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Thread: [DTB] Vial Goblins

  1. #2481
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    Re: [DTW] Vial Goblins

    Quote Originally Posted by ScatmanX View Post
    It is not worth it. Moon Efects are to slow. They take too much SB space. If you're going to try something that punishes your oponent for playng non-basics, Price of Progress is the card you're looking for.
    I strongly disagree with this assessment. In the case of various control decks, Price punishes the opponent with an 8-10 damage shot. If they've stopped your Goblins, you're stuck. Moon will flat out win the game in most of these scenarios. Furthermore, Price of Progress is even more antisynergistic with Wasteland than Blood Moon.

    Price is for decks with stronger reach than Goblins, such as those packing Bolt, Chain, etc.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  2. #2482
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    Re: [DTW] Vial Goblins

    Against what would you board in Moon? I dont think Id want it against Landstill as thats one MU thats very good. Other than that it seems too slow against CB Top, Eva Green and ANT/TES. Enlighten me!

  3. #2483
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    Re: [DTW] Vial Goblins

    Yes, I'd like to know that too. I don't even know anymore if I'd board in Price agains't any deck, even less Moon.
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  4. #2484
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    Re: [DTW] Vial Goblins

    You board it in against anything that doesn't have the basics to compensate. Not that complicated.

    I personally don't think it's worth the slot, but it really isn't that hard. It screws up a lot of strategies.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  5. #2485

    Re: [DTW] Vial Goblins

    Quote Originally Posted by Mantis View Post
    Against what would you board in Moon? I dont think Id want it against Landstill as thats one MU thats very good. Other than that it seems too slow against CB Top, Eva Green and ANT/TES. Enlighten me!
    Those are all reasons you may not want to run Blood Moon in the first place. I'm almost positive you can find something better to play. I missed the REB debate yesterday or whenever but I'd run REB over Blood Moon. true story.

  6. #2486
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    Re: [DTW] Vial Goblins

    I was thinking about possible 1 drops that could replace Fanatic as I feel just 8 1-drops isnt enough. First I had the idea of Greater Gargadon with Mogg War Marshall but that plan wasnt too good in testing. But what about Goblin Chirurgeons? He looks solid in all kinds of situations against sweepers and hes awesome with Mogg War Marshall making your Chiefs and Pileys almost invincible. Also, hes 0/2 thus pretty good against Plague helping out the Pileys. The fact that he has 0 power does suck so he may not be worth it, beware the danger of cool things.

  7. #2487

    Re: [DTW] Vial Goblins

    Quote Originally Posted by Mantis View Post
    I was thinking about possible 1 drops that could replace Fanatic as I feel just 8 1-drops isnt enough. First I had the idea of Greater Gargadon with Mogg War Marshall but that plan wasnt too good in testing. But what about Goblin Chirurgeons? He looks solid in all kinds of situations against sweepers and hes awesome with Mogg War Marshall making your Chiefs and Pileys almost invincible. Also, hes 0/2 thus pretty good against Plague helping out the Pileys. The fact that he has 0 power does suck so he may not be worth it, beware the danger of cool things.
    This has been done over and over in this thread. There are no 1 drops better than Fanatic/Lackey/Vial. Sorry. Hopefully they will print something nice in the future, but as of now, all other options are worse :(

  8. #2488
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    Re: [DTW] Vial Goblins

    Mogg Fanatic does near to nothing in the current metagame. It used to kill Werebears and opposing Lackeys but now it's kind of dead. Confidant is really the only thing it's good against that's seeing a decent amount of play and with 4 Gempalm Incinerators we should be able to get a pretty nice deal out of that. I know that the chances are very slim to stumble on something that approaches the powerlevel of Lackey or Vial, but I believe that Goblin Chirurgeons for example warrants some testing before being dismissed.

    Even though Fanatic is as weak as it is it might be the best thing available to us right now. The other option is just go with 8 1 drops and play extra 2 drops as a lot of people are already doing, but that means the deck will run a lot less smooth. So we are caught between a rock and a hard place pretty much.

