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Thread: [Deck] Dredge

  1. #361
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    Re: [Deck] Ichorid

    Quote Originally Posted by Parcher View Post
    Stax: G2: -3 Unmask, -1 Hypno, -2 DA, -1 LED
    +1 City, +3 Grudge, +3 Firestorm

    G3: -2 DA, -2 LED, -1 Ichorid
    +1 Unmask, +1 City, +3 Grudge

    I'll be happy to answer any direct questions, and you're welcome.
    I have a question about this boarding plan - why do you board in Firestorm but not Chain of Vapor against Stax? Firestorming a Magus takes 6 cards and you have no out against an early Ghostly Prison... is this a typo? Or what is the reasoning?

  2. #362
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    Re: [Deck] Ichorid

    Quote Originally Posted by Serbitar View Post
    I have a question about this boarding plan - why do you board in Firestorm but not Chain of Vapor against Stax? Firestorming a Magus takes 6 cards and you have no out against an early Ghostly Prison... is this a typo? Or what is the reasoning?
    I'd say it has something to do with being a instantspeed discardoutlet. It can dome and take out morph'd Exalted Angels. However, this is just my guess, I'd also say that you should board CoV instead of FStorm simply because Ghostly Prison is a BITCH.
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  3. #363
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    Re: [Deck] Ichorid

    Quote Originally Posted by Serbitar View Post
    I have a question about this boarding plan - why do you board in Firestorm but not Chain of Vapor against Stax? Firestorming a Magus takes 6 cards and you have no out against an early Ghostly Prison... is this a typo? Or what is the reasoning?
    First, I want to clarify that I include Chalice Aggro in the same basic sideboard plan as Stax. So, in fact, a Firestorm can kill a Magus for two cards. And use that has been highly relevant.

    G2: -3 Unmask, -1 Hypno, -2 DA, -1 LED
    +1 City, +3 Grudge, +3 Firestorm

    Unmask comes out along with one Hypno since on the play, Stax will usually keep a hand that will drop their best threat on turn one. Really lowers the value of discard. And you'll never cast DA in a relevant time. The extra City should be obvious, along with the Grudges.

    Stax has three strongest opening plays. First being Chalice for one, second being 3Sphere, and third being Prison/Magus. Firestorm is there in case they take their best option to shut you down, which is either Chalice at one to shut down all your non-LED discard outlets, or Magus of the Moon to shut off casting any spells. Firestorm takes care of both of these, and there's no real answer to a first turn 3Sphere.

    Prison is only a problem if they drop it turn one, since it will always be your first discard target being their only relevant spell. You need to keep a hand with either LED, or two, or access to two lands. You just bring back a Troll, (or two if you have an LED+land) since Stax rarely runs GY hate, and swing for the win.

    G3: -2 DA, -2 LED, -1 Ichorid
    +1 Unmask, +1 City, +3 Grudge

    This is, as I explained in the post, a post-board on the play plan, more than a game three plan. The extra Unmask is there to combine with Therapy to get Prison on turn one. You can lose the Ichorid since you will have a better chance to discard Magus of the Tabernacle before they can play it, and thus keep your tokens.
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  4. #364
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    Re: [Deck] Ichorid

    Ok, thanks, that pretty much solved my question. I see the reasoning against Chalice Aggro.
    But if you know, that the opponent is playing white Armageddon Stax, you should probably board Chain of Vapor instead of Firestorm and take out something else instead of the LED (since that is crucial against a resolved Prison) - maybe the 2nd Hypnotist?

  5. #365
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    Re: [Deck] Ichorid

    Not really. They can easily protact Prison with a Chalice or 3Sphere before you can either get a Chain, or they play Prison. Or they will possibly Waste your land first. The most important part being able to discard multiples through Chalice since DDD is always a last resort.

    I didn't pull the second Hypno for LED, though you're right that it is important. Since Magus shuts off your Bridges effectively, I want every Black creature possible to use for Ichorids. Also, even though he likely won't hit play in time to use against your opponent, he can create tokens, and more importantly, allow you an additional discard outlet for yourself later in the game. Probably a decent choice though for game two.
    Quote Originally Posted by MacGruber View Post
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  6. #366
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    Re: [Deck] Ichorid

    hey guys...

    Did someone already tested out Iona, Shield of Emeria, cuz some people have already said, she might be good...

    Is she better than Chosen, or does she deserve a SB-Slot, or is she just crap?

    YawG
    Quote Originally Posted by Tacosnape View Post
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    Permanents you control can't be sacrificed or copied.
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    13/13

  7. #367

    Re: [Deck] Ichorid

    Quote Originally Posted by Yawgmoth'sWill View Post
    hey guys...

    Did someone already tested out Iona, Shield of Emeria, cuz some people have already said, she might be good...

    Is she better than Chosen, or does she deserve a SB-Slot, or is she just crap?

    YawG
    Where would she be significantly better than just shredding their hand with Hypno? I find it unlikely that there are many places that it would happen.
    Quote Originally Posted by TheInfamousBearAssassin View Post
    Being a 1C 2/1 with an ability isn't enough to make a card good by default. Elvish Archer is to First Striking as Dark Confidant is to card draw, and Nezumi Graverobber is to robbing graves as Tarmogoyf is to being much much better than a 2/1, but what the fuck does that even mean?

