Page 152 of 279 FirstFirst ... 52102142148149150151152153154155156162202252 ... LastLast
Results 3,021 to 3,040 of 5564

Thread: [Deck] UW(x) Landstill

  1. #3021
    Eating glass
    gustha's Avatar
    Join Date

    Aug 2008
    Location

    Italy, Venice, a small town somwhere in the north.east
    Posts

    236

    Re: [DTW] UW(x) Landstill

    Quote Originally Posted by Citrus-God View Post
    Dont run Dust Bowl, they suck against Merfolk.

    Dont run Relic of Progenitus, there are definitely better SB options out there. Like, you could run a 4th Plague, or run Perish to fend off Thresh and Survival. Heck, even CoP: Red is beneficial in this slot: especially with all the Shushers and Grips running around, PoP is going to hit you hard in the face.
    And how is one supposed to manage gy.decks without gy hate?
    Quote Originally Posted by mossivo1986
    Sorry for the confusion, and there is always the strong possibility of me being wrong in alot of cases. I am not always right; just most of the time. :)
    Quote Originally Posted by rockout
    Oh my god get to the point. Both of you.

  2. #3022
    Etherium is limited. Innovation is not.
    Hanni's Avatar
    Join Date

    Aug 2006
    Location

    Columbus, OH
    Posts

    2,838

    Re: [DTW] UW(x) Landstill

    I dropped my Relics out of the board for Path to Exile. 8 StP effects for Ichorid's (and Narcomoeba's) slows them down a ton. I also bring in Meddling Mage, to name Cabal Therapy, which also slows them down a ton.

    PtE and Mage are good against other matchups as well, where Relic only ever comes in against Ichorid. There are no other graveyard strategies that require Relic. Counterbalance > Relic against Aggro Loam, for example.

  3. #3023

    Re: [DTW] UW(x) Landstill



    Off the top of my head, some things Relic is a good SB card against:
    -Ichorid (as previously stated)
    -anything with Goyf
    -anything with IGG
    -Ceph Breakfast
    -dredge.dec
    -Cabal Therapy/other Flashback cards
    -Unearth (Hellspark Elemental?)
    -the newly unbanned Entomb
    -recursion effects like Academy Ruins, Volrath's Stronghold, Crucible of Worlds
    -the list goes on.

    Anyway I think its foolish to not run ANY gy hate in the SB. I mean, theres PLENTY of effective anti-GY hate in Legacy, not to mention the myriad of gy.decks there are in Legacy right now. Why not run anti-gy hate unless you NEVER ever face gy.decks?

    And my god, Im getting pretty dern sick of hearing so much about Counterbalance.

  4. #3024
    Eating glass
    gustha's Avatar
    Join Date

    Aug 2008
    Location

    Italy, Venice, a small town somwhere in the north.east
    Posts

    236

    Re: [DTW] UW(x) Landstill

    Depending on what build I play (classic UWx landstill, uwb speedstill, UWr) I board in relic in the mirror match, against ant, combo in general (if playing sculler), black based (to avoid extirpate), aggroloam (not sure if cb is far superior here), stax, astral slide, survival,and obviously ichorid. If I run black I also run 3/4 sb plagues and 5/7 MD stp effects (i play no wrath), no cb and no MM (if not playing classic UWx), and I never felt relic was not needed. The same is true for UWr with sb cb. How do you guys feel without gy hate?
    Quote Originally Posted by mossivo1986
    Sorry for the confusion, and there is always the strong possibility of me being wrong in alot of cases. I am not always right; just most of the time. :)
    Quote Originally Posted by rockout
    Oh my god get to the point. Both of you.

  5. #3025
    Artist formerly known as Anti-American
    Citrus-God's Avatar
    Join Date

    May 2005
    Location

    Thursday...
    Posts

    1,692

    Re: [DTW] UW(x) Landstill

    Quote Originally Posted by gustha View Post
    And how is one supposed to manage gy.decks without gy hate?
    Counterbalance.

    And if you're concerned about Ichorid, you're better off just losing that round rather than just dedicating sideboard slots for it. Also, I agree with Hanni, Path to Exiles are alright against Ichorid as well..

    Also, tech against Ichorid: Wasteland + Factory to remove bridges is sweet tech. Just sayin'.
    ICBE - We're totally the coolest Anti-Thesis ever.


    "The Citrus-God just had a Citrus-Supernova... in your mouth."

  6. #3026
    just wants to cuddle
    rsaunder's Avatar
    Join Date

    Jan 2006
    Location

    Geneseo NY
    Posts

    494

    Re: [DTW] UW(x) Landstill

    The most important slot for CB to hit in the combo matchup is 1cc, and relic fills that while helping by shutting off IGG. It even cantrips in that matchup if it's gonna be useless which is something you can't say for STP or other removal which may or may not be useful. IN THEORY it should work, but it's been less than a day since I made the switch and I haven't had time to test it. Just out of curiosity though, why is everyone debating this now? Moss has run relics in every list since forever.