  9. #2489

    Re: [DTW] Vial Goblins

    Perhaps Skirk Prospector for its combo potential and acceleration? Maybe MD Magus of the Moon?

  10. #2490
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    Re: [DTW] Vial Goblins

    Other 1cc options include Goblin Vandal if there are a lot of nasty artifacts in your meta and you don't wanna play Tinkerer, Frenzied Goblin or Intimidator Initiate to pass through Goyfs on the defensive, Goblin Sledder to screw combat math.

    Fanatic is still the best card for that slot though.
    Quote Originally Posted by Tacosnape, TrialByFire, Silverdragon mix
    We got Goyf Threshold, Deadgoyf Ale, Survival of the Goyfest and Goyfalid Breakfast.
    It probably won't end until we have decks like Goyf Stax, Goyfbelcher, Goyfchantress, Vial Goyflins, Goyfstill, Goyf from the Loam, Faergoyf Stompy, Goyf-Pox, Goyf Confinement, 8-Land Goyfstompy, and the Dave Gearhart classic, Goyfidarity.
    And Ichgoyfrid, Red Deadgoyf, GES, 42landand4goyf.dec, Goyf Game and Ill-Gotten-Goyf-y Pop
    Currently Playing: Nourishing Lich.Deck
    Current Record: 1-83-2

  11. #2491

    Re: [DTW] Vial Goblins

    Hi all, Im back after some testing with Eva green, landstill and countertop.

    Make some tweaking to my deck as follows:

    RGB build

    Maindeck
    -1 gempalm incinerator
    +1 warren weirdling
    -1 Goblin wizard
    -1 Lightning crafter
    +1 wort boggart Auntie
    +1 Boggart Mob

    SB:
    4 Krosan Grip
    3 Relic of progenitus
    3 pyrokinesis
    4 chalice of the void
    1 lightning crafter

    Vs Eva green:
    Boggart mob is good as it dodges the snuff out and token producing is good
    Thoughtseize get away irritating stuff like tombstalker and goyf
    4 grip for plague as i must draw it.

    Vs Countertop
    4 weirdling has been good with recurrence from wort. Thoughtseize get away goyf, shackle firespout and etc. @scantmanx, u r right relic is not needed and playing ard CBtop is just tiring, lol.
    4 x grips remove shackle and annoying stuff

    Vs Landstill:
    Ux based, first game humility or elspeth = scooped.
    after SB, too many removal, 4 beb, 4 plow, cop red,
    grips x 4 are good in removing the annoying stuff, thoughtseize removed elspeth.

    Conclusion, I just feel that landstill is a hard matchup and if u cant kill him within 5-6 turns, it going to be harder and harder.

    Hope to hear feedback from u all, cheers

  12. #2492

    Re: [DTW] Vial Goblins

    Hi all!

    This is my version of the RGB Gobbos, please comments:

    2 Wooded Foothills
    4 Bloodstained Mire
    5 Mountain
    4 Badlands
    2 Taiga
    2 Rishadan Port
    -----------------------------------------------------19 Lands

    1 Sensation Gorger
    1 Goblin King
    1 Goblin Tinkerer
    1 Bloodmark Mentor
    1 Gempalm Incinerator
    1 Siege-Gang Commander
    1 Goblin Sharpshooter
    1 Wort, Boggart Auntie
    3 Mogg Fanatic
    4 Skirk Prospector
    4 Goblin Lackey
    4 Goblin Piledriver
    4 Goblin Warchief
    4 Goblin Matron
    4 Goblin Ringleader
    ----------------------------------------------------35 Creatures

    2 Patriarch Bidding (oh yeah baby!)
    4 Aether Vial
    ----------------------------------------------------6 Other Spells

    SB

    1 Earwig Squad / Vexing Shusher
    3 Krosan Grip
    3 Tormod's Crypt
    3 Pyrokinesis
    4 Chalice of the Void / Pyrostatic Pillar / Thorn of Amethyst

    I having been troubles in make the side...

