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Thread: [Deck] Goyf Sligh

  1. #721

    Re: [Deck] Goyf Sligh

    Quote Originally Posted by keys View Post
    Merfolk, probably more than any other deck, will try to keep you off green so you can't play Goyf. They'll stifle your fetches and waste the Taigas you draw (if you play them for Nacatl). They often keep hands without colored mana if they have a Vial. Having your Apes and Cats shrink is collateral damage.

    Also, you can still play spells and activate abilities (i.e. pump Figure) after blocks are assigned with post-M10 rules. I realize Figure requires a greater mana investment, but I think it's perfectly manageable.
    Stifle is played less and less in recent Merfolk build sand I play enough fetchies to compensate. My experience is that they waste plateaus first. of course you should fetch smart if you know that your non-basic manabase is likely to be attacked. Actually Merfolk is a pretty eas matchup, at least 60/40 or better. I have played that often enough on the other side (merfolk) and know how hard it is. Figure may also be good because of the lack of removal against Folks but they can still bounce it.

  2. #722
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    Re: [Deck] Goyf Sligh

    I find that most Merfolk lists are picking up Stifles, as a Merfolk player, we know these things ;).

    But this match up should be a bye for you. Folk have very little ways to deal with Kird Ape, but Figure of Destiny is super easy. After you pump him to a 4/4 we can bounce him, or stifle, effectively timewalking you. I'm not a fan of Figure in this list, but Kird Ape on the other hand, is a beating.

  3. #723
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    Re: [Deck] Goyf Sligh

    Assuming you didn't have any other relevant spells to play when you pumped Figure to 4/4 (and you shouldn't be pumping Figure if you do), bounced Figure will result in the same tempo setback as if they bounced an Ape, since you should have enough mana the next turn to pump him back to Ape size.

    But this is all moot since we agree Merfolk is a favorable matchup.

    The fact remains that playing or fetching for Taigas early to play Ape/Nacatl puts you at risk.

  4. #724
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    Re: [Deck] Goyf Sligh

    In that matchup Figure gets pwned by Blue blasts too, while Nacatl doesn't.
    Quote Originally Posted by Tacosnape, TrialByFire, Silverdragon mix
    We got Goyf Threshold, Deadgoyf Ale, Survival of the Goyfest and Goyfalid Breakfast.
    It probably won't end until we have decks like Goyf Stax, Goyfbelcher, Goyfchantress, Vial Goyflins, Goyfstill, Goyf from the Loam, Faergoyf Stompy, Goyf-Pox, Goyf Confinement, 8-Land Goyfstompy, and the Dave Gearhart classic, Goyfidarity.
    And Ichgoyfrid, Red Deadgoyf, GES, 42landand4goyf.dec, Goyf Game and Ill-Gotten-Goyf-y Pop
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  5. #725

    Re: [Deck] Goyf Sligh

    Thought I post some results from our testing round as preparation for the tourney. Five ppl (buddies) will join me. So we played out each individual paring which was a lot of fun.

    Match 1: DragonStompy

    Game 1: He Lands 1st Trinisphere, followed by a chalice and beats me senseless.
    Game 2: I have a good start with Nacatl, Shusher, Goyf and an considerable amount of burn spells. Chalice for 2 can scratch my back. He is dead soon.
    Game 3: See Game1 but I already had him down to 3.

    Boarded: 3 Grips, 1 Shattering Spree, 1 Ancient Grudge, 1 Needle
    Out: 3 PoP, 2 Rift Bolt, 1 Hellspark

    Result: 1:2

    Impression was that it is pretty much who starts wins. Either he gets his lock pieces down or he is toast.

    Match 2: Wizards

    Game 1: He is dead Turn 4.
    Game 2: This game takes like ages. I have to activate Shusher a lot and can only play 1 spell a turn due to his Wizards he can tap for "pay one more or counter target spell". Very annoying. Finally I can resolve a Lavamancer destroy some of the more bothersome Wizards and burn for the win.

