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Thread: [Deck] TES - The EPIC Storm

  1. #1681
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    Re: [Deck] T.E.S. - The EPIC Storm

    I'd run Forbiddan Orchard instead of Undiscovered Paradise.

  2. #1682

    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Arsenal View Post
    I'd run Forbiddan Orchard instead of Undiscovered Paradise.
    Truth, I don't know why people keep thinking that card is even viable, losing a land drop in a 4 to 5c deck is just epically bad compared to a 1/1
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  3. #1683
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by BreathWeapon View Post
    11 Land is optimal, Dual Lands are terrible and they'll lose you more games than Forbidden Orchard from color screw.

    A point :7 Disruption spells is fine, you can play more or less depending on your play style and risk tolerance.

    B point :We don't need IGG MD, but we do need Tendrils MD. You can't let Meddling Mage on Tendrils of Agony = Auto Win, and SBing Tendrils means you're adding +1R onto the Infernal Tutor -> Ad Nauseam -> Tendrils of Agony
    chain by subbing Tendrils of Agony with Burning Wish and you're adding +1R onto the Burning Wish -> Diminishing Returns chains as well , which is where it's really not acceptable (you also need the redundancy vs Diminishing Returns removing your Infernal Tutor targets).

    If you want a SB acceleration target, the only SB acceleration target worth playing is 1 Rite of Flame.

    You can run 2, maybe 3, Ad Nauseams if you feel your deck is "threat light."
    I agree regarding the A point
    regarding to the A point we never will face M.Mage in first game, therefore this point is wrong, and having Tendrils in side is a better option because it's supposed that post A.N we will win because of our tutors->tendrils.
    Tendrils is as bad card as IGG in main, in my opinion, except when we play vs burn, but honestly, thats not agueable.
    Regarding to the mana base 10 lands is few, 11 is just 1 more and 12 is optimal, why ANT decks plays 14 and we 10 only ¿?
    I don't agree that this deck is based on the Vintage Tendrils decks , but if they play 10 lands is because the play Moxen (Ruby,Sphire...) and you HAVE to agree with me that Moxen IS NOT chrome mox or lotus petal... thats sooo incorrect...

  4. #1684
    Bryant Cook
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Pelikanudo View Post
    I agree regarding the A point
    regarding to the A point we never will face M.Mage in first game, therefore this point is wrong, and having Tendrils in side is a better option because it's supposed that post A.N we will win because of our tutors->tendrils.
    Tendrils is as bad card as IGG in main, in my opinion, except when we play vs burn, but honestly, thats not agueable.
    Regarding to the mana base 10 lands is few, 11 is just 1 more and 12 is optimal, why ANT decks plays 14 and we 10 only ¿?
    I don't agree that this deck is based on the Vintage Tendrils decks , but if they play 10 lands is because the play Moxen (Ruby,Sphire...) and you HAVE to agree with me that Moxen IS NOT chrome mox or lotus petal... thats sooo incorrect...
    You realize that Tendrils is by far the best card you can draw versus control? Build up to 8 cards, cantrip then play out your hand drawing out counterspells and win. I do this way more than people imagine.

    Because we're not the same deck as ANT? I'm not going to argue that this deck is based off Grim Long. I know what I looked at when building TES. 11 lands is optimal, 12 lands may be too many. I often get flooded with 11. Last week I hit 6 land drops in a row against Landstill.

    On a different topic, I'm cutting an Ad Nauseam from my list and a Mystical. I want a Ponder, the second slot is up in the air. It was originally Silence, but it's not out yet and I feel something else may be better.

  5. #1685
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Bryant Cook View Post
    You realize that Tendrils is by far the best card you can draw versus control? Build up to 8 cards, cantrip then play out your hand drawing out counterspells and win. I do this way more than people imagine.

    Because we're not the same deck as ANT? I'm not going to argue that this deck is based off Grim Long. I know what I looked at when building TES. 11 lands is optimal, 12 lands may be too many. I often get flooded with 11. Last week I hit 6 land drops in a row against Landstill.

