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Thread: [Deck] UW(x) Landstill

  1. #1641
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    Re: [DTB] UW(x) Landstill

    Quote Originally Posted by FredMaster View Post
    Btw how did you (Rockout) get the Merfolk player to split with you?
    I showed him my huge balls...no, actually he offered the split while I was playing a 2 hr+ mirror match and I said hang on and after I lost game 1 to the folk player he offered the split again and I said screw it I want to go home.

    If it was any other match up, I would not have split but folk is such a craptastic match up that I didn't even care to play it.

    Quote Originally Posted by spiderfreak View Post
    cuz the abyss kills a man a turn, humility just gives u an ass ton of 1/1s
    Or, everyone chould just start running Moat again and have more insanely long landstill matches. ;-)
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  2. #1642
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    Re: [DTB] UW(x) Landstill

    Merfolk isn't that bad of a matchup is it? If they don't go broken and flood you with men on turn 3/4 that is, which is something that can happen every now and then.
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  3. #1643
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    Re: [DTB] UW(x) Landstill

    Quote Originally Posted by rockout View Post
    Or, everyone chould just start running Moat again and have more insanely long landstill matches. ;-)
    ha ha ha what, you don't like moat
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  4. #1644
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    Re: [DTB] UW(x) Landstill

    Quote Originally Posted by spiderfreak View Post
    ha ha ha what, you don't like moat
    I honestly was not expecting you to keep moat in for game 2. I kept my moat in the board because I wanted to win through decree tokens/mishra but that didn't end up happening.
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  5. #1645
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    Re: [DTB] UW(x) Landstill

    Or Moat and Humility so only a Faerie Conclave can get through it.
    Every DTB forum update is simply shuffling around the same ten decks.

  6. #1646
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    Re: [DTB] UW(x) Landstill

    Quote Originally Posted by rockout View Post
    I honestly was not expecting you to keep moat in for game 2. I kept my moat in the board because I wanted to win through decree tokens/mishra but that didn't end up happening.
    you played more decrees then me so it was better for me
    "Just hulk your way there."

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  7. #1647
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    Re: [DTB] UW(x) Landstill

    Quote Originally Posted by spiderfreak View Post
    you played more decrees then me so it was better for me
    Makes sense. You were running cheaper win conditions in the form of Bitterblossom and Hoofprints which I love those cards in landstill. I think I remember mentioning when I first picked up landstill my win conditions were those two sexy enchantments.
    Co-Founder of Team Awesome - I heard Randy Buehler say a while back that good players give themselves the most number of turns to find the answer.
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    Quote Originally Posted by Secretly.A.Bee View Post
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  8. #1648
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    Re: [DTB] UW(x) Landstill

    Quote Originally Posted by rockout View Post
    Makes sense. You were running cheaper win conditions in the form of Bitterblossom and Hoofprints which I love those cards in landstill. I think I remember mentioning when I first picked up landstill my win conditions were those two sexy enchantments.
    yeah. i liked the Hoofprints in it but not the Bitterblossom
    "Just hulk your way there."

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  9. #1649
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    Re: [DTB] UW(x) Landstill

    I can see what you mean. In some of my matches the life loss from Bitterblossom was too much overcome. However, Ajani Goldmane + Bitterblossom seems pretty good.
    Co-Founder of Team Awesome - I heard Randy Buehler say a while back that good players give themselves the most number of turns to find the answer.
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    Quote Originally Posted by Secretly.A.Bee View Post
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  10. #1650
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    Re: [DTB] UW(x) Landstill

    Quote Originally Posted by rockout View Post
    I can see what you mean. In some of my matches the life loss from Bitterblossom was too much overcome. However, Ajani Goldmane + Bitterblossom seems pretty good.
    Don't even consider blossom. I did an ass ton of testing with blossom and in more then 1 ofs it was terrible. It really isnt what you want it to be in most matchups and loosing life to fetches plus blossom = extremely bad. Not at all what you want.

  11. #1651
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    Re: [DTB] UW(x) Landstill

    Quote Originally Posted by mossivo1986 View Post
    Don't even consider blossom. I did an ass ton of testing with blossom and in more then 1 ofs it was terrible. It really isnt what you want it to be in most matchups and loosing life to fetches plus blossom = extremely bad. Not at all what you want.
    I know I not only played it in tournaments but tested it as well.
    Co-Founder of Team Awesome - I heard Randy Buehler say a while back that good players give themselves the most number of turns to find the answer.
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    Quote Originally Posted by Secretly.A.Bee View Post
    Women come and go, turn one protection is forever.

  12. #1652
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    Re: [DTB] UW(x) Landstill

    Elspeth works with Moat...
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  13. #1653
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    Re: [DTB] UW(x) Landstill

    Quote Originally Posted by Citrus-God View Post
    Elspeth works with Moat...
    which is why he played it.....??

