Page 34 of 50 FirstFirst ... 2430313233343536373844 ... LastLast
Results 661 to 680 of 987

Thread: [ZEN] Rumor Mill

  1. #661
    Rapin' your villages, Burnin' your women
    Jeff Kruchkow's Avatar
    Join Date

    Dec 2008
    Posts

    412

    Re: [ZEN] Rumor Mill

    This easily looks to be the best set since Ive been playing. The only thing that bothers me is that it looks like 3+ color decks will still be easy with all the new lands in standard.
    As far as legacy, we've already got like 7+ playable cards which is more than most sets offer.
    Also, if said broken ass card better be something for combo. The rules changing plus hoser cards.... combo deserves some lovin too.

  2. #662
    Legacy Inept

    Join Date

    Oct 2005
    Location

    France
    Posts

    1,956

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Valtrix View Post
    Sorry, it's actually an average of 1/2 (Basic math fail is embarrassing), but that really doesn't make the card any better.
    ;-)

    With your statistics, we realise that the card would have been far better if P/T were exchanged.

    Just to say, that magic is not as simple as math. And it's symmetric!

  3. #663
    Everybody Row
    Fons's Avatar
    Join Date

    Oct 2007
    Location

    Peck, MI
    Posts

    208

    Re: [ZEN] Rumor Mill

    Combo in standard would be nice...

  4. #664

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Jeff Kruchkow View Post
    Also, if said broken ass card better be something for combo. The rules changing plus hoser cards.... combo deserves some lovin too.
    Well, combo recently got Ad Nauseam...


    Perhaps they're actually referring to... TARMOGOYF!

  5. #665
    Member

    Join Date

    Sep 2005
    Location

    Boston, MA
    Posts

    781

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Atwa View Post
    I think Spell Pierce could see some play. I know when Spell Snare was discarded as being too situational, Spell Pierce could see play in some meta's.
    People like smell snare because it nails goyf and counterbalance. Probably the two most dangerous well played cards out there now. Pierce epically fails on *Tarmogoyf*. To me, it seems *more* situational.

    EDIT: I just realized, since 'Goyf explicitly names the valid card types, does this imply that wizards can't make new card types until after they officially print goyf untimeshifted? Or else, wouldn't this create a temporal paradox?
    Quote Originally Posted by tsabo_tavoc
    Thanks for your reply. I believe it is my wording that has made you unpleasant. My fears were something like Angel Stompy ruling Legacy.

  6. #666
    Always dazed
    GreenOne's Avatar
    Join Date

    Apr 2006
    Location

    Ravenna, Italy
    Posts

    753

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by tivadar View Post
    Pierce epically fails on counterbalance.
    I guess is a more epic fail on tarmogoyf, though.
    Quote Originally Posted by Tacosnape, TrialByFire, Silverdragon mix
    We got Goyf Threshold, Deadgoyf Ale, Survival of the Goyfest and Goyfalid Breakfast.
    It probably won't end until we have decks like Goyf Stax, Goyfbelcher, Goyfchantress, Vial Goyflins, Goyfstill, Goyf from the Loam, Faergoyf Stompy, Goyf-Pox, Goyf Confinement, 8-Land Goyfstompy, and the Dave Gearhart classic, Goyfidarity.
    And Ichgoyfrid, Red Deadgoyf, GES, 42landand4goyf.dec, Goyf Game and Ill-Gotten-Goyf-y Pop
    Currently Playing: Nourishing Lich.Deck
    Current Record: 1-83-2

  7. #667

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by tivadar View Post
    People like smell snare because it nails goyf and counterbalance. Probably the two most dangerous well played cards out there now. Pierce epically fails on counterbalance. To me, it seems *more* situational.
    ...Except it can counter counterbalance at will when played early?

    EDIT: I just realized, since 'Goyf explicitly names the valid card types, does this imply that wizards can't make new card types until after they officially print goyf untimeshifted? Or else, wouldn't this create a temporal paradox?
    Assuming this is a joke...

  8. #668
    Member

    Join Date

    Sep 2005
    Location

    Boston, MA
    Posts

    781

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Wrath_Of_Houlding View Post
    ...Except it can counter counterbalance at will when played early?



    Assuming this is a joke...
    Growl, yeah, sorry, I meant goyf, not counterbalance... My bad.

    And yes, I think it's safe to say that any time I use the phrase "temporal paradox" in conjunction with magic the gathering, it's probably a joke.
    Quote Originally Posted by tsabo_tavoc
    Thanks for your reply. I believe it is my wording that has made you unpleasant. My fears were something like Angel Stompy ruling Legacy.

  9. #669

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by tivadar View Post
    And yes, I think it's safe to say that any time I use the phrase "temporal paradox" in conjunction with magic the gathering, it's probably a joke.

    Just checking

  10. #670
    Member

    Join Date

    Sep 2007
    Location

    MN
    Posts

    328

    Re: [ZEN] Rumor Mill

    Wow, spell pierce is a pretty efficient early counter vs storm decks or other spell based decks. Will have vintage applications too.

    U
    counter target non-creature spell unless they pay 2

  11. #671
    Member
    from Cairo's Avatar
    Join Date

    Mar 2007
    Location

    RI
    Posts

    1,093

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by conboy31 View Post
    Wow, spell pierce is a pretty efficient early counter vs storm decks or other spell based decks. Will have vintage applications too.

