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Thread: [Deck] Imperial Painter

  1. #581
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by ryO! View Post
    well thing is this is an imperial painter thread, that is to say the deck has to use it...

    anyway how about this one (not mine) posted some times ago, it could be a start to a splashed version of IP :
    as side note it ended 6th @ Bazaar of Moxen 3 (legacy)
    // FORMAT :
    1 Badlands
    1 Great Furnace
    1 Tropical Island
    1 Tundra
    1 Underground Sea
    3 Flooded Strand
    4 Island
    4 Polluted Delta
    4 Volcanic Island
    1 Llawan, Cephalid Empress
    1 Magus of the Moon
    1 Vexing Shusher
    3 Imperial Recruiter
    4 Painter's Servant
    4 Tarmogoyf
    4 Trinket Mage
    1 Engineered Explosives
    1 Grindstone
    1 Pithing Needle
    1 Sensei's Divining Top
    3 Chrome Mox
    2 Thirst for Knowledge
    3 Pyroblast
    3 Red Elemental Blast
    4 Brainstorm
    4 Force of Will
    SB: 2 Magus of the Moon
    SB: 3 Thoughtseize
    SB: 3 Firespout
    SB: 2 Krosan Grip
    SB: 1 Ethersworn Canonist
    SB: 1 Tormod's Crypt
    SB: 1 Faerie Macabre
    SB: 1 Yixlid Jailer
    SB: 1 Relic of Progenitus


    i really like this version, that look pretty much like a T1 deck, including mostly only 1 of each cards but many ways to get them. But maybe it s seems like the deck wanna handle MD too much MU... don't know but it seems it has some consistency anyway.
    This is the version of an Italian guy whose name is Filiberto, I've played against him in Rome and I won 0-2 with my Imperial Painter UR (list in previous post).

    Principally difference are:

    - SSG vs Chrome Mox
    - TfK vs Ponder
    - Mono Grindstone
    - Goyfs vs Magus & Fire/Ice & Relic

    I don't like to play Goyf in IP, they are really big as always but they are not enough for an aggro solution, you've just them, you can't tutor them and also the opponent has always a couple of tarmo.

  2. #582
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    Re: [Deck] Imperial Painter

    Last Thursday I made it to top 4 and then split with Imperial Painter at my local weekly. I used the following list by Kacper Chomicz:

    Main deck [61]
    creature [19]
    4 Imperial Recruiter
    2 Jaya Ballard, Task Mage
    4 Magus of the Moon
    4 Painter's Servant
    4 Simian Spirit Guide
    1 Vexing Shusher

    instant
    3 Lightning Bolt
    4 Pyroblast
    4 Red Elemental Blast

    other
    2 Blood Moon
    4 Chrome Mox
    4 Grindstone
    1 Sensei's Divining Top
    2 Sword of Light and Shadow

    land [18]
    4 Ancient Tomb
    4 City of Traitors
    10 Mountain

    Sideboard:
    1 Vexing Shusher
    1 Viashino Heretic
    3 Pyrokinesis
    2 Shattering Spree
    4 Relic of Progenitus
    4 Trinisphere

    My version had the following change: Replace 1x Vexing Shusher with 1x Silent Arbiter.

    I was running the Silent Arbiter maindeck, but I never opted to wish for him. The meta had 4 Merfolk decks out of about 30 entrants, which is why I used it maindeck. In retrospect, Vexing Shusher maindeck would probably have been better. I might take Silent Arbiter out entirely and use something else. I want to experiment with Goblin Welder.

    The opponent that I split with was using Progenitus, which can be a problem for the combo part of the deck if there are multiples. I don't know if there is anything that I can change about the sideboard to deal with this. I just realized that not even Leyline of the Void will work.

    Edit: For the record, I did a little digging and the only card that seems to work on color is Jester's Cap. The only creature in any color is Earwig Squad, which is basically impossible to use correctly.

