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Thread: [Deck] Zoo

  1. #2241
    The User Currently Known as Kird Ape
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    Re: [DTB] Zoo

    Here is a very brief sample of what the Hatfield and Co. showed me. I hope that if they see this they'll get all motivated and finish it. I got this right around new years, so it is time for the boot to meet the cheek.



    Zoo Primer (Overview)
    Overview

    Legacy Zoo is an aggressive deck in the most traditional vein, being composed mainly of creatures with a high power-to-mana-cost ratio, efficient direct-damage spells, and a straightforward manabase with which to play these cards. This archetype has existed, in various forms, since Bertrand Lestree's appearance in the finals of the first World Championship, in which he played a four-color deck that featured full sets of Kird Apes, Lightning Bolts, and Fireballs sandwiched in-between all of the powerful restricted cards available in that format.

    Although Zoo has existed in Legacy since the creation of the format, it has only recently enjoyed high levels of popularity and success. The deck has ascended from relative mediocrity to solid tier-one status mostly thanks to the printing of new cards, several of which are significantly better than the cards they have supplanted. These incremental improvements in the deck's power and consistency have allowed it to compete with the rest of the decks in Legacy better than ever before.

  2. #2242
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    Re: [DTB] Zoo

    Well, for what it's worth, I've got an almost complete primer written up for my team's Wave that I could submit for your all's consideration. Generally, the only thing I'm missing at this point is matchup data (as I haven't been able to hit up big tournaments until this weekend at Indy), but if anyone wants to take a look feel free to send me a PM and I'll forward it on. Definitely if Hatfield et. al. is working on one, I defer to their tournament record and experience, but I think I have a pretty good handle on the deck, so just thought I'd throw this out there.
    "Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way."

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  3. #2243
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    Re: [DTB] Zoo

    Taken my time to take up all the card and sideboard choices sees play in the Naya Version of zoo.

    Card choices for zoo:

    The 4 corner stones of zoo:

    4 Wild Nacalt

    4 Qasali Pridemage (Without Pridemage and Nacatl, zoo would never had become the beast we know today as Zoo.)

    4 Tarmogoyf

    4 Lightning bolt

    Other Card Choices, Creatures:

    2-4 Grim Lavamancer

    0-4 Knight of the Reliquary

    0-2 Woolly Thoctar

    0 or 4 Steppe Lynx

    0-4 Kird Ape

    0-4 Loam Lion

    0-3 Gaddock Teeg

    0-4 Figure of Destiny

    0-2 Jötun Grunt

    0-3 Tin Street Hooligan

    Spell choices

    0-4 Path to Exile

    0-4 Sword to Plowshares

    0-4 Chain Lightning

    0-4 Lightning Helix

    0-4 Rift Bolt

    0-3 Fireblasts

    0-3 Price of Progress

    0-3 Sylvan Library

    0-2 Umezawa's Jitte

    Landchoices

    Fetch: Arid Mesa, wooded Foothills, Windswept Heath
    Duals: Taiga, Plateau, Savannah
    Optional : Wastelands, Horizon Canopy, Treetop Village.
    Basic Forest, Mountain, Plains

    Sideboard Choices

    Gravehate:
    Tormod's Crypt
    Relic of Progenitus
    Ravenous Trap

    Stormhate:
    Ethersworn Canonist
    Gaddock Teeg (Not just a Stormhate, he is good against most of the format)
    Pyrostatic Pillar
    Mindbreak Trap
    Thorn of Amethyst

    Anti-blue:
    Red Elemental Blast
    Pyroblast
    Vexing Shusher
    Choke

    Anti-swarm:
    Pyroclasm
    Volcanic Fallout
    Engineered Explosives

    Artifact/Enchanment-hate:
    Ancient Grudge
    Shattering Spree
    Tin Street Hooligan
    Kataki, War's Wage
    Krosan Grip
    Serenity
    Reverent Silence
    Harmonic Convergence

    Anti-aggro
    Umezawa's Jitte
    Swords to Plowshares
    Wing Shards

    Random Stuff:
    Vines of Vastwood
    Sulfuric Vortex
    Pithing Needle
    Last edited by Rizso; 03-11-2010 at 02:09 PM.

