Hmm, sarcasm? The Pyramids are in Egypt, an Arab nation, so it's not so far out.![]()
I find myself saying that all the time, and then after a while you get used to it. In the end, changes and new additions to card types/mechanics are good for the game.
I admit I overreacted to battlefield and exile (I understand their intent though I still dislike the terms), and I recognize that change is necessary to keep the game fresh and interesting.
But when you look to Yu-gi-Oh for inspiration (inspiration isn't the best word...more like imitation), then I just get irritated. I play this game because it is UNLIKE Yu-gi-Oh.
I don't know enough about YGO to know. But I can well remember when I first started playing Magic and the veteran players bemoaning "Summon" being changed to "Creature" and "unaffected by summoning sickness" being replaced with "haste". To me, as a new player, I had no feelings about it one way or the other.
What bugs me more than new terminology, card types or mechanics is when they start changing the friggin rules, like the M10 combat they just "simplified".[/rant]
Obviously. I never made that claim: you misread my post. I was simply asking why it made more sense to have "Tribal Enchantment/Instant/Sorcery" be the new card type (back in Lorwyn block) rather than wait until now and have the new card type be "Trap," pure and simple. I'm just vexed, even now. That's all. I have nothing against the introduction of traps: I like it. If that blue one is real, then that's pretty cool.
And they can't change the rules?
I too think that tribal could be a supertype like legendary or basic, with little changing of the rules. The point is that such a change is useless, so it won't be done. Simple as that.
It was a conspiracy to make Tarmogoyf stronger.
On that note, does anyone know if they are going to "reprint" Tarmogoyf since it's a "future-shifted" card? Perhaps in ZEN?
Nope, Tarmogoyf will never be seen in a regular card frame.
Just like we won't see Mana Drain in the new 8th Ed frame either. Some mistakes are just not worth revisiting.
I do expect a lot of Delve cards to be printed, hopefully a red sorcery that deals X damage? :)
Just make itX and sorcery speed and doesn't seem powerful like other T2 cards like, say, Lightning Bolt.
Memo: when printing a new good card, remember to put 2 coloured non-U mana symbols in the casting cost, otherwise it's just going to enter a blue deck. This Delve fireball is going to get played by dreadstill and, possibly, red thresh without the RR in the cost.
Currently Playing: Nourishing Lich.DeckOriginally Posted by Tacosnape, TrialByFire, Silverdragon mix
Current Record: 1-83-2
It looks like it could also be an alternate win condition for dredge.
Not to mention it can work as a psuedo half-relic to hate on goyf.
Yeah, even with RR, single X still makes it beyond amazing. Even with decks not exploiting the graveyard, it's pretty easy to have 5-10 cards in your graveyard within the first 5-6 turns (fetches, instants/cantrips, things your opponent kills...). A spell that dealt 5-10+X damage for RRX seems over the top. Not to mention decks that specifically aim to put cards in their graveyard, such as the ichorid someone mentioned.
Originally Posted by tsabo_tavoc
I just hope they're printing creatures with alternate costs (Allosaurus Rider/Vyne Dryad like). Maybe adisenchant effect with Delve. Fuck Counterbalance. Btw, is the "trap" thing confirmed?
0.05.14 [Digital Devil] <Digital Devil> Ach! Hans, run! It's the Tarmogoyf!
0.05.17 [Hans (GER)] <Hans (GER)> ...
0.05.20 [<System>] <System> Player Lost
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