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Thread: [DTB] Vial Goblins

  1. #4221
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    Re: [DTW] Vial Goblins

    Wort is really good against Counterbalance decks, the mirror match, any Stax/Stompy deck, and any deck low on removal, once he win games by just sittign there (and attacking for 3).
    That said, I don't run him anymore.
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  2. #4222
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    Re: [DTW] Vial Goblins

    Wort was great vs Aggro Loam, as a topdeck to be vialed in after devastating dreams. Also useful in Enchantress matchup to recur Weirding and slow him dowm killing Enchantressess (match went to time, and he was not fast enough), plus it`s a must-kill-immediatly for thresh. Did not tutored for her the whole day, but was happy to draw everytime.
    Quote Originally Posted by Skeggi View Post
    Game 3: turn 1: Chalice@1, turn 2: Sea Drake, turn 3: equip Sea Drake with SoFI. Drakes from the sea with flaming swords which are also frozen at the same time cause destruction of Biblical proportions. Just the way God intended.

  3. #4223

    Re: [DTW] Vial Goblins

    I went 5-2 at vestal yesterday (13th of one hundred and change), picking up a play set of flooded strand.

    4 Lackey
    4 Piledriver
    4 Matron
    4 Warchief
    4 Ringleader
    1 Stingscourger
    1 Chieftain
    3 Siege-Gang
    1 Gempalm Incinerator
    3 Warren Instigator

    4 Vial
    4 Swords to Plowshares
    1 Blood Moon

    4 Mountain
    8 Fetch
    4 Plateau
    4 Wasteland
    2 Rishadan Port

    Sideboard:
    4x Pyrostatic Pillar
    4x Thorn of Amethyst
    1x Mindbreak Trap
    3x Disenchant
    3x Relic of Progenitus

    Lost a terribly played game to survival and a close g3 to zoo.

  4. #4224
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    Re: [DTW] Vial Goblins

    Quote Originally Posted by kinda View Post
    I went 5-2 at vestal yesterday (13th of one hundred and change), picking up a play set of flooded strand.

    4 Lackey
    4 Piledriver
    4 Matron
    4 Warchief
    4 Ringleader
    1 Stingscourger
    1 Chieftain
    3 Siege-Gang
    1 Gempalm Incinerator
    3 Warren Instigator

    4 Vial
    4 Swords to Plowshares
    1 Blood Moon

    4 Mountain
    8 Fetch
    4 Plateau
    4 Wasteland
    2 Rishadan Port

    Sideboard:
    4x Pyrostatic Pillar
    4x Thorn of Amethyst
    1x Mindbreak Trap
    3x Disenchant
    3x Relic of Progenitus

    Lost a terribly played game to survival and a close g3 to zoo.
    I like your list alot, whats with the one blood moon? Seems like you would be better off with another instigator or some other goblin since u cant tutor for the blood moon. Other than that I think thats a pretty strong MD build.

  5. #4225
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    Re: [DTW] Vial Goblins

    Quote Originally Posted by kinda View Post
    I went 5-2 at vestal yesterday (13th of one hundred and change), picking up a play set of flooded strand.

    4 Lackey
    4 Piledriver
    4 Matron
    4 Warchief
    4 Ringleader
    1 Stingscourger
    1 Chieftain
    3 Siege-Gang
    1 Gempalm Incinerator
    3 Warren Instigator

    4 Vial
    4 Swords to Plowshares
    1 Blood Moon

    4 Mountain
    8 Fetch
    4 Plateau
    4 Wasteland
    2 Rishadan Port

    Sideboard:
    4x Pyrostatic Pillar
    4x Thorn of Amethyst
    1x Mindbreak Trap
    3x Disenchant
    3x Relic of Progenitus

    Lost a terribly played game to survival and a close g3 to zoo.
    I really don't like this list. Besides the disagreement with the splash, theres a couple of issues. First of all, blood moon? Main? You run 18 non basics! And not even a basic plains. And pyrostatic pillar on the side seems bad... Over half your deck costs 3 or less. 1 Mindbreak trap? Whats the point of that? You need to have it in your opening hand for it to really be useful. You also have no answer to Progenitus in this build.