    Comments my friends!

    Thx,

    Lammina
    Keep Walking, Voidwalker! - Use bugs with moderation -

  13. #2493
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    Re: [DTW] Vial Goblins

    Quote Originally Posted by GreenOne View Post
    Other 1cc options include Goblin Vandal if there are a lot of nasty artifacts in your meta and you don't wanna play Tinkerer, Frenzied Goblin or Intimidator Initiate to pass through Goyfs on the defensive, Goblin Sledder to screw combat math.

    Fanatic is still the best card for that slot though.
    Frenzied Goblin and Intimidator Initiate look a lot better on paper than they are, and that says a lot because they don't even look very good on paper. Goblins gets mana hungry in the midgame and doesn't have the mana to pay for this. Additionally, in the entirety of magic, any card that says "Can't block" anywhere on its text tends to suck.

    Sledder walks into too many X-for-1's for me to be comfortable with him.

    Of all these, Goblin Vandal's the only one I remotely like. The problem with Vandal is that very often he'll just get blocked. He can't stop Top. If Jitte's a threat, they'll hold back the threat to block for one turn, then equip/swing/eat Vandal. And Affinity will have threats down before Vandal can connect usually. He's at his best against Stax, but Chalice for 1 shuts him down. So probably not.

    Tarfire also came to mind, as there are a few things Tarfire handles that Fanatic doesn't (Qasali Pridemage, a turn one Nacatl, anything in Merfolk, etc.) but I'm not convinced that A. it's worth running and B. Fanatic just isn't still better.

    Knucklebone Witch is the other 1-drop I've considered, but without Mogg Fanatic, which Knucky would replace, it seems fairly weak on paper (But possibly not in application).

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  14. #2494

    Re: [DTW] Vial Goblins

    Quote Originally Posted by Lammina View Post
    Hi all!

    This is my version of the RGB Gobbos, please comments:

    2 Wooded Foothills
    4 Bloodstained Mire
    5 Mountain
    4 Badlands
    2 Taiga
    2 Rishadan Port
    -----------------------------------------------------19 Lands

    1 Sensation Gorger
    1 Goblin King
    1 Goblin Tinkerer
    1 Bloodmark Mentor
    1 Gempalm Incinerator
    1 Siege-Gang Commander
    1 Goblin Sharpshooter
    1 Wort, Boggart Auntie
    3 Mogg Fanatic
    4 Skirk Prospector
    4 Goblin Lackey
    4 Goblin Piledriver
    4 Goblin Warchief
    4 Goblin Matron
    4 Goblin Ringleader
    ----------------------------------------------------35 Creatures

    2 Patriarch Bidding (oh yeah baby!)
    4 Aether Vial
    ----------------------------------------------------6 Other Spells

    SB

    1 Earwig Squad / Vexing Shusher
    3 Krosan Grip
    3 Tormod's Crypt
    3 Pyrokinesis
    4 Chalice of the Void / Pyrostatic Pillar / Thorn of Amethyst

    I having been troubles in make the side...

    Comments my friends!

    Thx,

    Lammina

    So, someone can help me with my decklist?

    And I have another question to do: why so many decks are using "Relic of Progenitus" in maind deck? Where are the Tormods or the Leylines? They are weak or what?

    Thx,

    Lammina
    Keep Walking, Voidwalker! - Use bugs with moderation -

  15. #2495
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    Re: [DTW] Vial Goblins

    Relic is used because it draws a card, and is never dead.

    What kind of meta do you play in that you need a Sharpshooter maindeck?
    -Slay
    OH SHIT THERES A HORSE IN THE HOSPITAL

    Team Slay and Lego: Slay your a tool and your glasses are almost as GAY as your retarded snitch of a boyfriend Lego. Lego focus on your own game you are a fucking clown and should have heard the rediculous amount of people saying how much of a dick you were being and what kind of a fool you are. I laugh at you two. Seriously you both need attitude adjustments. I have never encountered a larger pair of pussy bitches in my whole life.