  4. #2244
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    Re: [DTB] Zoo

    Good post.

    Id would add 0-3 Figure of Destiny to the creatures.

    And I'd promote Path to Exile to the corner stones.

    Off topic: I'm getting tired of earthquakes here in Chile. 7 more today (http://earthquake.usgs.gov/earthquak...quakes_all.php).

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    Re: [DTB] Zoo

    Have seen some people not playing the path to exiles in maindeck... I for one wouldnt play without the maindecked path to exile.

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    Re: [DTB] Zoo


  7. #2247
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    Re: [DTB] Zoo

    Yeah. I know Path to Exile is not in every deck.

    But, just to share my thoughts, I really feel that Path to Exile is one of the things that separate Zoo from Sligh.
    I don't want to flame though. It's just my opinion.

    @Rizso: That post is really a great start for a primer. Good job.

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    Re: [DTB] Zoo

    Well, since I've had a couple people show interest so far, I figure I'll go ahead and post up what I have. If this is too long or in the wrong place, someone smack me with an infraction or something, but I think it's pretty useful information for newcomers. Here's what I have. (Wall of text crits you for 9000 damage, you die.)


    Team Bacon Legacy Zoo Primer

    Archetype definition and history

    Zoo, one could argue, is the perfect storm of traditional aggro decks. Unlike most quick aggressive decks that have developed in Legacy (gobbos,sligh , affinity, etc), Zoo is both fast AND stable, able to survive not only in the early game, but in the midgame as well. As an archetype, Zoo is a broad category of multi-color decks that consist of small-cost creatures combined with removal and burn to ensure damage gets through and to provide reach in the later game. Through the years zoo has existed in multiple different color combinations ranging from R/G/U, to R/G/W/B, to 5-color "domain" Zoo. However, with the printing of a single card in Shards, most of these color stratagies have gone by the wayside and R/G/W "Naya" Zoo seems to be here to stay. That card? Wild Nacatl.

    Because of its need for small creatures and burn, Zoo had always existed in the realm of R/G/something, but with Nacatl, the deck now had access to a second, and even better, Kird Ape-style card that allowed a ridiculous one mana 3/3, often completely online by the time it could attack on turn 2. The addition of white to the deck also allowed builders access to the iconic 1 mana white removal spell, Swords to Plowshares, but early on there was a great deal of discussion on its inclusion, as the lifegain given to the opponent often drastically countered the clock Zoo was trying to achieve. Again, the answer came in the printing of a new card: Path to Exile, which provided the same effect but with a downside that was much less detrimental to the Zoo plan. Alara block also gave the deck access to the "Disenchant-on-a-stick" Qasali Pridemage, which speeds up the early clock and provides the deck some resilience against artifact and enchantment effects that had previously only been available through the sideboard.

    Recently Zoo has seen a split in ideology, with some top players staying with a more midrange build including 3CC cards and cards like Sylvan Library, while others have moved to a faster moresligh-like build including Steppe Lynx and Fireblast.

    A current more midrange-focused list might look as follows:

    Maindeck

    Land (21)
    3 Taiga
    2 Plateau
    1 Savannah
    4 Wooded Foothills
    4 Arid Mesa
    3 Windswept Heath
    1 Horizon Canopy
    1 Mountain
    1 Forest
    1 Plains

    Creatures (21)
    4 Tarmogoyf
    4 Wild Nacatl
    4 Kird Ape
    4 Qasali Pridemage
    3 Grim Lavamancer
    2 Knight of the Reliquary

    Burn/Removal/Other spells (18)
    4 Lightning Bolt
    4 Chain Lightning
    3 Lightning Helix
    4 Path to Exile
    2 Sylvan Library
    1 Umezawa's Jitte

    A more speed-focused build would be as follows:

    Maindeck (Alix Hatfield, SCG 5k Richmond)

    Land (24)
    3 Arid Mesa
    2 Horizon Canopy
    3 Plateau
    1 Savannah
    2 Taiga
    3 Treetop Village
    3 Windswept Heath
    4 Wooded Foothills
    1 Forest
    1 Mountain
    1 Plains

