Page 2 of 4 FirstFirst 1234 LastLast
Results 21 to 40 of 64

Thread: Pitch World v2.0 !!!

  1. #21
    Member

    Join Date

    Mar 2008
    Location

    Boa Vista RR (in the brazilian jungle)
    Posts

    37

    Re: Pitch World v2.0 !!!

    Some thoughts:
    -Wasteland and Rishaden Port to cut off the opponent from swords and counters
    - an U-splash for Brainstorm

    @Zabusa
    Go back to your 1st list:
    replace Wheel of fate with Top and 2 fetchies for 2 Kher keep

  2. #22

    Re: Pitch World v2.0 !!!

    I like the idea of decree of anihilation.Lot of thanks for it!!!!! ;). I used Progenitus because it was a creature and because i used summoning trap in the tourney, but with the current list perhaps decree would be better. This deck wins very fast but in an hypotetic long game decree can be cycled so i think it would be better than progenitus.

    IF you are playing the non-red version then wasteland and port are very good options. In the red version there are no room for them. Whichever you use it would be a good choice because this deck is

    ABout splashing a color iīm not convinced at all. IN the red versión itīs not possible because with 8 manlands your manabase is unstable enough to try to splash anything.

    Today iīve won in 2nd turn ;) in my testing. LOL, is a combo deck ;).

    Seriously, This deck is good and the most I play it, the most i love it. ;)

    More ideas and thoughts??

  3. #23
    I only play blue for Brainstorm and combo.
    Pulp_Fiction's Avatar
    Join Date

    Jan 2008
    Location

    Alpharetta, Georgia
    Posts

    665

    Re: Pitch World v2.0 !!!

    Regarding the blue splash ... eh. I think Force/Misdirection are worthless. Later on in the game you should be drawing action spells but instead you draw ... protection spells? If you want to play FoW, run it in the board.

    I like the Trap but it is more of a cute parlor trick. I just wanted to see if I could get a big fatty into play, and when I did, that made my night! I wouldn't recommend playing it because Pitch World only runs about 8 real creatures. A much better SB card for the blue matchups would be either 4 Pyroblast or 4 Scald/Boil. Either of those should buy enough time to force the last bit of damage through.

    I really like Kher Keep but I would go down to 1. I had 3 seperate occurrences over the night where I drew both of them and it really hurt me once. The legend thing really sucked. But I do feel the card should be run, at worst it blocks Goyf for a while to force through that last bit of damage.

    I like Gargadon but .... eh. I certainly wouldn't run it over Vine Dryad. IMOP that is the best creature in the deck. I won quite a few games due to forestwalk! Gargadon just takes a while to get going, this deck really takes that Berserk Stompy mentality but it has a little more consistency and explosiveness in the long run. Gargadon is cool, and maybe could be squeezed in as a 2-of but it is just a little to slow to be run over the creatures that have to come down turn 1.

    When I play Pitch World again I would probably play something like:

    4x Cave-In
    4x Blazing Shoal
    4x Pyrokinesis
    4x Bonesplitter
    4x Vine Dryad
    4x Roterothopter
    4x Reaper King
    4x Coalition Victory
    3x Relic of Progenitus
    2x Sensei's Divining Top
    2x Greater Gargadon
    1x Progenitus

    4x Mutavault
    4x Mishra's Factory
    4x Blinkmoth Nexus
    1x Kher Keep
    7x Mountain

    Sideboard

    4x Ingot Chewer/Shattering Spree
    4x Scald/Boil/Pyroblast
    4x Pithing Needle
    2x Bounty of the Hunt
    1x Relic of Progenitus
    "I just shot Marvin in the face!"
    "Why the fuck'd you do that??"

  4. #24

    Re: Pitch World v2.0 !!!

    I encourage you to test this version:

    10 [ZEN] Mountain (2)
    4 [4E] Mishra's Factory
    4 [DRS] Blinkmouth Nexus

    // Creatures
    4 [ZEN] Goblin Guide
    4 [CON] Hellspark Elemental
    4 [TSP] Greater Gargadon
    4 [FD] Spark Elemental
    4 [CS] Lightning Serpent
    4 [CON] Hellīs Thunder


    // Spells
    4 [BOK] Blazing Shoal
    4 [LEG] Decree of Anihilation
    4 [MM] Cave-In
    4 [AL] Pyrokinesis
    2 [MIR] Bonesplitter

    I think this deck is a HOUSE. It can kill very fast via shoal and all cheap and trampling dudes with the removal an manlands make a very nasty mix.

