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Thread: [Deck] Non-LED Based Dredge/Ichorid Combo

  1. #1641

    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    Quote Originally Posted by sunshine View Post
    Correct, you would finish dredging before putting any Narco triggers on the stack. This would apply for a single dredge (i.e. replacing your draw for the turn) or multiple dredges resulting from Study/Breakthrough/whaterver - triggered abilities, such as Narcomoeba's, go on the stack the next time a player would receive priority.
    Ok thanks very much for the answer.

    Just to be 100% clear on the last part, if I have 4 dredges because of breakthrough and I hit a narco in each dredge, I do not put the narco triggers on the stack until all 4 dredges have completed? (And this is because no one receives priority until after all 4 draws have finished?)

  2. #1642

    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    that is correct nothing happens until the spell resolves. So for example if I hit a narco on each of the 4 dredges I pull it out of my graveyard and tell my opp they are going to trigger after I am done dredging. This way I don't forget or get confused or what ever.

    So after breakthrough resolves you would say 3 narco triggers are on the stack and pass priority

  3. #1643

    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    Quote Originally Posted by SlopeeJ View Post
    that is correct nothing happens until the spell resolves. So for example if I hit a narco on each of the 4 dredges I pull it out of my graveyard and tell my opp they are going to trigger after I am done dredging. This way I don't forget or get confused or what ever.

    So after breakthrough resolves you would say 3 narco triggers are on the stack and pass priority
    Thanks for clarifying!

    Could that be dangerous to pull them out I guess because they could stifle a trigger and then you would have to remember where it was in your graveyard and put it back exactly right there? Say you forgot where each one was or whatever would a judge maybe give you a warning or something?

  4. #1644

    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    I don't think so because technically you can put the cards in your graveyard in any order while the spell is resolving, I think........

    I'm not sure but it gets confusing for me especially with my graveyard across the whole table. Especially if your dredging 20 plus cards from a breakthrough. I've never had a problem with an opp doing that but I guess they probably could

  5. #1645

    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    Quote Originally Posted by SlopeeJ View Post
    I don't think so because technically you can put the cards in your graveyard in any order while the spell is resolving, I think........

    I'm not sure but it gets confusing for me especially with my graveyard across the whole table. Especially if your dredging 20 plus cards from a breakthrough. I've never had a problem with an opp doing that but I guess they probably could
    Yeah I am with ya man, it gets hard to manage all the cards and keep order. It would be interesting to get everyone's take on the "physical" aspects of dredge. How you lay out your graveyard so you know what's in it, how you keep track of nacromoeba's triggers and where they are in the yard etc? Anyone have any good tips ;) ?

  6. #1646
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    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    Noob Alert:

    Here's a noob question: If I play Breakthrough and draw 4 cards, can I trigger Dredge for each draw? (If I have all 4 Trolls in the yard, can I dredge 24 cards?)
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

  7. #1647
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    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    Yes you can, but the word "trigger" seems out of place here, because as far as I know Dredge isn't a triggerd ability (otherwise you could Stifle it).
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  8. #1648

    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    yea that is correct, there are no triggers happening. dredging lets you draw the card in your graveyard instead of drawing the card from your library. So with breakthrough you draw 4 cards, you can replace one of the draws with a dredge (drawing the card with the dredge ability) or can do all 4.

    So yes if you have 4 trolls in your graveyard, you can draw all 4 trolls dredging 6 cards each time for 24 cards.



    Also wanted to point out you don't have to say what you are dredging for each draw, say you only have 1 troll when you caste breakthrough but then dredge into more you can use the new dredgers. So for your second draw you can use the imp that you got from your troll dredge... IF that makes sense

  9. #1649
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    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    Awesome!

    Thank you very much!
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

  10. #1650

    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    I have my deck on the right side of my mat about halfway up. I lay my graveyard out from right to left in the order the cards are dredged, stacked on top of each other so you can see the casting cost and set symbol. Then after about 20 cards I start a new row. When I hit Narcomoebas I usually just pull them up about halfway so they are obvious but still in order.

  11. #1651

    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    On the play:
    If I have in hand: LED + Cephalid Coliseum + 5 Cards (two Trolls).

    Can I play the land + LED, pass the turn...
    in my Drawstep crack LED, dredge 6 cards and use the mana for Cephalid Coliseum and dredge more?

  12. #1652
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    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    sure

  13. #1653

    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    2nded,

    Muradin's build is really, really good in a metagame with out Storm or Reanimator. Obv. he's prepared himself for Storm post-board altho', I doubt it's enough to win the match up; it's probably better to run Leyline of the Void for Reanimator and the mirror if you want to "cheap shot" a match up, because Reanimator has to invest a lot of resource and time to deal with Leyline of the Void compared to Storm dealing with a counter spell (which it's already designed to do).

    @Adan

    The Dread Return targets aren't there to deal with graveyard specific hate, they're there to deal with non graveyard specific hate from Reanimator and Lands - it's the right call considering the deck's lack of speed compared to LED Dredge.
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  14. #1654
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    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    Quote Originally Posted by linux-ll- View Post
    On the play:
    If I have in hand: LED + Cephalid Coliseum + 5 Cards (two Trolls).

    Can I play the land + LED, pass the turn...
    in my Drawstep crack LED, dredge 6 cards and use the mana for Cephalid Coliseum and dredge more?
    No you can't do that.
    That's because in your draw step you can't do anything before drawing the card. Otherwise playing Ad Nauseam from 2 LED's would also still work. This definitely doesn't work as far as I know.

