Hey guys, never thought I'd post here, considering I hate playing against The Rock and hate its playstyle, but for a long time I've wanted to break two specific cards, and so I've been inspired to put together a Rock deck that I think makes use of both of them.
I checked out a number of Rock decks on Deck Check and took note of what I saw. Take a look at the cards I bolded:
Glittering Rock:
1 [SH] Volrath's Stronghold
2 [CS] Snow-Covered Forest
1 [CS] Snow-Covered Plains
1 [CS] Snow-Covered Swamp
4 [ON] Windswept Heath
3 [U] Bayou
3 [ON] Bloodstained Mire
3 [R] Scrubland
1 [R] Savannah
1 [R] Taiga
4 [FUT] Tarmogoyf
4 [RAV] Dark Confidant
4 [10E] Birds of Paradise
3 [FD] Eternal Witness
3 [SHM] Kitchen Finks
1 [LRW] Garruk Wildspeaker
4 [LRW] Thoughtseize
4 [IA] Swords to Plowshares
3 [JU] Cabal Therapy
3 [AP] Vindicate
3 [AP] Pernicious Deed
2 [FUT] Glittering Wish
2 [CHK] Sensei's Divining Top
SB: 1 [ALA] Sarkhan Vol
SB: 1 [DIS] Crime/Punishment
SB: 1 [RAV] Loxodon Hierarch
SB: 3 [UL] Engineered Plague
SB: 3 [TSP] Krosan Grip
SB: 1 [ARB] Maelstrom Pulse
SB: 3 [PLC] Extirpate
SB: 2 [LRW] Gaddock Teeg
Alright, I'm not going to bore you with obvious details about the core of the deck, so I'm just going to skip to the interesting stuff. Why Garruk? Why Glittering Wish? Why Sarkhan Vol?
Garruk, while interesting, isn't that hard to explain in The Rock. It's very versatile, with many uses. You can also use Garruk offensively and defensively. You can defensively use it by freeing up mana for defensive spells after tapping out, namely for StP or Top activations, or create a wall of 3/3s to halt attacks. Offensively, you can use either combination of casting discard/removal and casting other spells, like Glittering Wish, and vice versa. I would love to run 2 Garruk, but I can only fit one, and perhaps that's all I need.
Glittering Wish... This and Sarkhan Vol were what inspired me to try making the deck. Using Glittering Wish to fetch Sarkhan Vol always seemed like a cool play, and I wanted a deck that could make use of that, hence this deck. Anyhow, aside from fetching Sarkhan Vol, Glittering Wish should still be decent in the deck, right? I think so. Look at the other multicolor Wish targets. Crime/Punishment is a very versatile wish target, as you can use it as a sneaky sweeper, or you can just steal an opponent's bomb and win with it. You run only 3 Deed in your MD+sb, so you can exchange C/P into the 4th Deed if you like. That's another powerful option right there. Same as the Maelstrom Pulse you see there, which may I remind you, can also be swapped out for Vindicate, another powerful silver bullet. See the Loxodon Hierarch? You can wish for it if you need another beater, or if you need life gain (or if you want random regeneration). Lastly out of the Wish targets is Gaddock Teeg, for combo/control matchups. I think the Teegs can also be Tidehollow Scullers.
Now, let's move on to Sarkhan Vol. Without Wish in the deck, I don't see how this is better than Garruk in Rock decks, especially since you have to splash Red for the guy. Nevertheless, Sarkhan still has great synergy with the deck, and even more with Garruk also in play. You can use it's +1 ability to simply pressure your opponent. Or you can use his -2 ability to clear the way for attacking, or you can flashback Cabal Therapy to maximize the ability. I probably don't need to say anything about Sarkhan's ultimate ability for you to get the picture.
Anyhow, so what do you guys think of Glittering Wish? I think the deck looks really good on paper, but I haven't tested the deck out enough, seeing as how I just made it.
I'm particularly concerned about the wish targets. Do you guys want to help me brainstorm a number of Glittering Wish targets? Since I'm technically running 4 colors, there's a ton of options to think of.
Wishlist:
Sarkhan Vol
Maelstrom Pulse
Crime/Punishment
Pernicious Deed
Vindicate
Gaddock Teeg
Tidehollow Sculler
Loxodon Hierarch
Mystic Enforcer
Qasali Pridemage (redundant, but works with Stronghold)
Fracturing Gust (for Affinity/Enchantress)
Debtor's Knell (probably stretching here, but hey, why not mention it)
Jund Charm (only Wish target that directly gy hates, and Clasms to boot!)