    Creatures (20)
    4 Grim Lavamancer
    4 Qasali Pridemage
    4 Steppe Lynx
    4 Tarmogoyf
    4 Wild Nacatl

    Burn/removal/other spells (16)
    3 Sylvan Library
    2 Fireblast
    4 Lightning Bolt
    4 Path to Exile
    3 Chain Lightning

    Card Explanations

    Dual Lands (Taiga, Plateau, Savannah) - These three on-color duals are the primary reason that the manabase for this 3 color deck can remain stable while still being fast. Having access to multiple land types (forest, plains, mountain) with your turn 1-2 lands speeds up Nacatl and Ape growth. Taiga takes precedence as it helps to both cast and pump your 1 drops and opens access to red for burn. Savannah is mostly there as a searchable singleton incase you need the land types ormana colors in a pinch.

    Fetchlands (Mesa, Foothills, Heath) - Fetches are amazing. Period. Now that the deck has three on-color fetches available, it is relatively easy to push the fetch count to 10 without hurting the deck. These guys find you the dual or basic you need, and thin your deck making it more likely to draw your business spells. Yes, astifle to one of these can be a pain, but definitely worth running at least 8, if not 10-11.

    Horizon Canopy - This is the weakest of the lands in the current build, and many zoo builds do not use it. It functions as a proxy to Savannah that doesn't boost Nacatl/Ape, but it does become especially useful later in the game, when you can Sylvan Library to set up your draws,draw for your turn, and then draw using the canopy to get two cards without losing the life.

    Basics - I include one basic of each type as Wasteland protection. More often than not, you'll find yourself searching for these instead of the faster more mana-stableduals just to protect yourself from the nightmare that is Wasteland

    Tarmogoyf - This is Legacy right? Run 4.

    Wild Nacatl - An absolute house of a 1 drop. In the absence of Wasteland, this guy will almost always be online the turn he can attack. Especially nice combo'd with Pridemage. A turn 1 Nacatl, turn 2 Pridemage, swing with 4/4 exalted Nacatl puts the opponent on a pretty fast clock.

    Kird Ape - Most would argue that this card, once the feared monster of aggro, is actually now one of the weaker cards in the deck. It is great turn 1/2/maybe 3, but asgoyfs and other fatties come online it loses some of its relevance and becomes relegated to playing defense. Only one less power than Nacatl, but somehow that one power makes a huge difference when it comes to mid-game trades.

    Qasali Pridemage - Amazing. What at first looks like a 2/2 bear for 2 is perhaps one of the best creatures in the deck. Simply put, it solves problems. Enemy manage to get a Counterbalance up? Pridemage it. OpposingJitte's getting you down? Pridemage it. Need to have your Nacatl swing into a 3/4 goyf? Exalted will do the trick. All around a great card.

    Grim Lavamancer - This unassuming card is essential to survival in longer games where opposing decks have outclassed us in card advantage. If this guy sticks he can serve to remove creatures so you can swing, or more likely, he can burn to the face to help get that last 6life in. Generally you do not want to see multiples, so I only run 3. This will typically be a lightning rod for removal.

    Knight of the Reliquary - This deck's manabase and speed only support having at most 2 3-drops, and although other cards like Woolly Thoctar may be faster in the early game,KotR gets the nod because it has so much synergy with the rest of the deck (Goyf, Lavamancer). This guy gets huge fast in a format where you run this many fetches, and in a pinch he can function as Crop Rotation-on-a-stick to find that land you need and put another in the GY for Lavamancer to eat.

    Steppe Lynx - In faster sligh-like builds, this is slotted into the Kird Ape spot, and is often paired with Fireblast (see below) and a higher land count to abuse the landfall. This results in a much more explosive deck (t3 goldfish as opposed to the typical turn 4-5 with a more midrangey Zoo as above), but sacrifices some consistancy for the speed.

    Lightning bolt - Zoo without Bolt effects is not Zoo, and if you have access to the best 1 mana burn spell in the game, why >not< use it?

    Chain Lightning - Another 1 mana for 3 damage burn, but at sorcery rather than instant speed. It also has the troublesome (but rarely relavant) caveat that if the opponent has RR available they can send it back at you. Good enough, but definitely subpar to Bolt. It's here because there's nothing better in the 1 Red removal department.

