I'm pretty unhappy about the combat changes, myself, but when you drop your creature in mono blue, doesn't that usually signify that the game is over for the other guy anyways? Still, I'm really dissapointed, because the Efreet has been my kill in my muc with quite a bit of success lately.
The mana burn change doesn't do anything to MUC, except make Mana Drain infinitely better in Vintage. It really only hurts aggro and burn against Pulse of the Fields. In fact, it may be worthwhile to splash white for StP and Pulse of the Fields in MUC now...
And as mad as I am about combat, I can't tell how upset I'd be if I played Death and Taxes
Maybe i'm stupid, but i don't understand why Morphling will be weaker now; you can still activate shroud or make him 0/6 or 5/1 after you declare him as a blocker, or if they block your Morph with something, so where is the problem?
@ Samsunait
Morphling used to pump power before damage went on the stack, and then it would pump toughness after damage went on the stack. This allowed Morphling to hit for 5 while remaining nearly invulnerable to opposing blockers. Morphling owned the board and actively forced attrition wars on your opponent.
Now, it is significantly weaker.
peace,
4eak
I'll give you a good example to understand it.
Say a Mongoose attacks with Threshhold. So it is 3/3. You block it with a 3/3 Morphling.
Damage goes on stack
Morphling turns in to 2/4. Morphling survives, Mongoose dies.
With this retarded rule, this is not possible anymore. Therefore, i just offerd my deck for sale on the Dutch forum and decided to quit MTG.
This card won me too many matches.
Isn't this way not the original one of when Morphling was printed? this rule of "damage on the stack" was included on 6th edition? if yes, now Morph is working like it should do from the start when the card was printed.
It's not the end of the world i think, you can still block with him... I usually play Morphling when i have almost full control of the board (ops, sorry, of the battlefield).
What about a random 2x Wake Thrasher as a finisher for this deck now? It isn't going to allow us to stall like Morphling or Rainbow Efreet did, but now it seems like a late-game powerhouse seeing as we can tap all our lands down end of turn and swing for the fences all in one turn. I don't know. It doesn't have evasion or a way of protecting itself, but it is going to outclass Tarmogoyf in size every day of the week and twice on Sundays.
Just a suggestion
I think I'd rather just play 1x Call the Skybreaker and 1x Inkwell Leviathan at this point. Whatever, M10 is pissing me off and I can't think straight.
@ Samsunait
I don't think most of us called it the end of the world. You obviously underestimate the impact of this nerf though. Morphling was played for more than its ability to be a win condition. The card continued to be relevant even in situations where you didn't have full control of the board. Morphling helped stabilize the board and maintain board dominance through attrition wars. Even if your opponent attempted to come back on the board after a resolved Morphling, Morphling could play both attacker and combat winning blocker. Morphling channeled your mana pool into both offensive and defensive board power. Very few cards can play both roles so effectively.It's not the end of the world i think, you can still block with him... I usually play Morphling when i have almost full control of the board (ops, sorry, of the battlefield).
With the changes to combat, Morphling has lost an important role (likewise for Rainbow Efreet).
peace,
4eak
In order for a creature to get play as a kill condition in this deck, I think it has to have built in evasion/protection for itself. Or some disruptive effect when it EtB. (Enters the battlefield, you heard it here first.)
What about a few of the different glasskite or glass spinner type creatures? I forget what the names are other than Kira.
I just janked up a list that looks something like the following:
1 Wake Thrasher
1 Call the Skybreaker
2 Kira, the Great Glass-Spinner
4 Sower of Temptation
3 Back to Basics
3 Powder Keg
1 Cryptic Command
2 Mana Leak
3 Spell Snare
4 Counterspell
4 Force of Will
4 Fact or Fiction
4 Impulse
23 Snow-Covered Island
1 Academy Ruins
I'm going to try this out and see if this list will work and how 1x random Wake Thrasher plays out
Even though the rules changes drastically weaken Morphling's capabilities, I think it's a little too early to deem Morphling unplayable. If Call the Skybreaker wasn't better than Morphling before the rules change (I didn't think it was), then it's probably better now so at least run that.
Either way, I think it's a little too soon to start randomly testing awful creatures like Wake Thrasher in MUC.
Fat Jinn, Palinchron, and Masticore. Masticore can block and regenerate, but can be offed with Grips. Masticore could be powered through Scrying Sheets. That and shifting towards Accumulated Knowledge for draw with FoF.
A W or B splash could constitute to make the deck have more spot or global removal or even Red.
First of all, I've found Rainbow Efreet and Call the Skybreaker to be way better than Morphling as of recent. Mass removal makes Superman cry; whereas, Rainbow Efreet and Call the Skybreaker don't really worry about the mass removal. I'm worried that Morphling and Rainbow Efreet can't go because they won't live through an attacking Hill Giant (or more frequently Nimble Mongoose) and be able to go the distance for the deck. This is why I'm thinking we will definitely need Kira + Sower, which Soulles has advocated for a long time (and done well with) and also another fat creature. With mana burn being eliminated, Wake Thrasher is hardly awful. Morphling, on the other hand, IS awful now.
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