  3. #583

    Re: [Deck] Imperial Painter

    10 Mountain
    4 AT
    4 COT
    3 Mox
    4 SSG
    4 Magus
    4 Recruiter
    4 Servant
    2 Jaya
    3 Figure
    1 Shusher
    1 Hearth kami
    6 Blast
    4 Grindstone
    3 lightning bolt
    1 jitte
    2 SoLS
    SB
    3 Trinisphere
    3 Relic
    3 Shattering Spree
    3 Powder keg
    3 firespout

    finally played this list
    went 11th in a 30 guy tourney
    summary :
    G1 zoo
    1 - 0 => he draws only one land i kill him with a double SOLS on a SSG ...
    1 - 1 => i should have won that one, had painter&Grindstone in starting hand, should have comboed turn 3 BUT i choose to play painter 1st (no REB/pyro in hand) ... and i got lightning bolted ... then i lose to nalcat+tarmo. i still regret my mistake...
    1 - 2 => i kept a bad hand, paid it the hard price... i got rushed by nalcat+2*qasali+tarmo+pithing (i could comboed turn 6 BUT missed 1 lil land draw ^^)

    G2 Goblin
    1 - 0 => Turn 2 combo ...
    2 - 0 => Turn 3 combo ...

    G3 some kind of depth deck => tarmo+duress+thoughtseize+loam+darkconfident+top+living wish+depth+hexa etc
    1 - 0 => Turn 3 combo ...
    1 - 1 => bad starting hand, duress+thoughtseize*2 ... i lose
    2 - 1 i mulligan to 6 keep a hand with no land, but 2 mox & 2 SSG, draw only 1 land in the 5 next upkep ... odly i managed to win, aggro+equipment ^^.

    G4 Goblin
    1 - 0 => Turn 2 combo ...
    2 - 0 => bad starting hand but i manage to rush him in the end aggro+equipment due to mass pithing ingame ^^

    G5 hexamage+loam+depth+living+tarmo+KotR
    1 - 0 => turn 4 combo
    1 - 1 => GIANT MISTAKE (if i win this i end up 3rdor4th of the tour) i got 6 land one 4/4 figure in play, he has nothing in play, and i got 6 land, and 2 recruiter in hand, i choose to 8/8 the figure ... he draws hexamage, play marit lage ... 20/20 ... i lose ............................ next time don't 8/8 ur figure but play imperial + moon THEN 8/8 the figure ... it was a stupid, i guess i was just too exited to see a 8/8 ... that cost me a nice loot ........ (a stingscounger could have saved me tho....)
    1 - 2 => he lock me with pithing (not grindstone but SolS) i manage survive a bit, then he drop a 6/7 tarmo ...

    all i can say is the deck work REALLY nice, and the 2 games i ve lost were due to stupid mistakes from me ...

    Lightning bolt only saved me once or maybe twice not rly sure about them
    SoLS+jitte helped me a LOT but i think i ll replace the jitte by a SoFI
    hearth kami > heretic (either way one is a must MD) imo because it sa way much faster/easier to activate. but i guess i ll keep heretic SB vs stax or such.
    figures,mage,IR,SSG loved them
    chrome mox, not rly sure, they saved me in one game, in all other most of the time i dont rly want or even have anything to remove for it :s.
    i ll add stingscourger MD as it really can save your ass, (if i had it i d have won the Marit lage deck ...)
    vexing, never tested, since i ve never seen a blue card, but i ll still keep it
    6 blast is fine
    Jaya never rly had her in play i ll maybe go for only one and add one more equipment.

    to sum it up, the deck was rly nice to play, equipment are nice because most of the time people qasali/pithing/stp/pte your combo pieces so you need some strong creatures to deal w/o the combo.

    i am pissed about my mistakes .... and missed some bilands & fetch (prize pool) ......

    BTW how about one Ghitu Slinger MD or stingscourger is simply more polyvalent?
    Last edited by ryO!; 11-03-2009 at 10:51 AM.

  4. #584

    Re: [Deck] Imperial Painter

    one question about sofi
    when painter is in play and if i play sofi
    when sofi get in play, is it still blue (painter effect) or only an artifact?
    if it's blue then, does it mean i only can equip it on my next turn? OR does it mean that all card played after painter is in play are blue till painter get killed/removed/bounced ?
    because i don't really see why the blue protection could interfere with the painter effect
    asking it because the last tour i played people told me i could play sofi, so i am a bit confused -.-, so i wanna be sure.

    Quote Originally Posted by Hollywood View Post
    You may play Sword of Fire and Ice, absolutely.

    You may also play Painter's Servant.

    However, you will not be able to equip the Sword to any of your creatures because each one of those creatures are blue, and the Sword grants a creature "protection from blue"; the Sword itself becomes a blue permanent.

