1 - I guess I misspoke. I'm not counting Loam's ability to recur itself as a disadvantage, simply saying that Crucible overall costs less and can be recurred by another card in the deck.
2 - Maze is interchangeable with spells, but only to a certain extent. Engineered Explosives and Elspeth can't be pitched to Mox Diamond.
3 - If I can run Maze as a 1-of to tutor for with intution, I might as well run a single tabernacle too, right?
(30) Lands + mox
4 Mox Diamond
4 Mishra's Factory
1 Nantuko Monastery
2 Maze of Ith or a 1/1 split with Kor Haven
1 Tabernacle
1 Wasteland
1 Academy Ruins
4 Flooded Strand
1 Polluted Delta
4 Tundra
2 Tropical Island
1 Horizon Canopy or Cephalid Coliseum
2 Island
2 Plains
(30) Non Lands
2 Crucible of Worlds
1 Life from the Loam
4 Swords to Plowshares
2 Wrath
1 Humility
4 Force
4 Spell Snare
2 Counterspell
4 Brainstorm
4 Standstill
2 Intuition
Sandbar's interaction with Loam is only relevant if I'm relying on Loam--my primary gameplan is to get a crucible into play. Loam is a backup, for when the speed of the game dictates that I need to get recursion and two answers (mazes or maze/tabernacle) with intuition. Otherwise, 2x crucible/ruins or crucible/ruins and one answer (probably wrath or humility, whichever would screw the opponent harder) is a better package.
As for canopy vs Coliseum...it's a toss-up. Canopy fixes mana but coliseum draws more cards. By the time coliseum is active, you should have some kind of recursion engine active so that discarding lands is no longer an issue.
This is true. But you were saying "cut Mazes for Tropicals" which is clearly wrong; if you do that, either the deck had not enough mana before or it will have too much after. I think the right way to do it is to count Maze/Tabernacle when asking, "How many lands do I need to support Mox Diamond?", but not when asking, "How many lands do I need to cast spells?". It gets even more complicated in decks with Urborg. Usually I err on the side of safety and don't count it as something that produces mana.
I dunno. Up to you. I think I'd be more inclined to put Tabernacle in the sideboard.3 - If I can run Maze as a 1-of to tutor for with intution, I might as well run a single tabernacle too, right?
Well, yeah. But you can't rely on Plan A always succeeding. Sandbar lets you Intuition for Loam, Wasteland, Sandbar; the drawback is that when you draw it, it's a really, really bad Island. Again, judgment call. In this case I probably wouldn't include it.Sandbar's interaction with Loam is only relevant if I'm relying on Loam--my primary gameplan is to get a crucible into play.
SummenSaugen: well, I use Chaos Orb, Animate Artifact, and Dance of Many to make the table we're playing on my chaos orb token
SummenSaugen: then I flip it over and crush my opponent
Why don't we just run goyfs while we're splashing green?
Hello friend.
And KoTRs if there's a land shell?
So I've been looking for an efficient non-white answer to Iona, ideally something that also gives game against Progenitus. All I could think of was Innocent Blood replacing the Path to Exile slot. So I've come up with the following and I was wondering if any of you had any thoughts on it or any better ideas? Have I thrown away any previously good matchups?
Theoretical MD List:
3 Flooded Strand
3 Polluted Delta
4 Tundra
1 Underground Sea
1 Scrubland
2 Island
2 Plains
1 Swamp
4 Mishra's Factory
2 Wasteland
2 Humility
2 Wrath of God
3 EE
2 Fact or Fiction
4 Brainstorm
3 Standstill
2 Top
4 Force of Will
3 Counterspell
3 Spell Snare
4 Swords to Plowshares
2 Decree of Justice
2 Elsepth
1 Eternal Dragon
Theoretical Sideboard:
3 Meddling Mage
4 Innocent Blood
3 Extirpate
2 Crucible of Worlds
3 Negate
Wish into bounce/diabolic edict/doomblade is certainly better than Innocent Blood.
Tinefol is right.
(BTW, sorry man if I didn't reply to your PM, I had very difficult moments this holidays, I'm really sorry.)
Here's a list I put up to efficiently answer iona, thanks to Tinefol's suggestions on the topic. Maindeck relic is justifiable as answer to iona, and is generally good against all decks: cantrips vs aggro into solutions, gets tarmo at bay, wrecks ichorid g1. It should have an overall good plan against every deck in the field, truth be told. Still, I don't like wrath :) I'd rather play KF maindeck.
// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
4 [R] Tundra
4 [ON] Flooded Strand
2 [ZEN] Plains (1)
2 [ZEN] Island (2)
4 [AQ] Mishra's Factory (1)
1 [MM] Dust Bowl
1 [TSP] Academy Ruins
1 [R] Scrubland
2 [ON] Polluted Delta
1 [ZEN] Swamp (1)
1 [R] Underground Sea
// Spells
4 [AL] Force of Will
4 [DIS] Spell Snare
3 [M10] Jace Beleren
3 [FD] Engineered Explosives
2 [CHK] Sensei's Divining Top
2 [ALA] Elspeth, Knight-Errant
1 [CFX] Path to Exile
3 [ALA] Relic of Progenitus
1 [SC] Decree of Justice
3 [R] Wrath of God
4 [R] Swords to Plowshares
3 [MM] Brainstorm
3 [OD] Standstill
2 [JU] Cunning Wish
// Sideboard
SB: 1 [IN] Dismantling Blow
SB: 1 [DS] Pulse of the Fields
SB: 1 [ALA] Ethersworn Canonist
SB: 3 [SHM] Kitchen Finks
SB: 4 [ALA] Tidehollow Sculler
SB: 1 [ZEN] Ravenous Trap
SB: 1 [PLC] Extirpate
SB: 1 [M10] Doom Blade
SB: 1 [TE] Diabolic Edict
SB: 1 [M10] Negate
best wishboard I've ever made, the splits are amazing :)
Originally Posted by mossivo1986
Originally Posted by rockout
I normally lurk.
Why is this discussion of Eternal Garden happening in the Landstill thread?
I generally like Slaughter Pact over any instant that I would be paying mana for because its playable the turn you wish for it, gettig you out of some silly binds against things like Berserk Stompy.
Aside from that, that's never a list tat I could see myself playing.
Mmmm, I don't know... General landstill affinity with land-based strategy, I guess? Just a supposition, you know...
Powerful Tier1 that I fear everyday, indeed (signed: Sarcasm). Not to say doom blade/diabolic edict are both superior to pact in any way (namely: progenitus, easy side in against aggressive decks/control decks, pay-your-pact-and-see-your-sea-wasted etc.).I generally like Slaughter Pact over any instant that I would be paying mana for because its playable the turn you wish for it, gettig you out of some silly binds against things like Berserk Stompy.
Don't play it, I don't care so much, I don't even play it myself (I still think firespout is superor to wrath nowadays, thought maindeck relic has its points). Aside from that, next time try to give a rational explanation on why you wouldn't ever play a list like that instead of just popping out and yell "OMG! why does the hell a discussion of a deck which abuses of lands is being perpetrated in the thread of a deck which abuses of lands?!?" or "shit man, your list is crap, I would never play it because.. well... it simply sucks, it's self-evident!". Sorry to be harsh (I'm usually not, and I feel a lot like mossivo in this moment!Aside from that, that's never a list tat I could see myself playing.), but if this is the high content of your comments, plase go on lurking.
EDIT: This is not to say that list hasn't evident faults. I plainly admit it! It is to say: the list has faults, try to discuss them so we can get at a better list, don't just say it's crap. It's enervating.
Originally Posted by mossivo1986
Originally Posted by rockout
Just a few things that I'd change about your list:
-cutting 1 Wrath for an Humility (even if your SB doesn't really like an Humillity), cause it is still a game winner on its own.
-adding an Enlightend Tutor in your MD or SB as you can tutor for an relic or for the Humility (or EE/Standstill if you need to)
- cutting 1-2 Relics for a Crypt, since you can recover it with Ruins
I still dont like the idea of more then 1 Relic in the MD, but it seems like the best answer for an Iona.
Personally I prefer an allround list without cutting so much for Iona (but in a Meta filled with Ichorid or Loam it might be worth the cut :) ).
Our music means nothing, except for what it means to
you.
Edict is weak against Survival builds packing Iona (which are becoming more and more popular) as they will almost always have additional creatures in play. Also, if you wish into an answer for Iona, then you're not Wishing into Extirpate to try to make their deck fair. Iona + Genesis will rock you hard, and if you somehow manage to deal with both of those then they still have Squee most likely. Bottom line: counter Survival (what a protip) or at the very least counter Retainers. Unfortunately with cards like Thoughtseize, Therapy and Witness their deck is built to push a Survival through a counter wall, at which point there are few good answers to decks packing Iona/Retainers.
