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Thread: [Deck] Canadian Thresh (a.k.a. RUG Tempo, Tempo Thresh)

  1. #961
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    Re: [DTB] Tempo Thresh

    I second this motion, the thread is really getting annoying when you have to sift through 2 different decks.

    P.s. Spell Pierce is amazing.
    If there is such a thing as too much power, I have not discovered it.” —Volrath

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  2. #962
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    Re: [DTB] Tempo Thresh

    Quote Originally Posted by gamegeek2 View Post
    I thought about Clique, but Maelstrom Pulse has been amazing in its place. It's a catch-all answer for many permanents this deck can't normally deal with (at least in the maindeck, e.g. Counterbalance) and is additional removal.
    Yeah, that Vendillion Clique is my "flex" slot; it could be Trygon Predator (allowing me to play around with the Krosan Grip slot in the sideboard), Maelstrom Pulse, etc.

    I chose Clique because (a.) I wanted a slightly higher threat density, and (b.) because I do not run Thoughtseize, I still wanted to retain some "surprise, surprise" pro-active disruption to mess the opponent; Clique accomplishes both goals nicely. Pulse seems a bit overcosted and it's Sorcery speed, I'd rather just run Putrefy as I suspect you're going to be using Pulse on opposing creatures the majority of the time.

  3. #963
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    Re: [DTB] Tempo Thresh

    Quote Originally Posted by Volrath View Post
    I second this motion, the thread is really getting annoying when you have to sift through 2 different decks.

    P.s. Spell Pierce is amazing.
    Back in the days we had UGR Cb Top and Tempo Thresh in the same thread and we were able to make the compromise. I'm sure we can still do it with different tempo oriented deck. Come on guys.

    UGB Tempo doesn't run Thoughtseize? Or it just never did?

    P-M

  4. #964
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    Re: [DTB] Tempo Thresh

    I don't say it's impossible, yust very annoying.
    If there is such a thing as too much power, I have not discovered it.” —Volrath

    Founding father of Team Moosebite, the team that really bites.

  5. #965

    Re: [DTB] Tempo Thresh

    Quote Originally Posted by Enigma View Post
    Back in the days we had UGR Cb Top and Tempo Thresh in the same thread and we were able to make the compromise. I'm sure we can still do it with different tempo oriented deck. Come on guys.

    UGB Tempo doesn't run Thoughtseize? Or it just never did?

    P-M
    It did, but it forced you to cut utility like Pulse. That and it's bad against aggro, which is your worst matchup. I like playing Pulse a lot more.

    I could write a different thread, but Canadian Thresh and Black Thresh follow the EXACT SAME skeleton, with 4 Sea over 4 Volcanic and 8 black cards over 8 red cards (plus 2 utility)

  6. #966
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    Re: [DTB] Tempo Thresh

    Here (also posted below) is a list that was recently posted on Deckcheck.net that does play Thoughtseize main. If memory serves me correct, most BUG versions did. A quick scan of top 8s with core tempo threshold cards + Dark Confidant + Thoughtseize yielded 27 decks.


    4 Dark Confidant
    4 Nimble Mongoose
    4 Tarmogoyf
    2 Vendilion Clique

    4 Brainstorm
    4 Daze
    4 Force of Will
    4 Spell Snare
    4 Stifle
    4 Ponder
    4 Thoughtseize

    2 Misty Rainforest
    4 Polluted Delta
    4 Tropical Island
    4 Underground Sea
    4 Wasteland

    Sideboard:
    3 Extirpate
    4 Hydroblast
    4 Krosan Grip
    4 Tormod's Crypt


    Quote Originally Posted by gamegeek2 View Post
    I could write a different thread, but Canadian Thresh and Black Thresh follow the EXACT SAME skeleton, with 4 Sea over 4 Volcanic and 8 black cards over 8 red cards (plus 2 utility)
    While this is true, I just don't see Confidant as a tempo-based card. Does not help gain threshold and forces you to tap out to play something that isn't Goyf. Not to mention, with the raise of Zoo-ish type decks and Merfolk, I think the red version is superior.
    "Good, bad, I'm the guy with the gun." --Ash

  7. #967

    Re: [DTB] Tempo Thresh

    wholly agree with poster above, red is superior to black in this deck, it does what you need it to do, get the damage through before lategame happens for your opponent.

    this deck is notoriously terrible in "lategame" because it's spells lose power, stifle/wasteland are awful when your opponent has 4 lands in play... yadda yadda yadda.

    plus red cleans up little monkeys and cats for your mongoose to get through.

  8. #968

    Re: [DTB] Tempo Thresh

    Just won another round, wasn't against an established archetype so I won't bother linking it. You can find it on my youtube channel if you want, though.

    Dark Confidant was an all-star this round, and he's really good in this deck. However, if I were to replace him/move him to the board, I would maindeck Ghastly Demise, which is sick good removal in Thresh.

  9. #969
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    Re: [DTB] Tempo Thresh

    I think it's more ironic that the UGb Thrash gets "DTB" status on the back of UGr thrash.