  15. #1655
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    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    Here's my current build, do you guys think the sideboard is versatile and powerful enough to handle most threats? My meta is constanly changing so I can't really make it too one-sided. Chain of Vapor and Ancient Grudge have to stay, so much is sure. I'm thinking Ravenous Trap for mirror and against Reanimator (without the mulling for Leylines), Wispmare's purpose against said Leyline and other enchantment heavy decks should explain itself too. Iona's in because every now and then there's elves, merfolk or goblins around, sometimes even vampires.
    Terastodon's the newcomer. I think I could use it to handle non-leyline problems or in the absence of such, use it to feed my bridges.

    4 Cephalid Coliseum
    4 city of brass
    4 gemstone mine
    2 tarnished citadel

    4 breakthrough
    4 cabal therapy
    4 careful study
    3 dread return

    4 golgari grave-troll
    4 stinkweed imp
    3 golgari thug
    3 darkblast

    4 bridge from below

    4 ichorid
    4 narcomoeba
    4 putrid imp
    1 flame-kin zealot


    sideboard:

    4 chain of vapor
    4 ancient grudge
    2 ravenous trap
    2 wispmare
    1 ancestor's chosen
    1 terastodon
    1 iona, shield of emeria



    Sorry, Cephalid Coliseum got lost in the copy/paste process
    Last edited by YigSnakeDaddy; 03-15-2010 at 01:36 AM.

  16. #1656
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    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    why no Coliseum?
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

  17. #1657
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    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    Has anyone seen the deck Tommy Kolowith is playing at the Indy 5k?

    4x Golgari Grave Troll
    4x Stinkweed Imp
    1x Golgari Thug
    4x Putrid Imp
    4x Brainstorm
    4x Careful Study
    4x Hapless Researcher
    4x Force of Will
    3x Cabal Therapy
    3x Ichorid
    4x Narcomoeba
    4x Bridge from Below
    2x Dread Return
    1x Flame-kin Zealot
    1x Sphinx of Lost Truths
    4x Underground Sea
    4x Cephalid Coliseum
    5x black fetch

    SB
    4x Exhume
    4x Chain of Vapor
    3x Leyline
    1x Iona
    1x Sphinx of the Steel Wind
    1x Realm Razor
    1x ???? Terastodon, maybe.

    Not sure how he's doing it, but he's 5-1 right now.
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  18. #1658
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    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    Well, it seems to be regular LEDless Dredge with brainstorms over Breakthroughs and Hapless Researchers over Tireless Tribe. Honestly, I was looking for Wonder the moment I saw the Underground Seas, and I was disappointed not to see them.

    Why have a transformational board that ALSO uses the graveyard?
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  19. #1659

    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    I ran the deck below at Knight Ware in LA on Sunday, and I finished 3/53, losing only in the t4 to an unorthodox permutation of Eva Green.

    Eyeless Dredge
    Maindeck:

    Creatures
    4 Golgari Grave-troll
    2 Golgari Thug
    4 Ichorid
    4 Narcomoeba
    4 Putrid Imp
    4 Stinkweed Imp
    4 Tireless Tribe
    1 Iona, Shield of Emeria
    1 Woodfall Primus
    Enchantments
    4 Bridge From Below
    Sorceries
    4 Breakthrough
    4 Cabal Therapy
    3 Careful Study
    3 Dread Return
    Lands
    4 Cephalid Coliseum
    4 City Of Brass
    4 Gemstone Mine
    2 Tarnished Citadel
    Sideboard:

    1 Ancestor's Chosen
    1 Flame-kin Zealot
    4 Leyline Of The Void
    3 Ancient Grudge
    4 Chain Of Vapor
    2 Ray of Revelation.

    I am okay with just cutting the rays and an FKZ for 3 Nature's Claim, but the only card I would cut from the MD would be, maybe, maybe Iona, but she just steals games in my experience.

  20. #1660

    Re: [DTW] Non-LED Based Dredge/Ichorid Combo

    Quote Originally Posted by Ozymandias View Post
    I ran the deck below at Knight Ware in LA on Sunday, and I finished 3/53, losing only in the t4 to an unorthodox permutation of Eva Green.

    Eyeless Dredge
    Maindeck:

    Creatures
    4 Golgari Grave-troll
    2 Golgari Thug
    4 Ichorid
    4 Narcomoeba
    4 Putrid Imp
    4 Stinkweed Imp
    4 Tireless Tribe
    1 Iona, Shield of Emeria
    1 Woodfall Primus
    Enchantments
    4 Bridge From Below
    Sorceries
    4 Breakthrough
    4 Cabal Therapy
    3 Careful Study
    3 Dread Return
    Lands
    4 Cephalid Coliseum
    4 City Of Brass
    4 Gemstone Mine
    2 Tarnished Citadel
    Sideboard:

    1 Ancestor's Chosen
    1 Flame-kin Zealot
    4 Leyline Of The Void
    3 Ancient Grudge
    4 Chain Of Vapor
    2 Ray of Revelation.

    I am okay with just cutting the rays and an FKZ for 3 Nature's Claim, but the only card I would cut from the MD would be, maybe, maybe Iona, but she just steals games in my experience.
    What about Woodfall Primus? Have you found him to be good or bad? How often do you "persist" him to kill a second permanent and keep him on the table?

    I have wondered sometimes if he wouldn't be better as Angel of Despair because she hit's Blazing Archon and can be ichorid food if needed, but my experience with primus is admittedly very limited. If you constantly find yourself using his CIP ability more than once obviously he is the better choice, but if not maybe Angel?

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