    Lightning Helix - Bolt grafted to Healing Salve is especially useful, in that it gives the deck more instant speed removal and provides a powerful advantage against the mirror and other aggro decks. Lifegain works against the clock of other aggro and gives you more breathing room to take them out.

    Path to Exile - Amazing creature removal. We run these over Swords because the downside is less painful to our game plan, but do not forget that the downside is there. There will be times where you get rid of that creature, only to find that the extraisland that you gave them lets them kill you next turn. However, nothing says fun like exiling a Dreadnought or Marit Lage leaving a deck helpless to your onslaught of creatures.

    Fireblast - Used as a quick finisher in more explosive Zoo builds.

    Sylvan Library - this card, for two mana, provides incredible stability to our draw step and even gives us a Dark Confidant-style way to pull extra cards to our hands. We run these over Top because it'son color and stays useful even when we don't have mana available late game.

    Umezawa's Jitte - In the mirror, this is a house, and is always relevant to the mid to late game. If you can get an attacker equipped with Jitte, you can turn games around that seem unwinnable. Need lifegain? Need more damage? Need creature removal? Check!

    Other Maindeck Card Considerations

    The cards above are relatively consistent across the board when you look at recent Zoo lists. However other cards are often run in main deck, and so it is worth considering these and adjusting for the metagame accordingly.

    Gaddock Teeg (mainboard) - Gaddock has held a spot in the sideboards of Zoo ever since its printing in Lorwyn, but a recent SCG 10K showed us that it may be valuable to run a singleton maindeck as a card to shutdown not only the dreaded combo decks, but even cards like Force of Will, which normally dominate the format. If you run this, it will likely take the spot of the MBJittes or maybe one of the Sylvan Libraries.

    Woolly Thoctar - In Zoo builds that are more focused on speed rather than mid-game survivability, Thoctar is a commonly seen card. Its RGW casting cost is not as restrictive as it may at first seem due to dual lands, and it is a massive 5 power swing at your opponents face with no GY dependence likeKotR . However, it lacks any utility beyond being a clock setter, and KotR often ends up being much larger by the time it hits the tablegiven the average number of fetch draws you can expect with the deck. Also its 4 toughness can also be relevant, as many blockers can trade with it by the time it is in the game and swinging. A very good card, but not as interactive as Knight.

    Figure of Destiny - Figure is a card that rewards good play and definitely helps the bluff game. That said, it is also extremely weak in the early game compared to your other one-drops. Figure is at its strongest when you can swing in with all your mana untapped, threatening topump it if it is blocked. Attacking in with a 2/2 Figure into a 3/4 Goyf is often actually the right play, as the opponent will often just let you through to avoid the pump/goyf kill. Even outside of bluffing decisions like this, Figure is a good way to use up that excess mana sitting around at your opponent's EoT. The card is good, but if you are going to add it, I don't believe it warrants more than one or two spots in the deck, as you generally do not want to see it in your opening hand.

    Cursed Scroll - In several earlier builds Scroll was much more common to see in decks than Grim Lavamancer, as people bemoaned the somewhat prominent lack of GY synergy between G.L. andGoyf . Both Scroll and Lavamancer essentially do the same thing, but with different limiting factors. Scroll requires you to either a) have only one card in hand when you activate it or b) risk having a chance element in your game. Lavamancer can only be activated when you have cards in your GY, and depending on your Goyf presence this can reduce your power on board pretty quickly. However, Lavamancer gets the nod in most current decks, as they recognize that the added speed makes up for the downside, and by the time he is being used (generally lategame) yourGY should be large enough to let you pick and choose how to avoid shrinking your Goyf.

    Sideboarding

    Sideboards in Zoo are often varied and are certainly dependent on what the player expects to see in the meta. That said there are several cards that pop up in many sideboards as specific answers to commonly faced decks/problems.

    Against Combo - Gaddock Teeg, Mindbreak Trap, Ethersworn Canonist

    Against Dredge/Loam/GY decks - Relic of Progenitus, Tormod's Crypt, Ravenous Trap, etc.