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    Re: [DTB] UW(x) Landstill

    Quote Originally Posted by mossivo1986 View Post
    which is why he played it.....??
    Then why are we discussing inferior cards like Bitterblossom and Faerie Conclave?
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    Re: [DTB] UW(x) Landstill

    What do you guys think:

    3 Flooded Strand
    3 Polluted Delta
    3 Tundra
    1 Underground Sea
    1 Scrubland
    2 Plains
    2 Island
    1 Swamp
    2 Wasteland
    1 Tolaria West
    4 Mishra's Factory
    2 Elspeth
    1 Crucible
    1 Eternal Dragon
    4 Brainstrom
    2 Top
    4 Standstill
    2 Fact of Fiction
    1 The Abyss
    1 Engineered Explosives
    3 Wrath of God
    4 Swords to Plowshares
    3 Vindicate
    2 Spell Snare
    3 Counterspell
    4 Force of Will

    Sideboard:
    4 Counterbalance
    1 Top
    3 Meddling Mage
    2 Hydroblast
    1 Red Elemental Blast
    1 Ajani
    3 Relic of Progenitus

    I'm expecting a metagame with some Rock, Survival, different Loam builds, Goblins, Merfolk and some ANT.
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  16. #1656
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    Re: [DTB] UW(x) Landstill

    Quote Originally Posted by Elf_Ascetic View Post
    What do you guys think:

    3 Flooded Strand
    3 Polluted Delta
    3 Tundra
    1 Underground Sea
    1 Scrubland
    2 Plains
    2 Island
    1 Swamp
    2 Wasteland
    1 Tolaria West
    4 Mishra's Factory
    2 Elspeth
    1 Crucible
    1 Eternal Dragon
    4 Brainstrom
    2 Top
    4 Standstill
    2 Fact of Fiction
    1 The Abyss
    1 Engineered Explosives
    3 Wrath of God
    4 Swords to Plowshares
    3 Vindicate
    2 Spell Snare
    3 Counterspell
    4 Force of Will

    Sideboard:
    4 Counterbalance
    1 Top
    3 Meddling Mage
    2 Hydroblast
    1 Red Elemental Blast
    1 Ajani
    3 Relic of Progenitus

    I'm expecting a metagame with some Rock, Survival, different Loam builds, Goblins, Merfolk and some ANT.
    Then why do you pack 3 counterspell and 2 spell snare? I see snare far better than CS in a meta like that you're expecting, and a full set of them (confi, DD, loam, survival, lord, cunterspell, tarmo, infernal tutor, piledriver, etc.; it also raises the blue count). I'd also suggest:
    -1 tolaria west
    +1 wasteland (with cruci and 3 vindicate, seems fair good)

    -1 wrath
    -1 the abyss
    +2 relic MD (especially if you espect lots of survival/loam and rock always has tarmogoyf, at least)

    -1 standstill
    +1 disk/EE/elspeth/ajani

    Eventually, -1 vindicate i guess it would be a right call, since with 4 snare it's a little slowr against those decks you're supposed to face. ANd mossivo may have good points to spend on vendilion clique as replacing you CS's.
    If you put 4 snare MD (which already does counter the format), and MD relics (which are good if you expect those decks, I think) obviously some slots SB have to change. First of all the 3 bebs (snare counters DD anyway, against burn you have cb top and ajani...). And the 2 relics that has gone MD. Engineered Plague to improve merfolk MU? A singleton etutor to improve the chance to see your hate postSB?
    Wish you good luck anyway!
    Quote Originally Posted by mossivo1986
    Sorry for the confusion, and there is always the strong possibility of me being wrong in alot of cases. I am not always right; just most of the time. :)
    Quote Originally Posted by rockout
    Oh my god get to the point. Both of you.

  17. #1657
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    Re: [DTB] UW(x) Landstill

    Quote Originally Posted by Elf_Ascetic View Post
    What do you guys think:

    3 Flooded Strand
    3 Polluted Delta
    3 Tundra
    1 Underground Sea
    1 Scrubland
    2 Plains
    2 Island
    1 Swamp
    2 Wasteland
    1 Tolaria West
    4 Mishra's Factory
    2 Elspeth
    1 Crucible
    1 Eternal Dragon
    4 Brainstrom
    2 Top
    4 Standstill
    2 Fact of Fiction
    1 The Abyss
    1 Engineered Explosives
    3 Wrath of God
    4 Swords to Plowshares
    3 Vindicate
    2 Spell Snare
    3 Counterspell
    4 Force of Will

    Sideboard:
    4 Counterbalance
    1 Top
    3 Meddling Mage
    2 Hydroblast
    1 Red Elemental Blast
    1 Ajani
    3 Relic of Progenitus

    I'm expecting a metagame with some Rock, Survival, different Loam builds, Goblins, Merfolk and some ANT.
    Needs at least 2 Decree of Justice and another EE.
    ICBE - We're totally the coolest Anti-Thesis ever.


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  18. #1658
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    Re: [DTB] UW(x) Landstill

    Don't try to get fancy with your manabase. Just run something like konsultants if you run wasteland. It's proven that its stable.