  16. #2496
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    Re: [DTW] Vial Goblins

    Quote Originally Posted by Lammina View Post
    So, someone can help me with my decklist?
    19 Land is really low, I'd shoot to get up to 22 minimum. In Mono-R I've been happy with 22 (w/ 3 Relic and 4 Incinerators), in Rbg I was happy with 24 (w/ just 1 Incinerator so no real draw options).

    I'd also try to find space for some more removal: Warren Weirding, additional Gempalm Incinterators, or Stingscourgers.

    I also run 3 Siege-Gang Commander in any of my Goblins lists, I like having the ability to draw into the late game bomb, rather than have to Matron for it and it gives a better chance of Lackey + SGC in an opening 7.

    I'd say the unconventional cards you're running would be the first things I'd cut...
    4 Skirk Prospector -> 4 Wasteland
    1 Sensation Gorger -> 1 Removal
    1 Goblin King -> 1 Removal
    1 Goblin Tinkerer -> 1 Removal
    1 Bloodmark Mentor -> 1 Removal
    1 Goblin Sharpshooter -> 1 Siege-Gang Commander

    I wasn't a gigantic fan of Wort, Boggart Auntie in testing, but if you prefer her to SGC #3 as some people do, then it seems fine. The Patriarch's Biddings could also be Land #24 and SGC #3, but if you're happy with them they seem like a techy/unexpected bomb and better than the random 1 of Goblins.
    TPDMC

  17. #2497
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    Re: [DTW] Vial Goblins

    With the new changes Mogg Fanatic is going to suck a bit more. They also changed the combat step, so there's something we should seriously check out.

    Thoughts?
    Quote Originally Posted by Tacosnape, TrialByFire, Silverdragon mix
    We got Goyf Threshold, Deadgoyf Ale, Survival of the Goyfest and Goyfalid Breakfast.
    It probably won't end until we have decks like Goyf Stax, Goyfbelcher, Goyfchantress, Vial Goyflins, Goyfstill, Goyf from the Loam, Faergoyf Stompy, Goyf-Pox, Goyf Confinement, 8-Land Goyfstompy, and the Dave Gearhart classic, Goyfidarity.
    And Ichgoyfrid, Red Deadgoyf, GES, 42landand4goyf.dec, Goyf Game and Ill-Gotten-Goyf-y Pop
    Currently Playing: Nourishing Lich.Deck
    Current Record: 1-83-2

  18. #2498
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    Re: [DTW] Vial Goblins

    I think the combat changes are a significant nerf to SGC, Sharpshooter, Mogg Fanatic, and Gempalm Incinerator. Certain builds of Goblins heavily abused the ability to play abilities after damage was the stack, so it certainly changes how the deck can possibly function.

    The black splash looks stronger than the other options in M10 rules.





    peace,
    4eak

  19. #2499

    Re: [DTW] Vial Goblins

    Quote Originally Posted by GreenOne View Post
    With the new changes Mogg Fanatic is going to suck a bit more. They also changed the combat step, so there's something we should seriously check out.

    Thoughts?
    Mogg Fanatic -> Frogtosser Banneret.

    If you are running R/G or Mono R, you'll just have to keep using him. There is still nothing better for those decks.

  20. #2500

    Re: [DTW] Vial Goblins

    I'm not so sure Mogg Fanatic is worth the slot once these changes are in effect as I've been sitting here reading over the rule changes and thinking about it. What are the options?

    We can add other one-drops like Prospector, Sledder, Vandal, etc.

    We can shore up our two-drop slot which is noticeably sparse with only Pildriver by adding Frogtosser, Tinkerer.

    One thing I am tempted to get back to is the toolbox approach by maybe cutting down to 1-2 Fanatics simply to tutor up for the direct damage capacity and then having a tinkerer, a sharpshooter, or whatever else fits in with the given metagame.

    I do think we need to maintain 10-11 one-drops, though.

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