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Thread: [ZEN] Rumor Mill

  1. #341
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    Re: [ZEN] Rumor Mill

    9 cards that cost 2R, one of them is hopefully DS replacement for mauler

  2. #342
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    Re: [ZEN] Rumor Mill

    Wait, in the link you posted there's something different:
    Quote Originally Posted by Elfrago View Post
    Valakut, the Molten Pinnacle
    Land
    Valakut, the Molten Pinnacle enters the battlefield tapped.
    Whenever a Mountain enters the battlefield, as long as you control 5 other Mountains, Valakut, the Molten Pinnacle deals 3 damage to target creature or player.
    Tap : Add to your mana pool.
    now becomes if you control AT LEAST 5 other mountains (at least this is the italian translation). So you basically make a bolt out of EVERY mountain after the 5th.

    Probably not playable, but still better.
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    We got Goyf Threshold, Deadgoyf Ale, Survival of the Goyfest and Goyfalid Breakfast.
    It probably won't end until we have decks like Goyf Stax, Goyfbelcher, Goyfchantress, Vial Goyflins, Goyfstill, Goyf from the Loam, Faergoyf Stompy, Goyf-Pox, Goyf Confinement, 8-Land Goyfstompy, and the Dave Gearhart classic, Goyfidarity.
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  3. #343

    Re: [ZEN] Rumor Mill

    Blood Extractor might be enough to make madness playable again. 8 free dudes now if you count him and Rootwalla.

    Extractor also wants to live in Survival decks. Cause there might be some slight synergy between him, Survival, and Quirion Ranger.

    Or you could just combine them and bring back the B/G madness/survival list that was run to a legacy T8 a few years back.

    Extractor also really, really likes Cabal Therapy.

    Also, if Valakut isn't part of a cycle (there are for example 0 hits for "Islands" in the orb), then I like it significantly less.

  4. #344
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    Re: [ZEN] Rumor Mill

    Chandra second ability is

    -2 : all player discard their hand then draw 3.

    If counterspell didn't exist, this would be sick off rituals.

  5. #345
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    Re: [ZEN] Rumor Mill

    RE: Burning Inquiry, Megrim, Chandra Ablaze, Underworld Dreams, Kexerdrix Parasite:
    I guess Underworld Dreams is the new Land Destruction.

  6. #346

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Gheizen64 View Post
    Chandra second ability is

    -2 : all player discard their hand then draw 3.

    If counterspell didn't exist, this would be sick off rituals.
    Still...how good is this in Dragon Stompy? I was under the impression that DS's biggest weakness is its lack of consistency, so having a repeatable quasi-Ancestral seems good against a number of decks.

  7. #347
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    Re: [ZEN] Rumor Mill

    Under the current builds with Pit Dragon/Raiders I don't see how that would be good...? I think I might be missing something here.
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  8. #348

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by FoulQ View Post
    Under the current builds with Pit Dragon/Raiders I don't see how that would be good...? I think I might be missing something here.
    Her +1 does let you discard cards for damage. It's just that refilling can be desirable in situations where your opponent answers your initial rush.

  9. #349
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Aggro_zombies View Post
    Turn - 62 (wtf?)
    Target creature gets +3/+3 until end of turn.

    As you can see, Day of Judgement's art is alot better than we first saw.
    That would be the art for the Buy a Box promo, like they had with Honor the Pure. So maybe it is the promo art and what we saw is the regular art
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  10. #350

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by TrialByFire View Post
    Target creature gets +3/+3 until end of turn.
    A lot of those are likely referenced on TRAP CARDS. Based off of Whiplash TRAP CARD, the templating will probably always reference some actions that your opponent has done "this turn," because otherwise you'd have to play them in response to stuff, cutting their utility down a lot.

    Still seems like that's an awful lot of hits for "turn," though.

    EDIT: Deleted retarded bits.

  11. #351

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Aggro_zombies View Post
    Incorrect. "Target creature gets +3/+3 until the beginning of the end step."
    And while your Giant Growth ends at the beginning of the end step, and your creature dies, I'll have mine last "until end of turn", and survive.

    M10 has +N / +N effects last "until end of turn".
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  12. #352

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by ThatGuyThere View Post
    And while your Giant Growth ends at the beginning of the end step, and your creature dies, I'll have mine last "until end of turn", and survive.

    M10 has +N / +N effects last "until end of turn".
    Oh, right. Derp.

    Back to the matter at hand: any DS players have thoughts on Chandra?

  13. #353

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Aggro_zombies View Post
    Incorrect. "Target creature gets +3/+3 until the beginning of the end step."
    until 40
    end 46
    of 122
    turn 62

    Can't search for phrases AFAICT, but 'until the end of turn' seems plausible to me. "begging of end step" stuff is for end of turn triggers like sacrificing ball lightning. Giant growth still is until end of turn (check gatherer).

  14. #354

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by FoulQ View Post
    Under the current builds with Pit Dragon/Raiders I don't see how that would be good...? I think I might be missing something here.
    A couple of reasons why she could be very nice:

    1. One of Dragon Stompy's biggest weaknesses is that it starts drawing dead very quickly. Drawing a Seething Song or a Spirit Guide a couple of turns into the game is just miserably awful and her first ability ability turns them into 4 damage each. Not amazing, but certainly not awful either.

    2. Dragon Stompy dumps tons of cards very quickly, accelerating her out and then breaking the mini-wheel effect sets you on a more even card-count with your opponent.