  6. #4226
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    Re: [DTW] Vial Goblins

    I'm curious as to one thing; do we have any tools to fight Pox-based decks? I'm just wondering, as a heavy discard package, lots of removal, and Flying beats give me a bit of hard time.
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  7. #4227
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    Re: [DTW] Vial Goblins

    Quote Originally Posted by bakofried View Post
    I'm curious as to one thing; do we have any tools to fight Pox-based decks? I'm just wondering, as a heavy discard package, lots of removal, and Flying beats give me a bit of hard time.
    Aether Vial to deal with the land destruction and Warren Weirding to deal with their creatures. Discard can be rough, but the deck has some good CA.

  8. #4228

    Re: [DTW] Vial Goblins

    The blood moon (would be 2 if i could have found a second) is fine...if u have a path in hand u play it before the blood moon, and if they have enough basics out to play creatures post moon,playing moon probably wasn't worth it in the first place. Pyrostatic pillar is only in there since I only had 1 mindbreak trap...but still with 4 lackey/3 instigator that will be unopposed vs. combo is the damage really an issue? Path to exile can preemptively deal with natural order-->progenitus...if they have a second creature in play weirding isn't going to do anything anyway. And lastly as far as the white splash is concerned...targeted removal with path to hit tarmo or rhox war monk over manageable creatures/the all important enchantment hate in disenchat can definately make the white splash superior, depending on your metagame.

    Edit: I beat pox yesterday...vial is amazing but disenchant was necessary to deal with null rod (you'll more likely run into pithing needle though).

  9. #4229
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    Re: [DTW] Vial Goblins

    Quote Originally Posted by kinda View Post
    The blood moon (would be 2 if i could have found a second) is fine...if u have a path in hand u play it before the blood moon, and if they have enough basics out to play creatures post moon,playing moon probably wasn't worth it in the first place. Pyrostatic pillar is only in there since I only had 1 mindbreak trap...but still with 4 lackey/3 instigator that will be unopposed vs. combo is the damage really an issue? Path to exile can preemptively deal with natural order-->progenitus...if they have a second creature in play weirding isn't going to do anything anyway. And lastly as far as the white splash is concerned...targeted removal with path to hit tarmo or rhox war monk over manageable creatures/the all important enchantment hate in disenchat can definately make the white splash superior, depending on your metagame.

    Edit: I beat pox yesterday...vial is amazing but disenchant was necessary to deal with null rod (you'll more likely run into pithing needle though).
    How does it premptively deal with natural order?

    The black splash has a MUCH better matchup against Probant because A. Probant plays very few creatures, so warren weirding almost always hits a tarmo/rhox war monk (even if it hits hiearch, its not neccessarily a bad thing.) Post board r/b brings in Perish, which rapes probant. Post board b/r has 8 ways to kill progenitus, where r/w has 0.

  10. #4230
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    Re: [DTW] Vial Goblins

    Quote Originally Posted by JonBarber View Post
    Post board r/b brings in Perish, which rapes probant. Post board b/r has 8 ways to kill progenitus, where r/w has 0.
    Though I Agree with you (I have 3 Weirdings md+4 perish sb), monored can use Anarchy FtW. Not that i recommend it.
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  11. #4231
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    Re: [DTW] Vial Goblins

    Quote Originally Posted by ScatmanX View Post
    Though I Agree with you (I have 3 Weirdings md+4 perish sb), monored can use Anarchy FtW. Not that i recommend it.
    True anarchy can be brought in, but I was going off his list. But anarchy kills virtually no other creatures in the meta, can't be tutored for, and costs twice as much.

