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Thread: [ZEN] Rumor Mill

  1. #781
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Digital Devil View Post
    Maybe in a Chalice aggro shell
    It's obvious that a Stax shell would benefit the most from this card.
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  2. #782
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    Re: [ZEN] Rumor Mill

    New card:

    Ravenous Trap
    2BB
    Instant - Trap - uncommon
    If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay rather than pay Ravenous Trap's mana cost.
    Exile all cards from target player's graveyard.

    Any better than crypt or relic when facing off against graveyard based decks?

  3. #783
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    Re: [ZEN] Rumor Mill

    Ravenous Trap
    2bb
    Instant - Trap - uncommon
    If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay 0 rather than pay Ravenous Trap's mana cost.
    Exile all cards from target player's graveyard.

    Better than Crypt in most decks?
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  4. #784
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by DukeDemonKn1ght View Post
    My point was I want Merfolks that don't suck, not that I want "Kobold Merfolk"... I really don't think I would run a 0/1 Merfolk unless it gave me one blue mana when I played it.
    ah. what about a Merfolk Spirit Guide?
    Skizzik No Kicker. Like a true retard.

    Quote Originally Posted by JeroenC View Post
    Honestly, I wonder if I just decided to play the format with the most whiney players or if every format is like this.

  5. #785
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    Re: [ZEN] Rumor Mill

    Better than Crypt in a deck playing black, I would think. An infinitely worse topdeck in many decks that can't hardcast it, and it can be played around to some extent, more so than with Crypt.
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  6. #786
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    Re: [ZEN] Rumor Mill

    If an Ichorid player has to play around a card by only putting 1-2 cards into their GY a turn, then I think it does its job pretty well.I think this card is better than Crypt against Ichorid in that a) Can't be Needled b) is instant speed c) is hard to play around for the reason stated above and that its hard to see it coming and d) it cant be bounced. The biggest problem for an Ichorid player is that now there are three capable GY hate cards in the format. Relic, Crypt and now this. And Leyline too but to a lesser extent.
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  7. #787
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    Re: [ZEN] Rumor Mill

    It's quite good against Loam and Ichorid, but it's not great against Goyf and other less grave reliant strategies (Academy Ruins, Crucible, Survival, etc)

    With Relic cantripping, I'd prefer it over this card in almost every deck.
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  8. #788
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    Re: [ZEN] Rumor Mill

    It's much worse against Reanimator and Survival than Crypt. And when I say that Loam and Ichorid can play around it, I mean that they can play a decent game exposing themselves to it for one or two turns, and then stop dredging and make it a dead topdeck (if you don't play black).
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  9. #789

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by DownSyndromeKarl View Post
    ah. what about a Merfolk Spirit Guide?
    Now we're cooking with gas... Not really sure if Merfolk would actually be the best deck to abuse this since the curve is so low, but I'm definitely sure there are some degenerate things this guy would lead to if he ever was printed. For example, I would think Faerie Stompy would freaking love this guy.

    Ideally, what I would like to see is a Merf that costs either one or two mana (only requiring one blue), and provides some good utility type of effect. I really think Merf.dec could use another decent one-drop besides Cursecatcher, although honestly, 'Catcher is pretty amazing already, he'd be hard to beat.

    A Merfolk with pro-red and decent stats would be a pretty good start. Or one that had some sort of better bounce effect than Waterfront Bouncer. Or fuck, even a decent Merfolk with deathtouch would be pretty tits right about now.

    I'm just hoping to see something better than "Lol-mage Masturbator."
    Bless your heart, we must consider Blue/White Tempo's strategy and win percentages in an entirely different deck thread. -4eak

  10. #790
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by DukeDemonKn1ght View Post
    Or fuck, even a decent Merfolk with deathtouch would be pretty tits right about now.
    what about a merfolk with pretty tits? magic is for 13+, i think some bare breasts in a non-sexual sense would do the game some good. it'd certainly distract us from the fact that we're basically playing Yu Gi Oh 2.0 with our trap cards and battlefield
    Skizzik No Kicker. Like a true retard.

    Quote Originally Posted by JeroenC View Post
    Honestly, I wonder if I just decided to play the format with the most whiney players or if every format is like this.