    Boarded: 2 Volcanic Fallout
    Out: 2 Rift Bolt

    Result: 2:0

    Match 3: Enchantress

    Game 1: I have a good start with Nactal coming for 3 Turn 2 joined by a Goyf that gets o-ringed Turn 3. However one Ape, 3 Turns and some burns later he is dead. His next draw would have been Confinement. Uff!
    Game 2: I hold a mediocre hand with 2 Pyrostatic Pillar I boarded. For two Turns I feel like the matchwinner having 2 Pillars in play before a Runed Halo enters the game. Argh! Well I still can "grip" me out I think. Then he starts making Pegasy token and I concede. He already had 2 Enchantress effects out
    Game 3: I can grip and fallout 3 Enchantress effects. He finds no answers in time before he dies to burn.

    Boarded: 2 Volcanic Fallout, 3 Grip, 3 Pyrostatic Pillar
    Out: 3 PoP, 3 Shusher, 2 Rift Bolt

    Result: 2:1 (lucky, usually the matchup is not in our favor)

    Match 4: Ur Homebrew Control

    Game 1: Well I know the deck he is playing. IT is basically MUC with a selection of odd beaters and burn on the expense of card draw and a few counters. First game takes about 30 minutes. My creatures are either countered or bolted. Some burn hits but is swerved 2 times (If you want to look it up cardname is Swerve). A Dominus of Fealty "enters the battlefield" that I can handle with burn but the following turns we both draw nothing relevant. I draw into a Goyf play him just to see him join the other side via Control Magic. Ah well. I find no answer to my own Goyf and die.
    Game 2: First relevant play is Turn 3 when Winter Orb is countered n´but the next Turn 4 stays. I am already out of threads again because I kept a mediocre hand but with 2 Orbs knowing my opponent needs a lot of mana. Too make a long story short: In top deck mode I can burn him before a Niv-Mizzet he saved is mana for pings and bites be to death.

    We went out of time for Game 3.

    Boarded: 3 Winter Orbs
    Out: 3 PoPs (he just plays basic lands!)

    Result 1:1

    Overall: 21

  6. #726

    Re: [Deck] Goyf Sligh

    I played this at the starcitygames 5 k event and got 18th, 2 spots short of prize.... BooHoo :{

    1 Barbarian Ring
    4 Taiga
    7 mountain
    4 bloodstained mire
    4 wooded foothills
    4 tarmogoyf
    4 mogg fanatic
    4 figure of destiny
    4 grim lavamancer
    3 keldon marauders
    2 vexing shusher
    3 fireblast
    4 price of progress
    4 lightning bolt
    4 chain lightning
    4 magma jet

    sb
    2 red elemental blast
    1 pyroblast
    3 tormods crypt
    3 krosan grip
    2 pithing needle
    2 volcanic fallout
    2 shattering spree

    IN the 8 round tournament I lost first round to a nice 1.5 player and round 7 to the guy who won the tourney, nice guy, once again making my day be 6-2, 18th place

    I punted round 1 thinking he didn't have the force, after winning game one , and was blown out game three, really bad draws

    I mul more times in this tourney than I ever have , guess it was my turn

    round seven I accepted a good hand verse any other deck other than a deck with top and counter balance , he won , it was quick and I scooped, then we get deck checked after games one , and then have to reshuffle and I muled some more to 5 cards and get blown away by a second and 3rd turn naughts.... I didn't know it was dread still or I would have sided in the sprees... I would love to play more against this deck...

    I really enjoyed playing against the true 1.5 players. Was I the only one who noticed a big difference while playing true 1.5 players and most other players that were there.......

    Never say "O.K." ever. When you say "o.k." you can be saying so many different things and it can be taken many different ways... I will try to never say "O.K." again in a match.....

  7. #727

    Re: [Deck] Goyf Sligh

    My latest list was pretty similar except in place of susher, I play two Skyshroud War Beast and -1 Figure, -1 Lavamancer - 1 Mountain + 1 Forest +2 Kird Ape.

    It seems to work well for me.

  8. #728
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    Re: [Deck] Goyf Sligh

    is it just a bad Idea to run Sylvan Library as a draw/top effect?

  9. #729

    Re: [Deck] Goyf Sligh

    Yes, I would imagine so. It's a terrible topdeck. It also forces no real pressure on your opponent.

    And ultimately, you're just going to get the best card 2-3 times ina row and then have a few junk turns anyway.