    Current mana base:23
    3 Flooded Strand
    3 Polluted Delta
    3 Tundra
    1 Underground Sea
    1 Scrubland
    2 Plains
    2 Island
    1 Swamp
    2 Wasteland
    1 Tolaria West
    4 Mishra's Factory
    Revised List:23
    4 Flooded Strand
    2 Polluted Delta
    4 Tundra
    1 Underground Sea
    1 Scrubland
    2 Plains
    2 Island
    1 Swamp
    3 Wasteland
    3 Mishra's Factory


    Current Permission suite:7
    2 Spell Snare
    3 Counterspell
    4 Force of Will
    This simply will not due. Over months of testing I tried to run 4 force +2 snare and it was simply not consistent at all. Due to this I am telling you 10 is the correct number. When you split your numbers evenly you draw equal parts which is generally what you want from your different suits.

    Revised Permission suit:10
    4 Force
    4 Snare
    2 CS
    Current Draw Suite:12
    4 Brainstrom
    2 Top
    4 Standstill
    2 Fact of Fiction
    Your draw suit is good but your sort of missing 2 things here.

    #1 Your draw suit is much higher then your permission suit. Almost double currently. I would recommend cleaning this up which will cut some fat from this area.

    Revised Draw Suite10
    4 brainstorm
    4 standstill
    2 fact or fiction

    or:

    3 brainstorm
    3 top
    3 standstill
    1 jace/ fact or fiction

    Current Removal suite: 9
    1 The Abyss
    1 Engineered Explosives
    3 Wrath of God
    4 Swords to Plowshares
    Don't play cards just because they are more expensive then other options. The abyss is strictly worse then humility and moat. Even moat really is hard to say superior then just running multiple humilities. Lack of 3 EE is also terrible. Your never going to be happy with cuting on your removal suit.

    Revised Removal Suit: 10
    4 Stp
    3 EE
    3 wrath

    The rest is up to you but this model has a long way before your truly going to be happy/safe in this format.

  19. #1659
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    Re: [DTB] UW(x) Landstill

    Thanks for the input.

    @ Citrus: 2 Decree of Justice is not so good in that metagame I think. I've played a lot with a single decree, but I've cut him for The Abyss, since they both win the game, only in different scenario's. I'm not expecting much Standstills across the table, so I've given Decree the Axe.

    @ Gustha: Cutting one standstill doesn't make sense in a metagame where standstill ALWAYS says Draw 3. Relic is intresting, but I'm not sure if I agree with the cards you take out.

    @ Moss: I can't agree with 3 Factory. Believe me, I've tested it, but that card is so important, and it's very good in multiples. Blocking is good. Two Factories can stare a Goyf down all day long.

    Tolaria West. Well, the card is a little bit stange, I know. A couple of teammates and myself were discussing the last land slot. In the end we concluded on TW because he was the consensus of our discussion: a colored source, a wasteland, and sometime an EE.

    I would very much like more Decree, the 4th Snare and 2nd EE, but what to take out? What are the weakest cards in this deck?
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  20. #1660
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    Re: [DTB] UW(x) Landstill

    @ Citrus: 2 Decree of Justice is not so good in that metagame I think. I've played a lot with a single decree, but I've cut him for The Abyss, since they both win the game, only in different scenario's. I'm not expecting much Standstills across the table, so I've given Decree the Axe.
    theres a reason decree is the best win condition ever printed. But go ahead and cut it.

    @ Gustha: Cutting one standstill doesn't make sense in a metagame where standstill ALWAYS says Draw 3. Relic is intresting, but I'm not sure if I agree with the cards you take out.
    standstill at 3 is safer then just the auto 4. Theres always situations where standstill reads 2 mana sit in hand unhappy because of said situation. Where as jace or additional top or fact or fiction replacing that 4th slot reduces that chance and ups the theory of +1+1+1+1= win.

    @ Moss: I can't agree with 3 Factory. Believe me, I've tested it, but that card is so important, and it's very good in multiples. Blocking is good. Two Factories can stare a Goyf down all day long.
    No ones telling you that you have to play 3. I'm just going to nicely point out that the best rated landstill player in the world plays 3, I play 3, Rockout I believe plays 3, Der Imagine played 3 when he piloted the deck. All of this leads me to strongly believe that yes 3 is the correct number. Especially when your combining it with wasteland. 3-3 split is actually quite perfect.

    And no Goyf does not get eaten all day long by 2 Mishra. Goyf is happy to trade for manlands, but most of the time one removal spell before damage = you lose both of your manlands before I lose my goyf. So whos safer the one who risks a creature or the one who risks his 2 manlands. All i'm saying is prepare for a 1 sided psuedo armageddon if this is your logic.

    Tolaria West. Well, the card is a little bit stange, I know. A couple of teammates and myself were discussing the last land slot. In the end we concluded on TW because he was the consensus of our discussion: a colored source, a wasteland, and sometime an EE.
    Tolaria itself isn't strange, but packed with vindicate and wasteland it seems a bit excuse me retarded to slow your deck down like that. Your better of just cutting the slot and running more mana fixing.

    I would very much like more Decree, the 4th Snare and 2nd EE, but what to take out? What are the weakest cards in this deck?
    I just told you what your better options were. . . . .

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