is the list in the 1st post or the list from the 5k in which parcher top16ed (the one with hypnotists) the parcher list that everyone's using?
The list that everyone is using is this one (the list from the 5K):
4 Golgari Grave-Troll
4 Stinkweed Imp
3 Golgari Thug
4 Ichorid
4 Narcomoeba
4 Bridge From Below
4 Putrid Imp
4 Breakthrough
4 Cabal Therapy
3 Unmask
3 Dread Return
2 Sadistic Hypnotist
2 Deep Analysis
4 Lion's Eye Diamond
4 Cephalid Coliseum
4 Gemstone Mine
3 City Of Brass
////
4 Chain Of Vapor
3 Ancient Grudge
3 Firestorm
2 Tireless Tribe
1 Ancestor's Chosen
1 Unmask
1 City Of Brass
It seems to be highly optimized, until new cards/techs come out =P
YawG
Question:
The lone City in the sideboard...could you elaborate on its function/when it is used and for what?
...you board it in against Decks that have mandenial, and mostly you board it in, when you are boarding Tribes / Grudges to have 1 more source that produces rainbowmana...
The boarding techs against most of the decks are also listened in this thread, all orginally written by Parcher:
http://www.mtgthesource.com/forums/s...&postcount=325
http://www.mtgthesource.com/forums/s...&postcount=341
YawG
This list belongs in the LED Less List none the less it is kind of cool, but seems a little slow to actually combat the current meta game.
So I just want to go on and say damn you parcher for making a damn good primer so that every smuck on these forums can pick of this deck and be some what competent at this deck which has made it much more popular. Making the already good players job a little harder cuz now everyone is preparing for this damn deck....grrrrr![]()
Yeah everyone is preparing for this deck because without GY hate, the matchup is very hard for the opponent to win unless you are combo or white stax. People have always known this deck is here and if they haven't then they will eventually unless they're purely local legacy players.
2 Sadistic hypnotist in the list Yawgmoth's Will posted seems odd to me. I would play 1 hypno and 1 e. witness, cephalid sage, or FKZ depending on what I expected. The situations where you don't dredge a DR target into the yard if it's a 1-of are few and inbetween; you can always just reanimate a GGT and if they don't answer that your opponent will lose. But DR is not just to return a creature card it's also the best sack outlet the deck has and the only one apart from cabal therapy and everyone knows ichorid sacks itself without relying on anything else.
As for scrubs lurking this forum and knowing exactly how to pilot the deck no you can't simply pick this deck up for the first time and win a big tournament with it because when it comes to boarding you shall be at a loss and as to what hands to keep it isn't exactly intuitive to every ichorid pilot out there.
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Originally Posted by Vacrix
I'm playing this deck from a short period of time, but as the current list seems (Parcher's 75) it's much lesser combo than the one I play.
I won't cut FKZ because I just love him and also I won't cut a Sage/Witness/Whatever because I want to continue dredging to win instead of waiting a few turns!
Btw I never tried SH because I still don't have them available. Ripping the opponent's hand seems good, but I think Iona could deserve a spot. Name a color, stop playing it! If she is dread returned against some MUs she's just game breaking!
2x Hypno's main deck is the tits. Basically, it makes FKZ irrelevant because it isn't difficult to Return him with 2, 3 or more tokens with which to sac on turn 2. You empty their hand, and it is basically game over. They're in topdeck mode, and you can carefully dredge your way into a win. Worst case scenario he ends up in your opening hand, best case he's out in turn one or two crushing your opponent's hand, in the middle he's Ichorid food. Really, give it a shot. She is game breaking verses all matchups when properly put into play. No hand = GG, i don't care what deck you are playing unless it is a dredge mirror. Leave FKZ maindeck for a same turn dredgeabunch win, but do make room for two Hypno's.
In Legacy, Hypnotist is the best way to win on the earlier turns. It happened so many times that I found myself dredging enough Moebas, but not enough Bridges (i.e. just 1) to win with FKZ. But 1 single Bridge is already enough to win since you can take all your opponent's resources with Hypnotist where FKZ would do nothing.
The same is true for situations where the opponent might remove a few Bridges with a Mogg Fanatic or a Burnspell on their own creature. You won't be able to go the FKZ-route with just 1 Bridge remaining in your Library, but that were the moments where the Hypnotist still stole the wins for me.
For Legacy, I'd advocate for Hypnotist anytime, but not in Vintage (but that's a different story).
Team SPOD
<Der_imaginäre_Freund> props:
Adan for being the NQG God (drawer)
Ok, I'll try hypnotist as soon as they will arrive (none available at le local stores!!).
Another question that may seem stupid. I can't understand why play unmask in the main deck. I think it's a great card, but a sideboard one.
What worries you of the first match? Force of Will? You have cabal therapy!
With my current list I almost always win the first match at the second turn, sometimes the first and rarely the third..
With this clock I can't understand the use of unmask main..