    Additionally, if a creature is equipped to the Sword (having protection from blue), and you subsequently play Painter (naming blue), the equipment "drops off" and it becomes unequipped.
    my bad, it was a stupid question. thx for your help though ^^.
    Last edited by ryO!; 11-04-2009 at 07:17 AM.

  5. #585

    Re: [Deck] Imperial Painter

    Quote Originally Posted by ryO! View Post
    one question about sofi
    when painter is in play and if i play sofi
    when sofi get in play, is it still blue (painter effect) or only an artifact?
    if it's blue then, does it mean i only can equip it on my next turn? OR does it mean that all card played after painter is in play are blue till painter get killed/removed/bounced ?
    because i don't really see why the blue protection could interfere with the painter effect
    or maybe it's a stupid question ... asking it because the last tour i played people told me i could play sofi, so i am a bit confused -.-
    You may play Sword of Fire and Ice, absolutely.

    You may also play Painter's Servant.

    However, you will not be able to equip the Sword to any of your creatures because each one of those creatures are blue, and the Sword grants a creature "protection from blue"; the Sword itself becomes a blue permanent.

    Additionally, if a creature is equipped to the Sword (having protection from blue), and you subsequently play Painter (naming blue), the equipment "drops off" and it becomes unequipped.

  6. #586
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    Re: [Deck] Imperial Painter

    Painter's Servant changes the color of everything continuously as long as it is in play. If you play something after you play a Servant, the new card will still be colored by him. As soon as the Servant leaves play, everything goes back to normal.

    With Painter's Servant in play naming blue, you can equip Sword of Fire and Ice to a creature as normal, but the Sword will fall off before players get priority. This is because the Sword gives the creature protection from blue and because the Sword is blue. As soon as the Sword is on a creature, it will fall off.

    Because using Painter's Servant naming blue and equipping Sword of Fire and Ice are mutually exclusive, most decks use Umezawa's Jitte or Sword of Light and Shadow instead.

  7. #587

    Re: [Deck] Imperial Painter

    I think my build is a lot more combo oriented than everyone elses, I really never won by beatdown even when I had Jittes. I waver between wanting to go more beatdown oriented (switching Magma Jet to Bolt, putting Jittes back in, etc) and cutting the beatdown element completely (only run x1 Magus and use the rest of his slots on Blood Moon for example).

    Here's what I'm running right now, any insight would be appreciated:

    4 City of Traitors
    4 Ancient Tomb
    10 Mountain
    4 Chrome Mox
    4 Simian Spirit Guide

    4 Painter's Servant
    4 Imperial Recruiter
    4 Magus of the Moon
    1 Jaya Ballard
    1 Vexing Shusher

    4 Grindstone
    4 Gamble
    4 Magma Jet
    4 Red Elemental Blast
    4 Pyroblast

    SB: Viashiano Heretic x1, Trinisphere x4, Faerie Macabre x1, Tormod's Crypt x2, Relic of Progenitus x2, Pithing Needle x3, Ingot Chewer x2

  8. #588

    Re: [Deck] Imperial Painter

    Quote Originally Posted by Onslaught View Post
    I think my build is a lot more combo oriented than everyone elses, I really never won by beatdown even when I had Jittes. I waver between wanting to go more beatdown oriented (switching Magma Jet to Bolt, putting Jittes back in, etc) and cutting the beatdown element completely (only run x1 Magus and use the rest of his slots on Blood Moon for example).

    Here's what I'm running right now, any insight would be appreciated:

    4 City of Traitors
    4 Ancient Tomb
    10 Mountain
    4 Chrome Mox
    4 Simian Spirit Guide

    4 Painter's Servant
    4 Imperial Recruiter
    4 Magus of the Moon
    1 Jaya Ballard
    1 Vexing Shusher

    4 Grindstone
    4 Gamble
    4 Magma Jet
    4 Red Elemental Blast
    4 Pyroblast

    SB: Viashiano Heretic x1, Trinisphere x4, Faerie Macabre x1, Tormod's Crypt x2, Relic of Progenitus x2, Pithing Needle x3, Ingot Chewer x2
    from my experience, and in my opion, equipment are (SoLS&Jitte) much more relevant than Blast, because u do not rely exclusively on the combo pieces, and still can achieve victory without them.
    6 blast also provide more flexibility and less dead cards, i might add the 2 last in my SB anyway, but not MD.
    Gamble the names says it all, it s too versatile especially w/o welder/SoLS + in your list have no synergies at all.
    4 chrome mox is too much, because most of the time u, in the begining of the game, haven't that much useless cards + it makes you even more weaker to discard.
    an artifact hate is MANDATORY MD.
    Figures of destiny are just like painter/stones imo a must part of the deck.
    Magma jet is nice due to scry but Lightning bolt > nalcat/early tarmo/trygorn/etc which makes it more relevant.
    hope it helps, then again, it's my point of view and can be criticized.
    Ingot Chewer is bad as it's not fetchable, shattering/hearth Kami are much better