    3. It has the random "oops, I win" factor that the deck loves. Turn one Blood Moon & Chalice @ 1 just utterly wrecks some decks. Same thing for Chandra, if she hits on turn one or two, telling them to pitch their hand and draw 3 could easily end the game on the spot.

    4. She can always be Chrome Moxed at the worst (okay this works for every other red card ever printed, but it's still worth saying).


    On the other hand:

    1. She's six mana. Even for Dragon Stompy, that's pushing it. Their next most expensive card below that is Arc-Slogger, who pretty much reads, "Untap: Win the game." Chandra is certainly interesting and could fill a niche, but she'll have to be really good at it.

    2. Her +1 doesn't kill most of the key dudes in the format. It can't touch Goose, Stalker, or Dreadnaught and it's unlikely to get Goyfs for long, especially considering that you need to discard to use it. It still snags Bobs, Merfolk, Zoo's critters, things you shot once with Slogger, etc, but that's not incredibly special.


    I expect people will try her and pretty quickly ditch her due to that last point. For six mana I really don't think that you can afford to have something that scoops to a 4/5 Goyf.

  15. #355
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Aggro_zombies View Post
    Back to the matter at hand: any DS players have thoughts on Chandra?
    Yes. No.
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  16. #356
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Otter View Post
    A couple of reasons why she could be very nice:

    1. One of Dragon Stompy's biggest weaknesses is that it starts drawing dead very quickly. Drawing a Seething Song or a Spirit Guide a couple of turns into the game is just miserably awful and her first ability ability turns them into 4 damage each. Not amazing, but certainly not awful either.

    2. Dragon Stompy dumps tons of cards very quickly, accelerating her out and then breaking the mini-wheel effect sets you on a more even card-count with your opponent.

    3. It has the random "oops, I win" factor that the deck loves. Turn one Blood Moon & Chalice @ 1 just utterly wrecks some decks. Same thing for Chandra, if she hits on turn one or two, telling them to pitch their hand and draw 3 could easily end the game on the spot.

    4. She can always be Chrome Moxed at the worst (okay this works for every other red card ever printed, but it's still worth saying).


    On the other hand:

    1. She's six mana. Even for Dragon Stompy, that's pushing it. Their next most expensive card below that is Arc-Slogger, who pretty much reads, "Untap: Win the game." Chandra is certainly interesting and could fill a niche, but she'll have to be really good at it.

    2. Her +1 doesn't kill most of the key dudes in the format. It can't touch Goose, Stalker, or Dreadnaught and it's unlikely to get Goyfs for long, especially considering that you need to discard to use it. It still snags Bobs, Merfolk, Zoo's critters, things you shot once with Slogger, etc, but that's not incredibly special.
    So I take it she is 3RRR with +1: discard deal 4. -1: each player discards and draws three. I'm going off that here...

    1. Is this worth 3RRR? Even getting 3RR or 2RR is difficult sometimes.

    2. The problem I have with this is that our lock piece will often shut down an opponent's hand, and they will play out the cards they can. When we activate Chandra -1 we give them more chances to get cards that aren't affected by moon, chalice, etc. Reminds me sort of like diminishing returns on a force of will deck.

    3. Same as point 2

    4. Yes

    On the other hand...

    1. From my experiences 3RRR is more than pushing it. 3RR is pushing it, sometimes even 2RR.

    2. It feels like a control card at that point and I don't really think there is a deck that is more "aggro" (in a sense of the role) than dragon stompy, considering the deck is a bunch of questions. Adding answers seems to dilute the deck's fundamental strategy.

    So yeah I have to agree with you Otter. I guess it is testable but I really am not seeing her being awesome in the deck.
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  17. #357

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by FoulQ View Post
    So I take it she is 3RRR with +1: discard deal 4. -1: each player discards and draws three. I'm going off that here...
    Yeah, almost. No idea why I didn't post the pic in the first place, sorry about that, here it is:


  18. #358
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Aggro_zombies View Post

    Back to the matter at hand: any DS players have thoughts on Chandra?
    I'll test it, seems hard to cast. 1st Ability is fantastic in DS, 2nd, is perhaps nuts. Competes with Arc Slogger. Its hard to say. I'm not sure if it shores up anything, or is just generically good. But if I have learned anything it's not to dismiss planes walkers without testing.
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  19. #359
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    Re: [ZEN] Rumor Mill

    I actually think the "red card" thing is going to hurt, because cards like trinisphere and extra land are often the cards you can't ditch in your hand for hellbent. It is still worth testing though, it just seems like the card is a little too controllish for the deck. I dunno we'll see (and of course it depends on the last ability).
    Quote Originally Posted by Nihil Credo View Post
    The first time I heard of the site, I went to www.thesource.com and was greeted with a full-page picture of some thug pointing a gun at me. I immediately realised that Legacy was the most hardcore format ever.

  20. #360
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    Re: [ZEN] Rumor Mill

    The card looks "hit or miss". More "miss" than "hit" because of her mana cost.
    Now, does Dragon Stompy need more hit or miss cards? I think everyone knows that DS' worst enemy is itself.
    Add Chandra Ablaze?
    More dead topdecks (you don't want her before you have 6 mana in deck with no draw/dig).
    More mulligans ('cause you don't want her in your starting 7).
    Now, her 1st ability doesn't kill beaters (on that stage of the game Goyf is almost always 4+/5+).
    Arc-Slogger already kills Bob, tribal dudes, costs 1 less mana and can carry equips. So why run new Chandra?

    Oh, and that art suxx hard.
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