Page 43 of 50 FirstFirst ... 33394041424344454647 ... LastLast
Results 841 to 860 of 987

Thread: [ZEN] Rumor Mill

  1. #841
    (' ' '\( 0 ,o)/''')
    TheInfamousBearAssassin's Avatar
    Join Date

    May 2004
    Location

    Northern Virginia
    Posts

    6,699

    Re: [ZEN] Rumor Mill

    Onslaught was also never considered a goddamn land theme set.

    If you make a mechanic part of your theme, you should have a disproportionate representation of that. Ravnica had a shitton of gold cards, Lorwyn had a shitton of gold cards, Mirrodin had a shitton of artifacts.

    Zendikar, so far, has a slightly larger sprinkling of lands than normal. Lame.


    eta:

    So as to preemptively soothe Adam's raging vagina, I think the rest of the set looks awesome. I was just looking forward to the largely untapped area of nonbasic lands that do shit besides fix mana to be explored in more depth.
    For my confessions, they burned me with fire/
    And found I was for endurance made

  2. #842
    Has anyone seen my pants?
    DownSyndromeKarl's Avatar
    Join Date

    Aug 2009
    Location

    Towanda, PA
    Posts

    523

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by TheInfamousBearAssassin View Post
    Zendikar, so far, has a slightly larger sprinkling of lands than normal.
    yes, but it has a "shitton" of land-based cards, like tyler said.

    From what i understand, Zendikar and Worldwake are land-themed, but the third set is not. MaRo said its going to have its own theme, as well as be a large set to flex the new ideas.
    Skizzik No Kicker. Like a true retard.

    Quote Originally Posted by JeroenC View Post
    Honestly, I wonder if I just decided to play the format with the most whiney players or if every format is like this.

  3. #843
    Legacy Inept

    Join Date

    Oct 2005
    Location

    France
    Posts

    1,956

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Nihil Credo View Post
    Sensei-Style Obsidian Fireheart
    1rrr
    Creature - Elemental Mythic Rare
    1{R}{R}: Put a blaze counter on target land without a blaze counter on it. That land gains "At the beginning of your upkeep, this land deals 1 damage to you".
    4/4
    Worded like this, you could not prevent the land from "burning" by removing/moving the counters.

  4. #844
    */*
    Nightmare's Avatar
    Join Date

    Dec 2004
    Location

    Syracuse, NY
    Posts

    207,137

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by TheInfamousBearAssassin View Post
    Onslaught was also never considered a goddamn land theme set.

    If you make a mechanic part of your theme, you should have a disproportionate representation of that. Ravnica had a shitton of gold cards, Lorwyn had a shitton of gold cards, Mirrodin had a shitton of artifacts.

    Zendikar, so far, has a slightly larger sprinkling of lands than normal. Lame.


    eta:

    So as to preemptively soothe Adam's raging vagina, I think the rest of the set looks awesome. I was just looking forward to the largely untapped area of nonbasic lands that do shit besides fix mana to be explored in more depth.
    Don't look at me, duder. I agree.

    Also, there's a bunch of tigers on the preview card today. That pretty much seals it for me as best set of Magic ever.

  5. #845
    I clench my fists and yell "anime" towards an uncaring, absent God
    Nihil Credo's Avatar
    Join Date

    Mar 2007
    Location

    59°50'59.11" N, 17°34'55.69" E
    Posts

    4,702

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Maveric78f View Post
    Worded like this, you could not prevent the land from "burning" by removing/moving the counters.
    I acknowledged that this "hoses" Hexmaster. But for every way of removing nonspecific counters from permanents, there are sixteen ways of just bouncing/trading that permanent. Unless there's a whole "blaze counters" sub-mechanic that we weren't told about, it just seems a cleaner solution.
    YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.

  6. #846

    Re: [ZEN] Rumor Mill

    I don't think you need a bunch of new lands. The theme isn't "the land set," it's the "land matters" set. Think of it this way: every time you draw what would otherwise have been a "dead land," that land now does something interesting.

    That said, I expect to see more lands of the type IBA is looking for in the rest of the block, and will be similarly disappointed if they're not there.
    Quote Originally Posted by Bardo View Post
    Matt, basically everything you said turned out to be true.
    TeamReflection || noitcelfeRmaeT

    My MOTL sale list

  7. #847
    Attractive and Successful
    hi-val's Avatar
    Join Date

    Nov 2006
    Location

    Cincinnati, OH
    Posts

    997

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by MattH View Post
    I don't think you need a bunch of new lands. The theme isn't "the land set," it's the "land matters" set. Think of it this way: every time you draw what would otherwise have been a "dead land," that land now does something interesting.

    That said, I expect to see more lands of the type IBA is looking for in the rest of the block, and will be similarly disappointed if they're not there.
    I like the cycle of rare lands, they remind me of the Shizo cycle from COK. I like lands that have basically no downside. I am curious that these rare lands name specific locations, but are not legendary. I thought the Uncle Istvan phenomenon was over...

  8. #848
    Has anyone seen my pants?
    DownSyndromeKarl's Avatar
    Join Date

    Aug 2009
    Location

    Towanda, PA
    Posts

    523

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by hi-val View Post
    I am curious that these rare lands name specific locations, but are not legendary.
    The best explanation I can concoct would be that these lands are vast, and need more than one card to represent them. Like Emeria, we see a guy repelling off of some floating cliff-side, and in the background, we see more of these floating crags. That crypt card too, the door looks enormous, so I imagine the crypt itself might rival Khazad Dum. I don't know, that's just how I explain those cards to myself...when I'm alone...and drinking...and yelling at the tv...
    Skizzik No Kicker. Like a true retard.