  9. #589
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    Re: [Deck] Imperial Painter

    Sword of Light and Shadow always surprises me in how versatile it is. The life gain helps against burn, and when the Painter is wearing it, it carries a hefty five toughness. Protection from white and black is randomly really good against aggro decks and removal. The graveyard recursion also works really good with Faerie Macabre/Heap Doll and Imperial Recruiter. It also helps bring back dead Painters for the combo.

  10. #590

    Re: [Deck] Imperial Painter

    anyone ever tested ali from cairo in some match ups?

  11. #591
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    Re: [Deck] Imperial Painter

    I believe he has been discussed in some of the previous pages, and has been found too weak. Mana cost of 4 is not that big of a deal, but only 1 toughness, I believe that he is too easily killed. I have been testing Silent Arbiter in my board again and he has been doing really well. He is good in the Ichorid match and hard to kill with the 5 toughness

    -Chris-
    Quote Originally Posted by Bryant Cook View Post
    I dare you fuckers to play a forest against me, after I'm done with you it's going to look like a Peter North video.
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  12. #592

    Re: [Deck] Imperial Painter

    Quote Originally Posted by cwt1220 View Post
    I believe he has been discussed in some of the previous pages, and has been found too weak. Mana cost of 4 is not that big of a deal, but only 1 toughness, I believe that he is too easily killed. I have been testing Silent Arbiter in my board again and he has been doing really well. He is good in the Ichorid match and hard to kill with the 5 toughness

    -Chris-
    indeed tested it as well and had really nice results as well.
    what s your current list just out of curiosity?

  13. #593
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    Re: [Deck] Imperial Painter

    4x tomb
    3x city
    10x mountains
    1x wooded foothills

    4x recruiter
    4x magus
    4x painter
    4x ssg
    4x figure
    2x jaya

    4x bolt
    4x grindstone
    6x blast
    3x mox
    3x jet

    sb:

    3x relic
    3x blood moon
    3x firespout
    3x trinisphere
    1x silent arbiter
    1x shusher
    1x hearth kami

    Sideboard changes from time to time but I am pretty happy where it is right now. This is the most optimal list that i have tested so far. I know drewlius likes tops, I have tried them and it doesn't really fit into the way that I like to play the deck.

    -Chris-
    Quote Originally Posted by Bryant Cook View Post
    I dare you fuckers to play a forest against me, after I'm done with you it's going to look like a Peter North video.
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  14. #594

    Re: [Deck] Imperial Painter

    I don't feel secure without at least one Faerie Macabre in the board, maybe I've just run into a disproportionate amount of people who have a Gaea's Blessing x1 in the board.

  15. #595
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by Onslaught View Post
    I don't feel secure without at least one Faerie Macabre in the board, maybe I've just run into a disproportionate amount of people who have a Gaea's Blessing x1 in the board.
    I haven't come across anyone running blessing yet, but relic does the same thing anyway, plus you don't die to goyfs with relic.

    -Chris-
    Quote Originally Posted by Bryant Cook View Post
    I dare you fuckers to play a forest against me, after I'm done with you it's going to look like a Peter North video.
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  16. #596

    Re: [Deck] Imperial Painter

    it s pretty much the build i wanted to try at first but i ended up going for 3 equipments 3 bolt rather than 6 bolt/jet
    faerie macabre iis ok and i agree that it's not that needed md, on the other hand after several tests i really think it's better than relic as u don't only have to rely on top decking one.
    main thing that bother me is heart kami SB, i d really cut a figure for it, it saved me a bunch of times in game 1.
    sb it is pretty much like mine, although i don't play moons SB, i might try them soon though.
    i ll soon post a feedback as i playing a tour on saturday.
    Last edited by ryO!; 12-07-2009 at 06:49 AM.