Ajani Vengeant (I don't think it's very good in The Rock, but hey, I have a soft spot for planeswalkers)
Last edited by Shawon; 06-16-2009 at 02:21 PM.
If you are going to run a wish, run burning wish or living wish they are just more effective at doing what you want them to do. I think living wish is stronger but burning wish is more of an OH SHIT button.
Sarkhan Vol is interesting but I think is only playable if you are going to run her mainboard. This would be most viable with the burning wish plan but not something I would advocate.
Your version of the rock has all of the mid to late game tools it needs with the witnesses and the deeds. Those two cards give rock the boost over other decks. The rest of thedeck should be dedicated to making sure you get to activate your deed in order to use the witness recursion.
I have played many games with eternal witness beatdown with the recovered deed in my hand, ready to be blown. The ideal list would be something like this:
Dudes-18
4 Goyf
4 Confidant
3 Finks
3 Witness
4 STE
Spells 17
4 thoughtsieze
3 therapy/duress
4 Swords
3 deed
3 vindicate
3 Top
22 land
(including basics and wastelands)
From this base list you add and subtract things to get to the numbers you want, or personal card choices that are right for your metagame. This is a solid list and should perform admirably.
I chose STE because it still does what you want it to(fetch basic lands) while still foging for a turn and flashing back for therapy( you only sacrifice birds early for therapy against combo and before cracking a deed so both those functions remain about the same).
"eggs... why'd it have to be eggs"
I like your detail of the core of the deck on the bottom.
Would you mind elaborating how they do their job better than Glittering Wish? Not intended as a retort, but I'm asking the question because your comment is a little vague.If you are going to run a wish, run burning wish or living wish they are just more effective at doing what you want them to do. I think living wish is stronger but burning wish is more of an OH SHIT button.
Burning Wish is good at fetching removal/discard like Duress/Vindicate to get rid of anything hindering The Rock, however, it doesn't fetch any recursion or creatures to directly win the game. Living Wish, on the other hand, can fetch recursion like Eternal Witness/Volrath's Stronghold and beaters like Loxodon Hierarch or Doran, the Siege Tower, but its removal isn't as potent as the removal you can access with Burning Wish.
Glittering Wish takes what you want most out of Living Wish and Burning Wish and packs it into one card, filling the holes that both Wishes have. It can fetch Vindicate, Maelstrom Pulse, and also Pernicious Deed, which Living Wish nor Burning Wish can't fetch. It can fetch Loxodon Hierarch, or Doran, the Siege Tower as threats to win the game. It can fetch Behemoth Sledge or Sarkhan Vol to break stalemates or just apply pressure the opponent can't handle (such as your traditional slow BGx Survival decks).
Perhaps The Rock doesn't need Glittering Wish. I sometimes get mana-screwed, and sometimes I think the deck's just better off with more land and/or STE in lieu of Birds. But, Glittering Wish is pretty damn fun to cast, which is why I picked up The Rock in the first place, so I'll keep testing it while I have the time.
Here's my updated sideboard:
// Sideboard
SB: 1 [AP] Vindicate
SB: 1 [AP] Pernicious Deed
SB: 1 [ALA] Sarkhan Vol
SB: 3 [UL] Engineered Plague
SB: 3 [TSP] Krosan Grip
SB: 1 [ARB] Behemoth Sledge
SB: 1 [RAV] Life from the Loam
SB: 1 [SHM] Fracturing Gust
SB: 3 [US] Duress
Last edited by Shawon; 06-20-2009 at 03:50 AM.
First and foremost, I do not prefer lists of rock with any wish but I will not discount the raw power of the wishes themselves.
When comparing the wishes first you have to look at what the wishes would do for you in ideal situations and then differ which wishes are the most powerful in the most situations without being win more. I believe that when wishing you would be looking for a certian number of things, for example:
1) Spot Removal
2) Artifact/Enchantment Destruction
3) Sweeper
4) Disruption
5) Threat/Win Con
6) Recursion/Engine
To rate the effectiveness the mana cost of the wished for card and the effectiveness.
