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Thread: [Deck] Armageddon Stax

  1. #1941

    Re: [Deck] Armageddon Stax

    24 lands seems a bit low. My version runs 26 with only 3 city of traitors, and I still have problems drawing what I need sometimes, especially after a geddon.

    Also, try out Kor Haven. You'll probably find you like it more than you expect.

  2. #1942

    Re: [Deck] Armageddon Stax

    Quote Originally Posted by Isei View Post
    24 lands seems a bit low. My version runs 26 with only 3 city of traitors, and I still have problems drawing what I need sometimes, especially after a geddon.

    Also, try out Kor Haven. You'll probably find you like it more than you expect.
    I was ruunig 25 lands, and went back to 24. Now i don't know what cut off. I like kor haven, but the problem is the same.

    If we wanto to keep this pack:

    4 CotV
    4 TS
    4 CoW

    it's hard to make a choice. Maybe i could cut a magus.

    Quote Originally Posted by Isei View Post
    I play 26 land in my version. 23 is definately too low for Mox Diamonds.
    Could you show it to me??
    Last edited by GoldenCid; 01-17-2010 at 12:13 AM.

  3. #1943
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    Re: [Deck] Armageddon Stax

    Hi everyone, I'm totally new to this forum since I have been lurking around the dark shadows as a guest for a while and finally decided to register and post . When I saw this deck it caught my eye since I like to laugh to myself when my opponent is not capable of doing anything which this deck provides exactly. I've tried out many versions of stax and I am currently using this list:

    Lands
    3 Wasteland
    2 Savannah
    4 Ancient Tomb
    3 Mishra's Factory
    1 Kor Haven
    1 Horizon Canopy
    3 Flagstones of Trokair
    3 City of Traitors
    5 Plains

    Creatures
    1 Knight of the Reliquary
    1 Exalted Angel
    2 Magus of the Tabernacle

    Spells
    4 Chalice of the Void
    4 Crucible of Worlds
    4 Mox Diamond
    3 Smokestack
    3 Armageddon
    2 Ravages of War
    2 Oblivion Ring
    3 Trinisphere
    1 Wrath of God
    2 Day of Judgement
    4 Ghostly Prison

    This deck consists of 61 cards which I think is ok since it is still pretty consistent compared with the traditional build. I only have 1 Kotr n exalted angel right now because I can't figure out which one I would like more. I am pretty much happy with the mana base, and Kor Haven is pure awesomeness. I can't count how many times it saved me. Even though I have magus and ghostly prison it doesn't always save me from mass creatures like elf since they produce the mana with priest of titania and just go through I'm going to stick with the same numbers for stax, Cow, 3sphere, and cotv since this list came from the traditional build too. And now for the sideboard:

    Sideboard
    1 Trinisphere
    3 Choke
    2 Krosan Grip
    3 Suppression Field
    2 Aura of Silence
    2 Tormod's Crypt
    2 Defense Grid

    This sideboard is used mostly used against thresh, any graveyard relating decks, and any blue decks since choke is a bomb against them. Enjoy!
    Stax, stax, stax.. JENNNNGAAAAA!!!

  4. #1944

    Re: [Deck] Armageddon Stax

    I'm sorry but your list seems poor. 5 Geddon effects is too much if you just run 2 magus. Besides O-ring is a great trouble solver specially when you star to set the lock, i'd run not less that 3. Other point is WoG and DoJ. WW cost are just difficult in this deck for running 3x, when you can solve the problem with magus, prison and smokestack. However, many times i felt like wishing i had a WoG i hand to solve mass creatures attacks.
    My advises:

    -1/2 Gedon +2 O-ring.
    -2 Warth effect +2 Magus.

  5. #1945
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    Re: [Deck] Armageddon Stax

    That's true.. I did think that I had too little magus for too many geddon effects. The ww for wogs and days seem fine to me right now. I only tested this deck around 6 games so I can't really say. As I keep using this list I'll update everyone with the changes. Even though oblivion can save me quite a lot, it just seems like it is a dead draw if I don't need it. Same with trinisphere or smokestack, if I already have one in play or in my hand it will just be a dead draw. But I can see where you're coming from. I agree with your opinions, but this is what I came up with after many trials
    Stax, stax, stax.. JENNNNGAAAAA!!!

  6. #1946
    ~Kirei sora no Kuraiyami~

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    Re: [Deck] Armageddon Stax

    In the event that you draw a Oblivion Ring and you don't need it, isn't that a good thing?

  7. #1947

    Re: [Deck] Armageddon Stax

    Quote Originally Posted by ClearSkies View Post
    In the event that you draw a Oblivion Ring and you don't need it, isn't that a good thing?
    Is a simply answer in your hand. That's always useful.

  8. #1948
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    Re: [Deck] Armageddon Stax

    Hope we'll be able to use some new cards from the upcoming set Worldwake.. from the looks of it, there are plenty of new manlands
    Stax, stax, stax.. JENNNNGAAAAA!!!