Against Reanimator, you have to push Wish and/or your wished for card (likely the latter) through their discard and countermagic, but I'm significantly less familiar with that matchup.
@RogueMTG: Innocent Blood doesn't seem terrible. In fact it's probably solid to decent against Zoo and Merfolk as well. The biggest drawback that I see is the requirement to have access toearly, and the sorcery speed-ness of it which could prevent you from Spell Snaring their 2nd turn play.
@gustha: Relic maindeck seems like a good choice nowadays. Why the basic Swamp? It seems unecessary because you only need it for EE@3 and your wishboard. No good opponent is going to try to waste a Landstill player off black. Doom Blade seems really weak, especially considering you're not playing Path in the board. It's better than Path in exactly one situation (Iona) that maybe represents maybe 10% of the metagame and that's a HEAVY overestimation. To me, the risk of running up against Iona does not warrant a sideboard slot as narrow as Doom Blade, especially at the expense of Path to Exile.
That aside, have any UWx Landstill lists put up results lately? Are Deed-based lists (usually Uwbg) stronger or weaker than Wrath/Elspeth based lists right now? What are the key components required to be successful in a metagame that appears to still contain a healthy dose of Zoo and Merfolk, but now also CBTop with Progenitus. Throw in the recent success of decks like 43Lands and Aggro-loam, plus the ever present Ichorid and Storm Combo decks, and it's looking difficult for a Landstill player to not spread the deck too thin while still being competitive against most of the field.
What have other Landstill players done to deal with this? Personally, I'm questioning whether I'm even going to play Landstill at an upcoming big event, because there is too high a probability that there will be too many bad matchups.
I've tested a few times against reanimator in the past few weeks and I also considered adding something extra in the SB that is not white to deal with a resolved iona.
In the end I couldn't find a satisfying solution and upon further testing deemed it wasn't all that necessary. Sure you lose the games where Iona hits play, but the solution is worse then the problem.
I also experimented with 2 maindeck relics and I'd really recommend against it. It was more of a nuisance then it was an addition.
In the end, if you are REALLY that worried about Iona, Progenitus and the like. I'd recommend playing nevynneral's disk. I played 2 for quite some time and cut them because they were too slow but it has the merits of being useful for other match-ups as well (enchantress for example...).
Innocent blood and edict seem very suboptimal against gobs, merfolk and several other decks that have access to enough creatures to sac instead of there fatties and thus doesn't make the cut.
Democracy is two wolves and a lamb deciding what's for lunch.
I haven't really seen any decent results lately from either version. My best recent placement was 20th (of 80 something) at the last Vestal tournament. I ended up going 4-2-1, one win shy of prizes D:. Win's were against TES, Belcher, Merfolk, and Dreadstill. Losses were to Reanimator and Merfolk, and the Tie was against Progenitus/Countertop.
A combination of Meddling Mages + Extirpate goes a long way against Loam strategies. Plus the mages have the added bonus of being good against Storm, and Extirpate the added bonus of being good against Ichorid (Mages aren't terrible here either).
I'm not sure Merfolk is ever going to be easy, I think I'm at like 33.3% win percentage against Merfolk in tournaments with Landstill.
I haven't had any real problems with Progenitus decks aside from occasionally going to time. But an extra Wrath effect or two probably wouldn't hurt. As Reagens pointed out, Disk might be solid here (and against Iona), it's not something I had thought about, but I'll be testing it.
I personally don't like the 4 color deed lists, a deck that wants to hit 4+ Lands every game can't afford to not run a solid number of basics and intend to have game against the likes of Merfolk & Tempo thresh. Plus deed is terrible against all the common fatties.
If you haven't read it I'd like to direct you to this page:
http://www.mtgthesource.com/forums/s...ad.php?t=16023
It discusses the rational behind the DTB status and what will likely become the current DTB.
Landstill hasn't actually put the numbers up to really be considered a deck to beat putting about 5% of the top8 decks and 0% of 1/2 in large tournaments recently.
The data from this post suggests that Canadian Thresh is the single most successful deck, making up 13% of all top 8s at the 20 largest events since August. Followed by Countertop and Zoo/Goyf Sligh decks both at 9% and then Merfolk and Aggro Loam at 8%. ANT and Dredge put up 6% and finally Goblins and Landstill 5%
Its my understanding that Canadian Thresh has always been a difficult match-up for the deck, where counter-top decks are easier. Merfolk, ANT and Dredge are bot unfavorable where Goblins, Aggro Loam are far more manageable.
