I'm with rotten, The elf is intriguing. Imagine it in a mid range G/R deck swords of F & I, magus, blood moon, etc. could be crushing.
LED, LED, Announce my intention to play Yawgmoth's Bargain...
I just had an idea, it probably sucks a lot but it seams a lot of fun at least.
Basically just keep cycling away big giant creatures, and then play a cascade spell into living end, kill all creatures in play and get out a bunch of giants (and ardent plea for exalted just in case)
A quick list i came up with
4 Blood Braid Elf
4 Eternal Dragon
4 Primoc Escappe
4 Drifting Djinn
4 B/u Cycler….(Didn’t come out yet but it’s part of a cycle…the hybrid 1 mana cycling, probably a creature with a random ability and at least 3 power, but don't bet on it...except that its blue and cycles for 1 and is at least a creature)
4 Street Wraith
4 Monstrous Carabid
4 Ardent Plea
4 Living End
4 Force of Will
4 Polluted Delta
4 Ancient tomb
4 Bloodstained mire
2 City of Traitors
2 City of Brass
1 Underground Sea
1 Scrubland
1 Badlands
1 Bayoo
The only spell in the deck that can be countered is Living End, as cascade triggers upon playing...
so the deck goes off turn 3 with either
Ardent Plea --Living end (which wraths and gets you at least 2 big creatures)
Blood braid Elf --> Ardent plea --> living end (which wraths and gets you at least 2 big creatures)
again just a humble attempt of how to possibly abuse Cyling...
-----
edit: also using Evoke creatures might be a good idea as well...
Seems like Foil (of all things) could fit. It matches the CC profile, and the alternative cost is discard, not RFG, so it throws stuff into the GY.
You probably don't need 4 copies of livinig end in the deck.
Dimir House Guard (4 cc Transmute) was something I looked at, but probably shouldn't make the cut.
Perhaps you need to do this with Ardent Plea alone, so you can put in some 3cc things like Simian Spirit Guide and Elvish Spirit Guide, otherwise you won't do anything relevant until turn 4.
Edit: a new Cascade card has spoiled:
Deny Reality
Sorcery (C)
Return target permanent to its owner's hand.
Cascade
Edit2: another new Cascade card is rumored to appear, exact details haven't been confirmed yet:
Stormcaller's Boon
Enchantment (U?)
Sacrifice ~ : Creatures you control gain flying until end of turn.
Cascade
Not exactly format-breaking, but I'm mentioning them anyway.
Last edited by Skeggi; 04-21-2009 at 09:11 AM. Reason: MOAR CARDZ!!1
If it walks like a duck and talks like a duck, it's probably delicious.
Team ADHD-To resist is to piss in the wind. Anyone who does will end up smelling.
Two more cards with Cascade are rumored to appear:
Captured sunlight
Sorcery
Gain 4 life
Cascade
and
Violent Outburst
Instant (C)
Creatures you control get +1/+0 until end of turn
Cascade
The latter is another cmc3 Cascade spell! Something to keep our eyes on.
Edit: another cmc3 one! The name is probably a placeholder:
'blocking nono'
Sorcery (C)
Target creature can't block this turn.
Cascade
If it walks like a duck and talks like a duck, it's probably delicious.
Team ADHD-To resist is to piss in the wind. Anyone who does will end up smelling.
So for the cost of 1-3 mana, I gain four life and don't even know what I'm casting? Seems lame. Still, on-color with Ardent Plea. //edit: brainfart. Not really all that on-color.
This one's interesting. Good thing it's not targeted. I particularly like the colors - ESG and SSG both help pay for the colored part.Violent Outburst
Instant (C)
Creatures you control get +1/+0 until end of turn
Cascade
The sorcery thing is pretty much unplayable due to being targeted, unfortunately.
With 12 instances of Cascade in the orb, that seems to be it:
Ardent Plea (1UW)
Bituminous Blast (3BR)
Bloodbraid Elf (2RG)
Demonic Dread (1BR)
Deny Reality (3UB)
Kathari Remnant (2UB)
Enlisted Wurm (4GW)
Enigma Sphinx (4WUB)
Maelstrom Nexus (WUBRG)
Stormcaller's Boon (2UW)
Violent Outburst (1RG)
and
Captured Sunlight (2WG) (Rumor)
.
Something that I haven't seen mentioned in this thread, is that Cascade should work with split cards since it can trigger on the cheap cc, and cast the expensive side. The best contender seems to be Research//Development.
Not a bad idea, but why bother using the worst of the cycle of cards with no mana cost? Using a bunch of evoke creatures or things like Tombstalker and Force of Will could be good.
It could also work into a stompy shell, which would allow you to get access to the extra mana needed to support the deck. Basically, just play a deck where things cost 3 or more and toss in some of the cheapest cascade cards. The only problem is that you can't take advantage of trinisphere.
