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Thread: [Worldwake] Set Discussion Thread

  1. #221
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    Re: [Worldwake] Set Discussion Thread

    Salvation is blocked here at work, could you post the text on Raging Ravine?
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  2. #222
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    Re: [Worldwake] Set Discussion Thread

    Quote Originally Posted by SilverGreen View Post
    Salvation is blocked here at work, could you post the text on Raging Ravine?
    Land Rare
    Raging Ravine enters the battlefield tapped.
    {T}: Add {R} or {G} to your mana pool.
    2{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.


    Hope that works/helps.


    Also, it seems a bit slow for Legacy. I figured someone was going to say that so I suppose I beat them to it.

  3. #223

    Re: [Worldwake] Set Discussion Thread

    Quote Originally Posted by atropos View Post
    Land Rare
    Raging Ravine enters the battlefield tapped.
    {T}: Add {R} or {G} to your mana pool.
    2{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.


    Hope that works/helps.


    Also, it seems a bit slow for Legacy. I figured someone was going to say that so I suppose I beat them to it.
    Definatetly slow in some cases, but think about how long a lot of Loam decks chug.

  4. #224
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    Re: [Worldwake] Set Discussion Thread

    It might be helpful to think of Omnath like this:

    Omnath, Locus of Mana

    Legendary Creature - Elemental
    1/1
    : Put a +1/+1 counter on Omnath.
    Remove a +1/+1 counter from Omnath: Add to your mana pool.

    Except the abilities don't use the stack (which makes them better). Other than that (and interactions with things like Mana Short and +1/+1 counter cards) it's effectively equivalent.

    Beats Looming-Shade-if-it-were-green, that's for sure.

    (Aside: Black having the "shade" ability seems like another one of those historical artifacts like blue originally having "Tim". If you were looking at it dispassionately I'm pretty sure you would put the ability in green. I wonder why R&D hasn't done that; maybe historical flavor has some meaning for them after all?)
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  5. #225

    Re: [Worldwake] Set Discussion Thread

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  6. #226
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    Re: [Worldwake] Set Discussion Thread

    Quote Originally Posted by Illissius View Post
    (Aside: Black having the "shade" ability seems like another one of those historical artifacts like blue originally having "Tim". If you were looking at it dispassionately I'm pretty sure you would put the ability in green. I wonder why R&D hasn't done that; maybe historical flavor has some meaning for them after all?)
    The shade ability fits into Black's theme of cards wanting you to play a ton of Swamps. Nightmare, Tendrils of Corruption, Cabal Coffers, Mind Sludge; every colour has a few cards like that, but Black has far more than any other. Flavour-wise, this is supposed to represent the colour corrupting/tempting you ever further into the Dark Side. Pumping for colourless, on the other side, definitely wouldn't fit Black.
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  7. #227

    Re: [Worldwake] Set Discussion Thread

    Quote Originally Posted by atropos View Post
    Land Rare
    Raging Ravine enters the battlefield tapped.
    {T}: Add {R} or {G} to your mana pool.
    2{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
    All I could think when I saw this card was "Damn, if only it had Trample". As it is, I don't think it's worthwile. The closest living relative is Stomping Stones, and I don't remember ever seeing that used. (yes, this one grows over time, but it's still as easily chumped, it needs a steady input of mana you'd rather be using to cycle/Loam away and it's also ETBT)

  8. #228

    Re: [Worldwake] Set Discussion Thread

    Omnath can survive if the opponent cast a Sudden Death (split second) on it even if it is not played that much...

  9. #229
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    Re: [Worldwake] Set Discussion Thread

    Omnath is awesome. It's almost certainly not Legacy playable, though, but I'll pick one up for EDH.

    I would love to eat my words on this one. Some people used to (and I still do) advocate a full set of four Rofellos in Survival (turn two Rofellos is the best play in the deck), but I just don't see this guy making the cut anywhere. It's an investment of 2G + GGGG before he's reasonably sized.
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  10. #230

    Re: [Worldwake] Set Discussion Thread

    Quote Originally Posted by Illissius View Post
    (Aside: Black having the "shade" ability seems like another one of those historical artifacts like blue originally having "Tim". If you were looking at it dispassionately I'm pretty sure you would put the ability in green. I wonder why R&D hasn't done that; maybe historical flavor has some meaning for them after all?)
    Killer Bees were actually used in the old meta. Looming Shade was not.

  11. #231
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    Re: [Worldwake] Set Discussion Thread

    Quote Originally Posted by FoolofaTook View Post
    Killer Bees were actually used in the old meta. Looming Shade was not.
    Actually, frozen shade (black pumper) was printed in ABU, while killer bees was printed in legends. So they both effectively shared it in the beginning, I believe.
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  12. #232
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    Re: [Worldwake] Set Discussion Thread

    Hmm, I was trying to think of a card like that in green but totally forgot about the Bees. So it seems there's precedent on both sides.
    SummenSaugen: well, I use Chaos Orb, Animate Artifact, and Dance of Many to make the table we're playing on my chaos orb token
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  13. #233
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    Re: [Worldwake] Set Discussion Thread

    As Black uses the Shade ability as a sort of corruption into the dark side thing, perhaps Green sees it as harnessing the abundance of nature (e.g. the green mana). Either way, from a flavor stand pont, I think you can at the very least make a good defense on having that ability on any color.

    That said, Ohmnom is so cool.
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  14. #234

    Re: [Worldwake] Set Discussion Thread

    I keep looking at Wind Zendikon and thinking "this goes on Wasteland in blue/green decks". Anyone else getting that impression or am I way off here?

  15. #235
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    Re: [Worldwake] Set Discussion Thread

    but the enchanted Wasteland would also become summoning sick...

  16. #236
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    Re: [Worldwake] Set Discussion Thread

    Quote Originally Posted by dorsch View Post
    but the enchanted Wasteland would also become summoning sick...
    Not at all, because then manlands would never be able to attack unless you enchanted the Wasteland the first turn it was out
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  17. #237
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    Re: [Worldwake] Set Discussion Thread

    yay my hope for a semi-decent ally deck looks feasible with this

    Hara Freeblade W
    Whenever Hara Freeblade or another ally enters the battlefield, put a +1/+1 counter on Hara Freeblade
    0/1



    also

    Novablast Wurm 3GGWW - (MR)
    Creature - Wurm
    Whenever Novablast Wurm attacks, destroy all other creatures.
    "The sun was born within its coils, but it fled to the sky. The wurm
    hungers for its child, and the world will bear its loss."
    7/7

    as NO tech against opposing progentius?

  18. #238
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    Re: [Worldwake] Set Discussion Thread

    Natural ordering for another progenitus would save you a fairly valuable ten life. Not to mention the lack of protection from swords/path.
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  19. #239
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    Re: [Worldwake] Set Discussion Thread

    Quote Originally Posted by Tivon View Post
    Natural ordering for another progenitus would save you a fairly valuable ten life. Not to mention the lack of protection from swords/path.
    Well, NO for another Prog would just be

    2GG
    sacrifice a green creature
    Each player sacrifices a progentius

    But for this its

    2GG
    sacrifice a green creature and lose 10 life
    destroy all creatures and put a 7/7 into play

    If you can afford the ten life, it would seem like a better play, but your right 10 life is alot to ask for

  20. #240
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    Re: [Worldwake] Set Discussion Thread

    Cire your also forgetting that Novablast Wurm has to survive an entire turn so that it can attack unlike the other plan which just makes you both sacrifice them.

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