more land should be in the deck because you want to cast moat? 22 land is harsh enough on landstill running 17 1 drops which you arn't doing. I suggest more land because 1 or two land doesn't kill your concept but it does assure your going to hit everything you want to cast. Occasionally flooding isnt a bad thing either especially when you play against anti fetch dual strategies :)
Since I acquired a playset of Bitterblossoms it's nothing but disappointment. You drop it, it does nothing. The next turn you lose 1 life and you get a token. This token does nothing, because it still has summoning sickness. And they're really bad chump-blockers since they cost you 1 life each: so you want to go aggro with them. Going aggro with Landstill? Sounds like a bad plan to me. I'm going to call it: Bitterblossom is crap. I've tried it in Landstill, I've tried it in Tempo Faeries. Well, I can tell you, there's nothing tempo about Bitterblossom. And for Landstill: you don't want to set a clock on yourself. That's just stupid, really.
If it walks like a duck and talks like a duck, it's probably delicious.
Team ADHD-To resist is to piss in the wind. Anyone who does will end up smelling.
Well I guess I can't argue with it being bad? I mean I went over it with a couple of different people and it was cut each time so...... yeah gg no re
The most awful thing in Polymorph is that it targets, which turns it into no-no. I've tried, it utterly failed. If you run blossom, you have to squeeze a jitte somewhere. I just can't imagine the why you wouldn't run jitte along the blossom.
Squeezing a Jitte in Landstill seems silly. Basically you have to make an entire new deck with Standstills, Bitterblossoms, Jitte and Countertop. It won't be Landstill and I'm not sure if it would be any good. Please correct me if I'm wrong.
If it walks like a duck and talks like a duck, it's probably delicious.
Team ADHD-To resist is to piss in the wind. Anyone who does will end up smelling.
Let's just clear this up. Bitterblossom works in Landstill, but it still sucks in Landstill. Why? Because it's a permanent that doesn't really support Landstill's game plan of function. It makes chumb blockers? Really, is that even good enough to warrant it's inclusion? It doesn't really establish board control, and it's susceptible to Qasali Pridemage, which is huge right now.
Bitterblossom is also susceptible to opposing Spell Snares and dies to your own EE for 2.
ICBE - We're totally the coolest Anti-Thesis ever.
"The Citrus-God just had a Citrus-Supernova... in your mouth."
Bitterblossom being a Tribal Enchantment usually means that if it gets killed it at least gives your opponent's Tarmogoyf +1/+1, often +2/+2. But I guess that's the least of your worries![]()
If it walks like a duck and talks like a duck, it's probably delicious.
Team ADHD-To resist is to piss in the wind. Anyone who does will end up smelling.
What are we running blossom for? We already have Elspeth :)
Hello friend.
Landstill is the Legacy deck of choice of the Dutch Worlds-team :D
Hello friend.
link?
The last few posts in this thread do not belong in the DTB.
Warnings to Mossivo and Ectoplasm for spamming this forum.
See our Site Rules on this topic.
http://www.mtgthesource.com/forums/s...28&postcount=6
I'll redeem myself by posting the decklist :D
4 Flooded Strand
1 Polluted Delta
1 Marsh Flats
4 Tundra
1 Underground Sea
1 Scrubland
4 Mishra's Factory
2 Island
2 Plains
3 Wasteland
4 Brainstorm
3 Standstill
4 Force of Will
3 Counterspell
3 Spell Snare
4 Swords to Plowshares
2 Wrath of God
3 Engineered Explosives
2 Sensei's Divining Top
3 Elspeth
2 Jace
2 Cunning Wish
1 Moat
1 Decree of Justice
1 Enlightened Tutor
1 Extirpate
3 Path to Exile
1 Return to Dust
1 Pulse of the Fields
3 Engineered Plague
2 Relic of Progenitus
1 Ravenous Trap
1 Hydroblast
1 ... forgot ...
What immediately jumps at me is the cut of eternal dragon and the high amount of planeswalkers, which seems like a decent pick in a meta filled with control.
Hello friend.
