Probably playable in Merfolk:
[name unknown] U
Creature - Merfolk ?
Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on ~.
1/1
Wow. That's a mono-blue guy with a tribal creature type that will often be on par with Wild Nacatl. Holy wazoo. Pair it up with Path to Exile and it almost becomes reliable. It would also be fun (but it won't happen) if Portent showed up again alongside this fellow. Don't know if there's much else that can be used to pump him - Ghost Quarter?
YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.
Combos extremely well with Rootwater Thief. Too bad Rootwater Thief sucks.
Very strong in the early game, less impressing later. But still, a very potent 1-drop.
The way it's worded, you can use any card that searches their library (e.g. Extirpate) because they are forced to shuffle it afterwards.
He is certainly much better than merfolk's current 1 drop.
Originally Posted by Parcher
I'd imagine there'll be manlands in Worldwake, since it's called "World" "wake", as in the world waking up. Although it might also be "wake" in the sense of "the disturbance left in the water behind a boat."
New Merfolk
Caller of Gales U
Merfolk
1U, T: creatures you control gain flying until end of turn.
1/1
A new one-drop to go with cursecatcher? Or useless since LoA makes your guys unblockable vs. islands already?
One toughness? Check!
Ability requires it to tap as part of the activation cost? Check!
Doesn't have haste? Check!
Nope, I'm not feelin' it here. Even if you can protect it with counters, the decks where you'd want the non-islandwalk evasion the most are typically packing red.
EDIT: Also kinda worse in many ways that that one Merfolk that taps to make a land into an Island until EOT.
Also, the just-spoiled 4/4 flying, pro-white Vampire is hilarious. Too bad it really wants you to be playing tribal Vamps, otherwise it might have been playable.
I'm most excited about...
Disfigure B
Instant
Target creature gets -2/-2 until end of turn.
and
Spell Pierce U
Instant
Counter target noncreature spell unless its controller pays 2.
Disfigure in particular (It's a 1cc Instant removal against Goblins, Merfok, Elves that's also really good in the mid/late game for black aggro decks as a combat trick, they block your attacker with a slightly bigger creature, you respond by shrinking their blocker. Innocent Blood was only playable as an answer to turn one Lackey if your deck didn't run creatures, and even then it wasn't instant speed.)
The new vamp reminds me a lot of Ihsan's Shade. Almost fucking impossible to kill because it's black, has high toughness, and pro white.
So is Tidal Warrior, but that has the advantage of not costing mana to use. In a deck that wants to send its Mutavaults along with the team and still keep mana up for counters, this can actually be important.
EDIT: Sovereign tapping to make Thrasher unblockable also forces through a fuckton of damage. I don't think Merfolk's problem is evasion so much as it is dealing with red.
If red's the issue, then fetchlands + single Tundra + absolute law seems pretty solid as a solution. either that or Chill. Or blue blast.
I'm not familiar with merfolk, but how does it have a problem with Red with the options it has to deal with red decks?
Yup, Verdant Catacombs has some hot art. Not as hot as Scalding Tarn (can we just agree that this is the best looking Legacy Land? I mean, it looks better than the rest of the fetches and the rest of the duals), but still pretty awesome.
http://www.wizards.com/magic/tcg/art...ndikar/spoiler
InfoNinjas
Rings of Brighthearth/Deserted Temple/Magosi, The Waterveil
is a 3 card "3+6" mana combo. 3 mana for the rings, and 6 mana in that it costs 3U, plus 2 land taps in order to go infinite. The upside is that 2 of the combo peices are lands, meaning that the deck does not need to be designed around this combo.
So you need to find a deck that doesn't mind adding 4 CITPT U producing lands, 4 colorless lands (that don't do much else otherwise), and however many Rings of Brighthearth you want to run (probably only a couple, and a sufficient amount of search).
I mean, you can probably run this in some sort of blue control deck, though you won't be able to run B2B, and your Vedalken Shackles is going to look a lot less effective.
I'm sure that somewhere, some time, some deck is going to want something like this, but I can't think of it right now.
KIDS WITH GUNS!
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