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Thread: [Deck] Merfolk

  1. #2941

    Re: [DTB] Merfolk

    Is anybody thinking about trying new Jace in the SB? Seems like he could be good in longer games when you end up playing more control...in a counterwar or standstill situation, the CA and bounce could be great.

  2. #2942

    Re: [DTB] Merfolk

    Quote Originally Posted by lotriderm View Post
    In the 2 free slots, I was considering either Seal of Cleansing or Pithing Needle but I'm still undecided. One of the pros of needle is that it can hit Top but it does not stop any enchantments. Can anyone suggest what would be a better choice (given a mixed meta)?
    I would go with Seal of Cleansing because I personally have never found Pithing Needle to ever be useful. Also, one of the pros for splashing W/G is for artifact/enchantment removal so why not use it?
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  3. #2943

    Re: [DTB] Merfolk

    Quote Originally Posted by Wrath_Of_Houlding View Post
    Is anybody thinking about trying new Jace in the SB? Seems like he could be good in longer games when you end up playing more control...in a counterwar or standstill situation, the CA and bounce could be great.
    Hi, I'm rather new to the deck, and play a rather stock list with the only major differances being SB and MD Wake Thrashers vs Sovereign.

    From the bit I played I will say that the new Jace answers no deck directly, costs too much, and isn't shoring up any holes.

    If my ideas are wrong I gladly will concede those points, but running Mindbreak Traps SB, I find it hard to emergency tap for them confidantly let alone a planeswalker who, w/o Fetchlands will only Brainstorm or Scry/Fateseal.

    @lotriderm: I woul agree with everyone who says Seal since it is more versitle. The only thing I don't like about Seal is the 2cc. The other options aren't pretty; Dismantling Blow, Annul, 3cc Sorceries, or cards that have WW in the casting cost
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  4. #2944

    Re: [DTB] Merfolk

    Quote Originally Posted by Knuckles29 View Post
    Hi, I'm rather new to the deck...

    From the bit I played I will say that the new Jace answers no deck directly, costs too much, and isn't shoring up any holes.

    If my ideas are wrong I gladly will concede those points...
    No, you're right, New Jace doesn't belong anywhere near this deck. He's not necessarily a bad card, but he really does nothing for us.

    Just to reiterate, our plan is to drop little guys, watch them get bigger, cheat the opponent out of having a chance to play their best cards, and swing-swing-swing for the win as soon as possible. New Jace costs four mana, and does none of those things. Nor does he answer any of the problems we commonly have (creature sweepers, getting out-aggroed, getting locked out by cards like Moat or E-Plague).

    I'm not trying to be a dick, but this is all I'm even gonna say about that card, because it's the epitome of a silly suggestion for us to use it in this deck.
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  5. #2945

    Re: [DTB] Merfolk

    Q: I hope that Worldwake brings a solid Merolk. But what would you rather have, a Merf that gives the troops flying or a Merf that gives the troops shroud?

  6. #2946
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    Re: [DTB] Merfolk

    Shoud but doubtful it'll happen. I mean seriously, why would people play meathooks then? I mean... not they they really do anyways. I guess that and a merfolk stifle card are on the top of the list. As for me, I'd like a lackey.. cough.

  7. #2947
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    Re: [DTB] Merfolk

    I am pretty sure wotc is not making decisions about what Merfolk to print with "playability of Slivers" in mind.

    But on the topic...frankly, I will take any aggressively priced Merfolk that duplicates what some of the non-Merfolk spells already do.
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  8. #2948

    Re: [DTB] Merfolk

    Definitely shroud out of those choices. But if they do print something like that it's gonna be an ally that only gives allies shroud...
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  9. #2949
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    Re: [DTB] Merfolk

    Merfolk cycler that bounces a creature if you control 1 or 2 merfolk.