  9. #1949

    Re: [Deck] Armageddon Stax

    Quote Originally Posted by 4zureSky View Post
    Hope we'll be able to use some new cards from the upcoming set Worldwake.. from the looks of it, there are plenty of new manlands
    mishra >>>>>>>>>>>>> all of them though.

  10. #1950

    Re: [Deck] Armageddon Stax

    Quote Originally Posted by ryO! View Post
    mishra >>>>>>>>>>>>> all of them though.
    Agreed. Thus far, all of their activation costs are too expensive/incompatible to be realistic choices.

  11. #1951
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    Re: [Deck] Armageddon Stax

    Rosewater stated that in order to make the new manlands feel unique from the Urza's block ones, they have been beefed up and made more expensive to activate. In other words, they suck.
    I'm thinking they could've come up with a better way to make them feel unique ... come on, this is the land block and I'm gonna be able to attack with my manland when by tapping how many lands? Yeah, thanks but no thanks.

    *sigh*
    Oh well, there's still hope.

  12. #1952
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    Re: [Deck] Armageddon Stax

    I know how you feel bro. I want some card made just for this deck that way stax will be even better. Probably some kind of Instant or Sorcery will be better than nothing at all. Especially when Worldwake is about lands like the person above me have said. The 6/6 angel is almost like a better version of o.ring but wayyy too expensive to play *sighs*
    Stax, stax, stax.. JENNNNGAAAAA!!!

  13. #1953

    Re: [Deck] Armageddon Stax

    Well coming back in the present of the deck...what do you think is better to stop red, Sphere of law or CoP: Red? Foir me is a hard question to answer.

  14. #1954

    Re: [Deck] Armageddon Stax

    Quote Originally Posted by GoldenCid View Post
    Well coming back in the present of the deck...what do you think is better to stop red, Sphere of law or CoP: Red? Foir me is a hard question to answer.
    I like Sphere, since it's just "cast and forget." It really sucks to have a CoP in a draw that involves a lot of Tombs.
    Quote Originally Posted by TheInfamousBearAssassin View Post
    Being a 1C 2/1 with an ability isn't enough to make a card good by default. Elvish Archer is to First Striking as Dark Confidant is to card draw, and Nezumi Graverobber is to robbing graves as Tarmogoyf is to being much much better than a 2/1, but what the fuck does that even mean?

  15. #1955

    Re: [Deck] Armageddon Stax

    Quote Originally Posted by Otter View Post
    I like Sphere, since it's just "cast and forget." It really sucks to have a CoP in a draw that involves a lot of Tombs.
    Yeah that's true and sphere allows us the total open mana for our spells.


    Have you seen the Worldwake's catastrophe??


  16. #1956
    Bear Cub > Tarmogoyf

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    Re: [Deck] Armageddon Stax

    I wonder how many Stax decks you'd need in your meta before you started boarding that. I mean, it would stop Geddon but not Smokestack.
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

  17. #1957
    Good against CMC 2
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    Re: [Deck] Armageddon Stax

    Quote Originally Posted by GoldenCid View Post
    Have you seen the Worldwake's catastrophe??
    Sacred Ground is better and cheaper and already in print.
    "If your enemy is secure at all points, be prepared for him.
    If he is in superior strength, evade him.
    If your opponent is temperamental, seek to irritate him.
    Pretend to be weak, that he may grow arrogant.
    If he is taking his ease, give him no rest.
    If his forces are united, separate them.
    Attack him where he is unprepared, appear where you are not expected."

    -Sun Tzu

  18. #1958

    Re: [Deck] Armageddon Stax

    Yes but this gives you unkillable mishra's factories that dont die to k-grip before blockers are declared... I lose alot of games like that. seems like a solid SB card but it would work better in lands than this deck.
    Women love men with an air of mystery about them, and nothing adds that to a guy quite like a ball-gag with a hello kitty picture on it.

    Team DonkeyPunch

  19. #1959
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    Re: [Deck] Armageddon Stax

    Wow.. that card just ruined my day I would hate to play against that. But would people find the space to be able to put it in their sb? I hope not. That IS a catastrophe..

    Edit:I guess it wouldn't be that bad if we add it to our own decks hehe. I actually didn't think of that, but still.. if people start to play that it is gonna be so annoying.
    Last edited by 4zureSky; 01-21-2010 at 02:48 AM. Reason: More to add
    Stax, stax, stax.. JENNNNGAAAAA!!!

  20. #1960
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    Re: [Deck] Armageddon Stax

    Seems too narrow to board in most metas ... I hope. It's the balls vs. Stax' Geddons and Wastes but doesn't help against Smokestack. Hm.

    I'm more worried that some deck might use this simply for making untouchable manlands not specifically against Stax but against Wastes/Grips/removal/big attackers, and we'd be hit with the splash damage because we don't play Swords.
    But then, we do have O-Rings and potentially more enchantment hate, so it's not that wild ... but of course, diluting the deck would already suck enough. Damn, if that thing is playable, Stax probably does need Ang€l$ to play around it.


    //edit: Never mind, I remembered Sacred Ground wrong. The card's the yawn.
    Last edited by Noman Peopled; 01-21-2010 at 08:15 AM.

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