    On a different topic, I'm cutting an Ad Nauseam from my list and a Mystical. I want a Ponder, the second slot is up in the air. It was originally Silence, but it's not out yet and I feel something else may be better.
    - I agree tendrils is the best card when we play vs control, then the question is why you play only one in main deck?.
    - In my list playing 4 A.N 4 duress 4 burnin and 4 orims I do not mind having tendrils or not in hand because I'm well prepared vs control, i mean my strategy simply wins theirs.
    - and another point is that if you trust in tendrils vs control match ups you really are not making a good approach , you know why?
    simply because you play only 1 copy.
    Enough?.

  6. #1686
    Bryant Cook
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Pelikanudo View Post
    - I agree tendrils is the best card when we play vs control, then the question is why you play only one in main deck?.
    - In my list playing 4 A.N 4 duress 4 burnin and 4 orims I do not mind having tendrils or not in hand because I'm well prepared vs control, i mean my strategy simply wins theirs.
    - and another point is that if you trust in tendrils vs control match ups you really are not making a good approach , you know why?
    simply because you play only 1 copy.
    Enough?.
    Because it's all you need? If you really want a second you can Burning Wish for one. Why do you play Zero maindeck? To make yourself weak versus hate? You could make the 4th Ad Nauseam a Tendrils and not lose to your own deck.

    How does your Strategy simply win? I don't see how. You play 1 more protection spell and 3 additonal clunky cards.

  7. #1687
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    Re: [Deck] T.E.S. - The EPIC Storm

    Bryant, why the hell would you want to cut 1 Ad Nauseam ? You know very well it's the best bomb this deck offers, and it seals game a lot more quickyl than how IGG does, other than being Not graveyard -dependant, and more resistant to counterspells and hate. Ok, it depends on life, but hell, using it to go off on 2nd turn should mean you're at worst at 16 lives or so.
    Not to mention that playing 1 may force you to mystical the majority of the time for it, but since you're cutting 1 mystical, i see this very hard.. and ITing for it isn't always that fast ( and it would suffer even cards like Snare more than how it does now).
    And if they discard the only 1 you have, or you're forced to pitch it to a Mox?

    Really, I can't get your point of doing this.
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  8. #1688
    Bryant Cook
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Piceli89 View Post
    Bryant, why the hell would you want to cut 1 Ad Nauseam ? You know very well it's the best bomb this deck offers, and it seals game a lot more quickyl than how IGG does, other than being Not graveyard -dependant, and more resistant to counterspells and hate. Ok, it depends on life, but hell, using it to go off on 2nd turn should mean you're at worst at 16 lives or so.
    Not to mention that playing 1 may force you to mystical the majority of the time for it, but since you're cutting 1 mystical, i see this very hard.. and ITing for it isn't always that fast ( and it would suffer even cards like Snare more than how it does now).
    And if they discard the only 1 you have, or you're forced to pitch it to a Mox?

    Really, I can't get your point of doing this.
    Lately I've been having awful luck with it. Losing at 20 life and not making a land drop after boarding out Igg. I'll probably stay at two, but I'm fucking TIRED of losing in a winning scenario.

  9. #1689
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Bryant Cook View Post
    a) Because it's all you need?
    b) If you really want a second you can Burning Wish for one. Why do you play Zero maindeck?
    c) To make yourself weak versus hate?
    d) You could make the 4th Ad Nauseam a Tendrils and not lose to your own deck.

    e) How does your Strategy simply win? I don't see how. You play 1 more protection spell and 3 additonal clunky cards.


    a)
    Wrong ¡ all you need is Burning wish , THATS SIMPLE Why? because it access to Tendrils

    b) don't understand

    c) Silly question I do not expect to face in game 1 :
    - M.Mage
    - duress + extirpate

    d) I repeated before that playing 2A.N = 1IGG + 1tendrils + 2 mana
    I could run 3+1tendrils for sure but I simply find it useless ,Why : The most of the times I prefer to draw A.N don't you?

    e) 3 additonal clunky cards == to 3 A.Nauseam ,you mean ? because if so We can't going on discussing...