If some one can please explain me better..
If you never have to mull and never face cards like Humility, EE, Deed etc. AND always have Therapy to handle FOW...then...sure...cut Unmasks :)
I still have the same question about itf: How to SB correctly? I won 9-0 preboard and then lost ~2-10 postboard but not only because BS+Top hiding Crypts is mean but also because I always mulled into oblivion(i.e. 3-4cards) because I never had land+discardoutlet.
The boarding looks like this:
-4 LED
-2 DA
-1 Hypno
+1 Unmask
+3 Grudge
+2 Tribes
+1 City
Is it just bad luck or does the deck get fewer lands if you add one...? I´m a little bit confused since I really want to win this Matchup.
Thoughts on this,
4 Golgari Grave-Troll
4 Stinkweed Imp
4 Golgari Thug
4 Lion's Eye Diamond
4 Breakthrough
4 Careful Study
4 Cephalid Coliseum
1 Deep Analysis
4 Narcomoeba
4 Ichorid
4 Bloodghast
4 Cabal Therapy
4 Bridge from Below
2 Dread Return
1 Eternal Witness
4 Undiscovered Paradise
1 Dakmor Salvage
4 City of Brass
SB
4 Putrid Imp
4 Tireless Tribe
4 Unmask
1 Ancient Grudge
1 Ray of Revelation
Basic idea, replace Putrid Imp with Bloodghast, choose to draw and concentrate on going off ASAP with LED + Coliseum and LED + Breakthrough/Careful Study into Deep Analysis , or concentrate on DDD with 4 more recurring creatures. Game 2, transformational SB into LEDless Dredge and play around Relic/Crypt. Haven't tested IRL, but I played a similar deck with Nether Shadow a long time ago and it managed to be marginally successful. I really like the concept, because you're straddling the line between slow rolling aggro-control and blowing your load vs aggro game 1. And game 2, you're cutting LED/Breakthrough and just using Pimp/Tribe to grind your way thru' hate with more gas in the tank.
I'm pretty sure you've found a way to neuter the deck. Main deck Unmasks, as well as Pimps are all but necessary to insure you have two of the four D's necessary to pwn face. Honestly, Parcher's 75 is the best route plus or minus 2-5 cards. Bloodghast is mroe Extended than Legacy for dredge.
So, this is Parcher's 75. Let's say I want 1 space for FKZ because I just like it. What should I cut?
Btw I run 1 less Coloseum for another rainbow land because often I wanted to cast PImp and found myself stuck with the wrong color land..
4 Golgari Grave-Troll
4 Stinkweed Imp
3 Golgari Thug
4 Ichorid
4 Narcomoeba
4 Bridge From Below
4 Putrid Imp
4 Breakthrough
4 Cabal Therapy
3 Unmask
3 Dread Return
2 Sadistic Hypnotist
2 Deep Analysis
4 Lion's Eye Diamond
4 Cephalid Coliseum
4 Gemstone Mine
3 City Of Brass
////
4 Chain Of Vapor
3 Ancient Grudge
3 Firestorm
2 Tireless Tribe
1 Ancestor's Chosen
1 Unmask
1 City Of Brass
Btw is that City of Brass really needed in the SB? Not sure of it, but at first glance it seems quite random to me..
I asked the same question a page or two back. It is in there for the board, to help cast Tribes, Firestorm, and Pimps easier. Another possible sideboard card is Iona.
If you look at the boarding guides and whatnot, you'll see that it comes in game 2(most of the time) when you board in more discard outlets(tireless tribe) to play around (insert name of hate here). The extra land helps you cast those discard outlets and some of your anti-hate in game 2.
EDIT: what jandax said... i'm dumb
Last edited by ninja_attack; 11-07-2009 at 12:42 PM. Reason: stupidity
That's just due to the variance of the probability distribution. It just happens sometimes. I played Parcher's 75 3 times in a row, 4-1-1, 5-0 and then 2-2 drop.
Ichorid is a inconsistent deck but in exchange offers you ridiculous power. And well, sometimes the inconsistency may resurface and that's what you should just call a bad day.![]()
But ITF should be okay, even postboard. It basically has got the same amount of relevant cards like Threshold plus 3 Deeds. Make sure to Therapy Intuitions! Otherwise he will do the Crypt-Ruins-Loam pile and you then you're doomed.
Team SPOD
<Der_imaginäre_Freund> props:
Adan for being the NQG God (drawer)
I'm sorry, what? MD Unmask is inefficient, IMO, because there's no counter you can't DDD around and there's no card that removes the yard game 1. Are you guys not auto-drawing for Threshold and DDD anymore? Also, whether or not Pimp is necessary is kind of debatable, it's necessary if you're playing non-LED Dredge style where you want to go first to play outlet, play draw card and beat down. If cutting Pimp for another creature improves DDD to the point where you don't really need Pimp game 1, it seems a lot better.
That said, anybody who plays the deck seriously have thoughts?
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