So
1) Spot Removal
Burning Wish-Chainers Edict/Wretched Banquet/Vindicate
Living Wish-Shriekmaw/Fleshbag Maurader
Glittering Wish-Vindicate/Terminate
2) Artifact/Enchantment Destruction
Burning Wish-Hull Breach/Reverant Silence/Shattering Spree
Living Wish-Harmonic Sliver/Veridian Zealot
Glittering Wish-Harmonic Sliver/Quasli Pridemage
3) Sweeper
Burning Wish-Damnation/Pyroclasm/Firespout
Living Wish-Bane of the Living/Kagemaro
Glittering Wish- Pernicious Deed
4) Disruption
Burning Wish-Duress/Thoughtseize/Ravens Crime
Living Wish-Mesmeric Fiend/Tidehollow Sculler
Glittering Wish-Gerrards Verdict
5) Threat/Win Con
Burning Wish-???
Living Wish-Anycreature Known to man
Glittering Wish-Any Golden Creature
6) Recursion/Engine
Burning Wish-Loam/Reanimate
Living Wish-Stronghold/Witness
Glittering Wish-Planeswalker
Biggest Bonus' Not from Above:
Burning Wish- sorceries are uber powerful
Living Wish- Any Land. Period. Also search out mana fixing creatures.
Glittering Wish- Just to restate that deed is sooo good and planeswalkers can win games.
Biggest Problems:
First and foremost is speed. The catch all of a pernicious deed hidden in a 2cc card does not help you until well late in the game where you should have drawn the deed the old fashioned way.
Second is that the rock is a deck that hates having its mana base messed with more than any other deck I have ever played. Opening yourself to free color issues with the glittering wish must be seen as a con towards the card. If you can do with two colors what you can do with four.
I place the Wishes in 123 order Living Wish, Burning Wish and Glittering Wish.
The reasons behind this being that the Living Wish ability to get any land is the most benificial to the rock deck at all points of the game. Whether it is a City of Brass to make your next land drop or a volraths stronghold to start recurring goyfs that is just damned handy. On top of that harmonic sliver is amazing arti/enchantment removal and Fleshbag/shriekmaw recursion is great creature control. The only real Weakness of the card is the sweeper category but you cannot win them all.
Burning Wish is second due to its extreme raw power. Many of the best hosers in the game are sorceries so get your collections out. The ability to grab a therapy or a ravens crime can lead to an opponet with an empty hand and a reanimate can re fuel the charge into battle. Also if you pick a permanate type there is a sorcery sweeper that can be retrieved. The problem with this wish is that sorceries cannot attack and it is in a splash color leading to a 4 color deck.
Glittering Wish pulls up the rear for reasons that are hard to understand. It is basicly the catch all answer lying right in the middle of both wishes. It doesnt have the speed and low casting costs of burning wish nor does it have synergy with the rest of the deck like living wish does. Off the top of my head I could not come up with a valid recursion plan, pernicious deed is a million mana and the planeswalkers dont affect the game state until there ultimates. Wildspeaker is usually just cut for better cards, if the 3/3 ability was +1 it would be much more playable. The rock needs cards that are powerful on there own and broken when used correctly with other cards.
The deck needs to run as smoothly as possible with as little chance for the opponent to interfere as possible.
I understand that people like the wishes and even though I do not think I will be playing them if the discussion is on the wishes I would recomend the wish of the living variety. They are strong cards and can work with the deck in powerful ways but they also slow down a deck that always struggles to stay one step ahead.
p.s. both burning wish and cunning wish can get worm harvest...lol
"eggs... why'd it have to be eggs"
I like lavafrogg's breakdown, and I agree with a lot of it. I do want to say, though, that you might make your mana base more even and play Beast Rock if you want to go this route. One of my friends loved the deck in Extended...I don't know how it would port over to Legacy, but it might be worth a shot.
His list went something like
4 BoP
4 STE
3 Ravenous Baloth
3 Spiritmonger
4 Tarmogoyf
3 Chameleon Colossus
4 Duress
4 Thoughtseize
4 Deed
4 Living Wish
I can't remember the land ratio, but he had three Contested Cliffs main and one sideboard. The fourth Spiritmonger and the fourth Baloth were also in the side, as was a Viridian Zealot.
The environment is a little different here, so it could use a little tuning, but remember that we now have Spellbreaker Behemoth, so it may be some good now. You might then use Blastoderm instead of Colossus (since shroud is relevant much more than pro-black in an environment with StP, and we have access to Volrath's Stronghold if we want).