    I don't even understand why you say this , you have been playing 1IGG+1Tendrils+2A.N configuration which is exactly equal to 4A.N+2mana ; well I play the same and even I reduce the mana average playing +2 lands

  10. #1690
    Bryant Cook
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    Re: [Deck] T.E.S. - The EPIC Storm

    I'm done trying to argue with someone who doesn't understand basic logic.

  11. #1691

    Re: [Deck] T.E.S. - The EPIC Storm

    You can't cut ToA, you're not always going to win with Ad Nauseam, if you cut ToA from the MD then you may as well cut Diminishing Returns from the SB, because the odds of Diminishing Returns removing Ad Nauseam and the additional 1R for Infernal Tutor->Burning Wish->Tendrils of Agony make it pretty much unplayable.

    In short, you're doing it wrong.

    @Piceli

    I don't think 1 more Ad Nauseam makes a difference vs Spell Snare, that card bitch smacks us pretty hard regardless - I usually board in 3 ETW in those match ups.
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  12. #1692
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    Re: [Deck] T.E.S. - The EPIC Storm

    I don't even want to get into any kind of an argument about what I am testing, I'm posting my most current list for reference:


    Instants:
    4x Brainstorm
    4x Dark Ritual
    4x Mystical Tutor
    2x Cabal Ritual
    1x Ad Nauseam
    1x Pact of Negation
    1x Wipe Away

    Sorceries:
    4x Burning Wish
    4x Rite of Flame
    4x Duress
    4x Ponder
    2x Infernal Tutor
    1x Ill-Gotten Gains

    Artifacts:
    4x Lion's Eye Diamond
    4x Lotus Petal
    2x Chrome Mox

    Lands:
    4x Polluted Delta
    4x Bloodstained Mire
    2x Underground Sea
    2x Volcanic Island
    1x Badlands
    1x Island

    Sideboard:
    3x Vexing Shusher
    2x Red Elemental Blast
    2x Hurkyl's Recall
    1x Tendrils of Agony
    1x Empty the Warrens
    1x Grapeshot
    1x Ill-Gotten Gains
    1x Diminishing Returns
    1x Infernal Tutor
    1x Thoughtseize
    1x Shattering Spree


    Like discussed earlier in the thread, I've been having some terrible luck with my Ad Nauseam flips. I'll be at 16-18 life, cast Ad Nauseam and not be able to win due to life loss, so I cut one Ad Nuaseam and added Ill-Gotten Gains mainboard again.

    Also, I feel like Vexing Shusher should be mentioned. He really is the MVP against the Counterbalance match up. Not to mention he's actually got synergy with Lion's Eye Diamond, unlike the blasts. Although he does require a land increase, I really don't think you can play 10-11 land and play Shusher effectively.

    Who cares if she was dead, we did her anyway...

  13. #1693

    Re: [Deck] T.E.S. - The EPIC Storm

    You need to run more moxes...atleast 1...I tried running 3 for awhile and than I realized that flipping moxes with ad nauseam makes it a lot easier to win. I know it sucks having 2 in your opening hand but it definitley makes for better Ad Nauseam flips to run 4. Also, why run IGG md without Tendrils of Agony?
    Last edited by Jim Higginbottom; 07-03-2009 at 11:22 AM.

  14. #1694

    Re: [Deck] T.E.S. - The EPIC Storm

    Cut the 2 cabal rituals for 2 more moxen...you'll be able to flip several more cards off of ad nauseam if you do this.

  15. #1695
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    Re: [Deck] T.E.S. - The EPIC Storm

    I'd cut the Bloodstained Mires for Flooded Strands: the only land flooded can't take is Badlands, but you still have the access to all colors, and to the basic land.
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  16. #1696
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Bryant Cook View Post
    I'm done trying to argue with someone who doesn't understand basic logic.
    Agree, anyway I'm programmer and my logic is quite good
    maybe you do not uderstand the basis becuase you have been playing the deck so many time that you can't evolutionate the base.