    This deck doesn't need any real draw power honestly. You're just playing the most efficient cards so that you can maximize damage when you draw them.

  10. #730
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    Re: [Deck] Goyf Sligh

    Hello, I've been fiddling around with this deck quite a bit lately, especially a creature-light version that is arguably more like burn than goyf sligh (I dropped lavamancer and potentially kird ape...)

    Anyways that's not the point, I wanted to discuss sideboard quick. Here is what I'm running:


    SB: 4 Volcanic Fallout
    SB: 4 Pyrostatic Pillar
    SB: 2/2 REB/Pyro
    SB: 3 Krosan Grip
    SB: 2 Shattering Spree
    SB: Graveyard hate?

    As you can see this is well over 15 cards. I like the 2/2 reb/pyro and 3 grip those are going to stay for me (I prefer blasts over shusher based on what brian six said in a scg interview how he would have preferred blast>shusher). The question is, what is more important, sweepers or combo hate? And is graveyard hate necessary? (I am running marauders and possibly hellspark)

  11. #731
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    Re: [Deck] Goyf Sligh

    4 Kro Grip/Shattering Spree
    4 Pyroblast/REB
    4 Pyrostatic Pillar/Null Rod/Vexing Shusher/Pyroclasm (Depending on your meta)
    3 Tormod's Crypt

    is pretty solid.

  12. #732
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    Re: [Deck] Goyf Sligh

    Mmk. The problem with my meta is it is random. Storm everywhere one day. The next day it's all ichorid. But with people relying less and less on the actual Ad Nauseum card I might just drop pillar and accept the loss.

    I like the 3/2 split on grip/spree. Spree helps in the chalice stompy and affinity matchups so much. Also cool against loam decks, hitting a diamond or two along with that bastard chalice. Boarding in 4 grips against these decks has always felt like too much but at the same time not enough sometimes, its hit and miss with grip too often against these decks for me. The problem comes with the math in that 3/2 split, because in addition to two playsets of something else (ex. above clasm and blast), that leaves only 2 spots, which is really awkward. 2 Tormod's Crypt isn't going to really stop anything. So anyways yeah.

  13. #733
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    Re: [Deck] Goyf Sligh

    Then I'd do

    3 Grip
    4 Pyroblast/REB
    3 Null Rod
    3 Crypt
    2 Pyroclasm

    Null Rod is good against combo in general, not just tendrils. In random metas you see stuff like Belcher, Painter, Affinity and plenty of vial + jitte. I'd probably want to play 2-3 Shusher maindeck with this SB to help with CounterTop. Unless you know there will be a lot of Chalice aggro/stax, I'd skip Spree.

  14. #734
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    Re: [Deck] Goyf Sligh

    I personally believe that shusher is a must have in the SB. A quick counterbalance wrecks you, and he can be amazing late game, allowing you to get in the final few points of burn.
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  15. #735
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    Re: [Deck] Goyf Sligh

    Quote Originally Posted by beastman View Post
    I personally believe that shusher is a must have in the SB. A quick counterbalance wrecks you, and he can be amazing late game, allowing you to get in the final few points of burn.
    It's good enough to play a couple maindeck IMO. Solves Counterbalance and Chalice=1, or beats. It's way easier for CounterTop to answer than Kro Grip/REB though (StP, Fire/Ice, etc.), which is why those are better SB cards.

  16. #736

    Re: [Deck] Goyf Sligh

    mogg fanatic MOGG fanatic mogg FANATIC MOGG FANATIC.................

    Ok, superman is not dead, he just Clark Kent trying to not be found out...

    In goyf sligh the point of mogg fanatic has only limited purpose and even as superman I would side them out depending on the matchup.......

    He is there to kill Goblin Lackey, grim lavamancer, 1/2 elves, 1/2 of merflok, bob, that other black guy "Nantuko Shade", deal one more damage to kill goyf, and get rid of bridges from below , did I mention he attacks for 1 and you can throw him at a player or creature also... he helps grim lavamancer GV, and other things, sounds preety good to me!!!

    true he can't block, damage and then sac and kill the other cards from merflok, elves and goblins. but i don't believe that ever came up as a game changing play. Goyf, FOD and "grim lavamancer" ( should have been called mogg fanatic's dad ) are the real combat guys.. You almost never attacked with a mogg fanatic even as super man!!!

