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Thread: [ZEN] Rumor Mill

  1. #61
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by rukcus View Post
    With all those pyramids in the basic lands, that's not a ridiculous conjecture at all.
    Hmm, sarcasm? The Pyramids are in Egypt, an Arab nation, so it's not so far out.

    Quote Originally Posted by Float4WeldSlaver View Post
    Trap cards? Really? I mean, REALLY?

    Absolutely ridiculous.
    I find myself saying that all the time, and then after a while you get used to it. In the end, changes and new additions to card types/mechanics are good for the game.
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  2. #62

    Re: [ZEN] Rumor Mill

    I admit I overreacted to battlefield and exile (I understand their intent though I still dislike the terms), and I recognize that change is necessary to keep the game fresh and interesting.

    But when you look to Yu-gi-Oh for inspiration (inspiration isn't the best word...more like imitation), then I just get irritated. I play this game because it is UNLIKE Yu-gi-Oh.

  3. #63
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Float4WeldSlaver View Post
    I admit I overreacted to battlefield and exile (I understand their intent though I still dislike the terms), and I recognize that change is necessary to keep the game fresh and interesting.

    But when you look to Yu-gi-Oh for inspiration (inspiration isn't the best word...more like imitation), then I just get irritated. I play this game because it is UNLIKE Yu-gi-Oh.
    I don't know enough about YGO to know. But I can well remember when I first started playing Magic and the veteran players bemoaning "Summon" being changed to "Creature" and "unaffected by summoning sickness" being replaced with "haste". To me, as a new player, I had no feelings about it one way or the other.

    What bugs me more than new terminology, card types or mechanics is when they start changing the friggin rules, like the M10 combat they just "simplified". [/rant]
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  4. #64

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by rukcus View Post




    "Instant - Arcane" doesn't grow Goyf, and neither would "Instant - Trap" .
    Obviously. I never made that claim: you misread my post. I was simply asking why it made more sense to have "Tribal Enchantment/Instant/Sorcery" be the new card type (back in Lorwyn block) rather than wait until now and have the new card type be "Trap," pure and simple. I'm just vexed, even now. That's all. I have nothing against the introduction of traps: I like it. If that blue one is real, then that's pretty cool.

  5. #65
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Goaswerfraiejen View Post
    Obviously. I never made that claim: you misread my post. I was simply asking why it made more sense to have "Tribal Enchantment/Instant/Sorcery" be the new card type (back in Lorwyn block) rather than wait until now and have the new card type be "Trap," pure and simple. I'm just vexed, even now. That's all. I have nothing against the introduction of traps: I like it. If that blue one is real, then that's pretty cool.
    Ah, my mistake then. I think that tribal should not be a card type either. Honestly, how hard is it to figure out that "Instant - Goblin" refers to a Goblin card?

  6. #66

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by rukcus View Post
    Ah, my mistake then. I think that tribal should not be a card type either. Honestly, how hard is it to figure out that "Instant - Goblin" refers to a Goblin card?
    Instant-Goblin, maybe not, but how about down the line with Instant-Illusion, Instant-Mutant, and Instant-Spirit?

  7. #67

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Wrath_Of_Houlding View Post
    Instant-Goblin, maybe not, but how about down the line with Instant-Illusion, Instant-Mutant, and Instant-Spirit?
    The rules don't work that way. Creature subtypes have to be associated with a creature.
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  8. #68
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    Re: [ZEN] Rumor Mill

    And they can't change the rules?
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    Re: [ZEN] Rumor Mill

    I too think that tribal could be a supertype like legendary or basic, with little changing of the rules. The point is that such a change is useless, so it won't be done. Simple as that.

  10. #70
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    Re: [ZEN] Rumor Mill

    It was a conspiracy to make Tarmogoyf stronger.
    On that note, does anyone know if they are going to "reprint" Tarmogoyf since it's a "future-shifted" card? Perhaps in ZEN?

  11. #71
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    Re: [ZEN] Rumor Mill

    Nope, Tarmogoyf will never be seen in a regular card frame.

    Just like we won't see Mana Drain in the new 8th Ed frame either. Some mistakes are just not worth revisiting.

    I do expect a lot of Delve cards to be printed, hopefully a red sorcery that deals X damage? :)

  12. #72
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by rukcus View Post
    I do expect a lot of Delve cards to be printed, hopefully a red sorcery that deals X damage? :)
    Are they putting 2 or 3 X's in the casting cost for that? Heh, seriously, that would be ridiculously overpowered. One red mana for damage equal to the number of cards in your graveyard?
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  13. #73
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by tivadar View Post
    Are they putting 2 or 3 X's in the casting cost for that? Heh, seriously, that would be ridiculously overpowered. One red mana for damage equal to the number of cards in your graveyard?
    Just make it X and sorcery speed and doesn't seem powerful like other T2 cards like, say, Lightning Bolt.

    Memo: when printing a new good card, remember to put 2 coloured non-U mana symbols in the casting cost, otherwise it's just going to enter a blue deck. This Delve fireball is going to get played by dreadstill and, possibly, red thresh without the RR in the cost.
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  14. #74

    Re: [ZEN] Rumor Mill

    It looks like it could also be an alternate win condition for dredge.

    Not to mention it can work as a psuedo half-relic to hate on goyf.

  15. #75

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by GreenOne View Post
    Just make it X and sorcery speed and doesn't seem powerful like other T2 cards like, say, Lightning Bolt.
    That's hella broken. RR for 4 damage is fair. RRX with Delve will deal more than 4 damage. Easily more than 20 damage. RRXX with Delve would still be awesome, but not as strong.
    Or RRX for only targetting a creature. But that would be Limited Fodder.

  16. #76
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    Re: [ZEN] Rumor Mill

    Yeah, even with RR, single X still makes it beyond amazing. Even with decks not exploiting the graveyard, it's pretty easy to have 5-10 cards in your graveyard within the first 5-6 turns (fetches, instants/cantrips, things your opponent kills...). A spell that dealt 5-10+X damage for RRX seems over the top. Not to mention decks that specifically aim to put cards in their graveyard, such as the ichorid someone mentioned.
    Quote Originally Posted by tsabo_tavoc
    Thanks for your reply. I believe it is my wording that has made you unpleasant. My fears were something like Angel Stompy ruling Legacy.

  17. #77
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    Re: [ZEN] Rumor Mill

    I just hope they're printing creatures with alternate costs (Allosaurus Rider/Vyne Dryad like). Maybe a disenchant effect with Delve. Fuck Counterbalance. Btw, is the "trap" thing confirmed?
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  18. #78

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Digital Devil View Post
    I just hope they're printing creatures with alternate costs (Allosaurus Rider/Vyne Dryad like). Maybe a disenchant effect with Delve. Fuck Counterbalance. Btw, is the "trap" thing confirmed?
    I believe that that is indeed locked in.

  19. #79

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Digital Devil View Post
    I just hope they're printing creatures with alternate costs (Allosaurus Rider/Vyne Dryad like). Maybe a disenchant effect with Delve. Fuck Counterbalance. Btw, is the "trap" thing confirmed?
    Yes, the Trap card was one of the Zendikar preview cards from the Planechase decks.

  20. #80

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Digital Devil View Post
    I just hope they're printing creatures with alternate costs (Allosaurus Rider/Vyne Dryad like). Maybe a disenchant effect with Delve. Fuck Counterbalance. Btw, is the "trap" thing confirmed?
    -Creatures with Trap seems weird. Don't think so, because Traps seem like something that can only be on instants, as it needs to be done "in response" to something.
    -Who told you all Dredge is in this?
    -Trap is confirmed, as kicker.

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