This easily looks to be the best set since Ive been playing. The only thing that bothers me is that it looks like 3+ color decks will still be easy with all the new lands in standard.
As far as legacy, we've already got like 7+ playable cards which is more than most sets offer.
Also, if said broken ass card better be something for combo. The rules changing plus hoser cards.... combo deserves some lovin too.
Combo in standard would be nice...
People like smell snare because it nails goyf and counterbalance. Probably the two most dangerous well played cards out there now. Pierce epically fails on *Tarmogoyf*. To me, it seems *more* situational.
EDIT: I just realized, since 'Goyf explicitly names the valid card types, does this imply that wizards can't make new card types until after they officially print goyf untimeshifted? Or else, wouldn't this create a temporal paradox?
Originally Posted by tsabo_tavoc
...Except it can counter counterbalance at will when played early?
Assuming this is a joke...EDIT: I just realized, since 'Goyf explicitly names the valid card types, does this imply that wizards can't make new card types until after they officially print goyf untimeshifted? Or else, wouldn't this create a temporal paradox?
Originally Posted by tsabo_tavoc
Wow, spell pierce is a pretty efficient early counter vs storm decks or other spell based decks. Will have vintage applications too.
U
counter target non-creature spell unless they pay 2
It seems a lot better in Vintage, since the power level / popularity of non-creature spells is so much higher. To be MD'd in Legacy it's competing against Spell Snare and Daze, which I think it falls short of both. SB it's competing against Disrupt and maybe Divert, I'm not sure if the CA the other two offer is beaten by Spell Pierce being less specific on targets.
TPDMC
I get more and more excited about this set. Nice stuff for Legacy, lotsa fun cards for EDH and a flavorful plane. There's still a lot of jank, but I'll just do what everybody else does - ignore it and hype!
The only thing I'm really unhappy about... oh wait... I said I'll ignore it, never mind.
More cheese = more holes ; More holes = less cheese ; More cheese = less cheese
Originally Posted by Nico Bohny feat. Ovid
Lotus Cobra 1G
Landfall -- Add one mana of any color to your manapool.
2/1
Pyromancer Ascension 1R
Whenever you play an instant or sorcery spell, if it has the same name as another instant or sorcery in your graveyard, put a quest counter on ~.
Whenever you play an instant or sorcery spell, if ~ has 2 or more quest counters, copy that spell and you may choose new targets for the copy.
-------
The Snake is clearly pretty nuts with Fetches, you can easily play a five mana spell on turn three. I'm not sure if that's breakable or not here, but it's certainly worth looking at.
Pyromancer's is something I want to play in my casual splice deck, but I'm a bit doubtful of its applications elsewhere. Short of some Intuition/Gifts + Retrace/Flashback package, I don't see how you could get it off quickly enough to matter. Oh well, if it ends up being jank, it's at least cool.
Dude this snake is insane in the brain. Why did they print that?
I am hugely dissapointed that this is the card they were talking about. A 2-1 body that evades combat that relies on land drops and or fetches? I don't see it played in legacy and probably not vintage unless it goes in a new fastbond/crucible deck like bomberman. I think it can be strong in standard, maybe extended with a wider cardpool. Thats about it. Could be horribly wrong, but I doubt it.
i know you're being sarcastic - but that wasn't exactly what i was trying to say.
if you want to break it down, "$" is the reason Wizards prints any magic card ever.
but i say "$" cause this card is awesome, v. playable in many decks (definitely in t2 and 1.x, not sure about 1.5 yet), and combined with all the rampant growth and fetch effects makes some pretty durn good accel. many people will want 4 of it. but it sits at mythic. so it will cost $, and lots of them. that is why they printed it. I know i'm talking in absolutes here, and could end up being very wrong about its playability. But it will definitely help drive sales, at least early on.
at this stage, Wizards will probably sell as much Zendikar as they deem fit to print. this is not a bad thing, as long as they keep making cards that are good for the health of the game! (I can't tell if this one is)
Also I like the red enchantment, it looks like a lot of fun but it's too slow for legacy i think - turn 2 i'd rather be PoP-ing, Shrapnel Blasting...
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