    @Citrus: It's not going to be a great matchup but if you can run other things in addition to the STP/whatever effects you're relying on while complimenting other matchups, why not?
    I'm here to kick ass and play card games.

    BZK

  7. #3027
    Etherium is limited. Innovation is not.
    Hanni's Avatar
    Join Date

    Aug 2006
    Location

    Columbus, OH
    Posts

    2,838

    Re: [DTW] UW(x) Landstill

    In my testing, 0cc was always the best spot for CB to hit, which is rather cool when you run lots of lands (23 in my build).

  8. #3028
    just wants to cuddle
    rsaunder's Avatar
    Join Date

    Jan 2006
    Location

    Geneseo NY
    Posts

    494

    Re: [DTW] UW(x) Landstill

    Quote Originally Posted by Hanni View Post
    In my testing, 0cc was always the best spot for CB to hit, which is rather cool when you run lots of lands (23 in my build).
    Well... right, but other than that you can't expect to hit 2cc consistently so if you can shut off 1cc and 0cc with SDT+CB you're in damn good shape.
    I'm here to kick ass and play card games.

    BZK

  9. #3029
    Artist formerly known as Anti-American
    Citrus-God's Avatar
    Join Date

    May 2005
    Location

    Thursday...
    Posts

    1,692

    Re: [DTW] UW(x) Landstill

    Quote Originally Posted by rsaunder View Post
    The most important slot for CB to hit in the combo matchup is 1cc, and relic fills that while helping by shutting off IGG. It even cantrips in that matchup if it's gonna be useless which is something you can't say for STP or other removal which may or may not be useful. IN THEORY it should work, but it's been less than a day since I made the switch and I haven't had time to test it. Just out of curiosity though, why is everyone debating this now? Moss has run relics in every list since forever.
    Yes, but if you hit 0cc or 2cc, you should also be in good shape in that match up.

    Also, I understand Relic being good and all, but it's nothing short of amazing for most match ups. When you could board something better in, you board in Relic.

    @Citrus: It's not going to be a great matchup but if you can run other things in addition to the STP/whatever effects you're relying on while complimenting other matchups, why not?
    Because there are greater concerns, like Zoo boarding in Chokes, PoPs, Shushers. Like, if you're concerned with Aggro Loam, why would you board Relics in when you could board in BEB? BEB is also amazing against Zoo and Goblins.

    If you're concerned about Ichorid.... I say just rely on tight play to get yourself out of that match up.
    ICBE - We're totally the coolest Anti-Thesis ever.


    "The Citrus-God just had a Citrus-Supernova... in your mouth."

  10. #3030
    Etherium is limited. Innovation is not.
    Hanni's Avatar
    Join Date

    Aug 2006
    Location

    Columbus, OH
    Posts

    2,838

    Re: [DTW] UW(x) Landstill

    Relic is cool in the fact that it can come in for dead cards in matchups where Relic can at least be a cantrip. Otherwise, there's no graveyard strategies besides Ichorid that I bring it in against. Counterbalance shuts down Loam much more effectively. Against Goyf's, I'd sooner board in Path to Exile. Against Survival, I'd bring in extra Oblivion Rings (or Vindicate if I was in black). Seriously, the only matchup Relic is worth bringing in for as graveyard hate is Ichorid, where we have more versatile options to bring in vs them (again, I bring in Path to Exile and Meddling Mage). But hey, that's just my perception on the issue.

  11. #3031
    Just awesome.
    Elf_Ascetic's Avatar
    Join Date

    Sep 2006
    Location

    Nijmegen, The Netherlands
    Posts

    107

    Re: [DTW] UW(x) Landstill

    Ok, I played two tournaments lately. One went 2-1-3, what would be 5-1 if the rounds were 2 hours.. This drawstreak inspired me to make the deck faster, with Wastelands and a third Elspeth. I played this list to a 5-1-1 finish (ID in the last round) yesterday. 85 people showed up, so it was a pretty big tournament.