    Quote Originally Posted by JeroenC View Post
    Honestly, I wonder if I just decided to play the format with the most whiney players or if every format is like this.

  9. #849

    Re: [ZEN] Rumor Mill

    Luminarch Ascension looks somewhat exploitable in a psudo stax shell. White stax has the tools to stall an opponent for four turns, after that the angles can either defend further, feed smokestack, or attack.

  10. #850
    Amen, brotha.
    Nidd's Avatar
    Join Date

    Aug 2009
    Location

    Bamberg / Franconia / Bavaria / Germany
    Posts

    615

    Re: [ZEN] Rumor Mill

    Looks like a real flush of new cards has made it's impact.

    And my B/G deck takes shape more and more... hehe.

    Any thoughts on Ob Nixilis? I think he could be abusable with Korlash. The whole Landfall-shit could be exploited with Korlash.

  11. #851
    V V SEXY! V V
    quicksilver's Avatar
    Join Date

    Feb 2004
    Location

    NOVA!
    Posts

    3,363

    Re: [ZEN] Rumor Mill

    They couldn't make a set laoded upwith lands unless they jsut made a bunch of manalands, otherwise the set would probably really suck for drafting.

  12. #852
    Everybody Row
    Fons's Avatar
    Join Date

    Oct 2007
    Location

    Peck, MI
    Posts

    208

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by TheInfamousBearAssassin View Post
    Onslaught was also never considered a goddamn land theme set.

    If you make a mechanic part of your theme, you should have a disproportionate representation of that. Ravnica had a shitton of gold cards, Lorwyn had a shitton of gold cards, Mirrodin had a shitton of artifacts.

    Zendikar, so far, has a slightly larger sprinkling of lands than normal. Lame.


    eta:

    So as to preemptively soothe Adam's raging vagina, I think the rest of the set looks awesome. I was just looking forward to the largely untapped area of nonbasic lands that do shit besides fix mana to be explored in more depth.
    8

  13. #853

    Re: [ZEN] Rumor Mill

    Hybrid isn't gold?

  14. #854
    Amen, brotha.
    Nidd's Avatar
    Join Date

    Aug 2009
    Location

    Bamberg / Franconia / Bavaria / Germany
    Posts

    615

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by quicksilver View Post
    They couldn't make a set laoded upwith lands unless they jsut made a bunch of manalands, otherwise the set would probably really suck for drafting.
    Meh. Manlands, anyone?

    I think a block with only lands could be fun. Every land has a CIP-ability which costs mana and then either does a something (some have flash, so they represent instants) and some become creatures.

  15. #855
    V V SEXY! V V
    quicksilver's Avatar
    Join Date

    Feb 2004
    Location

    NOVA!
    Posts

    3,363

    Re: [ZEN] Rumor Mill

    You know what could have been a cool idea, a land with flash, something like:

    Flash Land
    Land
    Flash
    This comes into play tapped.
    T:Add 1 to your mana pool.

    It would probably need another drawback. But I do like how it can reward you for going second.

  16. #856
    Everybody Row
    Fons's Avatar
    Join Date

    Oct 2007
    Location

    Peck, MI
    Posts

    208

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by quicksilver View Post
    You know what could have been a cool idea, a land with flash, something like:

    Flash Land
    Land
    Flash
    This comes into play tapped.
    T:Add 1 to your mana pool.

    It would probably need another drawback. But I do like how it can reward you for going second.
    Legendary?

  17. #857

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Fons View Post
    Legendary?
    They did something like that with Gemstone Caverns or whatever it was in Time Spiral. Granted, that one could potentially tap for colored mana, but...

    The set name "Worldwake" and hints by Rosewater in his article on Monday lead me to believe that our manlands will be in the second set. But really, there's only so much they can do to make a manland interesting.

  18. #858

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Aggro_zombies View Post
    The set name "Worldwake" and hints by Rosewater in his article on Monday lead me to believe that our manlands will be in the second set. But really, there's only so much they can do to make a manland interesting.
    Like:

    Supermanland

    Tap: Add to your mana pool.

    3: Supermanland become a colorless golem creature until end of turn with power and toughness equal to the number of lands you have in play.

  19. #859
    Attractive and Successful
    hi-val's Avatar
    Join Date

    Nov 2006
    Location

    Cincinnati, OH
    Posts

    997

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Sanguine Voyeur View Post
    Luminarch Ascension looks somewhat exploitable in a psudo stax shell. White stax has the tools to stall an opponent for four turns, after that the angles can either defend further, feed smokestack, or attack.
    It's also worth considering that Time Vault Island lets you do some crazy stuff with Tangle Wire and Smokestack. Slamming a Ghostly Prison and then Vaulting your opponent a turn would put two counters on Luminarch Ascension. Perhaps there could be a UW Stax deck...

  20. #860

    Re: [ZEN] Rumor Mill

    I had that same idea. The combination of the new blue land and that enchant player may allow for a properly equipped deck to function.

    EDIT: Shit, I'm interested in Magic again.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)