Your creatures are 1/1 because you don't play 11 lords. Stalker or even less Tarmo, since you often have forestwalk are not a threat when you can swarm them. BTW, how do you turn 2 NO? With ESG? Why not wait 1 more turn? Winning on turn 4 instead of turn 5 is relevant against which decks? I can see only burn.
T1: Land, Fyndhorn/Llanowar
T2: Quirion, use ability, and drop land again. Gives 4 mana and ability to sac for NO and have a dude left.
Otherwise you use ESG.
Fast games are rather important against most decks.
But ofc. There are different approaches to playing elves. I like the NO/prog addition. You can play straight elves aswell. It's a matter of taste.
But if they have removal for your Lords, then you can't really swarm them.
You're still dodging the problem of removal stopping you from swinging with Lords. Unless you have Survival, if your opponent is smart with his removal, then your onslaught will slow down considerably. This is why Natural Order rocks, because once you get Progenitus down, you can win despite the opponent;s board of creatures you couldn't bypass or the removal that would stop you from going in for the kill.
Obviously the Lord synergies are powerful. But that's not a good enough reason NOT to run Natural Order. Plans fail sometimes, and that's with the case of SUrvival Elves, where sometimes you can't find Survival and even going straight up aggro Elves doesn't cut it. That's why Natural Order is good in this deck, because it poses problems that the opponent usually can't answer. Yes, it's not really in sync with the Elves theme, neither is Tarmogoyf, but both the strategies simply work.
I play also 3/4 symbiotes which protect my lords. I play 4 survival and 4 messengers that provide CA. Playing removal on my lords is clearly not the way to disrupt the deck. Playing deed, devastation dreams or WoG, looks better, even if I usually combo on turn 3 and win on turn 4, so that they may be too slow.
All in all, deed and DD are the only MD material that would justify the play of NO MD. I don't think it's enough. However as a SB plan, it's really valuable against plague and pyroclasm for instance.
How do you gett bigger Symbiotes? Aren't they insects?
Or do you ment that you played 3-4 symbiotes? I think so. Only reason I cut the symbiotes from the deck is that damage no longer uses the stack, which made them a lot worse.
I would rather just focus on dropping new threats when they're removing my creatures since the elf deck has more creatures than they pack removal.
He doesn't says he gets bigger symbiotes he says he runs 3 or 4 in his deck.
Has anyone tried Chameleon Colossus? He's a good beater by himself and he is also an Elf. He also likes it when you sink a bunch of mana into him to kill your opponent too.
"We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war."
I wonder why they would jump in price. Are they any good in standard and extended? Not too familiar with those formats.
I pre-ordered mine last night from SCG. They were 5.99. I just checked and they jumped to 6.99. This is definitely a chase rare and it seems a little low. Course, it also depends on if they print any more good Elves in Zendikar. That seems to be the the determining factor and probably why it's priced so reasonably.
"We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war."
I've cracked three out of a combination of 1 from my one pre-release flight I played on day 2, and the 2 I cracked out of judge compensation packs I got from judging day 1. Huzzah for getting what you want without opening your wallet.
I cant express the awesomeness of wearing an opponent down by having them answer all of your lords, survivals and messengers, only to topdeck a natural order. Out of desperation, When I just had a fyndhorn on the table when I cast order, he said response I'll play swords, so he killed his own goyf! Seriously, It wins you mad amounts of games.
Natural Order is the strongest card in the deck; it is essentially an auto-win. It typically doesn't matter what turn it's on, because if it resolves then you will win the game. If you don't, then it's highly unlikely another card in the deck would win for you in whatever situation you were in. It doesn't matter what you're playing against, having a win button in a single card is something you don't pass up. Matchups can go both ways regardless on how favorable they are, so having the option to just Natural Order and win should be used no matter what. Given how decks are getting better at disrupting our game plan, having the auto-win card like that is crucial because we can often be stuck in an uphill battle. This card single-handedly either ends the game the second you play it, or swings it drastically in your favor. Imo, it is the one card that puts this deck over Goblins as the 2nd strongest tribal deck in Legacy (I won't argue this over Merfolk despite my bias, Merfolk puts up the numbers).
I've been testing with 10 lords in the deck 3 champ, 3 archrduid, and 4 perfect. I've been trying to fit in the 4th druid, what about cutting priests down to 2? any thoughts?
I guess it depends on the situation. As for purely accelarating, I'd rather keep in the 3 Priests. The option to go T1 Llanowar, T2 Llanowar, Priest can accelerate you into dropping 2 Lords and a Vanquisher on Turn 3 (6 creatures), which results in a better board than T1, Llanowar, T2 Druid.
The Priest allows you to build up your army faster, although in some situations, you'd rather build up slower with a solid base (a Lord in play).
I guess it depends on your playstyle with the deck and the meta you are playing in. For me, I'd like to keep the split 3/3, since I like to go straight furious aggro.
4th: 293/363
5th: 82/434
Vi: 159/167
Wl: 100/167
Te: 318/335
St: 132/143
Ex: 136/143
US: 235/335
3/8 Sealed boosters
1/8 Sealed boosterboxes
Only 632 cards left for a full Korean set, over 69% done (last update 05/27)
Always looking for sealed product!
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