    Next tourney iīm going to play this version because the deck is lot of fun.
    Iīm thinking on the sideboard to combat all blue based decks and with shuser i think this deck can do great things ;).


    To combat combo Iīm going to test the blue trap to stop belcher and strom combo.


    Any more ideas?

  5. #25

    Re: Pitch World v2.0 !!!

    Indeed Iīm thinking if could be possible splashing green to include hanna kami, regrowth or so to the deck. It recovers for you the shoal for being played again. Iīm still looking for any card to improve the deck because believe me, itīs good.

    Another thing Iīm thinking about is if using cards like threaten, grab the reigns or so can be played here. We have gargaddon to sac the creature after gaining itīs control and beating with it so, can it be possible?

    And what about the red akroma. Could it be played here?

  6. #26
    Member
    Willoe's Avatar
    Join Date

    Nov 2007
    Location

    Denmark
    Posts

    507

    Re: Pitch World v2.0 !!!

    It's not like zabuza's deck reminds me of Pitch World. With the printing of Progenitus, Shoals suddenly become better! This deck can never become anywhere near viable, but Progenitus makes it slightly better because it's possible to include 8 10cc 5-color cards in the deck. This makes Blazing Shoal a LOT better.

    But then again, it's still a crappy deck.
    "You're English is terrible and inconsistent."

    -DownSyndromeKarl

  7. #27
    Psilovibin
    Vacrix's Avatar
    Join Date

    Apr 2008
    Posts

    2,204

    Re: Pitch World v2.0 !!!

    And what about the red akroma. Could it be played here?
    Could be nice to have that in your hand for the random occasion that reanimator plays Show and Tell, or if you discard it to something and they play exhume. Is the 2 extra damage that significant? Either way, Hellkite Overlord is probably a better choice. Or maybe even Bogarden Hellkite.

    zabuza, I think you will want some reach in your build. 4 Lightning bolt may do the trick. I'm sure you can cut some hasty dudes for some bolts.

    Also, Berserk looks particularly happy here. Even without Blazing Shoal, it will likely be 3 damage on spark elemental, or as much as 4 with hell's thunder, and obviously dank in multiples. You already want to splash green for regrowth (I tried regrowth and it was pretty good as a 2 of). It's probably worth the splash and will lead to the occasional badass turn 2 win with spark elemental (ie. shoal for 10, berserk), and if you put in some lotus petals, it enables a possible turn 1.


    On a side note, this deck looks like really inconsistent burn that loses to moat effects and fat creatures like Goyf that can just sit back and block the 3/1 hasty guys. It is far cooler with erratic explosion.

  8. #28

    Re: Pitch World v2.0 !!!

    We can double the damage done by elementals without splashing to green. There is double cleave to do the same job. Because almost every of our dudes trample then you are getting berserk too. Our dudes deals 6 or more damage then.

    Erratic explosion has no room here because we canīt manipulate the library to put an expensive card on the top.


    The deck is no inconsistent and a solitoray goyf is not a problem at all (the problem is when the oppoenent draw one after another). Iīm thinking on playing relic of progenitus MD.

    Lightning would be welcome but i donīt know what to remove from MD to make room for them.

    Moat is not a problem because hellīs thunder and because sulfuric vortex and blinmouth nexus (and cost 4). This deck usually ends the game on turn 2,3 and sometines in 4th turn, but again i think moat is not a problem (the same to humility).

    More ideas and thoughts?

  9. #29
    Psilovibin
    Vacrix's Avatar
    Join Date

    Apr 2008
    Posts

    2,204

    Re: Pitch World v2.0 !!!

    We can double the damage done by elementals without splashing to green. There is double cleave to do the same job. Because almost every of our dudes trample then you are getting berserk too. Our dudes deals 6 or more damage then.

    Erratic explosion has no room here because we canīt manipulate the library to put an expensive card on the top.


    The deck is no inconsistent and a solitoray goyf is not a problem at all (the problem is when the oppoenent draw one after another). Iīm thinking on playing relic of progenitus MD.

    Lightning would be welcome but i donīt know what to remove from MD to make room for them.