I play a Cunning Wish list, I have since Konsultant posted a list with Cunning Wish sometime last year when he was consistently doing very well with Landstill. I was very cynical about the card at first but now have a lot of difficulty playing Landstill without it. So you know where I'm coming from For refernce here is my list:
I jump between that list and a list that splashes red exclusively for Ajani Vengent.3 Mishra's Factory
1 Underground Sea
1 Polluted Delta
4 Flooded Strand
1 Academy Ruins
1 Scrubland
3 Plains
4 Tundra
2 Island
3 Wasteland
1 Marsh Flats
// Creatures
1 Eternal Dragon
1 Jace Beleren
1 Elspeth, Knight-Errant
1 Humility
2 Engineered Explosives
4 Force of Will
1 Moat
4 Counterspell
2 Decree of Justice
1 Crucible of Worlds
3 Standstill
3 Brainstorm
1 Nevinyrral's Disk
3 Cunning Wish
1 Fact or Fiction
1 Wrath of God
4 Swords to Plowshares
2 Path to Exile
1 Day of Judgment
SB: 1 Fact or Fiction
SB: 1 Path to Exile
SB: 1 Pulse of the Fields
SB: 1 Extirpate
SB: 1 Return to Dust
SB: 1 Enlightened Tutor
SB: 1 Fracturing Gust
SB: 1 Argivian Find
SB: 1 Diabolic Edict
SB: 1 Ravenous Trap
SB: 1 Mindbreak Trap
SB: 1 Slaughter Pact
SB: 3 Ethersworn Canonist
While we spend a lot of time talking about the Merfolk MU (because its awful) it is clear from this data that Canadian Thresh is the first deck that should be considered. What cards do you need to play in your 60-61 to win game one against Canadian Thresh? I remember Konsultant playing with Diabolic Edict in the SB to hit Nimble Mongoose, sadly since Noble Hirearch has started seeing so much play in Bant decks, it has limited splashability.
What cards need to be played to consistently win game one against Merfolk? ANT? Zoo?
Do you see Landstill as fundementally a White control deck with blue for counter/Draw or a blue control deck with white for better answers to creatures and amazing win conditions?
Is the current Legacy metagame outside of Landstill's ability to control? I've been trying to reconfigure my deck several times but I'm often finding the number of cards I feel I need to play are overwhelming.
I'd think it would be good to start a discussion about cards that are not played in nearly every deck, where are they good, what are the matchups that you'd rather have something else?
Vindicate
Vendillion Clique
Jace (numbers 2-X)
Sensei's Divining Top
Maindecked Counterbalance
Moat
Nevinyrral's Disk
Cunning Wish
Extra Swords effects
I'll stat off my part of the discussion
Cunning Wish - Its a crutch, really. I find it unimaginable to play game one without access to Pulse of the Fields, Extripate, Ravenous Trap and a couple more removal spells. It generally gets around a counterbalance and always gets in under Gaddock Teeg. I think its super important to give me the diversity that the deck needs to win so many game ones, its like being presideboarded often times. It even allows me to find or recover a Moat, Humility or Crucible.
Moat - Moat wins so many games its entirely unfair. Even against pridemage I love it because it reduces the game to countering pridgemage and any burn they throw at me.
Extra STPs - I've recently started playing 2 Path to Exile in the main as a means to combat Merfolk, its still in testing, but I'm pretty sure if I want to be able to beat that deck more consistently I want to have access to 6 main decked swords effects.
Nevinyrral's Disk - Its an unfair reset button that I am often able to use to scare them from playing additional threats so I can manage what is on the table. I most often stabilize without using it and force them into a position where they need to run out two or three cards to die to it before I activate it.
The end.
On specific removal: do you consider doom blade better than PtE in most of cases? Would you run a split version in the side (DB + PtE)?
On Nevynirral's disk: I tested a list with 1x of it main deck. I didnt disliked it but for similar reasons i cut it out. Maybe against enchantress EE and D. Blow / R. to dust to wish are the best options.
Hey, Chris. I like your list. The only problem I see with it is the lack of win conditions. I found that Landstill has a hard time losing but also a hard time winning. A couple tournaments ago, I played Landstill and drew something like three rounds, literally. Have you run into similar problems?
