Thraximundar
1 Underground Sea
1 Volcanic Island
1 Badlands
1 Watery Grave
1 Steam Vents
1 Blood Crypt
1 Polluted Delta
1 Bloodstained Mire
1 Scalding Tarn
1 Grixis Panorama
1 Evolving Wilds
1 Terramorphic Expanse
1 Izzet Boilerworks
1 Dimir Aqueduct
1 Crumbling Necropolis
1 Tolaria West
1 Tolarian Academy
1 Academy Ruins
1 Minamo, School at Water's Edge
1 Wasteland
1 Strip Mine
1 Seat of the Synod
1 Darksteel Citadel
1 Dreadship Reef
1 Bojuka Bog
3 Swamp
2 Mountain
5 Island
1 Sol Ring
1 Dimir Signet
1 Izzet Signet
1 Rakdos Signet
1 Talisman of Dominance
1 Talisman of Indulgence
1 Obelisk of Grixis
1 Darksteel Ingot
1 Coalition Relic
1 Gilded Lotus
1 Expedition Map
1 Crucible of Worlds
1 Tormod’s Crypt
1 Obilivion Stone
1 Trinket Mage
1 Mulldrifter
1 Memnarch
1 Draining Whelk
1 Izzet Chronarch
1 Tezzeret the Seeker
1 Nicol Bolas, Planeswalker
1 Jace Beleren
1 Jace, Mind Sculptor
1 Counterspell
1 Mana Drain
1 Negate
1 Countersquall
1 Soul Manipulation
1 Hinder
1 Faerie Trickery
1 Dissipate
1 Double Negative
1 Suffocating Blast
1 Rewind
1 Cryptic Command
1 Desertion
1 Force of Will
1 Pact of Negation
1 Overwhelming Intellect
1 Sensei's Divining Top
1 Phyrexian Arena
1 Rhystic Study
1 Concentrate
1 Fact or Fiction
1 Tidings
1 Opportunity
1 Skeletal Scrying
1 Mystical Tutor
1 Vampiric Tutor
1 Demonic Tutor
1 Mystical Teachings
1 Swerve
1 Terminate
1 Shattering Pulse
1 Crosis's Charm
1 Wild Ricochet
1 Profane Command
1 Mind Twist
1 Mind Shatter
1 Starstorm
1 Damnation
1 Twisted Justice
1 Decree of Pain
1 Cruel Ultimatum
Last edited by Bryant Cook; 05-22-2010 at 11:07 PM.
How was Meloku for you? I had one in my Nicol Bolas deck but I hated returning lands to my hand. Even though Oona isn't as consistent when making tokens, I liked her better. I also had Fire/Ice but cut it since it didn't do much for me; the decks I play against don't have many x/1's or x/2's.
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Vamp Tutor. I'm not so sure about Meloku or Mystical Teachings. Unfortunately, I only see... 7 targets for Scepter? (Terminate, Fire/Ice, Mystical Tutor, Ancestral Visions, Counterspell, Countersquall, Mana Drain)
Meloku was a recent addition, I was playing Psychatog and it just blew. I don't have much experience. The greatest benefit of Meloku is returning Academy to protect it and/or replay for more mana.
I agree with Vampiric Tutor. Fire/Ice is alright, it's mainly used to tap something and draw a card. It could be something better, I just don't know what.
Scepter is weak. 2 for 1's on yourself often suck.
What do you guys think about Phyrexian Arena?
Fire/Ice is perfectly alright. Tapping down their academy, karoo, mana vault, et al during their upkeep... stopping a general swing, all as a cantrip effectively.... or at worst, a 1:1 for an annoying 2-toughness creature like Teeg. If you're thinking Arena, I guess Rhystic Study's better for that route. I'm a little on the fence on Bit Blast... I guess it can be used as they cast a spell and see if a counter pops up. Sorin Markov is an option. Chopping their life to 10 out of nowhere for 6 mana... Also, in the vein of Vamp Tutor, there's Imperial Seal if you've got one.
Updated the list.
It now inlcludes...
Urborg
Decree of Pain
Promise of Power
Phyrexian Arena
Rhystic Study
Sorin Markkov
Taking out...
Guile
Thirst for Knowledge
Fire/Ice
Electrolyze
Blatant Thievery
Some land
Last edited by Bryant Cook; 11-20-2009 at 11:12 AM.
I'd play Skeletal Scrying over Promise. Much more flexible, easier on the casting cost, and it's an instant.
Volrath's Stronghold is curiously missing?
I don't know if there's enough creatures to justify it honestly. Scrying is one of my favorite cards, I can't believe I forgot it. I want to play both, but for now Scrying will take Promise's slot. I want to add Promise back in, but I don't know what to cut. Grixis Charm? Fuck.
Sedris becomes a late-game CA machine with things like Evoke creatures. Evoke Mulldrifter, Unearth Mulldrifter makes a 4-for-1. It's ridiculous.
As for Thrax, I guess he's a pretty good general for a mostly combat-based one. With enough accel your opponents can have something as nasty as a 7-turn clock to deal with.
Grab the reins seems good in this deck. And Slave of Bolas. No love for Twisted Abomination btw?
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For your deck, I would probally try to run mind's eye. Monstruous card advantage and can be good with tezz.
Also, have you tried running nicol bolas ? He seems to be an alternate win con, and often, if he deals damage, it's game over for that player.
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Why? The deck already has tons of card draw. Rhystic study is just better.
Nicol bolas is interesting but I think it's too mana intensive for it's effect. It also wouldn't last long enough to hit a player.
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