    I"m going to play test with him still in and see what happens!!!!!

    I do think wizards should have made a new guy

    1r 1/1 fading 2 , sac to do 2 damage to target
    or 1r for a 1/1 must attack each turn sac to do 2 damage to target creature
    or 1r 1/1 , when its put in the graveyard deal 2 to a target,,,,,, or something like that.... in M10

    but hes still awsome

  17. #737
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    Re: [Deck] Goyf Sligh

    They'll eventually remake it as:

    R
    1/1
    Creature - Goblin Berserker

    Sacrifice *this*: [insert some negligible effect]

    When *this* is put into a graveyard from the battlefield, it deals 1 damage to target creature or player.

  18. #738

    Re: [Deck] Goyf Sligh

    Is the white splash really needed?
    I was thinking of playing Vexing Shusher main over Mogg Fanatic now.
    And then for other creatures, 4goyfs,4grims,4figures.
    I think u can win most matches if u dont get CB-locked,and with shusher u can for ex. resolve ur final PoP or Fireblast.
    About the sideboard- 4 Pyrostatic Pillar seems a must now,if you dont play white,and some red blast/spree/grip. But what are the last spots ?

  19. #739
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    Re: [Deck] Goyf Sligh

    The question isn't really whether or not the W splash is necessary. The extent of the splash is what separates GoyfSligh from Zoo. As soon soon as the creature count begins to outnumber the burn count, and this is usually when Pridemage enters, you're looking at Zoo, which has a more balanced manabase that allows you to consistently cast Pridemage on turn 2. Goyfsligh needs to play all red sources and more basics to exploit Figure/Fireblast/PoP (adding a couple Plateau to fetch for Nacatl doesn't really affect this), and all of its removal has to be able to go to the dome. Zoo intends to stretch its resources into the midgame along with white removal i.e. Path to Exile.

    In my experience Pillar has never been that great for GoyfSligh, even though it fits with the plan. It's only useful versus Storm combo, and good players can play around it. Null Rod is often more disruptive, and it's useful is plenty of other matchups.

  20. #740

    Re: [Deck] Goyf Sligh

    this is what I ended the day with! top 16 side event you were able to change your deck , I changed it into this , 3 cards different from my main ...

    1 Barbarian Ring
    3 plateau
    4 Taiga
    5 mountain
    4 bloodstained mire
    4 wooded foothills
    4 Nacatl
    4 tarmogoyf
    4 figure of destiny
    4 grim lavamancer
    4 keldon marauders
    3 fireblast
    4 rift bolt
    4 lightning bolt
    4 chain lightning
    4 magma jet

    sb
    2 vexing shusher
    2 red elemental blast
    3 tormods crypt
    3 krosan grip
    2 pithing needle
    2 volcanic fallout
    1 shattering spree

    This is what I ended up playing at the duel for duals tourney I got top 16 out of 59 players.. deck was still fun to play

    Major changes and why from old list

    I put in 2 plateaus over 2 mountains Should have been 3. I was hoping plateau would have been another target for wasteland , so I could get better numbers out the the taigas.,, all this for nactal...

    I know I just wrote an article about how good mogg fanatic still is, but I took him about because of how I believe the format is changing and put in Nacatl.. I added some plateaus and thought this would be a better beater than fanatic. This also helps me in the mirror and zoo matchup... down side I played against dredge first round... The only time I wished I had them all tourney....

    I took out the price of progress because "everyone plays around them now" or they have decks where it may do 2- 4 damage , but you would rather have a creature or creature kill spell. so i put in rift bolt ..... I had only one match up where if I would have had "pop" (landstill)

    I lost to dredge with no fanatic (o-2), and his 1st turn LED , land , breakthrough
    I lost to round 5 to a landstill deck (1-2), I had no POP.

    was 4-2

    I believe my changes might have killed me , a pesron who copied my older list top 8ed ,, don't know where he ended at in top 8



    SB maybe have been
    IMO

    sb
    3 vexing shusher
    4 tormods crypt
    4 krosan grip
    4 chalice of the viod

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