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Thread: [Deck] ANT (Ad Nauseam Tendrils)

  1. #981
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Congratulations on your finish. How would you side against Merfolk?
    If it walks like a duck and talks like a duck, it's probably delicious.
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  2. #982

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Something like this:
    -Ponder
    -Brainstorm
    -Chain of Vapor
    -Cabal Ritual
    -Tropical Island

    +4 Angelīs Grace
    +Tundra

  3. #983
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Why a maindeck Chain of Vapor? You like sucking from CB? I saw no reason to play it over Rushing River or Grip, as i can' t see how 4x Pact of Negation should be better than Orim' s Chant. I thought that is more a budget version that a most efficent one, LED is still too powerful in this deck for cut it out, regardless of M10 new rules...
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  4. #984
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by idraleo View Post
    Why a maindeck Chain of Vapor? You like sucking from CB? I saw no reason to play it over Rushing River or Grip, as i can' t see how 4x Pact of Negation should be better than Orim' s Chant. I thought that is more a budget version that a most efficent one, LED is still too powerful in this deck for cut it out, regardless of M10 new rules...
    Perhaps because he could do tricks with Moxen , bounce an artifact of him to copy CoV and bounce oppo's Balance ? And because RR and Grip are damnly slow?
    Quote Originally Posted by Pastorofmuppets View Post
    you just want us to do that because of your Silences, you sly dog.
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  5. #985

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by Piceli89 View Post
    Perhaps because he could do tricks with Moxen , bounce an artifact of him to copy CoV and bounce oppo's Balance ? And because RR and Grip are damnly slow?
    Right!

    And it cc 3 is too bad with Ad Nauseam.

  6. #986
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by Piceli89 View Post
    Perhaps because he could do tricks with Moxen , bounce an artifact of him to copy CoV and bounce oppo's Balance ? And because RR and Grip are damnly slow?
    Quote Originally Posted by linux-ll- View Post
    Right!

    And it cc 3 is too bad with Ad Nauseam.

    Wait what?

    People actually go into tournaments assumng that their opponents can't play?

  7. #987
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by Van Phanel View Post
    Wait what?

    People actually go into tournaments assumng that their opponents can't play?
    a) you can do tricks with moxen when you need an alt way to increase storm count. Of course it's better to pass from Chant, before.
    b) This is difficult, but sometimes an inexpert opponent can let your chain of your petal pass, then you copy it and bounce. Still difficult, I admit it.
    c)Sometimes when you draw ( or reveal to AN) Wipe Away/Grip in your opening hand you're not very happy, unless against Cb decks.. and i guess he wasn't playing in a CB-only meta.
    Quote Originally Posted by Pastorofmuppets View Post
    you just want us to do that because of your Silences, you sly dog.
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  8. #988
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Perhaps because he could do tricks with Moxen , bounce an artifact of him to copy CoV and bounce oppo's Balance ?
    We can't hope to play against Duffy Duck for 7 turns.
    Sometimes in the first tables we found a decent player.

    And CoV is useless also against Chalice.

    Come on. Chain of Vapor is good....in Vintage.
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  9. #989
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by Piceli89 View Post
    Perhaps because he could do tricks with Moxen , bounce an artifact of him to copy CoV and bounce oppo's Balance ? And because RR and Grip are damnly slow?
    And assuming we won't sit against Donald Duck for 7 turns in a row?
    3p1c h0rs3!!

  10. #990

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Linux, congrats to your finish! Your deck looks very well tuned and must be a blast to play (Pacts are sooo sexy in Storm Combo). Your SB looks really well too, but I was never a fan of Angel's Grace - did they do for you what you wanted them to do?
    How were the City of Traitors? I thought about running Crystal Vein, since it can speed you up as well, but is not as clunky in the beginning (means: I can play it first and don't have to sac it to play another land).

  11. #991
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    I agree with Shades here, Crystal Vein negates City's early game problems and has literally no downsides.

    //edit: except for the case that you don't play other lands, of course.
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  12. #992

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Sorry to ask this cause I'm sure it has been discussed before, but I can't find a clear answear!!! Here is the question:

    Can we break the LED in the draw step before drawing???

    It's sure we can play instants and effects in the draw step, but I dont know if drawing is the first thing to do here without any possibility of doing anything else before.

  13. #993

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    No, you can't. Drawing a card is a game action, like untapping or discarding down to seven, that happens as soon as the appropriate step starts, without using the stack. Unlike the untap or clean up steps, players do get priority during the draw step, but only after the card has been drawn.

  14. #994
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    I guess I'm a little confused about your question. When would you want to do something in your drawstep before you draw, but not during your upkeep instead?
    Playing Punishing Regular Miracles.

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  15. #995

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    If you could do things during your draw step before drawing a card, the Mystical for an Ad Nauseam and sacrifice an LED before you draw to pay for it trick would still work after M2010. Sadly, this is not the case.

  16. #996

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Thank you sorrel!

    And my question has been also well explained. with the change on the mana pool rules is useful to know exactly all the mechanics of every step.

  17. #997

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by Shades View Post
    Linux, congrats to your finish! Your deck looks very well tuned and must be a blast to play (Pacts are sooo sexy in Storm Combo). Your SB looks really well too, but I was never a fan of Angel's Grace - did they do for you what you wanted them to do?
    How were the City of Traitors? I thought about running Crystal Vein, since it can speed you up as well, but is not as clunky in the beginning (means: I can play it first and don't have to sac it to play another land).
    In Spain we had been playing Crystal Veins instead of Citys last two months and results are alot better. For the purpose of this deck Crystal Vein don't have any downside compared with City.

