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Thread: [DTB] Team America (Aggro/Tempo Thread)

  1. #721
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    Re: [Deck] Team America

    Quote Originally Posted by Kanabo View Post
    but by taking out their whole graveyard, you might make your goyfs even smaller then they would be when you cast a tombstalker. and relic only costs 1 if you only want to remove one relevant card in their graveyard such as a dredger or deep analasys.
    You can't choose the card Relic remove if you target your opponent, so if he is a good player, that won't happen.

    I think Planar Void is great. you can use turn2, after some cards are in both graves, so Goyfs won't be hurt much.
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  2. #722
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    Re: [Deck] Team America

    why would you want to use it turn 2? ichorid could have already won by that time, and it kills the plan to play tombstalker.

  3. #723
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    Re: [Deck] Team America

    sorry for the double post, but which card is better for this deck? relic of progenitus or tormod's crypt?

  4. #724
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    Re: [Deck] Team America

    Tormod's Crypt is free and doesn't make Goyf suck or Tombstalker cost more. The only significant difference against Ichorid is if they happen to run Chalice for zero, then Relic is better as they'll never have 2 mana for Chalice at one. Most just use Needle, in which case, it's up in the air. The only significant benefit of Relic is that if they don't have a creature discard outlet, then they can't slowroll.

  5. #725
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    Re: [Deck] Team America

    ok well I switched my relics to crypts and thing that they really ARE better, but we'll see.

    also, could the dark depths combo possibly find its way into this deck? it has the right colors, and it is very powerful. i also dont think it would hurt the deck too much...
    Last edited by Kanabo; 11-11-2009 at 03:24 AM. Reason: asked another question =]

  6. #726

    Re: [Deck] Team America

    thoughts on my list?

    4 force of will
    4 daze
    4 stifle
    4 brainstorm
    4 ponder

    4 tarmogoyf
    4 tombstalker
    2 trygon predator

    4 sinkhole
    4 snuff out
    2 putrefy -- good vs staxx/aether vial/and obv dudes

    4 wasteland
    4 misty rainforest
    4 verdant catacombs
    4 underground sea
    2 tropical island
    2 bayou

    the only things i kinda regret is not having 2-4 spell snares...
    our meta has goblins, staxx, ant, ichorid, angel stompy, canadian thresh, coatl bant cbtop and some other random crap

  7. #727
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    Re: [Deck] Team America

    why no deltas? and why the trygon predator? yes i think its a great card, but this deck should be fast enough to dominate before they have 3+ artifacts/enchantments.

  8. #728

    Re: [Deck] Team America

    Quote Originally Posted by Kanabo View Post
    why no deltas? and why the trygon predator? yes i think its a great card, but this deck should be fast enough to dominate before they have 3+ artifacts/enchantments.
    I would cut Predator, too. Instead of 2 Predators i would try out something similar to Canadian Thresh; 1 Rushing River and 1 Wipe Away for example. If you want to have more beaters who are not just vanilla creatures you could go for vendillion clique. Its advantage is flash which is very important to this deck due to bluffing stifle for example.

    So i would go for:

    4 force of will
    4 daze
    4 stifle
    4 brainstorm
    4 ponder
    4 spell snare

    4 tarmogoyf
    4 tombstalker
    2 vendilion clique / 1 wipe away 1 rushing river

    4 sinkhole
    4 snuff out


    4 wasteland
    2 polluted delta
    4 verdant catacombs
    4 underground sea
    3 tropical island
    1 bayou

  9. #729

    Re: [Deck] Team America

    Quote Originally Posted by miko View Post
    I would cut Predator, too. Instead of 2 Predators i would try out something similar to Canadian Thresh; 1 Rushing River and 1 Wipe Away for example. If you want to have more beaters who are not just vanilla creatures you could go for vendillion clique. Its advantage is flash which is very important to this deck due to bluffing stifle for example.

    So i would go for:

    4 force of will
    4 daze
    4 stifle
    4 brainstorm
    4 ponder
    4 spell snare

    4 tarmogoyf
    4 tombstalker
    2 vendilion clique / 1 wipe away 1 rushing river

    4 sinkhole
    4 snuff out


    4 wasteland
    2 polluted delta
    4 verdant catacombs
    4 underground sea
    3 tropical island
    1 bayou
    why cut 2 lands?...
    the reason im playing trygons is the amount of staxx/aether vial decks in our metagame.
    i like v.clique but i would have to go to 3 tropical and 1 bayou to make the UU cost more reasonable obv.
    i do like 4 spell snare though, is 18 lands really enough in this deck?