Also, I've started playing a second Humility since the format is so creature-dominant. Firespout is a "better" Wrath. I've been splashing red just for Firespout and Explosives in the mainboard.
For reference,
2 Engineered Explosives
2 Firespout
2 Humility
4 Swords to Plowshares
3 Counterspell
3 Spell Snare
4 Force of Will
2 Sensei's Diving Top
2 Standstill
2 Fact or Fiction
4 Brainstorm
2 Elspeth, Knight-Errant
2 Decree of Justice
1 Eternal Dragon
1 Crucible of Worlds
4 Flooded Strand
1 Scalding Tarn
1 Arid Mesa
3 Island
3 Plains
3 Tundra
1 Volcanic Island
1 Plateau
3 Wasteland
3 Mishra's Factory
1 Academy Ruins
Basically, the deck is 1/3 removal, 1/3 countermagic, 1/3 draw-filtering and 6 bombs.
I've never liked playing with Cunning Wish. It always seemed clunky and unnecessary to me. That's just my opinion but I know several people who like it in Landstill. I found myself just pitching it to Force of Will because I never wanted to cast it.
I'm not a fan of Counterbalance right now. I think the format is too fast for it. If too many threats hit the table, Counterbalance decks can't keep up. If Loam decks pop up again, Counterbalance would be stronger since it would keep the faster aggro decks in check but still have a slower game where Counterbalance could generate more card advantage.
I use to play Disk for the broad sweep effect and the synergy with Elspeth but it was too clunky at four mana and CITP. I've been using Firespout because it's easier to cast with one red mana symbol in the cost as opposed to two white for Wrath or Day of Judgment and largely has the same effect, especially with six Swords in your list. Anything that Firespout doesn't kill can be handled by Swords and/or Explosives.
Moat's always a fine card but with all the Qasali Pridemages around, I'd rather have Humility. I am in no way disagreeing with you about it, though. Moat's a house.
Regarding Jace, I like how he can absorb damage but when I resolve a Fact or Fiction, I feel like it's hard to lose the game. You dig so deep for anything you could want that I think it's invaluable.
Vindicate is one of those cards that always seems good on paper but not in practice. When the format revolves around two-drops or less and you're going one-for-one with them with a three-casting cost spell, you're losing in that interaction, whether it's tempo or just the ability to keep up. The removal has to mirror the efficiency of the threat or have an overwhelming effect of its own. I prefer your two Paths instead. I think that's a much better move.
I try to gear the mainboard to beat the crap out of creature-based strategies and shore up the rest of the expected field with my sideboard. I like how you play Ethersworn Canonist. Back when I tested it against combo, I found it better than Counterbalance in conjunction with the ten + counters generally played in Landstill.
I use to play black and the only card I miss is Extirpate. That card can be such a blowout.
I'm sick of the UGW deck so I'm trying to get re-interested in Magic by playing Landstill. I hope we can get some good discussion going.
2 Sensei's Diving Top
2 Standstill
2 Fact or Fiction
4 Brainstorm![]()
![]()
![]()
Worst draw package I've ever seen...
-standstill: why do you play 2? Your list can fully support 3-4! (apart from the 2nd humility which can easily be the 3rd doj... >>> humility).
-sdt + fof: this cannot be. In my humble opinion, fof and sdt EXCLUDE each other. You have to choose between card quality an library manipulation and card quantity. And, given your list, I'd choose card quantity without a doubt!
-1 humility
-2 sdt
+1 doj
+1 standstill
+1 fof/standstill
There's really no reason for you to run sdt here, and I'm the biggest fan of sdt in landstill.
You also have lots of removal and board keepers, humility does its job nowadays only if your meta isn't full of merfolk, ant, reanimator etc... Otherwise, i'd personally go:
-1 humility
+1 EE
But this is a minor change; instead, the draw pakage should be seriously revisited. Don't fear playing 4 standstill, your list is tuned to take the maximum advantage off the best draw engine in legacy.The list is quite good for the rest, nothing to say.
Originally Posted by mossivo1986
Originally Posted by rockout
Care to explain why?You have to choose between card quality an library manipulation and card quantity.
SummenSaugen: well, I use Chaos Orb, Animate Artifact, and Dance of Many to make the table we're playing on my chaos orb token
SummenSaugen: then I flip it over and crush my opponent
There are currently 1 users browsing this thread. (0 members and 1 guests)