    Bob and thoughtseize are not tempo cards. In fact, they are the antithesis of tempo. If red did not exist, it would be okay, but the reach is the most deadly part of the deck.

    I can't even think of a metagame in which I'd rather have black, to be honest.
    I'm here to kick ass and play card games.

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  10. #970
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    Re: [DTB] Tempo Thresh

    Quote Originally Posted by rsaunder View Post
    I think it's more ironic that the UGb Thrash gets "DTB" status on the back of UGr thrash.
    +1
    "Good, bad, I'm the guy with the gun." --Ash

  11. #971

    Re: [DTB] Tempo Thresh

    what the hell is this of Ugb trash on the tail coats of tempo thresh its very annoying i agree with previous inquirys about this motion and it should indeed be cleaned up and focused on one topic!
    -go team "get there"-

  12. #972

    Re: [DTB] Tempo Thresh

    As you guys insist, I will make a new topic for this in Established Decks. However, please note that this thread was designed to include ALL tempo thresh decks and not just canadian.

    In no way am I advocating this over Canadian Thresh (nor am I saying this is a DtB). I'm just testing an alternative out.

  13. #973

    Re: [DTB] Tempo Thresh

    Quote Originally Posted by gamegeek2 View Post
    As you guys insist, I will make a new topic for this in Established Decks. However, please note that this thread was designed to include ALL tempo thresh decks and not just canadian.

    In no way am I advocating this over Canadian Thresh (nor am I saying this is a DtB). I'm just testing an alternative out.
    + 1 ;)
    It's true, first attempts on other tempo thresholddecks should start in this topic. But as long as there are no primers online, sb has to start posting one. Only with a thread of its own new decks can develope.

  14. #974
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    Re: [DTB] Tempo Thresh

    I also agree that UGb Thresh is piggybacking on Red Thresh. The two decks play out completely different, with the only control element they share is the Stifle/Wasteland bit. Team America is just as much "Tempo" in that respect and much moreso than UGb that's floating in the last few pages. Thoughtseize and Dark Confidant don't make it tempo.

    I find myself boarding out Fire/Ice in every game I play. Is there a better card that can fit in that slot? It's always useful, but never focused enough to remain in the deck.

    Against Dredge, +4 Ravenous Trap +3 Crypt (-3 Fire/Ice -1 Vendilion Clique, -1 Ponder, -1 Rushing River, -1 Nimble Mongoose)
    Against Combo, +4 Disrupt (-3 Fire/Ice, -1 Rushing River/Nimble Mongoose)

  15. #975
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    Re: [DTB] Tempo Thresh

    Fire/Ice is great against any type of aggro and often gives you a 2 for 1.

    Even against non Merfolk/Goblin aggro decks you could still use it to win goyf wars and ping the opponnent.

    Also, you could keep him of a color by tapping a land in your oppo's upkeep.

    Even against reanimate like deck you can tap the big beastie and swing through.

    It's the versatility that makes this card so great, combine it with likely 2 for 1's and cantripping disruption and you have a card yust made for the deck.
    If there is such a thing as too much power, I have not discovered it.” —Volrath

    Founding father of Team Moosebite, the team that really bites.

  16. #976

    Re: [DTB] Tempo Thresh

    Fire/Ice is really great in a random metagame, which legacy presents moreso than any other format. Sure, depending on the matchups you get, you'll sideboard it out a lot, but going in blind I think your EV is pretty good with F/I. It's always less dead than a card like swords to plowshares can be, even before you consider the fact that it can be pitched to FoW. And, hey, it's not even always a terrible thing if you have an easy time boarding things out for games 2 and 3, assuming you have the SB slots to replace the cards with.

  17. #977

    Re: [DTB] Tempo Thresh

    Quote Originally Posted by GUnit View Post
    Fire/Ice is really great in a random metagame, which legacy presents moreso than any other format. Sure, depending on the matchups you get, you'll sideboard it out a lot, but going in blind I think your EV is pretty good with F/I. It's always less dead than a card like swords to plowshares can be, even before you consider the fact that it can be pitched to FoW. And, hey, it's not even always a terrible thing if you have an easy time boarding things out for games 2 and 3, assuming you have the SB slots to replace the cards with.
    What is EV ?

    And I agree to say that F/I was made for this deck, can't play less than 4 of it.

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    Re: [DTB] Tempo Thresh


  19. #979
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    Re: [DTB] Tempo Thresh

    Black Tempo (nice joke) Thresh lacks the game winning burn spells that red has. Good luck playing Essence Drain lol. Lightning Bolt wins more games than Goyf for me. Dark Confidant is not Tempo
    Still looking for FBB Lightning Bolts. German or Korean is preferred. PM me if you have them

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  20. #980

    Re: [DTB] Tempo Thresh

    Quote Originally Posted by TrialByFire View Post
    Black Tempo (nice joke) Thresh lacks the game winning burn spells that red has. Good luck playing Essence Drain lol. Lightning Bolt wins more games than Goyf for me. Dark Confidant is not Tempo
    Black thresh could(should) play a couple of Maelstrom Pulse which can steal games. Also plays Drak Confidant, if you land and can protect him early you're gonna win.

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