have freakin' resounding wave in it? If so where did you find the confirmation on it?

  16. #1436
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    Re: [DTB] UW(x) Landstill

    Quote Originally Posted by mossivo1986 View Post
    I'm confused, are you saying that alara reborn is going to have freakin' resounding wave in it? If so where did you find the confirmation on it?
    He's saying that there was already a "big" cycling spell printed in the block.
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  17. #1437
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    Re: [DTB] UW(x) Landstill

    Quote Originally Posted by Rehallek View Post
    He's saying that there was already a "big" cycling spell printed in the block.
    Fair enough. Thanx for the input.

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    Re: [DTB] UW(x) Landstill

    I'm also saying that they've done the 'big' cycling thing in SoA, they did basic landcycling in Conflux, who knows what broken kind of cycling we're going to get in Reborn!
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  19. #1439
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    Re: [DTB] UW(x) Landstill

    Quote Originally Posted by Ectoplasm View Post
    I'm also saying that they've done the 'big' cycling thing in SoA, they did basic landcycling in Conflux, who knows what broken kind of cycling we're going to get in Reborn!
    Rockout and I were talking about making an instant speed vindicate for 4mana

    Code:
    BW2
    Instant
    Destroy Target Perminant.
    Now lets have some fun with this one.

    Add in:

    2, Card namecycling. discard instant speed vindicate, search your library for Card name. When you do reveal it and shuffle your library. Place Card name in your hand.

    how sexy would standstill fill that cycling slot.

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    Re: [DTB] UW(x) Landstill

    Quote Originally Posted by mossivo1986 View Post
    Rockout and I were talking about making an instant speed vindicate for 4mana

    Code:
    BW2
    Instant
    Destroy Target Perminant.
    Now lets have some fun with this one.

    Add in:

    2, Card namecycling. discard instant speed vindicate, search your library for Card name. When you do reveal it and shuffle your library. Place Card name in your hand.

    how sexy would standstill fill that cycling slot.
    That would pretty much be an instant-speed transmute, but yes, I support instant vindicates! One can always hope... I mean, they're reprinting terminate which is pretty cool so why not take it a step further?
    It would probably cost more than 2WB though, something like 1WWB seems fine but a generic +1 on top of vindicate seems pretty small.
    Hello friend.

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