  11. #791

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by DownSyndromeKarl View Post
    what about a merfolk with pretty tits? magic is for 13+, i think some bare breasts in a non-sexual sense would do the game some good. it'd certainly distract us from the fact that we're basically playing Yu Gi Oh 2.0 with our trap cards and battlefield
    I'd be careful about asking for more Merfolk with visible tits. We got them on the Lorwyn Ponder and that card is abominably ugly.

    On topic, I'm not a fan of Ravenous Trap. It's not significantly better against Ichorid than Relic/Crypt in any matchup and it's very possible for them to snipe it out of your hand with a Therapy/Unmask/whatever.
    Quote Originally Posted by TheInfamousBearAssassin View Post
    Being a 1C 2/1 with an ability isn't enough to make a card good by default. Elvish Archer is to First Striking as Dark Confidant is to card draw, and Nezumi Graverobber is to robbing graves as Tarmogoyf is to being much much better than a 2/1, but what the fuck does that even mean?

  12. #792
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    Re: [ZEN] Rumor Mill

    Punishing Fire
    1R
    2 damage to creature or player
    If an opponent gains life you can pay R to return it to hand

    Maybe decent in burn sb's?

  13. #793
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    Re: [ZEN] Rumor Mill

    Cunning Wish may have gotten semi-hosed by M10 rules, but it's looking hotter and hotter now that it can grab Flash Crypt as well. I'm hoping for a Trap Pyroclasm/Sandstorm now.

    One could also build a sideboard that looks like this:

    2-4 Trapmaker's Snare
    1-2 Mindbreak Trap
    2-4 Ravenous Trap
    1-4 Pitfall Trap

    which can save you a lot of room over comparable configurations. The drawback, of course, is that half of your answers for any specific matchup will cost 1U (or 1UW).
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  14. #794
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    Re: [ZEN] Rumor Mill

    Is anyon else wondering where all the land are in this land set?
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  15. #795
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    Re: [ZEN] Rumor Mill

    So far we've seen 16 nonbasics, after about half the set has been spoiled, and the two cycles of duals have already been revealed. Shards of Alara had 10 nonbasics in the entire set. I'm not worried.
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  16. #796

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by TheInfamousBearAssassin View Post
    Is anyon else wondering where all the land are in this land set?
    So far we have the enemy fetch cycle, the uncommon CIPT "gain one life" dual cycle, the common CIPT "freebie spell" cycle, and the rare "mono-color" cycle... And there's still about half of the set that's yet to be spoiled.

    Isn't twenty non-basic lands already pretty high above the average number for an expansion though?
    Bless your heart, we must consider Blue/White Tempo's strategy and win percentages in an entirely different deck thread. -4eak

  17. #797
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Guevera59 View Post
    If an Ichorid player has to play around a card by only putting 1-2 cards into their GY a turn, then I think it does its job pretty well.I think this card is better than Crypt against Ichorid in that a) Can't be Needled b) is instant speed c) is hard to play around for the reason stated above and that its hard to see it coming and d) it cant be bounced. The biggest problem for an Ichorid player is that now there are three capable GY hate cards in the format. Relic, Crypt and now this. And Leyline too but to a lesser extent.

    Also, in game three the LED versions can try to go off on the first turn on the play and have enough Zombies or Trolls in play that Crypt won't matter anymore...not so with this card.
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  18. #798
    Bryant Cook
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    Re: [ZEN] Rumor Mill

    157 cards in and no "ritual" yet. If it doesn't happen soon, Imma kick some teeth.

  19. #799
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Bryant Cook View Post
    157 cards in and no "ritual" yet. If it doesn't happen soon, Imma kick some teeth.
    The card you're looking for is called Lotus Cobra, It turns your fetches into dark rituals, but better. It is 1) a creature 2) dependent on a density of lands. Sorry Storm Combo Players Local Union 010, prolly not gonna' be much more (playable) acceleration this set at all, let alone of the noncreature/nonland variety.
    LED, LED, Announce my intention to play Yawgmoth's Bargain...

  20. #800
    Bryant Cook
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by TheCramp View Post
    The card you're looking for is called Lotus Cobra, It turns your fetches into dark rituals, but better. It is 1) a creature 2) dependent on a density of lands. Sorry Storm Combo Players Local Union 010, prolly not gonna' be much more (playable) acceleration this set at all, let alone of the noncreature/nonland variety.
    Lies. They said there was a card with "ritual" in the title.

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