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Thread: [ZEN] Rumor Mill

  1. #741

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Nightmare View Post
    Oh, SHIT! Lotus Cobra is fucking NUTS in EDH!

    Actually I think this card is much better in multiples. If it's going to see use it's going to be because it triggers 6 mana from a fetchland with 3 on the table.

  2. #742

    Re: [ZEN] Rumor Mill

    I'm kind of sad to see Cobra at mythic, but it's not a huge deal. It's definitely the first card that breaks their "no mythic utility" rule, despite the fact that ignorant people have been misunderstanding that rule and bitching about it ever since it was announced. But when you run the math, as Arctic_Slicer did, it's just not that big a deal.

    I don't know if anyone here has been tracking standard prices (I draft a lot and like to know what's worth rare-drafting), but the past 2 years have shown a new singles-price paradigm. Previously, from Odyssey through about Future Sight, Standard decks were mainly a pile of valuable rares ($5 and up per card, with lots of $10+ cards). But from Lorwyn forward, the new setup seems to be a handful of super-valuable cards sucking all the monetary air out of the room, lowering the price of every other card.

    Look at Alara Reborn, for example: Maelstrom Pulse is the one super-valuable card, and all the rest are greatly depressed - even the stuff that started off high like Lord of Extinction has cratered in value. The same holds for Conflux and (to a lesser extent) Shards (where a huge fraction of the value comes from the mythics, Planeswalkers+Rafiq). This is very awesome for everyone except the hardcore standard player! If you're looking to pick up singles for EDH or complete a set or something, prices have never been lower. (I'm sure the overall global recession has something to do with this, but I'm not sure what.)

    Back on track:

    If Cobra is going to see any legacy play, my money's on it being used in Aggro-Loam. Now there's a deck that can pretty much always use extra mana, and pretty much always has a fetchland handy. Double bonus points if you build it with Exploration...
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  3. #743
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Humphrey View Post
    I got no problem with prices or mythics, but i dont like it when the gamedesigners stop following their own rules.
    I stopped believing in what wizards rules when they didn't reprint Duress in 8th edition becouse "ITS TOO BUSTED!! GETTING RID OF YOUR OPPONENT BEST PLAY ON FIRST TURN!!11! OMG!!".
    And a few years later Thoughtsize happened.
    Luck is what happens when preparation meets opportunity - Seneca, Roman dramatist

  4. #744

    Re: [ZEN] Rumor Mill

    Exactly, don't take WotC's words so literally, and don't be so butthurt just because they did something they said they weren't going to do.

    They could print P9 tomorrow and make them all standard legal for all I care. That just mean I won't be going to any PTQs, and I would probably start selling off whatever cards I own and quit Magic eventually. But complaining about on the internet is the most useless thing, particularly if you are just gonna keep playing the game anyway

  5. #745

    Re: [ZEN] Rumor Mill

    Poor Pyromancer Ascension gets no love because everyone is busy raging about the snake and rarities.

    I'll give it a try, maybe this could work as a basis for InstantSorcery.dec:


    Fetch a bunch of lava darts or just additional copies of whatever cheap instant or sorcery spell you have in hand and you have ascended into the ranks of pyromancers in record time.

  6. #746

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by MattH View Post
    Back on track:

    If Cobra is going to see any legacy play, my money's on it being used in Aggro-Loam. Now there's a deck that can pretty much always use extra mana, and pretty much always has a fetchland handy. Double bonus points if you build it with Exploration...
    Not really. Having built and played versions of Aggro Loam with Exploration, I can say that Exploration basically does everything the snake does for your mana, but it allows you to double Waste someone too. The two are redundant, but not in ways you care about.

  7. #747

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Zenzei View Post
    Poor Pyromancer Ascension gets no love because everyone is busy raging about the snake and rarities.
    How about:
    Pyromancer Ascension
    Entomb
    Infernal Tutor
    ...

  8. #748
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Aggro_zombies View Post
    No, Stax is uncompetitive because it's a shitty deck.


    Luck is what happens when preparation meets opportunity - Seneca, Roman dramatist

  9. #749

    Re: [ZEN] Rumor Mill

    Oh, wow! A card that miraculously makes your topdecks not suck, your lock pieces immune to counters, your clock actually relevant, and your deck actually useful against opponents who need little to no mana to operate! Counterbalance, move over! Stax is tier zero now!


  10. #750
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Aggro_zombies View Post
    Oh, wow! A card that miraculously makes your topdecks not suck, your lock pieces immune to counters, your clock actually relevant, and your deck actually useful against opponents who need little to no mana to operate! Counterbalance, move over! Stax is tier zero now!

    WHAT HAVE YOU DONE TO MY EYES - IT'S JUST GAPING HOLES NOW
    Team Legal Actions.