  18. #998

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    I myself am playing vein now over traitors.

    But after boarding in 3 grips, traitors has an advantage, as well as playing and spinning top same turn. I'm still uncertain...

  19. #999
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    I took ANT to my local tournament last night and made it to the top 4 and split. I went 5-0-1 and there were about 30-32 people there. Below is my list followed by a short tournament report:

    4x Dark Ritual
    4x LED
    4x Mystical Tutor
    4x Infernal Tutor
    4x Brainstorm
    4x Orim's Chant
    4x Lotus Petal
    4x Cabal Ritual
    3x Silence
    2x Chrome mox
    2x Ponder
    2x Sensei's Divining Top
    1x Tendrils
    1x IGG
    1x Ad Nauseam
    1x Krosan Grip

    4x Flooded Strand
    4x Polluted Delta
    2x Underground Sea
    1x tundra
    1x Scrubland
    1x Bayou
    1x Tropical Island
    1x Island

    Sideboard
    3x Xantid Swarm
    2x Krosan Grip
    2x Slaughter Pact
    1x Virtue's Ruin
    1x Tempest of Light
    1x Ray of Revelation
    1x Disenchant
    1x Chain of Vapor
    1x Ad Nauseam
    1x IGG
    1x Hurkyl's Recall

    Round 1: Merfolk
    g1 - I draw a shit ton of Rituals and lose cause I everytime I Brainstorm/Ponder I look at more rituals. Happens, I lost on turn 6-7.
    g2 - Turn 1 Xantid, turn 3 IGG Loop.
    g3 - Having 7 Chants really shined here. I drop an early to with the combo + protection in my hand to try and draw out Daze, and it works. Turn 3 I chant him and it gets Forced. Turn 4 I chant again, he has nothing, double LED + IT wins games.

    Round 2: Ranger of Eos Zoo
    g1 - He plays 4 maindeck Ethersworn Canonist and goes turn 1 Monkey, turn 2 Canonist ... pressure on. My hand looks good but I need to answer Canonist, upkeep I activate Top and see Petal + Grip! I have 2 turns to setup as he plays more shit and during his end step I go to Grip his Canonist and realize I have no black mana and no petals (except to cast Grip). But I have Ponder in my hand and decide to suck it up and play for the win. EOT Grip then Ponder reveals Sea and a fetch ... Rit, Rit, LED, IT wins it again.
    g2 - This sucked. Turn 2 Canonist again, I have the answer but no action spells. 2x Brainstorm and 2x Ponder Reveal nothing and I lose ... sad times.
    g3 - He drop turn 1 Monkey, turn 2 Teeg. My hand is Rit, Cabal, Petal, Mystical, Slaughter Pact, EOT MT into AdN, Pact on Teeg, and draw lots of cards with AdN and win.

    Round 3: Hybrid Doomsday w/ Blasts and Chant
    g1 - Opening hand is beautiful but no Chants but it looks fast as hell. I Brainstorm into 2 Silence and win after a lot of setup turns. 7 Chants just dominates here.
    g2 - I get a decent hand with 2 Chant and no action spells. We have Chant wars and after he has 2 Chants in the yard and 3 cards in hand my hand consists of: Rit, Cabal (with thresh), Cabal, LED, IT and I draw Brainstorm and storm into another IT and I add shit tons of mana and tendrils for exactly 20.

    Round 4: Combo Elves
    g1 - Gets a little scary as Ponders reval nothing but Top sets me up and I won on turn 5 at 2 life!
    g2 - Turn 2 Ad Nauseam and draw half the deck and win!

    Round 5: Burn
    ID

    Top 8
    Round 6: Standard RG Aggro, no joke, this thing ravaged everything it played against.
    g1 - Opening hand: Rit, Cabal, fetch, AdN, Cabal, Brainstorm, Grip, turn 1 win and I ripped Rit off the top just to add more mana!
    g2 - Opening hand: Rit, AdN, Cabal, Brainstorm, Chain of Vapor, fetch, Sea. I rip Cabal off the top and go nuts. 2 turn 1 wins against a standard deck ... LOL. The entire tournament I think I won on turn 1 a total of 3 times and 2 were against the same deck in the top 8!

    Overall I REALLY love this build. Silence is a disgusting amount of awesome and makes me feel a lot more confident with playing IGG. Both games I won against Merfolk he flashed me Stifle in hand! Very cool. Only thing I would change is the SB. I used everything except IGG. I thought it might be a good idea against Burn after I board out AdN but it really isn't that necessary. I would go -1 IGG and +1 Naturalize to the SB. Aside form that, I love everything about this list.

    First off I realize it looks different. 2x Chrome Mox feels perfect with this build, test it out as it is. Since Silence has been printed I wanted to play a more IGGY-style deck as opposed to the current AdN lists and I actually win VIA the IGG loop most of my games. 2x Top 2x Ponder split is good. You get to do stupid things with Top and it helps bad Ad Nauseams when you can only add 1 U and 1 B afterwards. I would like to get a third Ponder into the deck but I feel it is running the perfect amount of Rituals and would not cut a Cabal at this point for almost anything but that is the most likely candidate for Ponder #3. Any questions about the list, how I sided etc. are more than welcome! Thoughts?
    Last edited by Pulp_Fiction; 07-26-2009 at 04:12 PM.
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  20. #1000

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Great to see combo kick ass.

    But why the 2/2 split on ponder and sensei?

    When trying to set up fast you want ponder as sensei takes more mana.
    And when slowrolling with fetches sensei is better.

    My first thought is going 4 ponder and no sensei's but I haven't played it :)

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