    4 Strand
    2 Delta
    4 Tundra
    1 Sea
    1 Scrubland
    2 Island
    2 Plains
    4 Factory
    3 Wasteland

    4 Brainstorm
    3 Standstill
    2 Wish
    2 Top

    4 Force of Will
    3 CS
    3 SSnare

    4 StP
    3 EE
    2 WoG
    1 Moat

    1 Dragon
    1 Decree
    3 Elspeth
    2 Jace

    SB
    3 Relic
    3 Path to Exile
    4 Engineered Plague
    1 Return to Dust
    1 Pulse
    1 Extirpate
    1 Enlightened Tutor
    1 Crucible of Worlds

    Brief write-up:
    R1: 2-0 against Agroloam, managed to manascrew him G1, G2 the Relics did all the work. G1 very funny board: 5 land and an Elspeth against completely nothing.
    R2: 2-0 against ANT. Yes, it IS possible.
    R3: 0-2 against ANT. Teammate, better player, the matchup as it should be.
    R4: 2-0 against Angel stax. Again, manascrewed him G1, and rode to victory on the back of an Elspeth in game 2.
    R5: 2-0 against GW Creature.deck. Fairly easy, Elspeth was great, as ever.
    R6: 2-0 against Dreadstill. Elspeth > Dreadstilll, nuff said.
    R7: ID against Goblins.
    Q: 0-2 against Goblins. Played standstill over 1 fanatic, and had to break it, two turns too late. Playerror. Game two, I gambled on the following hand: Plague, Moat, Counterspell, Elspeth, Crucible and 2 lands. He duressed Plague away, and I never reached WW. Luckely for him, because he had no answers to a Moat.

    Cards of the day: double Jace, triple Elspeth and triple Wasteland. Better than I thought they would be!

    For now, I wouldn't change a thing to either Main- or Sideboard, though I'll be testing some CB Landstill. Questions? Shoot!
    DCI L1 Judge, admin of www.BeNeLegacy.nl and member of Team Nijmegen (T.N.T.=Team Nijmegen Tendrils).

  12. #3032
    Goblin Piledriver
    Ectoplasm's Avatar
    Join Date

    Jul 2008
    Location

    Netherlands
    Posts

    462

    Re: [DTW] UW(x) Landstill

    Congrats :D Looks like a pretty solid list, except for the fact I'd play -1 factory +1 ruins. I still don't like the CB/top approach but meh :/

    Also, on relic, don't forget it bends canadian thresh over and violates it since it keeps all their 'threats' 1/1 and 0/1
    Hello friend.

  13. #3033
    Etherium is limited. Innovation is not.
    Hanni's Avatar
    Join Date

    Aug 2006
    Location

    Columbus, OH
    Posts

    2,838

    Re: [DTW] UW(x) Landstill

    I still don't like the CB/top approach but meh :/
    I could write a detailed explanation why I think it's perfect in Landstill and why I think it's so powerful. At the end of the day though, those that are willing to run it will and those that won't, well, won't.

    Also, on relic, don't forget it bends canadian thresh over and violates it since it keeps all their 'threats' 1/1 and 0/1
    My U/W Counterbalance Landstill list already bends Canadian Thresh over. I never brought Relic in for this matchup. However, I've not tested this matchup with other versions of Landstill, so it may be the case that those versions don't, and that Relic is house against them. I honestly don't know.

  14. #3034
    just wants to cuddle
    rsaunder's Avatar
    Join Date

    Jan 2006
    Location

    Geneseo NY
    Posts

    494

    Re: [DTW] UW(x) Landstill

    Quote Originally Posted by Hanni View Post
    Relic is cool in the fact that it can come in for dead cards in matchups where Relic can at least be a cantrip. Otherwise, there's no graveyard strategies besides Ichorid that I bring it in against. Counterbalance shuts down Loam much more effectively. Against Goyf's, I'd sooner board in Path to Exile. Against Survival, I'd bring in extra Oblivion Rings (or Vindicate if I was in black). Seriously, the only matchup Relic is worth bringing in for as graveyard hate is Ichorid, where we have more versatile options to bring in vs them (again, I bring in Path to Exile and Meddling Mage). But hey, that's just my perception on the issue.
    Just out of curiosity, what does mage chant against ichorid? I wouldn't think to bring them in.

    EDIT: Also, I've never been worried about the tempo thresh matchup. It takes some tight play early on, but you play enough land to make their wastes not hurt too much and SDT helps with land drops. It's not an auto-win, but it's definitely favorable.
    I'm here to kick ass and play card games.

    BZK

  15. #3035
    Goblin Piledriver
    Ectoplasm's Avatar
    Join Date

    Jul 2008
    Location

    Netherlands
    Posts

    462

    Re: [DTW] UW(x) Landstill

    It's not only good against c. thresh, it's also a house vs any sligh/zoo list with lavamancers since it both shrinks goyfs and makes their mancers worthless, loam for obvious reasons and more random shit as well.

    I run 2 in my side, personally, and I've always been glad to have it around :)
    Hello friend.