  8. #368
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    Re: [Deck] Ichorid

    Quote Originally Posted by Otter View Post
    Where would she be significantly better than just shredding their hand with Hypno? I find it unlikely that there are many places that it would happen.
    In theory with Iona down the opponent can't topdeck the win out of nowhere like he could do with Hypnothist.

    But in theory there's no difference between practice and theory but in practice there is.
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  9. #369
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    Re: [Deck] Ichorid

    Quote Originally Posted by Elfrago View Post
    In theory with Iona down the opponent can't topdeck the win out of nowhere like he could do with Hypnothist.

    But in theory there's no difference between practice and theory but in practice there is.
    They can't topdeck the win out of nowhere because we are playing Legacy where they can't topdeck you with Time Vault/Tinker/Y.Will.

    And you can still win with just a single Bridge in the GY because it seals the game.
    I still advocate FKZ as the primary DR target in Vintage because speed matters and the Bridges are usually not in danger, but in Legacy, Hypnotist is better because no one can crap out his hand in the first few turns.
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  10. #370
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    Re: [Deck] Ichorid

    So what is the right split for DR targets? Is it 2 hypno so you can maximize getting them early, or is there another way where we could fit one more target in, being either FKZ or witness, if so, what would one take out? Or, is the MD running so tight that there is no way to fit another DR target in...

  11. #371
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    Re: [Deck] Ichorid

    I don't like Sadistic Hypnotist.

    I tried to make him work. But in all the tournaments I played Ichorid or loaned out the deck, and in all my goldfishing, there was never a situation where I would have rather had a Hypnotist in play over an Eternal Witness or Flame-Kin Zealot.

    If you have Hypnotist in yard and enough creatures to discard their hand, your opponent will counter your Dread Return if they can. And if they don't have countermagic, why not Dread Return a Witness or Zealot and just win? Unlikely as it may be, giving them the chance to topdeck a Crypt, Relic, or Engineered Explosives, etc. seems like an unnecessary risk.

    I'll admit that I can conceive of situations where Hypnotist is better than Zealot/Witness, but in practice it hasn't happened for me.
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  12. #372
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    Re: [Deck] Ichorid

    @Kuma
    vs. Countermagic you should use your therapys to be sure that your DR wil resolve...

  13. #373
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    Re: [Deck] Ichorid

    Quote Originally Posted by Seraph2k View Post
    @Kuma
    vs. Countermagic you should use your therapys to be sure that your DR wil resolve...
    Obviously.

    My point is that if they have countermagic you can't get rid of, you're not going to be able to Dread Return anything. So it doesn't matter what Dread Return targets you have.

    If they don't have countermagic, wouldn't it be better to just kill them instead of stripping their hand? If you kill them outright, they can't topdeck Crypt, Relic, Explosives, or whatever and keep fighting.

    There are situations where you don't have/can't make enough guys to kill them, but you can make enough to discard their hand. In those situations Sadistic Hypnotist is better.

    But these situations just haven't come up for me in numerous tournaments/testing/goldfishing.
    Quote Originally Posted by Skeggi View Post
    How would Nitewolf have said this?... P_R went over the line. But it was about naming cats. Also, Anus Mittens is a good name for a cat.
    Quote Originally Posted by MMogg View Post
    "Casual sex, NO Touching/Licking/Sucking/Groping/Fondling/Riding/Tickling/Binding/Quitters/Italians. Play Fast, Be Polite, Have Fun."

    Sure as hell sounds like fun.

  14. #374
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    Re: [Deck] Ichorid

    I don't know if you get really lucky dredges... For me the situation has come up countless times, that you dredge two Moebas and two Bridges (and at least one Therapy), which is not enough for FKZ (or Witness, if you have no mana floating), but allows for Hypnotist to win the game. This is especially true in those games, where you don't get a totally busted Breakthrough.

  15. #375
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    Re: [Deck] Ichorid

    Quote Originally Posted by Serbitar View Post
    I don't know if you get really lucky dredges... For me the situation has come up countless times, that you dredge two Moebas and two Bridges (and at least one Therapy), which is not enough for FKZ (or Witness, if you have no mana floating), but allows for Hypnotist to win the game. This is especially true in those games, where you don't get a totally busted Breakthrough.
    This is also what happens most often for me. Hypnotist allows you to "win" with less Bridges in your yard.

  16. #376
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    Re: [Deck] Ichorid

    why not just have both sadistic hypnotist and FKZ MD? just a thought? :)

  17. #377

    Re: [Deck] Ichorid

    Hasn't anybody brought Sphinx of Lost Truths up yet? Cephalid Sage was a staple for years and this is just a straight upgrade.

  18. #378

    Re: [Deck] Ichorid

    Quote Originally Posted by Manhattan View Post
    Hasn't anybody brought Sphinx of Lost Truths up yet? Cephalid Sage was a staple for years and this is just a straight upgrade.
    I am including it in my build and well its just the same critter but is 3/5 instead of 2/3 and has flying.

  19. #379
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    Re: [Deck] Ichorid

    Quote Originally Posted by Nekrataal View Post
    I am including it in my build and well its just the same critter but is 3/5 instead of 2/3 and has flying.
    And you discard 3 instead of 2.

  20. #380
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    Re: [Deck] Ichorid

    That discard 3 instead of 2 has been great for me. Also, I run 1 FKZ and 1 sphinx, instead of the hypnotists. I like the ability to get the kill right then and there, and was never in a situation that I wished that I had a hypnotist to return.

    -Chris-

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