    U
    counter target non-creature spell unless they pay 2
    It seems a lot better in Vintage, since the power level / popularity of non-creature spells is so much higher. To be MD'd in Legacy it's competing against Spell Snare and Daze, which I think it falls short of both. SB it's competing against Disrupt and maybe Divert, I'm not sure if the CA the other two offer is beaten by Spell Pierce being less specific on targets.
    TPDMC

  12. #672
    Member
    Jade's Avatar
    Join Date

    Nov 2006
    Location

    Switzerland
    Posts

    65

    Re: [ZEN] Rumor Mill

    I get more and more excited about this set. Nice stuff for Legacy, lotsa fun cards for EDH and a flavorful plane. There's still a lot of jank, but I'll just do what everybody else does - ignore it and hype!

    The only thing I'm really unhappy about... oh wait... I said I'll ignore it, never mind.
    More cheese = more holes ; More holes = less cheese ; More cheese = less cheese

    Quote Originally Posted by Nico Bohny feat. Ovid
    Two-Headed Giant is similar to sex - if your partner is bad you need a good hand...

  13. #673
    Has anyone seen my pants?
    DownSyndromeKarl's Avatar
    Join Date

    Aug 2009
    Location

    Towanda, PA
    Posts

    523

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Jade View Post
    I get more and more excited about this set. Nice stuff for Legacy, lotsa fun cards for EDH and a flavorful plane. There's still a lot of jank, but I'll just do what everybody else does - ignore it and hype!

    The only thing I'm really unhappy about... oh wait... I said I'll ignore it, never mind.
    haha

    personally, I'm not going out and buying any of this crap-set. I'll just get the few rares i need in trade, and the commons and uncommons will come from drafting.
    Skizzik No Kicker. Like a true retard.

    Quote Originally Posted by JeroenC View Post
    Honestly, I wonder if I just decided to play the format with the most whiney players or if every format is like this.

  14. #674

    Re: [ZEN] Rumor Mill

    Lotus Cobra 1G
    Landfall -- Add one mana of any color to your manapool.
    2/1

    Pyromancer Ascension 1R
    Whenever you play an instant or sorcery spell, if it has the same name as another instant or sorcery in your graveyard, put a quest counter on ~.
    Whenever you play an instant or sorcery spell, if ~ has 2 or more quest counters, copy that spell and you may choose new targets for the copy.

    -------

    The Snake is clearly pretty nuts with Fetches, you can easily play a five mana spell on turn three. I'm not sure if that's breakable or not here, but it's certainly worth looking at.

    Pyromancer's is something I want to play in my casual splice deck, but I'm a bit doubtful of its applications elsewhere. Short of some Intuition/Gifts + Retrace/Flashback package, I don't see how you could get it off quickly enough to matter. Oh well, if it ends up being jank, it's at least cool.

  15. #675
    Member

    Join Date

    Mar 2007
    Location

    Montreal, Qc
    Posts

    80

    Re: [ZEN] Rumor Mill

    Dude this snake is insane in the brain. Why did they print that?

  16. #676

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Heresy View Post
    Dude this snake is insane in the brain. Why did they print that?
    $

  17. #677
    Plays green decks
    Jak's Avatar
    Join Date

    Nov 2006
    Location

    Portland
    Posts

    2,184

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by swats0n View Post
    $
    Yeah, the only reason Wizards prints good and cool cards is for money. They know we will buy it! They are such manipulative ass holes for printing cards that are awesome. Selfish jerks.

  18. #678

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Jak. View Post
    Yeah, the only reason Wizards prints good and cool cards is for money. They know we will buy it! They are such manipulative ass holes for printing cards that are awesome. Selfish jerks.
    It's practically a Sakura-Tribe Elder at mythic, something about that smells wrong.

    (And before someone takes that comparison too far, they're both 1G accelerators that did/will see a lot of play and everyone will want.)

  19. #679
    Member

    Join Date

    Sep 2007
    Location

    MN
    Posts

    328

    Re: [ZEN] Rumor Mill

    I am hugely dissapointed that this is the card they were talking about. A 2-1 body that evades combat that relies on land drops and or fetches? I don't see it played in legacy and probably not vintage unless it goes in a new fastbond/crucible deck like bomberman. I think it can be strong in standard, maybe extended with a wider cardpool. Thats about it. Could be horribly wrong, but I doubt it.

  20. #680

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Jak. View Post
    Yeah, the only reason Wizards prints good and cool cards is for money. They know we will buy it! They are such manipulative ass holes for printing cards that are awesome. Selfish jerks.
    i know you're being sarcastic - but that wasn't exactly what i was trying to say.

    if you want to break it down, "$" is the reason Wizards prints any magic card ever.

    but i say "$" cause this card is awesome, v. playable in many decks (definitely in t2 and 1.x, not sure about 1.5 yet), and combined with all the rampant growth and fetch effects makes some pretty durn good accel. many people will want 4 of it. but it sits at mythic. so it will cost $, and lots of them. that is why they printed it. I know i'm talking in absolutes here, and could end up being very wrong about its playability. But it will definitely help drive sales, at least early on.

    at this stage, Wizards will probably sell as much Zendikar as they deem fit to print. this is not a bad thing, as long as they keep making cards that are good for the health of the game! (I can't tell if this one is)

    Also I like the red enchantment, it looks like a lot of fun but it's too slow for legacy i think - turn 2 i'd rather be PoP-ing, Shrapnel Blasting...

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)