  16. #3036
    Etherium is limited. Innovation is not.
    Hanni's Avatar
    Join Date

    Aug 2006
    Location

    Columbus, OH
    Posts

    2,838

    Re: [DTW] UW(x) Landstill

    Just out of curiosity, what does mage chant against ichorid? I wouldn't think to bring them in.
    I replace dead cards with them. They chant Cabal Therapy, so they lose a sac outlet for Zombie tokens (slowing them down) and also so they can't rape my hand. They also sit on the table preventing Ichorid's from swinging in for fear of losing their Bridges. It's not the best option, but since they're already in my board and they do slow them down, I bring them in.

    It's not only good against c. thresh, it's also a house vs any sligh/zoo list with lavamancers since it both shrinks goyfs and makes their mancers worthless, loam for obvious reasons and more random shit as well.
    I'd rather have Counterbalance for Goyf Sligh and Path to Exile for Zoo.

  17. #3037
    Artist formerly known as Anti-American
    Citrus-God's Avatar
    Join Date

    May 2005
    Location

    Thursday...
    Posts

    1,692

    Re: [DTW] UW(x) Landstill

    Why would you board Relics in? It doesnt do anything against Burn, just good against Mancers (which are weak against you) and Goyf (which everything in your deck kills).
    ICBE - We're totally the coolest Anti-Thesis ever.


    "The Citrus-God just had a Citrus-Supernova... in your mouth."

  18. #3038
    Too Retarded to Live
    whiteshepherdman's Avatar
    Join Date

    Mar 2009
    Posts

    210

    Re: [DTW] UW(x) Landstill

    Since i'm not running top my gut feeling tells me its better that i run cop red over cb against sligh, plus its helpful against goblins too

  19. #3039
    Itīs just more individual party in your head.
    NQN's Avatar
    Join Date

    Apr 2007
    Location

    Germany
    Posts

    192

    Re: [DTW] UW(x) Landstill

    that may be true, but in fact it isnīt since you just have to run top(best card etc.). sorry dude
    Quote Originally Posted by Mordel View Post
    I'm not crying about it...I'm using as an example to illustrate why you should not be taken seriously.
    DCI: 68 10 43 34

  20. #3040
    just wants to cuddle
    rsaunder's Avatar
    Join Date

    Jan 2006
    Location

    Geneseo NY
    Posts

    494

    Re: [DTW] UW(x) Landstill

    I've got a few minutes in between class right now, so I thought I'd toss these ideas up for some brainstorming. I posted a list with vindicate and top a page or so back after my tournament report and I've been working with that a bit. I'm not 100% sold on vindicate, but I feel like that's completely a meta concern. Before I start with variants, I'm just going to toss up the base list I'll be working with, so I don't have to post multiple complete lists:

    Base deck:
    3 Spell Snare
    4 FOW
    2 counterspell
    3 standstill
    2 SDT
    2 FoF
    3 brainstorm
    3 WoG
    4 STP
    2 EE
    2 DoJ
    2 Elspeth
    23 land=55 slots spoken for

    My first thought was simply a vindicate-still list, the above with

    3 vindicate
    1 SDT
    1 Spell Snare

    Probably geared more towards control and combo, because of vindicate. After playing last weekend though, I think in certain metagames (coughZOOcough) P2E disserves a couple MB slots. Thus, I've been working with this build geared more towords an aggro metagame:

    2 P2E
    1 EE
    1 SDT
    1 spell snare

    My other thoughts involve what pieces of the MB are necessary to work with the SB, namely SDT. CB+Top is great combo hate when it gets online, but when it doesn't CB's useless by it's self. The combo player will bait it and as soon as you have a 3cc or something equally useless on top they'll go off. It's good, but it's not infallable. Even when it's out it takes some mana to keep up and doesn't provide a clock. I'm of the frame of mind that hate bears might make the cut over CB, just because of the clock they provide. Thus, SDT isn't an auto 3-of or an auto 2-of yet imo. Especially with the "aggro geared" removal package, the SB for a build like this is wide open, possibly fitting in 6+slots for combo hate if you expect to see a lot of it.

    Before I have to go to sociology, I've been running this manabase:

    3 strand
    3 delta
    4 tundra
    1 sea
    1 scrub
    1 swamp
    3 island
    3 plains
    4 factory

    7 basics seems to be >format right now, and honestly factory's been the most consistently "worthwhile" colorless land in the deck. This is sort of an experimental manabase to work with the vindicate package, chances are that if I were to cut them, the swamp would go with. I really like how consistently I can pull basics so far and how the 4 factories are working, I haven't missed the utility lands all that much in any matchup aside from the occasional merfolk matchup where a dust bowl might have taken out 2+ mutavaults. Uncommon, but it's come up.

    Anyway, I have class so I'll cut this off here. Thoughts?
    I'm here to kick ass and play card games.

    BZK

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)