  17. #597

    Re: [Deck] Imperial Painter

    After a long long time i picked this deck up again. What I noticed during the playtesting that i still missed the shuffle effects, so i thought let put more fetch in it.

    my list;
    4x Grindstone
    4x Painter Servant
    3x Chrome mox
    3x Sensei's Diving Top
    4x Imperial Recruiter
    4x Magus of the moon
    2x Jaya Ballard, Task Mage
    3x Figure of Destiny
    4x Sisiam Spirit Guide
    3x Red Elemental Blast
    3x Pyroblast
    3x Magma Jet
    2x Bloodstained Mire
    3x Scalding Tarn
    7x Mountains
    3x City of Triators
    4x Ancient Tomb

    I'm trying to find a place for a extra ReB of Pyro to only problem is what to play less or remove. Any thoughts?

    my sideboard isn't finished atm. One thing is for sure i will play trinisphere and relic's but for the creature removal i dunno firesprout/pyro?
    When i played this deck a long time ago i had Wildfire Emissary in my SB i really loved him because allot of deck in my Meta(atm, rock, allot of combo and allot of aggro) play plow/path.

    Maybe something like;
    4x Trinisphere
    3x Relic
    1x Wildfire Emissary
    1x Silent Arbiter
    2x Shushers
    2x Shattering Spree
    3x Mass damage(Firesprout/pyro

    does anyone has any thoughts?

    grtz,
    Yui
    Little do they know, I'm stealing their pants and using them for evil purposes!

  18. #598

    Re: [Deck] Imperial Painter

    about your main list


    you do want Hearth kami / Heretic MD no matter what your meta looks like. it's pretty much mandatory.
    about sensei, well i guess its work well with fetches i gotta try it i guess. but i am not that convince and it's one more thing for 1CC (aka chalice 1, CB). But i believe that all those who tried it already gave it up pretty fast.
    6 blast seems the right number for me, maybe side 2 more if your meta is heavy U.
    i d play 4 cot -1 fetch

    about SB

    4x Trinisphere => seems fine
    3x Relic => i d play 4 2relic/2tormods
    1x Wildfire Emissary => just realized that it was rly good vs bant ^^
    1x Silent Arbiter => yup !
    2x Shushers => 1 is fine even MD
    2x Shattering Spree => fine maybe one more
    3x Mass damage(Firesprout/pyro) => Firespout is nice indeed

    i also like Stingscounger/powder keg
    Last edited by ryO!; 12-07-2009 at 06:46 AM.

  19. #599
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    Re: [Deck] Imperial Painter

    you do want Hearth kami / Heretic MD no matter what your meta looks like. it's pretty much mandatory.
    How do you figure? Heretic/Kami in the MD are some of the most meta-DEPENDENT slots in the deck.

    Also, I still use Tops, but I'm only using 2 (along with 3 Jets).

    Yui, I had 3 Tops + 3 Jets + 3 Figures like you for a while, but I switched 1 of the Tops to a 4th Figure and I've been totally happy with that change. With as many shuffle effects as you have, maybe you cut something else, but I'm sold on the full set of Figures. Also like your list, I don't have Lightning Bolt in the MD. But, I love having them (all 4) in the SB.

    If my metagame had more aggro without as many Dazes/FOW's, I would consider playing a list like the one cwt1220 posted recently:

    4x tomb
    3x city
    10x mountains
    1x wooded foothills

    4x recruiter
    4x magus
    4x painter
    4x ssg
    4x figure
    2x jaya

    4x bolt
    4x grindstone
    6x blast
    3x mox
    3x jet

    sb:

    3x relic
    3x blood moon
    3x firespout
    3x trinisphere
    1x silent arbiter
    1x shusher
    1x hearth kami
    I still like Tops in the MD at least to help the mid/late game. But more burn would be better against aggro.

  20. #600
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    Re: [Deck] Imperial Painter

    I use Earthquake in the sideboard rather than Pyroclasm or Firespout. I like the versatility of being able to go off for 1 or 2 and keep my creatures alive or go off for 5 or 6 and wipe the board. This deck can definitely support the increased mana requirement of it.

    I could use a little help with my Belcher matchup. I use four Trinisphere sideboard, but it's just not enough. I think that I need to add Chalice as well or something like that. The problem is that Chalice really messes up my own strategy. Is there anything else that's good against Belcher that I could bring in?

    Edit: 1x Goblin Welder in the main or side has been pretty useful. If you lose a Grindstone, you can Recruiter for the Welder and bring back the Grindstone. It's kind of like being able to tutor for both combo pieces. It also works kind of nicely against artifact decks.

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