  10. #2950
    Bear Cub > Tarmogoyf

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    Re: [DTB] Merfolk

    Hey, I thought DTB threads were supposed to actually develop the deck. So what about Submerge in the mono-blue sideboard to deal with big baddies? It's really only useful when they're playing forests, but everything from Death and Taxes to Stax to Zoo to Thresh to almost any black deck is running Trops and Savannahs and Bayous now. Things like Dreadnought and Tombstalker will eventually run out of enablers, and you can even kill things "for good" by Submerging in response to them cracking a fetch (as suggested by Volt in meathooks discussion).

    If we're supposed to be randomly daydreaming, then my suggestion is any 2-drop better than Silvergill Adept. He's OK utility and mediocre at combat; improvements in either or both areas would be nice. We've already got 23ish critters in the deck and we aren't going to get or very likely remove a lord, so it's the low end we should focus on.

    Rules question: Apparently you can't Vial in Kira in response to targeted removal because the condemned has already been targeted. I heard someone claim that if you have Kira on the board, you can transform Mutavault to make it a critter and prevent targeting in response. Isn't it the same idea, and therefore impossible? I.e. by the time it becomes a critter and Kira's protection begins to apply, something is already targeting the critter.
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

  11. #2951

    Re: [DTB] Merfolk

    Quote Originally Posted by kirbysdl View Post
    Rules question: Apparently you can't Vial in Kira in response to targeted removal because the condemned has already been targeted. I heard someone claim that if you have Kira on the board, you can transform Mutavault to make it a critter and prevent targeting in response. Isn't it the same idea, and therefore impossible? I.e. by the time it becomes a critter and Kira's protection begins to apply, something is already targeting the critter.
    I'm pretty sure that this doesn't work either. Mutavault isn't a creature when it becomes targeted, so it doesn't even have the ability, so it can't even trigger.
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  12. #2952
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    Re: [DTB] Merfolk

    Yeah, I'm pretty sure the trigger will not occur.

    Kirby, I think the trend is to splash more with the zen fetches. And that is a helping hand to Submerge. Honestly, I am liking that card more all the time. SB card, very likely. MD, not yet. I see the mirror, and Goblins as decks that Submerge is bad against. What others are there? Faerie Stompy? Pox?

    Hmm. That's not a lot.
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  13. #2953
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    Re: [DTB] Merfolk

    Quote Originally Posted by Finn View Post
    I see the mirror, and Goblins as decks that Submerge is bad against. What others are there? Faerie Stompy? Pox?

    Hmm. That's not a lot.
    But quite significant in terms of sideboard space. Submerge is not bad, but it only helps against one of our bad matchups (zoo), and not even to a great extent normally. Anything you do to zoo to slow them down does not help unless you are also setting up a good clock or wall of creatures. My only big problem is a lot of the situations you mentioned are against decks that we don't need too much more help against. If rock gets bigger I'd say it's a good call.

    Silvergill Adept is ridiculously good, I'm surprised people don't like him. A 2/1 that replaces himself and is most of the time playable is definitely worth playing...

  14. #2954
    Bear Cub > Tarmogoyf

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    Re: [DTB] Merfolk

    I don't have a lot of time for playtesting so I'd like to just put this out here: how often do you wish you could bounce something on the second turn for free to solidify your board position for Standstill? Say you've got a Mutavault but they have a Goyf already, that's not a race you'll likely win in the long run. Setting up an early Standstill doesn't seem TOO difficult, but Submerge could help make it even easier. I agree that I'm not sure where to put it though.
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  15. #2955
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    Re: [DTB] Merfolk

    Silvergill Adept, when you think about it, does about what Bob does. He doesn't demand removal, but he draws the card immediately, whereas Bob is usually 1:1d on the spot.

  16. #2956
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    Re: [DTB] Merfolk

    Quote Originally Posted by Forbiddian View Post
    Silvergill Adept, when you think about it, does about what Bob does. He doesn't demand removal, but he draws the card immediately, whereas Bob is usually 1:1d on the spot.
    Except if Silvergill Adept goes unanswered, he takes ten turns to win. If Dark Confidant goes unanswered, he takes considerably less time to win.

