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Thread: [Deck] Dreadstill - Enter the Fist

  1. #1701

    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by J.V. View Post
    Also this is another match up were Standstill should not be boarded out... It completely wrecks them.
    What matchups would you board Standstill out on? I'd be curious about Rood's answer also.

    I generally take it out only when I think that it's going to be a double-edged sword in my hand, because the opponent can play under a Standstill as well as I can.

  2. #1702
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    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by J.V. View Post
    Also this is another match up were Standstill should not be boarded out... It completely wrecks them.
    especially on discard matchup as decks with massive discard are mostly mono black or two colored but normally never have the speed to beat you up after they broke the standstill. I personal didn't drop any standstills against Eva Green or maybe the BWG control decks which look pretty similar but i wouldn't board out landstill on any control deck which doesn't play manlands as we can win those games with factories+standstill too.

  3. #1703
    Tom MacDonald
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    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by FoolofaTook View Post
    What matchups would you board Standstill out on? I'd be curious about Rood's answer also.

    I generally take it out only when I think that it's going to be a double-edged sword in my hand, because the opponent can play under a Standstill as well as I can.
    Standstill comes out in the Mirror, Against Landstill, Against Goblins, and against Merfolk.
    @Tangle.Wire I agree 100% on your reasoning to leave it in against Discard.dec
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  4. #1704
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    Re: [Deck] Dreadstill - Enter the Fist

    I also board out Standstill against my friend's Poxless Deck because he plays better than us under it..

  5. #1705
    Tom MacDonald
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    Re: [Deck] Dreadstill - Enter the Fist

    Well I'm talking about in general not really the random Rogue deck you'll see once in a great way, just use your best judgment in those match ups.
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  6. #1706
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    Re: [Deck] Dreadstill - Enter the Fist

    It's not really a rogue deck. It's a BG Pox with tons of removal.. It's simply a better version of Pox Decks..
    But yes, in most MU's if you stick a standstill it's usually game..
    Btw what do you usually board agains Faeries? I find it an easy MU though..

  7. #1707
    Tom MacDonald
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    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by pippo84 View Post
    It's not really a rogue deck. It's a BG Pox with tons of removal.. It's simply a better version of Pox Decks..
    But yes, in most MU's if you stick a standstill it's usually game..
    Btw what do you usually board agains Faeries? I find it an easy MU though..
    Honestly I haven't played against Faeries enough to have a boarding strategy, I usually just do uncommon match ups like that on the fly.
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  8. #1708
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    Re: [Deck] Dreadstill - Enter the Fist

    @J.V did u had a chance to test against Ultimate Walker? i saw a "friend" playing it last tournament but don't know the results of his games. Ultimate Walker is known as beating Landstill and other Meta Decks by playing without the typical spells and got a lot of threats we can't handle without winning by a dreadnought. I think focus on the countertop lock is useless here, but they also can handle dreadnoughts pretty good, maybe Standstill can help here?

  9. #1709
    Tom MacDonald
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    Re: [Deck] Dreadstill - Enter the Fist

    Standstill is good in the match up but counterbalance actually isn't terrible either its not by any means going to lock them out of the game, but it does provide enough protection for Dreadnought for you to win.
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    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by keys View Post
    What are your guys' strategies against Eva Green?
    I have an EvaGreen with White(which my friend plays) and I play many times agains it.It is an unfavorable MU like 65% for them.
    If you are playing Ur with blood moon you could go for that.In both versions ( UGr and Ur) I go for standstill or a CB protecting nought and a stifle effect for pernicious deed.
    If you have in your side you could just use submerge or sower to deal with tombstalkers but without the CA of standstill and the protection of CB you have no chances.

    Edit:Againts 8-Pox variations just counter Cruciable of Worlds if you are playing UGr and land a CB/Top.EE should take care of chalices and sometimes 3sphere.
    Last edited by Shimi; 09-23-2009 at 07:22 PM. Reason: About pox MU

  11. #1711
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    Re: [Deck] Dreadstill - Enter the Fist

    Counterbalance does not protect from Snuff Out and rarely from Pulse...

