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Thread: [DTB] Vial Goblins

  1. #4081
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    Re: [DTW] Vial Goblins

    Quote Originally Posted by bakofried View Post
    Sorry if the question bugged you. It wasn't so much a budget question as much as asking which serves a more important function. I've seen a lot of discussion on which form of artifact hate to run, and I was wondering which was the most consistent, Scrapper, Tinkerer, or Vandal? Also, going to try and replace 1 of 3 Siege-Gangs with a Kiki-Jiki. Not trying to fall into the trap of cool things, but he and ringleader/siege-gang are amazing together.


    I actually have started playtesting with him (along with Lightning Crafter)

    Anyways, Lightning Crafter aside, Kiki-Jiki has been awesome. Sure he sucks with an empty board but why would you do that anyways. He lets you recur Matron's, Ringleader's and Siege-Gang's ETB effects.

    He can also make a second copy of your finisher such as Piledriver.

    Also one time, I pulled of a cute combo:

    I had Instigator in play, attacked with him (with the help of Vialed Stingscouger), then drop Matron and Kiki-jiki. Searched for Crafter, Vial it in championing Matron. Then copy Crafter championing itself, Matron comes into play, full off Siege-Gang.

    Then I just kept doing that for the rest of the game, which ended the following turn (I had Goblin Warchief in my hand that turn)
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
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  2. #4082
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    Re: [DTW] Vial Goblins

    Kiki-Jiki just seems really win-more to me. At five mana cost, you don't really want a goblin that's useless without another goblin in play. He's really really explosive, but oftentimes he either doesn't do anything because you have no goblins in play or you have enough goblins in play to be winning anyway, which is a big contrast to SGC who is always good whenever he comes down, esepcially on an empty board.

  3. #4083
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    Re: [DTW] Vial Goblins

    He stole me a game against Reanimator with a Sphinx of the Steel Wind on the table. Doubling up Piledrivers was teh nutz. Plus, he allows for all sorts of combat tricks with Scourgers, Siege-Gangs, and the like. And I do know he sucks on an empty board, but that's why he's there as a one-of.

  4. #4084
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    Re: [DTW] Vial Goblins

    Kiki-jiki can do fun things, but he really is just a win more. Besides, hes really open to getting swords/pathed. I dont think its worth the slot.

  5. #4085
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    Re: [DTW] Vial Goblins

    Eh, I'll just test until he proves to be troublesome. That's what free tournaments are for, right?

  6. #4086
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    Re: [DTW] Vial Goblins

    I tried Kikijiki for sometime and I found his casting cost to be just really unreasonable for the few times he actually gets to perform his tricks. Since I run port, hitting RRR can be a bit troublesome.....
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  7. #4087
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    Re: [DTW] Vial Goblins

    Anyone have any good ideas on fighting Painter's Grindstone?

  8. #4088
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    Re: [DTW] Vial Goblins

    Quote Originally Posted by bakofried View Post
    Anyone have any good ideas on fighting Painter's Grindstone?
    How about Pithing Needle? Just combine it with being very agressive.
    Quit playing Legacy but could still play Goblins (Rgw, Rg, Rw, Rb)

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    Re: [DTW] Vial Goblins

    Yeah, I've got that in the board. Unfortunately, he uses a lot of Fog effects (think TurboFog minus the Turbo plus Grindstone) It's a homebrew, and I've never played Gobs against it, but losing to anyone using Grindstone feels unclean. Not that it's a bad combo, it just feels wrong. What should I board out, in that case? Plus, here's my list. I have to get a few cards (you'll see which) but it's almost done.
    Lands
    Wasteland x3
    Rishadan Port x2
    Mountain x17
    Creatures:
    Kiki-Jiki, Mirror Breaker x1
    Siege-Gang Commander x2
    Goblin Ringleader x4
    Tuktuk Scrappers x1
    Goblin Matron x4
    Goblin Chieftain x2
    Goblin Warchief x4
    Warren Instigator x3
    Goblin Piledriver x4
    Stingscourger x3
    Gempalm Incinerator x2
    Goblin Lackey x4
    Spells:
    Aether Vial x4
    Sideboard(completely up in the air):
    Anarchy x3
    Pithing Needle x4
    8 open slots
    Also, if one is expecting Engineered Plague, would Boartusk Liege be a suitable answer as a Matron target? Or would multiples be more effective?
    Last edited by bakofried; 02-18-2010 at 05:55 PM.

  10. #4090
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    Re: [DTW] Vial Goblins

    A 1 of- gaea's blessing (or 2) can give painters combo "some" fits. And to deal with fog effects, there are several cheap red enchantments that make it so damage can't be prevented.

  11. #4091
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    Re: [DTW] Vial Goblins

    Do you think Blessing requires a green splash? Just in case you actually draw into both, you just cast both shuffling the other back? Or are the chances of that low enough I shouldn't worry about it?