    The only problems I have seen with Silvergill Adept in Merfolk is when he costs five, and the Merfolk player is unable to cast him because of that.

  17. #2957
    Bear Cub > Tarmogoyf

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    Re: [DTB] Merfolk

    Quote Originally Posted by HAVE HEART View Post
    Except if Silvergill Adept goes unanswered, he takes ten turns to win. If Dark Confidant goes unanswered, he takes considerably less time to win.
    What does that even mean? Either you consider them in a vacuum and they both deal 2 damage per turn to the opp, or you consider them in the context of their respective decks and realize you're comparing unicorns to teapots. Sure, Confidant COULD draw into tons of threats, but he COULD be killed on sight and have a smaller net impact on the game than Adept, which is overwhelmingly likely to be bigger anyway during a real game.
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  18. #2958
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    Re: [DTB] Merfolk

    Quote Originally Posted by kirbysdl View Post
    What does that even mean? Either you consider them in a vacuum and they both deal 2 damage per turn to the opp, or you consider them in the context of their respective decks and realize you're comparing unicorns to teapots. Sure, Confidant COULD draw into tons of threats, but he COULD be killed on sight and have a smaller net impact on the game than Adept, which is overwhelmingly likely to be bigger anyway during a real game.
    Would you take Dark Confidant's ability on Silvergill Adept over the current ability? If your answer is yes, then your reply is pretty shortsighted. Using the "creature dies to removal" argument is flawed, as seen by the effectiveness of Tarmogoyf, a creature that dies to a majority of removal. Cantripping is awesome and all, but does not directly relate to a win. On the other hand, drawing five+ more cards than an opponent does directly relate to a win.

    It is apparent that Silvergill Adept is fine where it is, but if there was a Dark Confidant merfolk, then obviously that would be used over Silvergill Adept (assuming both could not be used).

  19. #2959
    Bear Cub > Tarmogoyf

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    Re: [DTB] Merfolk

    Ah, I didn't realize that we were talking about a hybrid creature between Adept and Bob. That would very likely would be chosen over the current Adept, if only to draw pressure off our lords.

    Forbiddian started off by comparing the two though, and in that case the "creature dies to removal" argument is relevant because in one case you get a card, and in the other case you don't. Forbiddian seems to be saying that Bob is such a lightning rod that on average you'd draw about the same number of cards off Bob and Adept, in which case it's better to get the card instantly and not take damage from it.
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

  20. #2960
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    Re: [DTB] Merfolk

    Yes, HH is correct that Bob is better than Silvergill.

    I'm just pointing out that Bob is widely regarded as the second best Legacy-legal creature, and he's a 2/1 for 1X who draws cards (and is generally simply killed on the spot because he's so crippling if you get to untap with him), and mostly agreeing with:

    Quote Originally Posted by PhoenixIgnition
    Silvergill Adept is ridiculously good, I'm surprised people don't like him. A 2/1 that replaces himself and is most of the time playable is definitely worth playing...
    Obviously Silvergill isn't going to just go ahead and win the way Bob does, but Bob demands removal because letting Bob replace himself is so damning when card advantage in Legacy is so slim.

    Imagine if Silvergill Adept were made strictly worse by changing the ability to, "When it comes into play, if ~ is still in play, draw a card." Let's call it Bronzegill Adept. Now it is more similar to Bob. Bronzegill Adept would almost always be a burn or Swords target if possible, because the draw could be stopped by removing it and any removal spell is an effective 2:1 for that window.

    I always think of SA as being in the same order of magnitude as Bob. Most of the time Bob and Bronzegill Adept would get removed immediately and each generate nothing, and thus be effectively the same card (Bob is clearly better when they stick, but when they have removal, it's just a push). Since Silvergill Adept is strictly better than Bronzegill Adept, it's not too much of a stretch from there to realize that Silvergill Adept is pretty fucking good. It's better than Bob when they have removal and much worse when they don't, but still in the same ballpark.

    I can't imagine anybody hating on that.

    It's pretty late, hope someone was able to follow that.

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