Also, quick question, am I right that the free spell from cascade can still be countered as normal?
All-in-all I'm quite glad Wizards was able to come up with a cool new ability that isn't broken in Legacy for once.
Although your concept is definitely cooler, it may be easier and faster to run with Show and Tell or Eureka. That avoids GY hate, and opens up the ability to play better beef.
4x Eureka
4x Violent Outburst
2x Hypergenesis
or
4x Show and Tell
4x Ardent Plea
2x Hypergenesis
into the usual suspects...
Progenitus
Kederket Leviathan
Empyrial Archangel
Akroma
or
Platium Angel
I tested some sealdgames and i must say Cascade is amazing in limited!
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Unmask could also fit in there, with Force + Unmask plus the cyclers you're always going to hit disruption. I'd run something like
4 Ardent Plea
2-3 Violent Outburst
3 Living End
4 Street Wraith
15 of the Hybrid cyclers
4 Force of Will
4 Unmask
18 lands
5-6 Spirit Guides
You should be able to find a Cascade spell VERY consistently with all that cycling for one or zero mana...the sideboard would need some pitch spells as well, like Smash or Reverent Silence or whatever.
Is Violent Outburst playable in some Sligh or Elf variant ?
georgjorgeGeistreich sind schon die anderen.
Right now i'm testing this cascade list
4 Architects of Will
4 Deadshot Minotaur
4 Glassdust Hulk
4 Monstrous Carabid
4 Street Wraith
4 Force of Will
4 Unmask
3 Misdirection
4 Shriekmaw
3 Violent Outburst
3 Living End
3 Ardent Plea
16 Lands
-----
So far in testing, its great against aggro and control decks due to the almost uncounterable nature of the deck. Combo is still an obvious hard matchup... and Countertop decks give you some trouble due to living end being countered by a measly land. Right now im just thinking of sideboards and other stuff that i could put in, but so far its a pretty fun deck..
One quick thing i also thought of is replacing living end with restore balance, and replace the 1 mana cyclers with Eternal Dragon, Decree of Justice, ect for a more controlly deck...but i think that would end up being too slow..
---
Georgjorge, i think we went the same direction with all 1 (or less) mana cyclers instead of bigger 2 mana cyclers. (usually netting you 9.6 average power instead of the 8.2 by playing eternal dragon and Drifting Djinn) but you went the faster route with spirit guides, while i went more controlling with misdirections and shriekmaw: i think with some more testing though we could move this discussion into ND for more criticism and fine tunning
Put the removed cards on the bottom in a random order.
So i shuffle the pile and put it under my library, but could i take a look on the cards befor i put them back to see the order?.
And whats the best way to do this in mws?
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Originally Posted by Alara Reborn FAQ
It's tricky, because partial shuffling isn't featured in the software.And whats the best way to do this in mws?
What I do is flip all the revealed cards face down, and then move them around the table face down: this is time-consuming and not as good as a software randomization, but it works. If your opponent is paranoid you can hand the flipped cards over to his side and have him perform some shuffling of his own. Then you select them all (draw a rectangle over them), right click, and put them on the bottom of your library.
If you hit a particularly long cascade, you can do the following:
- RFG all cascaded cards
- Shift+drag your remaining library into play one card at a time (the "shift" makes them come into play face down)
- Put the cascaded cards back in your library and shuffle
- Drag the face down cards back on top of your library paying attention to doing so in the correct order (i.e. the reverse of how you pulled them out)
YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.
I think Bloodbraid Elf is the best cascade card in the set by far.
I would actually play it in any aggro deck that could support it.
Fantastic idea Cire. And I think your take on it has potential too rufus.
Dude, that list is EPIC.![]()
I actually like Gorgejorge's lists use of Spirit Guides a lot. They speed up the deck a lot, by letting you cycle multiple cards early on and ensure that you get your hands on a cascade spell by turn 3.
Seriously, once you guys test it some more and finalize a list, you should absolutely post it in the N&D Forum.
Snuff Out is another option for the sideboard against aggro and aggro control decks, not that you need the help against those matchups, but it's still nice to have.
I don't recommend going the control deck route. It seems too slow. But if you do go that route, Krosan Tusker is good cycler for controllish decks too, getting both a card and a mana fixer for you.
lol, i actually did start testing it a little, and i already posted it in the N&D forums as 'Cascade End' go their and help out developing if you have any good ideas :) lol
---
Were pretty good against aggro decks and decent with aggro control- so snuff out isn't really a problem. also Krosan Tusker is too slow IMO, as you want to combo out 3rd turn, and if your going to wait it out, then there are better cycling creatures like eternal dragon.
There are currently 1 users browsing this thread. (0 members and 1 guests)