    Moat is not a problem because hellīs thunder and because sulfuric vortex and blinmouth nexus (and cost 4). This deck usually ends the game on turn 2,3 and sometines in 4th turn, but again i think moat is not a problem (the same to humility).
    Your dudes deal 6 or more damage.... if they get through. Your opponent is probably going to have some blockers, or even Fire//Ice against thresh. You need reach.

    I agree, with this build Erratic Explosion isn't good, but the previous lists with Reaper King, Prog, etc. it was usually 10 damage because those lists also ran library manipulation in the form of SDT.

    Decks that run Moat likely run STP for hells thunder and lots of countermagic. Your best bet is to play more reach.

  10. #30

    Re: Pitch World v2.0 !!!

    When you say reach your are talking about burn, isnīt it?
    Iīve thought it, I can include 8 burn spčlls so i thougt on playing lightning bolt and Fireblast (blast is good because can be pitched for 6 and deals 4 free damage) and lightning is the best burn spell. The problem isa that iīm playing only 11 mountains and 8 colorless lands so fireblast sometimes is very difficult to play. Iīve thought on removing man-lands, play genju of the spires and lot of mountains but this change makes the deck slower and usually you can find the genju when needed. Another option was using only nexus and lot of mountains. I donīt know how can i configure the deck now.

    SDB iīm playing 4 meekstone. They are great because only little guys untap and itīs good for me and my cave-ins or pyrokinesis..


    ANy more ideas???

  11. #31
    Psilovibin
    Vacrix's Avatar
    Join Date

    Apr 2008
    Posts

    2,204

    Re: Pitch World v2.0 !!!

    Yea I mean burn. Reach means you don't need to worry about blockers or attacking, which you do. Grim Lavamancer and lightning bolt are good examples, it can also be a permanent.

    What about Kelodon Mauraders? It is a creature than can carry a shoal, and its not bad on its own.

    BTW, 3/1 hasty dudes, are really bad if you run into jitte (ie. remove a counter to shoot 2 per turn). Ancient Grudge in the board seems good against 3sphere, jitte, etc.

  12. #32


    Join Date

    Apr 2007
    Location

    São Paulo - Brazil
    Posts

    222

    Re: Pitch World v2.0 !!!

    What you guys think about Archive Trap as a kill condition?

  13. #33

    Re: Pitch World v2.0 !!!

    Wich is the sinergy with the rest of the deck? Are you kidding?
    Anyways, has anybody tested it? Has anybody new ideas?

  14. #34

    Re: Pitch World v2.0 !!!

    Why don't you run the Indisdious Dreams Draco/Explosion package that some people are fiddling around with a little further down on the page? It only takes six slots and Explosion can be good drawn on it's own.

  15. #35

    Re: Pitch World v2.0 !!!

    Quote Originally Posted by Scrabble View Post
    Why don't you run the Indisdious Dreams Draco/Explosion package that some people are fiddling around with a little further down on the page? It only takes six slots and Explosion can be good drawn on it's own.
    Mainly because Draco's an artifact and can't be pitched to the Shoals etc.

    Also, Insidious Dreams takes you into a second colour, and this deck seems to work best as a mono-coloured deck.

  16. #36

    Re: Pitch World v2.0 !!!

    Draco and explosion has no room in this deck. You canīt search for drako, you canīt pitch it and you can order your library so explosion is not good here.

    Iīm toying this new version that i like it a lot. It can win on second turn (even first) and has reach to finish off the game. The new list is:

    14 [ZEN] Mountain (2)
    4 [DRS] Blinkmouth Nexus

    // Creatures
    4 [ZEN] Goblin Guide
    4 [CON] Hellspark Elemental
    4 [TSP] Greater Gargadon
    4 [FD] Spark Elemental
    4 [CS] Lightning Serpent

    // Spells
    4 [BOK] Blazing Shoal
    4 [LEG] Decree of Anihilation
    4 [MM] Cave-In
    4 [AL] Pyrokinesis
    4 [AL] Fireblast
    4 [SHD] Flame Javelin

    With blast and javelin you have lot of reach to finish the game in a hurry and they can be pitched for 6 to shoal.

    I played this version yesterday with a friend and win a lot of games (only lost when he therapies me blazing shoal in the first turn and he begins playing).

    More ideas??

  17. #37
    Hostile to humans

    Join Date

    Mar 2008
    Location

    Moscow, Russia
    Posts

    529

    Re: Pitch World v2.0 !!!

