Would Nissa be just horrible here?
There are no plainswalker that would fit in any Elf deck at the moment in my opinion. Nissa has no great impact on the game and flips the gamestate once she hits the board.
And her ability to fetch Nissa's Chosen feels kind of junk when Nissa's Chosen is almost a vanilla 2/3...
We need more power in our elves... Abilities that make a difference.
Elvish Warrior has never even seen play in Standard.
Life gain is a weak strategy
It takes a minimum of six turns after you cast Nissa Revane to activate her ultimate ability and another turn before you can win with it.
No thanks. She's arguably the worst planeswalker Wizards has printed.
Di, is it possible that you update the op with your current list (i.e. the therapy list) and explain how the mu's possibly shifted?
Also would you advise building this over TES when I already have canadian threshold?
Regards,
Team Legal Actions.
I've been trying out the list without survivals for awhile, but I just don't find it strong enough.
My list is currently still running survivals, with 3 messengers in it, as I believe that they are what the deck really needs. With all the mana you should have on turn 4, being able to chain a few of them together to dump a bunch of dudes seems neccesary.
I won a mox pearl with Lol elf survival last sunday.
My current list:
16 land
4x Windswept Heath
4x Wooded Foothills
4x Forest
2x Taiga
2x Savannah
33 Creatures
4x Llanowar Elves
4x Fyndhorn Elves
4x Elvish Spirit Guide
4x Imperious Perfect
4x Elvish Archdruid
3x Priest of Titania
3x Elvish Champion
3x Quirion Ranger
3x Sylvan Messenger
1x Viridian Zealot
Engine
4x Survival of the Fittest
1x Squee
1x Anger
Alternate Win
4x Natural Order
1x Progenitus
The SB isn't down completely yet, but I know that there are at least 3 each of grips, absolute laws, chokes, and relic of pregenitus'. I'm currently also trying to fit goyf into the board for zoo and sligh matches.
Pics (and report) or it didn't happen!
Nice job! This is almost my list exactly, with only a couple differences. I have 17 lands instead of 16 and don't play with Elvish Spirit Guide (instead a fourth Priest, Messenger, etc.). What cards worked for you and what didn't? Did you feel safe going down to only 16 lands? Did you find the ESGs to be worth it, especially when you didn't have a Natural Order along with them? After the tournament, are there any changes you would make to the deck?
I would definetely take goyfs out of the board and put in Absolute laws. I doubted the ESG's also, but at a tournament a little while ago, I talked to birdman and he sai they were one of the best cards in the deck, and they really are amazing. I wouldnt run 4 messengers, as they can be dead draws early game. I have three because that makes it possible to chain enough of them together with survival to just overwhelm any deck. I wanted the 4th priest, but I just couldn't find room.
@Di
I really like the direction your taking with the deck, but for some budget (and metagame) reasons im looking for a build that cuts white. So green/black no survival, could you perhaps point that out for me?![]()
Or ofcourse someone else if you feel free to help!![]()
~Maarten
I don't run white in my list I suppose for budget/wasteland reasons but the only white card Di runs is 1-2 Absolute law which you can substitute with Dense Foliage. i just run 7 fetches, 4 bayou and 8 forests, although Di runs -1 forest +1 llanowar which i suppose isnt a massive difference.
It does stop the stps etc but law is great too, i think Di runs both
Wirewood Symbiote is way much better than Dense Foliage, but if you really want such a mass-shroud thing, why not Steely Resolve? Okay... it doesn't work with Quirion Rangers, but it costs 1 mana less, against decks, that can bolt your 1st turn drop (L-/F-Elves) that becomes relevant.
AfaIk nobody plays Giant Growth-a-like cards in Legacy.
Or is it, because it shuts down Dreadnought & Stifle (edit: It doesn't) and would protect a Magus of the Moon from the Board.
'though sweepers really kill everything despite the shroud-thingy..
Last edited by Radiant; 11-09-2009 at 09:30 AM.
I've been testing Elf Survival, with a similar list, but without NO, with 18 land, and 1 Norwood Priestess. The priestess has been working out really well for me as my 'win now' should I set up survival, and sometimes an 'oops, I win' if I happen to draw progenitus and messenger into her. Has anyone else tested her at all in addition to/instead of 1 NO, as aside from survival, you have no way to discard the 1-of progenitus? (and if you have survival up and running, she costs the same amount of mana (2GGG) as having to pitch master P to survival and then NO.) I'm not a fan of the extra slots NO takes (or the beating it is to have it countered), but enjoy the two slots that allow for a fast win through a ghostly prison, ect.
Curious - Why, aside from the "tap" as opposed to the ", tap" would you use Norwood Priestess as opposed to Elvish Piper? And to that end, wouldn't the latter be laughable in this deck?
Because it costs exactly the same amount of mana as natural order, can be tutored for with survival, and has haste provided anger is in the graveyard. Would you say that NO is laughable in the deck? The idea behind both is to pay 2GG to put a hasted two turn clock win condition into play with protection from everything into play. I've already said that while it requires SotF, it only takes up two slots to have a Progenitus win in the survival elves shell. NO can win out of nowhere without Survival, but takes up more slots and is more of a beating when it is countered, as NO may be the only reason you kept the hand.
Elvish piper effectively costs an extra mana, which can mean either waiting another turn until you can start swinging, or worse, your opponent casting a pithing needle on her/removing her and needling SofF, where Priestess would have put a hasted progenitus on the board. The ability to drop a guy in at instant speed is hardly needed when the 'guy' is most likely a 10/10 prot everything that likely has haste provided you set SotF up with anger at some point.
Please post comments that are constructive and examine the merits of both strategies. You comment is akin to:
'Curious - Why, aside from the "get the card you tutored for now" as opposed to the "+1 power, and (protect from discard and) draw the card you tutored for next turn" would you use Goblin Matron as opposed to Boggart Harbinger? And to that end, wouldn't the latter be laughable in this deck?'
EDIT: C'mon man, you're a mod - you should be the one yelling at people for making fun of ideas rather than dissecting the merits and drawbacks of the idea and posting constructive comments.
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