  12. #1712
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    Re: [Deck] Dreadstill - Enter the Fist

    You still play other threats and Force of Will and Daze..

  13. #1713
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    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by pippo84 View Post
    You still play other threats and Force of Will and Daze..
    Not after a Thoughtseize or Hymn. Daze is a 2-of, and isn't very good at countering free spells. Brainstorm is great at protecting against discard, but it's not always there to help.

    J.V., what is your SB plan exactly?

  14. #1714
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    Re: [Deck] Dreadstill - Enter the Fist

    Just so everyone is clear...this is normally how I use my boarding strategies with Standstill in the MUs it comes out

    Goblins:

    On play
    -1 Standstill (you have Daze, FoW, Bolt, BEBs etc for their first turn drops. Also EE)
    On draw
    -2 Standstill (Against you have alot of first turn answers I normally still keep 2 in even on the draw)

    Merfolk

    On play
    -3 Standstill (I always leave one in as a silver bullet on the play)

    On draw
    -4 Standstill

    Landstill

    On play
    -1/2 Standstill depending on build (If they play wastelands then board out 2. If not, keep 3 maindeck. We simple abuse it better then them)

    On draw
    -2/3 Standstill (Again, pending wastelands)

    Mirror

    On play
    -3 Standstill (I take the same silver bullet approach in this MU as well)

    On draw
    -4 Standstill

    Standstills matchups where it resolves is normally gg

    -Threshold
    -Discard
    -Stompy.decks/Stax
    -Survival
    -NLU
    UR Dreadstill creator and BRx WGD Combo Pioneer
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    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
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    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  15. #1715
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    Re: [Deck] Dreadstill - Enter the Fist

    I'm testing Ur build and i am a little confused about the Sideboard.
    SB:
    3-Pyroclasm or Firespout
    4-Bolt/ or 2-Sower/Threads of Disloaty and 2-BEB
    3-REB
    2-Blood Moon
    2-Relic
    1-Tormod

    What do you guys think?Which is better? Pyroclasm or Firespout? In a agroo meta full of TempoTrash , merfolks, zoo and goblins should i play 4 bolt or 2 sower + 2 BEB for others MUs?What are you playing now?

  16. #1716
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    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by Shimi View Post
    I'm testing Ur build and i am a little confused about the Sideboard.
    SB:
    3-Pyroclasm or Firespout
    4-Bolt/ or 2-Sower/Threads of Disloaty and 2-BEB
    3-REB
    2-Blood Moon
    2-Relic
    1-Tormod

    What do you guys think?Which is better? Pyroclasm or Firespout? In a agroo meta full of TempoTrash , merfolks, zoo and goblins should i play 4 bolt or 2 sower + 2 BEB for others MUs?What are you playing now?
    i think even on the UR build firespout is the better one to play, nearly every tribal deck plays lords which wreck pyroclasms very fast, also firespout will take out mongoose or avengers etc. I also never had the situation that i needed to pyroclasm a hypnotic specter or something flying.

  17. #1717

    Re: [Deck] Dreadstill - Enter the Fist

    will take out mongoose or avengers etc. I also never had the situation that i needed to pyroclasm a hypnotic specter or something flying.
    Fail (if you are talking about the UR build)

  18. #1718
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    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by Wasteland View Post
    Fail (if you are talking about the UR build)
    I dont board lightning bolts so i am not sure if 3 pyroclasm would be enough.

  19. #1719
    Tom MacDonald
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    Re: [Deck] Dreadstill - Enter the Fist

    I think he was referring to the fact that Avenger has flying...
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    Quote Originally Posted by Admiral_Arzar View Post
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  20. #1720

    Re: [Deck] Dreadstill - Enter the Fist

    Definitely use Firespout. 3 damage is where the sweeper needs to be at this point.

    @J.V. and Rood - I've been pulling Standstill against Goblins and Merfolk on the grounds that an Aether Vial pins it in the hand and they both have lands that cause it to be an iffy proposition. I have so much to board in against both between the Firespouts, Lightning Bolts and REB's for Merfolk. Sounds like both of you keep a couple around for refilling the hand in midgame if the opportunity presents. I'll have to think about that one.

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