Coraz- the benifit of playing beast rock is the awesomness that is contested cliffs. In other formats this cad is a great form of creature control while your giant dudes beat the world. This beast strategy is also effective when moldar slug and ravenous baloth are the biggest things around.
Then they printed tarmogoyf and the rest of the world could out muscle the beast decks. The days when a 4/4 for 4 are good are pretty much over. We now require more out of our creatures to make them playable. In terms of sheer size we have goyf and a 5/4 for three/ We have several 3/3s for 1 and 3/3s for 2 left and right. These smaller agressive creatures now don't care about your 4/4 on turn 4 or any turn after. Especially in that they also play disruption to delay/kill your "big" dudes and burn to reach over the top.
Unfortunatly for the fun factor beasts are just a step behind, much like recurring nightmare builds and as previously discussed, the wishes.
Fun thought: Could a beast deck be made to pray on all of these merfolk/fairy/elve weenie decks. I don't think so but it could be fun to try...
Lol, who actually plays any rock varient? I believe that rock has a strong strategy in todays metagame, just like it always does, and am wondering what followers the deck has. I am firmly a rock player and have been for years. It is just powerful and based on the theories of card advantage and hude dudes.
Last edited by lavafrogg; 06-22-2009 at 09:58 PM.
"eggs... why'd it have to be eggs"
What about playing Armageddon in either the board or the main. our deck forces so many situations where they just have lands and we have a threat or a top n the field that it seems like it would be a good idea to include.
It might be good to side in against land-still variants but against anything else I'm not quite sure.
Typically the rock and its varients fight for board control and card advantage. The geddon plan would mean that the deck would need board control(which is difficult sometimes) and did not care about card advantage anymore.
It could be used in the board but there are more effective control hosers out there(choke)
"eggs... why'd it have to be eggs"
Regarding rock decks one certain build has recently caught my attention.
http://sales.starcitygames.com//deck...p?DeckID=28085
What do you think of this approach? In testing it felt quite strong and with 4 Therapies and 4 Thoughtseize it is not that hard to resolve Natural Order.
However sometimes you just don't draw Natural Order and the chances of winning with Kitchen Finks / Witness Beatdown are not great. Do you consider this comboesque approach on Natural Order Rock where NO is the main gameplan rather strong or do you feel it lacks consistency?
That reminds me of Jamie Wakefield's pet deck, which he and other people did really well with back in the day. Check out Raph Gennari's deck at PT-New Orleans in '01, that's probably more like what you're describing. If you go here you can see how he ran it, he was in several feature matches.
A little OT; I remember that Tour. I fell off my chair when Kai won it. Thanks for providing a dinosaur with some happy memories.
At any rate, I used to love that deck. I was always a fan of silver-bullet decks, and it sometimes frustrates me that they've become difficult (if not impossible) to compete with.
I guess what I'd argue in the case of that list is that it could use a couple Cradles. Probably only two, since you don't want to rely on them, but then you could Order on turn three and still have mana left over (if you play a first-turn Bird and a second turn Wall/Finks/Witness). Or with five open on turn three like that, you could Thoughtseize/Therapy to clear the way right before you play Order.
I just hope that this mold isn't a shade slow for Legacy the way the aforementioned Beast Rock seems. I and some of my friends around town are working on Beast Rock with Spellbreaker Behemoths in it, but the five-power caveat is a little tough to hurdle (it eliminates nice things like Baloth) and makes your mana curve awkward.
Also, using Kitchen Finks as Natural Order fodder is hilarious.
I neglected to really address this in my prior post; forgive me.
Smother goes a long way towards keeping the way clear for Witness and Finks to beat, and it doesn't take them that long; what with everyone using fetches and Thoughtseize and the like, you often only really have to deal fifteen damage to win anymore. Also, Finks help parry until you draw NO, and the set of SDT helps you find it faster. Worst comes to worst, you hold the line with Finks and the Walls until you draw and force down NO.
I'd be more worried about how much game it has against combo, so I'd definitely throw a set of Thorn of Amethyst in the board. Thorn doesn't really hurt you, since your deck is full of dudes (a bunch of whom generate mana, which helps pay the extra for the non-creature spells) but toss it down and watch them cry as they have to pay extra for everything.
I've been testing a build with Armageddons and it's showing to be very effective. I even took Agro-Loam 8 of 10 pre-board with it. I've only been upset to see it once and that was because I couldn't find a 5th land to top with the next turn.