    Against Control - Vexing Shusher, Pyroblast, Red Elemental Blast

    Against Loam/38 Land - Price of Progress

    Extra creature removal - Swords to Plowshares (functions as extra PtE)

    Artifact/Enchantment removal - Krosan Grip, Ancient Grudge

    Extra Jittes - Any matchup where Jitte is good, more than one may be better.

    These are some of the basic cards found in SB's but in no way is it an exhaustive list.

    My sideboard for an unknown meta:

    3x Gaddock Teeg

    2x Tormod's Crypt

    2x Ravenous Trap

    3x Red Elemental Blast

    2x Krosan Grip

    2x Price of Progress

    1x Umezawa's Jitte
    "Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way."

    -The books of Bokonon
    (Cat's Cradle, Kurt Vonnegut)

  9. #2249
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    Re: [DTB] Zoo

    3x Gaddock Teeg

    2x Tormod's Crypt

    2x Ravenous Trap

    Your trap and teeg are kind of counter productive when boarding vs. dredge.

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    Re: [DTB] Zoo

    Actually, I just copied that out of an older list than what I currently use. I'm currently at 3x Crypt, 1x Trap, 2x Teeg (1 MB instead of Jitte), 2x Jitte, 3x Grip, 2x REB, 2x Mindbreak since the meta's gone more combo than when i wrote that. Anyway, yes, I agree that Teeg and trap are counterproductive. I just think you have to find a balance. Dredge decks are prepared for all the common answers g2, so having diverse answers has always seemed to me to be a better option than having lots of one. Since I wrote that I have switched to be more Crypt heavy, but in my experience, if they board in something that kills artifacts (crypt and relic), having another option waiting in the wings has always seemed more important than the possible nonbo with teeg. I dunno. Just food for thought.
    "Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way."

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  11. #2251
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    Re: [DTB] Zoo

    Would like to add that Gaddock is great against the NO-Pro that is running wild everywhere now. I play a zoo version with Steppe Lynx, sylvan library, kotr and no fireblasts. The lynxes has been great for me in lategame with Sylvan and KotR fetching them lands. Steppe Lynx imo just makes the deck better. I dont like the Kird Apes at all.

    For Gravehate i prefair Split between Tormod's Crypt and Relics of Progenitus. Siding in Gaddock, crypt and relics against dredge. I find Relics being better against other gravyard abuse like Reanimate and threshold and it cantrips. Its pretty much only dredge the speed of the gravhate matters that much between 0 and 1 mana. Like loam or threshold the time it needs is lot slower and you can use the tap effect for a great effect. While the trap wont do much there.

    The 5 latest sets have given zoo so many cards:
    Shards: Nacatl, Thoctar
    Conflux: Path to Exile, Knight of the Reliquary
    Alara: Qasali Pridemage
    Zendikar: Steppe Lynx, Arid Mesa, Mindbreak Trap
    Worldwake: Loam Lion

    Resolving a Sylvan Library has for me pretty much always won the game, Dark Confidant + Top in the same card without needing to use mana every turn. It makes Steppe Lynx very consistent even later in the game. Have ended games where there has been a stalemate, then fetch a fetchland at my opponents end step with Knight of the Reliquary then play an other fetch land on my turn from my hand that i had or found with sylvan library and attack with huge Lynx's , KotR tarmos etc. I for one wont go away from Lynx's, Knights or Sylvan they have won so many games for me.

  12. #2252

    Re: [DTB] Zoo

    hey guys,
    I am playing this version now and I really like it:

    3 Grim Lavamancer
    4 Kird Ape
    3 Knight of the Reliquary
    4 Qasali Pridemage
    4 Tarmogoyf
    4 Wild Nacatl
    4 Lightning Bolt
    4 Lightning Helix
    4 Path to Exile
    4 Chain Lightning
    1 Sylvan Library
    4 Arid Mesa
    4 Windswept Heath
    4 Wooded Foothills
    3 Taiga
    2 Plateau
    1 Savannah
    1 Mountain
    1 Forest
    1 Plains

    Ive tested this build a long time now and I dont like Kird Ape. It is only Turn 1 to 3 good and then it is a baad draw. Maybe I cut 1-2 Apes for Figures, there are better in the Mid-Lategame. What do you think is atm good to play in your board? I tried this Board:

    4 Mindbreak Trap
    3 Tormod's Crypt
    3 Sulfuric Vortex
    4 Vexing Shusher
    1 Umezawa's Jitte

    I dont play a lot of Mirrors, thats the reason why I dont need more against Mirror. There are a lot of Rock and Aggroloam Builds and I think Vortex is really good against that decks because it is a clock and is good against Finks and Nighthawk. Vexing Shusher is against Thresh and Countertop, in Thresh Pridemage arent really good and against Coutertop I cut the Helix. What do you think about it?
    Zoo<3

  13. #2253

    Re: [DTB] Zoo

    I am fairly new to playing Zoo and I was curius what cards you often board in against the mirror and what you cut if you are running 2 Knight and Steppe Lynx. Thanks for the response.

  14. #2254
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    Re: [DTB] Zoo

    Hi, I really like the primers and card choices and explanations, but doesn't ANYONE play Magma Jet??? Even with 2 Libraries I wouldn't want to play a deck without at least 2 to 3 Jets.
    Other considerable Main deck Slots could be a few Reckless Charges.

    I like the idea of Sulfuric Vortex in the Board, but just can't make room for it.
    I want a banana this big!

  15. #2255

    Re: [DTB] Zoo

    I've tried 4 Magma Jet and 4 Sylvan Library together, the problem with Magma Jet is that Lightning Helix has good synergy with Sylvan Library as well and it's more relevant removal vs most of the format's creatures. Tho' I'd say they are probably equal in terms of racing for damage, because the Scry usually finds another burn spell in short order.

    Magma Jet is definitely good filler, if nothing else.
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    Re: [DTB] Zoo

    Quote Originally Posted by nodahero View Post
    I am fairly new to playing Zoo and I was curius what cards you often board in against the mirror and what you cut if you are running 2 Knight and Steppe Lynx. Thanks for the response.
    Its mosty just fireblasts and the kird ape that gets replaced into lynx and knight and fill out 4 of each of the 3 fetchlands.

    I run zoo version with Lynx, Knight of the reliquary, sylvan library, no kirdapes no fireblasts.

    4 Wild Nacatl
    4 Steppe Lynx
    4 Qasali Pridemage
    4 Tarmogoyf
    3 Grim Lavamancer
    2 Knight of the Reliquary
    4 Lightning Bolt
    4 Chain Lightning
    4 Lightning Helix
    4 Path to Exile
    2 Sylvan Library
    4 Arid Mesa
    4 Wooded Foothills
    4 Windswept Heath
    3 Plateau
    2 Taiga
    1 Savannah
    1 Mountain
    1 Plains
    1 Forest

    Sideboard
    3 Gaddock Teeg
    2 Relic of Progenitus
    2 Tormod’s Crypt
    3 Ethersworn Canonist
    3 Krosan Grip
    2 Umezawa's Jitte

  17. #2257
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    Re: [DTB] Zoo

    I run zoo version with Lynx, Knight of the reliquary, sylvan library, no kirdapes no fireblasts.
    I also prefer lists without Fireblasts. Have you considered Crop Rotation? Its utter madness with Lynx and KoTR.


    EDIT:

    Aside, am I the only one who noticed that Zoo plays Rasta colors? Honestly, I was staring down Nacatl, Goyf, and Kird Ape the other day but all I could see was the Rasta flag made of Forest, Plains, Mountain.

  18. #2258
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    Re: [DTB] Zoo

    Only fun land i can find with the croprotaion is a fetchland. Really not worth playing that card without some cool land to abuse it with, like Dark Depths. makes its pretty bad when having neither lynx or KotR in play

  19. #2259

    Re: [DTB] Zoo

    Well, the "cool thing" to do with crop rotation is to play wasteland as a 2 of so that on t2 it just says wasteland on it if you dont have a lynx while keeping the functionality of pumping steppe lynx.

    The problem is that it is completely irrelevant if you have an empty board and you topdeck it on turn 5, zoo doesnt like dead draws. (no deck does which is why the card doesnt see play.)
    declaring war on magic ignorance since 2009.

    for the record i have no good ideas. im just pointing out yours are terrible too.