  17. #1697
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    Re: [Deck] T.E.S. - The EPIC Storm

    Soooooo what you are a programmer that makes your logic in "improving" the deck better than bryants experience??? Ok...

    Iam a programmer too btw... and that has really nothing to do with "logic" in building your TES list.
    Quote Originally Posted by BreathWeapon View Post
    Split Second, because Counterbalance needs to GTFO.

  18. #1698
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    Re: [Deck] T.E.S. - The EPIC Storm

    To All
    Sincerely: this topic is becoming quit shitty. Sorry for having said that, but it's the truth. People carry on posting their own list which have many flaws and expecting to receive a feedback, instead of contributing together to improve the version which has revealed to be the better, which is the one in the OP. I'm not claiming this because Cook has invented TES so his version is surely better than the others , but lists without Tendrils, without Chants, and with 3 or > Nauseams simply suck. It's an objective fact. We are not playing against fools, and combo is already having a not-always-that-good time against blue decks, which are the ones to beat consistently. Against Dreadstill, how can you expect to pull off a victory when you duress him and he can hide the counters with Brainstorm, or you see something like "fow, daze, snare, stifle" in his hand? You take 1 of em (arguably force) and proceed to get fucked by the others, or to wait other turns until he lands Counterbalance on the ground and rapes you totally.
    For this reason, I consider the opening list to be at least the most representative point from which devolping furtherly the deck.
    I think, as i said above, that a couple of points should not even be questioned:
    -Chant is the best protection spell for this deck. Do not play 4-ofs if you don't want it, but for christ's sake, a spell that eludes Stifle and Snare which both fuck this deck so hard is >>> Duress. Which should be played too, obv, but not as the only protection, because against blue decks, it won't be able to do the job alone.
    -Tendrils must remain main deck. Ok, sometimes it sucks when you draw it, but it's a necessary evil. But, as Bryant said, sometimes you can build a victory just from 8 cards in hand and getting help from oppo's counters to reach the 10-number; and moreover, a list without Tendrils can't play IGG maindeck too, since it can't do the famous "dark rit-IT-LED" loop with IGG, which is damnly strong. At the end of this, what would you take with 4 mana left? burning wish for..grapeshot ? Wow man.

    Everything else in the deck can be customized and built in the air, but please, i think that lists without these 2s shouldn't even be commented , unless they win an important tournament ( but still, even if they did, personally I couldn't stand them). And the points i mentioned above are not speculations of mine, but concrete facts proven by lots of tournament and play testing (tournaments, most of all).
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  19. #1699

    Re: [Deck] T.E.S. - The EPIC Storm

    The problem with Vexing Shusher is that he's slow, expensive and BEBable. The best strategy vs Counterbalance is to either SB in Empty the Warrens (Depending on the presence of Stifle and board control) or SB in Pyroblast, turning the opponent's Counterbalance into a Sphere of Resistance doesn't do you much good unless you get Burning Wish->Removal, and even then Counterbalance bought them so much time for Tarmogoyf to run over your ass.

    I more or less agree with Piceli, I'd add Dual Lands and Undiscovered Paradise to his list, but I'm not certain Orim's Chant is a "sacred cow" because a lot of disruption configurations are viable (4 Duress and 3 Thought Seize in my build for instance, or even 4 Duress and 3 Orim's Chant in Bryant's build). It really depends on what your strategy is, for instance discard is way better than Chants when you SB in Empty the Warrens or when you're on the draw, and Chants are better when you're not up against Counterbalance.dec or on the play etc. You've got a lot of customizability between the MD and the SB for your disruption package, I board in and out different disruption all the time based on whether or not I'm ahead, behind, playing, on the draw or know my opponent's counter package.
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  20. #1700

    Re: [Deck] T.E.S. - The EPIC Storm

    Agreed. We shouldn't take up an entire page discussing sub-optimal lists.

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