    Quote Originally Posted by zabuza View Post
    14 [ZEN] Mountain (2)
    4 [DRS] Blinkmouth Nexus

    // Creatures
    4 [ZEN] Goblin Guide
    4 [CON] Hellspark Elemental
    4 [TSP] Greater Gargadon
    4 [FD] Spark Elemental
    4 [CS] Lightning Serpent

    // Spells
    4 [BOK] Blazing Shoal
    4 [LEG] Decree of Anihilation
    4 [MM] Cave-In
    4 [AL] Pyrokinesis
    4 [AL] Fireblast
    4 [SHD] Flame Javelin
    Are you sure you really want a card to sit in your hand waiting for Shoal? I think Rough//Tumble is a better choice - it pitches for 2 less damage, but it's usefull without Shoal.
    Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way.

  18. #38

    Re: Pitch World v2.0 !!!

    Quote Originally Posted by Darkenslight View Post
    Mainly because Draco's an artifact and can't be pitched to the Shoals etc.
    True, but you only need one in the deck.
    Quote Originally Posted by zabuza View Post
    Draco and explosion has no room in this deck. You canīt search for drako, you canīt pitch it and you can order your library so explosion is not good here.
    Insidious Dreams allows you to search AND stack the deck with Explosion on top and Draco underneath for 16 damage the turn after Dreams.

    It's six slots (4 Insidious Dreams, 1 draco, 1 explosion), that give you the option of a random 16 damage to finish the game. I don't know if you could work the mana base out, but it seems worthwhile.

  19. #39

    Re: Pitch World v2.0 !!!

    Are you sure you really want a card to sit in your hand waiting for Shoal? I think Rough//Tumble is a better choice - it pitches for 2 less damage, but it's usefull without Shoal.
    Well, i think i never will play decree of anihilation paying for it, but this card has two significant deatails that make me play it in the deck. This deck is like a sligh but faster. This deck kills on turn 1,2 against the wall and on turn 1,2,3 against real decks(depends on the opponent). This is because shoal pitching 10 CC cards. Think like it would be direct damage, if you play an spark, shoal pitching decree you are investing 3 cards to deal 13 damage!!! IF you split the damage bnetween the cards you are making 4,3 damages per card. Now if you pitch a 8CC card you are making 3,66 damages per card. As you can see the decree option is better than the 8CC card because to deal only 3 damage per card i would play burn who could be more redundant and consistent.

    Anyways lot of thanks for suggesting the card. iīll give it a try.

    Insidious Dreams allows you to search AND stack the deck with Explosion on top and Draco underneath for 16 damage the turn after Dreams.

    It's six slots (4 Insidious Dreams, 1 draco, 1 explosion), that give you the option of a random 16 damage to finish the game. I don't know if you could work the mana base out, but it seems worthwhile.
    This deck canīt support this combination. As i told you before is not possible playing it here. Think that first of all you must include a secondary color (making your manabase worse than it is now because to play black you must play at least 6-8 fetch to search badlands consistently)
    After that you have no way to search for insidious dreams so probably you can draw draco or explosion and then you have 5 unuseful cards in the deck.
    Beside of that insidious or draco canīt be pitched to nothing so they are no good here.

    Anyways, thanks for your contribution.

    Any more ideas??
    Last edited by zabuza; 12-30-2009 at 08:02 AM.

  20. #40
    know-it-all
    AlterEgo's Avatar
    Join Date

    Sep 2009
    Location

    the end of the line
    Posts

    160

    Re: Pitch World v2.0 !!!

    Quote Originally Posted by zabuza View Post
    Now if you pitch a 8CC card you are making 3,66 damages per card. As you can see the decree option is better than the 8CC card because to deal only 3 damage per card i would play burn who could be more redundant and consistent.
    You can't pitch Rough//Tumble for 8, because it has one converted mana cost of 6 and one of 2 - you can pitch it for either, but not both.
    This ist the way it works:
    annoncing to cast Shoal and putting it on the stack
    choosing to pay alternative cost and a value for X
    Paying the spell's cost
    That means "Exile a red card with converted mana cost X" - so you compare X to the CMCs of Rough and Tumble (there are two seperate values, 2 and 6) - if you chose one of those, you can use the card to pay - if you chose 8, the comparison yields 'false' and you can't.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)