  20. #2260
    is the freaking Zoo-ru!
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    Re: [DTB] Zoo

    I top 8ed a local tourney with a new updated version of the deck recently. I wanted to try some new cards, and different numbers of cards. Here is my list:

    3x Arid Mesa
    3x Windswepth Heath
    4x Wooded Foothills
    3x Taiga
    3x Plateau
    2x Savannah
    1x Plains
    1x Mountain
    1x Forest

    4x Wild Nacatl
    4x Tarmogoyf
    4x Qasali Pridemage
    3x Grim Lavamancer
    2x Figure of Destiny
    2x Thoctar
    1x River Boa

    4x Lightning Bolt
    4x Lightning Helix
    4x Path to Exile
    3x Chain Lightning
    2x Sylvan Library
    2x Umezawa's Jitte

    Sideboard
    2x Ravenous Trap
    2x Relic of Progenitus
    3x Price of Progress
    2x Blood Moon
    2x Krosan Grip
    2x Ancient Grudge
    1x Jitte
    1x Teeg

    There is several questionable spots in the deck, especially the second Jitte, and the inclusion of River Boa. I wanted to test the Stoneforge Mystic package but didn't have the cards, but i also wanted to try cutting Kird Ape for a week and seeing how much i liked it. I added another Jitte, 2 FOD, and a random Jap Foil River Boa i found lying around.

    I tend to draw alot of lands with the deck, so i figured FOD would be a good choice given my luck. And anyone who thinks I'm just bullshitting them, ask the people i play with. I draw ALOT of land with the deck. I made a Figure 8/8 once all day, but was always applying pressure while sculpting a good hand with him as well, i REALLY like him now.

    I love Jitte like usual, and had one in the board just in case of the mirror or random aggro or tribal. I STILL don't see why people don't run more of these. They aren't bad in any matchup in my opinion. But anywho, a tourney report!


    Round one i play against MonoRed Control. This guy runs Nev's Disk, Earthquake, and burn with Ball Lightning and Elemental Appeal to finish the job. I keep a 5 land, Nacatl, Chain hand and figure i can fetch out some mana and topdeck. The first game literally lasts 20 minutes with us trading creatures and trying to race. I draw all 3 of my Chain Lightnings against monored, and it was kinda garbage. I lose game 1 to him just getting the Bolt, Blast finish. Game two i board in Jitte and Ancient Grude and take out Chain Lightnings, and i get there the next two games just clean sweeping him when he was stuck on 2 lands.

    Round two i play against AzureFalcon playing 43Lands, which is pretty miserable preboard for me. He gets Waste-lock, and Nomad Stadium recursion set up by turn 5 and i can't do anything. I bring all my gravehate, Blood Moon, and PoP, and see almost all of it over the next two games. All the cards i brought in just cripple Lands.

    Round three i play against Thor playing Pulp Fiction's borrowed Belcher list with MD BloodMoon. Needless to say i get monkey stomped. I win a game though by getting Jitte on a Goyf. On to the next round...

    Round four i play against Reanimator. Game one he gets stuck on land and Zoo does what it does best, and jumps all over people stumbling. Game two he get Iona on White so i have to race him, and i get him in 2 life point range and he reanimates Blazing Archron and ONESHOTS me. Game three, he get Iona naming white, but luckily all my hand is burn and such. He trades an Iona with a Nacatl with a equipped Jitte with 2 counters. I drop Lavamancer and start swinging and get Jitte up to 8 counters so i can deal with pretty much anything in his deck. 8 COUNTERS!!! Almost rivals the 12 I've had one time in my life. I win that game.

    Round 5 i draw.

    The beginning of the top8 i play against Counterbalance with Jace the Mindsculptor and other goodies. We have REALLY good games, but i lose about an hour into the round with an active Jace and Academy Ruins with EE and Shackles locking me out.

    Overall the deck played well for me like it always seems to. I'm going to suggest the Stoneforge Mystic package sometime soon and let everyone know my results. It doesn't seem bad.
    Dead or Alive, you're coming with me.
    -Robocop-

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