  10. #730

    Re: [Deck] Team America

    I think 18 lands are enough. This deck can be compared to Canadian Thresh. CT runs 18 lands and we definitely do not need more mana the so-called deck. I tend to go up to 19 adding a basic island for like 1 snare, but would not cut more snares.

    Furthermore i would not play the classic TA list. I think a hybrid would be stronger. It would be interesting to give TA a potential to win midrange games. This could be done by adjusting the sb by adding red for firespout and playing 2 cliques.

  11. #731
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    Re: [Deck] Team America

    Quote Originally Posted by miko View Post
    I think 18 lands are enough. This deck can be compared to Canadian Thresh. CT runs 18 lands and we definitely do not need more mana the so-called deck.
    That just isn't true. CT can operate on 1 land, where TA needs at least 2 to cast any of its treats. Not to mention, the deck has 8 spells that require double black.
    "Good, bad, I'm the guy with the gun." --Ash

  12. #732

    Re: [Deck] Team America

    im considering going down to 19 lands but i dont think 18 is going to be good enough..

    potentially 7 fetches with the mana base like this
    4 underground sea
    2 tropical island
    2 bayou
    4 wasteland
    4 misty rainforest
    3 verdant catacombs or polluted delta, doesnt matter at all

  13. #733
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    Re: [Deck] Team America

    i dont believe you will need 4 green sources, and 8-9 fetches would be better.

    @everyone, why do people use diabolic edict instead of chainers edict, cruel edict, or imperial edict? what are the differences?

  14. #734
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    Re: [Deck] Team America

    8 duals
    -------
    4 Sea
    3 Trop
    1 Bayou (really nice that new fetches can get this now)

    +7 fetches (Polluted Delta/Verdant Catacombs/Misty Rainforest)

    +4 Wasteland
    -------
    19 total

    That always seemed like the correct manabase to me. I tried really hard to include basics but it's just not worth it. T1 Blood Moon with no force is going to be GG, not much you can do about it...

    As mentioned above, the deck is more mana intensive than Tempo Thresh. But I rarely had mana screw with this configuration.

  15. #735

    Re: [Deck] Team America

    Quote Originally Posted by Kanabo View Post
    i dont believe you will need 4 green sources, and 8-9 fetches would be better.

    @everyone, why do people use diabolic edict instead of chainers edict, cruel edict, or imperial edict? what are the differences?
    because its an instant.
    @keys agree, i have to change it to 3 trops.

  16. #736
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    Re: [Deck] Team America

    If you want to play as canadian (but I don't think this is the right way to play this deck), cut sinkhole and other sorcery spell.
    In addition to that, so many fetch would be necessary to play stalker fast.

    But, anyway, I would play this list:

    // Lands
    4 [ON] Polluted Delta
    2 [ON] Bloodstained Mire
    2 [R] Tropical Island
    1 [R] Bayou
    4 [R] Underground Sea
    4 [TE] Wasteland
    1 [ON] Flooded Strand

    // Creatures
    4 [FUT] Tarmogoyf
    4 [FUT] Tombstalker

    // Spells
    4 [CST] Brainstorm
    4 [AL] Force of Will
    4 [NE] Daze
    4 [LRW] Ponder
    4 [SC] Stifle
    4 [MM] Snuff Out
    4 [ZEN] Spell Pierce
    1 [PS] Rushing River
    1 [TSP] Wipe Away
    4 [DIS] Spell Snare

    // Sideboard
    SB: 1 [TSP] Krosan Grip
    SB: 3 [OD] Divert
    SB: 3 [FD] Engineered Explosives
    SB: 4 [7E] Engineered Plague
    SB: 2 [ON] Smother
    SB: 1 [RAV] Darkblast

  17. #737

    Re: [Deck] Team America

    Verdant catacombs semms strictly better than mire since it can get tropical in the list above.

  18. #738
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    Re: [Deck] Team America

    What is the best sideboard that i can take to ANY event?

  19. #739

    Re: [Deck] Team America

    Quote Originally Posted by Kanabo View Post
    What is the best sideboard that i can take to ANY event?
    15 more force of wills probably.

  20. #740
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    Re: [Deck] Team America

    ...

    seriously

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