I do realize I should probably run Tombstalker's but I don't own any so until I get some I'll keep Baloth.
This is the list I've been testing.
4 Dark Confidant
4 Tarmagoyf
3 Ravenous Baloth
1 Duress
4 Thoughtsieze
4 Vindicate
2 Armageddon
3 Swords to Plowshare
3 Pernacious Deed
3 Sensai's Divinig Top
3 Crucible of Worlds
3 Garruk Wildspeaker
4 Windswept Heath
3 Bloodstained Mire
3 Bayou
1 Savannah
1 Scubland
3 Wasteland
1 Volrath's Stronghold
3 Forest
2 Plains
2 Swamp
Damion-Although I would be interested to see how you took aggroloam 8 out of ten games I do like the deck. The baloths really should be confidants. But might even be better as kitchen finks.
Your deck seems really slow and the chances that it dies to wasteland/stifle or even stifle/sinkhole seem quite high. You play a large number of basics but an early bloodmoon can kill you on the spot.(3 forest 2 swamp)
I would alomst reccomend STE in that he still does what you want him to in he fogs a turn and fetches a land.
This might not make sense but crucible is a dead card in your deck. It combos with wasteland and armageddon but you only play
2 armageddon and top will help you hit additional landdrops. The deck will succeed when you abuse the hell out of pernicious deed, which might be the most underplayed card right now.
Cutting Crucible and wasteland should be the correct move but if you are going to keep in the geddons cut the crucibles and get cards that do something. Cabal therapy would be interesting if you add kitchen finks. Bitterblossom might also work to fill up the board post geddon(sick combo with ajani/garruk(overrun))
On a seperate not just pulled this out of the Cavius forum:
// Lands
1 [SH] Volrath's Stronghold
1 [PLC] Urborg, Tomb of Yawgmoth
3 [ON] Polluted Delta
4 [ON] Windswept Heath
4 [R] Bayou
4 [AQ] Mishra's Factory (4)
3 [8E] Forest (1)
3 [P3] Swamp (2)
// Creatures
4 [WL] Veteran Explorer
4 [SHM] Kitchen Finks
4 [RAV] Dark Confidant
4 [FD] Eternal Witness
// Spells
4 [FE] Hymn to Tourach (1)
4 [JU] Cabal Therapy
4 [CHK] Sensei's Divining Top
3 [LRW] Profane Command
3 [AP] Pernicious Deed
3 [ARB] Maelstrom Pulse
// Sideboard
SB: 4 [GP] Leyline of the Void
SB: 4 [MR] Chalice of the Void
SB: 3 [8E] Choke
SB: 4 [7E] Engineered Plague
No turn one plays except blind Therapy, Top or explorer. Not effected by alot of hate present in the meta, could be worth looking at.
"eggs... why'd it have to be eggs"
I am Running Confidants (but I'd love to run 5+).
I took Agro Loam because of either Crucible or Geddon. Both were amazing. Because I don't have as many ways to draw as them and I can't recur my draw once it's in the yard (not counting Stronghold) I just decided to deal with the threats and stop the loaming shinannigans from getting out of hand. So there recuring Wasteland/Crucible or armageddon Crucible kept them in check. I was able to deed away their moxes and usually a goyf as well. Then I kept Stronghold offline by playing my own after I wasted them end of turn. The issue was that the game took to long. They drew the assault 4 of the games but didn't have enough to 8+ me a turn (usually they couldn't do it 6). Baloth did come in handy one game since Garruk also makes Beast tokens. I gained about 12 life before he could do anything.
My lack of Basics does give me a disadvantage against Moon effects. I'm aware of this and I try to get basics to begin with since I only need 4 lands to run efficiently. I have no other answer to how to deal with the mountains. It would be different if you have a couple of basics in your hand when the moon's been played. You can usually recover if you have 1 of each (Start Praying if you don't) but the same can be said about most legacy decks and Moon. If we could play a basic that produced 2 colors it'd be amazing (and probably worth 100+).
Finks would be a good idea since it recurs its self and I take 1 less from bob.
As you also mentioned I'm slower but a waste lock has never really been an issue. I usually kill off opposing crucibles or have 1 of my own to offset the lock. I do, however have an issue with faster agro. Luckily, all of the agro in the format (excluding Zoo) has a tribal based theme (D&T is mostly human), do I have an out for them.
I'm going to be playing this on Thursday. I'll try and give a report then.
lol, I would also love to play 5+ confidants but I meant Tombstalker.