  11. #751

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by EaD View Post
    WHAT HAVE YOU DONE TO MY EYES - IT'S JUST GAPING HOLES NOW
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  12. #752
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    Re: [ZEN] Rumor Mill


    The end is nigh.
    If it walks like a duck and talks like a duck, it's probably delicious.
    Team ADHD-To resist is to piss in the wind. Anyone who does will end up smelling.

  13. #753

    Re: [ZEN] Rumor Mill

    This was just spoiled in mtgsalvation:

    Vampire Hexmage BB (uncommon)
    First strike
    Sacrifice Vampire hexmage : remove all counters from target permanent
    (2/1)

    Pretty solid critter I think. Combine with Dark Depths for random wins out of nowhere.

  14. #754

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Zenzei View Post
    This was just spoiled in mtgsalvation:

    Vampire Hexmage BB (uncommon)
    First strike
    Sacrifice Vampire hexmage : remove all counters from target permanent
    (2/1)

    Pretty solid critter I think. Combine with Dark Depths for random wins out of nowhere.
    Weak card, but absolutely hilarious against Chalice of the Void.

    I'm more interested in this:

    Cobra Trap
    Instant - Yugi
    If an opponent countered a non-creature spell this turn, you may pay rather than pay Cobra Trap's mana cost.
    Put four 1/1 green Snake creature tokens onto the battlefield.

    Lulzy for only costing one green. Deliberately walk into your opponent's Counterbalance and shit up the board with guys! Too bad they're only 1/1s.

  15. #755
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Aggro_zombies View Post
    Weak card, but absolutely hilarious against Chalice of the Void.

    I'm more interested in this:

    Cobra Trap
    Instant - Yugi
    If an opponent countered a non-creature spell this turn, you may pay rather than pay Cobra Trap's mana cost.
    Put four 1/1 green Snake creature tokens onto the battlefield.

    Lulzy for only costing one green. Deliberately walk into your opponent's Counterbalance and shit up the board with guys! Too bad they're only 1/1s.
    would be so freaking playable if they had deathtouch.

  16. #756
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Zenzei View Post
    Vampire Hexmage BB (uncommon)
    First strike
    Sacrifice Vampire hexmage : remove all counters from target permanent
    (2/1)

    Pretty solid critter I think. Combine with Dark Depths for random wins out of nowhere.
    A 2/1 First Strike Vampire for BB is solid, if nothing to write home about in Legacy. The double black hurts, but there are a couple of solid vampires in this set that require a pretty deep commitment to black.

    I can't think of many applications for his second ability in Legacy, although he'll be solid in Draft and maybe in Standard, depending on how much play the Quests see.

    I really want to build a mono black vampire deck now, with Vampire Lacerator, Child of Night, Bloodghast, Gatekeeper of Malakir, Vampire Nighthawk, Vampire Nocturnous, and maybe a few of the questionable Vampires like Mirri the Cursed and Skeletal Vampire. The tribe needs something pretty potent to make it playable, though, probably; a 3 or 4cc lord effect is severely missing.
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  17. #757
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    Re: [ZEN] Rumor Mill

    Hexmage + Dark Depths is a rather nice combo, especially since they can't counter the second part (playing the Dark Depths), though Wasteland is a problem. Yes, Swords will remove the 20/20, but that (okay, and Sower) is the ONLY out they have, and there are enough decks that don't play Swords. Can be compared to Stifle + Nought, in a worse color and less useful on its own, but a lot more resistent to hate.

    Other random applications: taking care of Planeswalkers, Ravagers, Chalice and Explosives, setting back Crushers and Vial...
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  18. #758
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Aggro_zombies View Post
    Cobra Trap
    Instant - Yugi
    If an opponent countered a non-creature spell this turn, you may pay rather than pay Cobra Trap's mana cost.
    Put four 1/1 green Snake creature tokens onto the battlefield.
    Where'd this come from? It's not on Salvation.

    That's definitely cool, but probably not strong enough to see play. There are about a million better sideboard cards against Counterbalance, and it's not strong enough for mainboards.

    That said, I love the design of this card. If it said "If an opponent played a spell on your turn, you may pay rather than pay Cobra Trap's mana cost." and could only be played on your turn somehow, it might be playable, but probably still dead too often.
    InfoNinjas

  19. #759

    Re: [ZEN] Rumor Mill

    I really like the idea of Vampires, but they are feeding it to us a bit too easily. I'm to wait until Worldwake to mess with them...
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  20. #760
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Zenzei View Post
    Vampire Hexmage BB (uncommon)
    First strike
    Sacrifice Vampire hexmage : remove all counters from target permanent
    (2/1)

    Pretty solid critter I think. Combine with Dark Depths for random wins out of nowhere.
    Holy crap - I didn't think about this one. One card for and a land drop aren't that much of an investment for a 20/20, indestructible flyer. Using Ritual or Chrome Mox to play the Vampire on Turn 1, followed by Dark Depths on T2 is a potential T3 kill.

    Sure, Dreadnought + Stifle is far more versatile, but Dreadnought also has a much harder time against removal, especially with all those Krosan Grips and Pridemages around.

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