  12. #4092
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    Re: [DTW] Vial Goblins

    I don't think it requires a green splash, 2 will almost always mean one in your deck. They can still get around the blessing with a well timed crypt/relic though if they are smart enough. I generally just ran 1 blessing, and pithiing needles myself and grindstone disappeared, but some say I am pretty lucky :-P

  13. #4093
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    Re: [DTW] Vial Goblins

    Luckily, I don't think he's that intuitive(not that he's unintelligent). But with Pithing Needle, plus early beats, plus a trick up my sleeve, I should be fine. Plus, Ringleader filters it away. Perfect, huh? But he sides in Baneslayers, so bleh. I should have Lackeyed a Siege-Gang by then, so Gempalm should fix that for me.
    Scratch what I said about the toolbox slots. I forgot to put in the vials. *facepalm*
    *EDIT
    Btw, what should I run for artifact hate in the board? I'm torn between Goblin Tinkerer and Tuktuk Scrapper. One I need to untap (or have a warchief) but the other has a one-trick effect...
    Thoughts? (and how many would a good number be in either case)

  14. #4094

    Re: [DTW] Vial Goblins

    Quote Originally Posted by bakofried View Post
    Yeah, I've got that in the board. Unfortunately, he uses a lot of Fog effects (think TurboFog minus the Turbo plus Grindstone) It's a homebrew, and I've never played Gobs against it, but losing to anyone using Grindstone feels unclean. Not that it's a bad combo, it just feels wrong. What should I board out, in that case? Plus, here's my list. I have to get a few cards (you'll see which) but it's almost done.
    Lands
    Wasteland x3
    Rishadan Port x2
    Mountain x17
    Creatures:
    Kiki-Jiki, Mirror Breaker x1
    Siege-Gang Commander x2
    Goblin Ringleader x4
    Tuktuk Scrappers x1
    Goblin Matron x4
    Goblin Chieftain x2
    Goblin Warchief x4
    Warren Instigator x3
    Goblin Piledriver x4
    Stingscourger x3
    Gempalm Incinerator x2
    Goblin Lackey x4
    Spells:
    Aether Vial x4
    Sideboard(completely up in the air):
    Anarchy x3
    Pithing Needle x4
    8 open slots
    Also, if one is expecting Engineered Plague, would Boartusk Liege be a suitable answer as a Matron target? Or would multiples be more effective?
    I think you should be running 4 wastelands at least. Wasteland is just too good to not be running four. I'd also run more then two siege gangs, unlike Kiki Jiki they actually steal you games when your behind.

    For your sideboard, I'd suggest pyrokinesis and graveyard hate.

  15. #4095
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    Re: [DTW] Vial Goblins

    I know about Wastes and Port, that's just the number I have right now. I should get the 3rd Port and 4th Waste this weekend though.
    Also, I know in Affinity Crypt is superior, but here, what do people prefer, crypt or Relic?
    Also, already dissatisfied with that list, going to make following changes:
    -1 Kiki
    -1 Tuktuk Main
    +1 Gempalm
    +1 Siege-Gang
    To fill out the sideboard, this is what I have so far:
    4 Pithing Needle
    3 Anarchy
    1 Gaea's Blessing
    1 Tuktuk Scrapper/Goblin Tinkerer
    3 Relic of Progenitus
    3 Open slots
    Further advice for a tournament this Friday? Haven't brought Goblins in a while, and I want to make a good showing of it.

  16. #4096

    Re: [DTW] Vial Goblins

    I personally like running 3 ravenous traps and 3 relics. Unless, your splashing for black for creature removal then you could just run 3 crypts and 3 traps.

  17. #4097
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    Re: [DTW] Vial Goblins

    Is running 14 Mountain, 4 Port, and 4 Wasteland a bad call if you're also running 4 Instigators? I'd love to be able to use Port and Waste simultaneously as 4-offs, but I want to keep the 4 Instigators.
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  18. #4098
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    Re: [DTW] Vial Goblins

    Quote Originally Posted by kicks_422 View Post
    Is running 14 Mountain, 4 Port, and 4 Wasteland a bad call if you're also running 4 Instigators? I'd love to be able to use Port and Waste simultaneously as 4-offs, but I want to keep the 4 Instigators.
    Yes. Going to 14 mountains pre-m10 (before both chieftain and instigator) was somewhat questionable. It is definitely not advised now.

    With 4 instigators, 4 warchiefs, and 1-4 chieftains, I think 17 red sources is the bare minimum.
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  19. #4099
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    Re: [DTW] Vial Goblins

    I thought so. Here's my list, for reference.

    18 Mountain
    4 Wasteland
    4 Aether Vial

    4 Goblin Lackey
    4 Warren Instigator
    4 Goblin Piledriver
    4 Stingscourger
    4 Gempalm Incinerator
    4 Goblin Warchief
    4 Goblin Matron
    4 Goblin Ringleader
    2 Siege-Gang Commander


    Nothing too fancy. I have the 4 Goblin Chieftain in the SB for MU's where I think I'd need it, though they only very rarely get sided in. I'm not too sold on them MD as I never want to tutor for them, and the 3cc slot gets too clogged up.
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  20. #4100
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    Re: [DTW] Vial Goblins

    Quote Originally Posted by kicks_422 View Post
    I thought so. Here's my list, for reference.

    18 Mountain
    4 Wasteland
    4 Aether Vial

    4 Goblin Lackey
    4 Warren Instigator
    4 Goblin Piledriver
    4 Stingscourger
    4 Gempalm Incinerator
    4 Goblin Warchief
    4 Goblin Matron
    4 Goblin Ringleader
    2 Siege-Gang Commander


    Nothing too fancy. I have the 4 Goblin Chieftain in the SB for MU's where I think I'd need it, though they only very rarely get sided in. I'm not too sold on them MD as I never want to tutor for them, and the 3cc slot gets too clogged up.
    4 Stingscourger and 4 Incinerator? Seems a bit over kill (no pun intended). I would recommend cutting 2 of them for 2 main deck cheiftans.

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