Good Luck with your event on Thursday and keep us posted.
In regards to AggroLoam I don't see how you kept their loaming under control especially with no graveyard specific hate.
I understand that you are playing swords+vindicate+deed+thoughtsieze to stop their creatures but they can always wish>worm harvest and it seems to be gg for you.
Im not saying you scoop to a resolved blood moon I'm saying that you have to hit two colors to remove it. Either BG or BW bith of which can be difficult to find when the moon is on the table.
You said-Then I kept Stronghold offline by playing my own after I wasted them end of turn.- which confuses me.
I also have a hard time believeing that they lost when they had assault on the board and an active loam. It is possible to easily do 12-16 damage a turn and "combo" on someones face it is pretty typically 3 mana for 4 damage with an extra 2 damage on the last reiteration, or 6 damage a turn for 2 mana.
Like I said, you have alot of spot removal which AggroLoam hates but you have no control over their Loam and no speed to punish them for being slow... I have no specific testing but I play both Loam and Rock and would much rather be the Loam player in anymatchup where there is no graveyard hate present(no combo)
"eggs... why'd it have to be eggs"
I apologize for the necro, but I was wondering if you guys could help me with this list. I saw this deck on deckcheck.net and was intrigued by the inclusion of the Natural Order/Progenitus combo in The Rock. I tweaked the list a bit and this is what I have:
4 Birds of Paradise
4 Kitchen Finks
4 Tarmogoyf
3 Eternal Witness
1 Progenitus
4 Thoughtseize
3 Hymn to Tourach
4 Vindicate
4 Swords to Plowshares
3 Natural Order
3 Sensei’s Divining Top
4 Windswept Heath
3 Polluted Delta
4 Bayou
3 Savannah
2 Scrubland
2 Swamp
2 Forest
2 Plains
1 Volrath’s Stronghold
It seems fairly consistent in goldfishing. I want to take it to a local Legacy tournament this Saturday and I was wondering if you had any suggestions. I really want to fit in Pernicious Deed to deal with weenie decks, which are popular in my metagame, but I don't know what to drop.
Thanks.
Hmm, well in general I'd like to see every list that CAN run 4 hymn run 4 hymn so I'll cut a card for that:
-1 Vindicate
+1 Hymn
then, you could probably cut 2 Finks and a Thoughtseize (late game sux with the 'seize):
-2 Finks
-1 Thoughtseize
+3 Deed
There, I just made your discard suite better and added deed to your list...
feefox: each card in hand!!!!
ridicolous
only fortune
Except the fact that turn 1 thought sieze is the reason to play it I agree with cutting a thought sieze. Oh and I heard finks is a hard creature to remove( synergy with deed and order) so I don't see the point in cutting that either.
I would cut the birds and the vindicates for four dark confidants three deeds and a hymn. Also I would get the 1/1 land into the mana base for natural order schenanigans. I don't see the birds needed in that your highest spell is four and the order is pretty much a combo kill after you've cleared their hand of useful disruption.
"eggs... why'd it have to be eggs"
I've been working on a Moon Rock list for some time now
After some Twinking and revising it, here's what I've come up with
// Lands
1 [R] Taiga
3 [CST] Swamp (1)
3 [ON] Bloodstained Mire
3 [ON] Wooded Foothills
3 [IN] Forest (3)
4 [U] Bayou
4 [R] Badlands
1 [SH] Volrath's Stronghold
// Creatures
2 [SHM] Kitchen Finks
3 [FD] Eternal Witness
4 [FUT] Tarmogoyf
4 [RAV] Dark Confidant
// Spells
2 [REW] Harmonize
3 [FNM] Cabal Therapy
3 [CHK] Sensei's Divining Top
4 [BD] Lightning Bolt
2 [8E] Blood Moon
3 [AP] Pernicious Deed
4 [ARB] Terminate
4 [LRW] Thoughtseize
// Sideboard
SB: 2 [SHM] Kitchen Finks
SB: 2 [8E] Blood Moon
SB: 3 [SHM] Firespout
SB: 2 [EVE] Wickerbough Elder
SB: 2 [TSP] Krosan Grip
SB: 1 [AP] Pernicious Deed
SB: 3 [ALA] Relic of Progenitus
I've tried Living Wish and Burning Wish but with the new rise in 2cc hate I'm trying to lean off as using as many as I have to. Thoughts?
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