I disagree. Planeswalker are bombs in whichever meta, new sets didn't affect the difficulty for any deck to get rid of them (unless someone wants to play mold shambler...and vampire hexmage is used for the combo, so no worry for our strong allies). I'd play 7 if I had room... (I only play 6 atmWhat immediately jumps at me is the cut of eternal dragon and the high amount of planeswalkers, which seems like a decent pick in a meta filled with control.)
Originally Posted by mossivo1986
Originally Posted by rockout
A lot of planeswalkers over our usual 2-3 decrees seems good
But, imagine this scenario:
You're playing the mirror and you both have a ton of lands in play and he has nothing and you cast elspeth, then cast standstill.
So you think this game is in the bag,
until he cycles for 5 soldier tokens, deals with elspeth and starts attacking your life for 3 or 4 a turn. While Decree is great for giving you time in an aggro match, I think decree is even better in a control game where all of a sudden you have multiple threats and they arn't able to deal with it quickly. You get that surprise factor, similar to playing standstill early game and the opponent playing vendillion clique in response..
But Landstill mirrors are still quite rare, and isn't much of a concern right now; especially if most players use Landstill as a metagame deck. The best tools to have for Landstill is still uncountably DoJs and Wasteland, but it's not something for people to worry about. Especially if they already pack 3 Wastelands and 3 DoJs. Playskill and experience will win this match up anyway. This is why most skilled Landstill players back in the era of Vial Goblins and Landstill kept Standstills in mirrors, because it forces their opponents to play different when dropped. Especially when you have experience. While those inexperienced Landstill players boarded in Deep Analysis, the better ones kept Standstills in and overran the lesser players.
But back to the main point. Planeswalkers are really fucking good, but having DoJs can still a lot of the time be better. The only Planeswalker I will ever use are Elspeth, and occasionally Ajani Goldmane in the SB. Elspeth is really fucking good on her own, but you like playing with bombs, just cram in an extra copy or two. DoJ, however, forces bad players to play badly. I've stolen too many games off a hardcasted DoJ for 2+ Angel tokens, or bought time by cycling them to create 1-3 turn fogs until I can maintain my mana and card advantage so that I can turn the game around. A play, which many would consider cute, but isn't fucking cute at all, is cycling DoJ as blockers when holding WoG in hand, then proceed to cast FoF. Regardless of whether they know you have WoG in your hand or not, they will make piles where they try and keep you away from removal; especially with WoG in the mix. Let's say you're facing down a Ncatl and a Goyf. Your FoF pile reveals
Island
Island
Swords
EE
Standstill
You have just previously cycled DoJ for 3 the previous turn, and holding WoG in hand. You blocked a Nactl and a Goyf came into play, and then this turn, you traded both your soldier tokens to Goyf and Nactl. Chances are they think you're desperate to stay alive, seeing as you just cycled DoJ the previous turns, you might be trying to buy time for WoG or two removal spells, or just removal of any kind. They aren't going to give you both of those removal spells. Guess what? That's good. You can pick between piles that would like something like this:
Standstill
EE
Island
Island
Swords
And any of those piles would be beneficial for you depending on other cards in your hand, but taking a pile with just two removal spells seems a little pointless, as all they can do is buy time, and not speed up your development. Hitting 8 lands is the sweet spot for you, and that pile isn't going to do that for you. In this case, I would just take Standstill and EE, cast WoG, and drop Standstill. Now you have a removal spell, and more than likely to draw into more control elements and that extra land you need to hit 8.
Now if experienced Zoo players catch that from experience against you, shift your play. Cast FoF in scenarios like the one above, and they might even split it as
EE
Swords
Standstill
Island
Island
Congratz. You have stayed alive. This is the beauty of human psychology and your personal vigilance. Also, when you are holding WoG and they make this pile, when your opponent shifts gears against you, again, you can just take Standstill and Islands. You have not only taken more control of the game, you have turned it into a fucking lock. Let's be honest though. A WoG isn't going to take that much control of the game, which is why a lot of players don't like it. It isn't get you control completely, and never will. Why do you think we make so many 1-for-1 trades with WoG? Exactly, it can't contain the opponents. Players know how to play against you, and you can only use play skill and clever manipulation to swing the game in your favor.
ICBE - We're totally the coolest Anti-Thesis ever.
"The Citrus-God just had a Citrus-Supernova... in your mouth."
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