  12. #4232
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    Re: [DTW] Vial Goblins

    But it also deals with many problem cards of Enchantress, such as Moat and Solitary Confinement. And Perish can't be tutored for either.
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  13. #4233
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    Re: [DTW] Vial Goblins

    Quote Originally Posted by bakofried View Post
    But it also deals with many problem cards of Enchantress, such as Moat and Solitary Confinement. And Perish can't be tutored for either.
    I was making the comparison to warren weirding. Enchantress takes up a total 1% of most meta games. If its that bad in yours, play anarchy. But I'd say the most popular deck in the format is bant, which is where the black splash really shines through.

  14. #4234
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    Re: [DTW] Vial Goblins

    I'd have to agree with you there, but out of the 15-20 people who play at my LGS, 1 has Enchantress, 1 has Burn, 1 has Landstill, 1 has Painter's Grindstone, and most of the rest are chaff; ergo, I don't pack hate for them.
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  15. #4235
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    Re: [DTW] Vial Goblins

    Quote Originally Posted by bakofried View Post
    I'd have to agree with you there, but out of the 15-20 people who play at my LGS, 1 has Enchantress, 1 has Burn, 1 has Landstill, 1 has Painter's Grindstone, and most of the rest are chaff; ergo, I don't pack hate for them.
    There is no "perfect" list because not all meta's are the same. If theres no one playing tamro or anything green, it would be idiotic to play perish. If your dealing with a lot of moats, humility's, and solitary confinements, go ahead and play anarchy.

  16. #4236
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    Re: [DTW] Vial Goblins

    I wasn't arguing that my list was perfect, and I wasn't arguing that Rb is not the correct choice in the current tournament scene, because it is. I just believe that my list is correct for my meta.
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  17. #4237
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    Re: [DTW] Vial Goblins

    Quote Originally Posted by bakofried View Post
    I wasn't arguing that my list was perfect, and I wasn't arguing that Rb is not the correct choice in the current tournament scene, because it is. I just believe that my list is correct for my meta.
    Haha, I wasn't disagreeing with you. I was saying the exact same thing.

  18. #4238

    Re: [DTW] Vial Goblins

    2nd at Open indianapolis:

    Maindeck:

    Artifacts
    4 Aether Vial

    Creatures
    4 Gempalm Incinerator
    4 Goblin Chieftain
    4 Goblin Lackey
    4 Goblin Matron
    4 Goblin Piledriver
    4 Goblin Ringleader
    4 Goblin Warchief
    3 Mogg War Marshal
    1 Siege-gang Commander
    3 Stingscourger

    Basic Lands
    18 Mountain

    Lands
    4 Wasteland

    Sideboard:
    4 Relic Of Progenitus
    4 Thorn Of Amethyst
    2 Boartusk Liege
    3 Pyrokinesis
    2 Anarchy

    Apparantly monored is still putting up the best results. Notice the absence of Warren Instigators as well. Maybe not as godly as everyone here seems to think? I always thought it had too much of a win-more factor.
    Needs more goyfs.

  19. #4239

    Re: [DTW] Vial Goblins

    Well, Goblins had been putting up results long before Warren Instigator was printed, so it should not be too surprising that a list can do well without him. However, I personally run four and think that it improves the deck significantly. A goblin deck went undefeated on Day One at GP Madrid with four Instigators, a black splash, and no Goblin Chieftain.

  20. #4240
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    Re: [DTW] Vial Goblins

    Quote Originally Posted by ddt15 View Post
    2nd at Open indianapolis:

    Maindeck:

    Artifacts
    4 Aether Vial

    Creatures
    4 Gempalm Incinerator
    4 Goblin Chieftain
    4 Goblin Lackey
    4 Goblin Matron
    4 Goblin Piledriver
    4 Goblin Ringleader
    4 Goblin Warchief
    3 Mogg War Marshal
    1 Siege-gang Commander
    3 Stingscourger

    Basic Lands
    18 Mountain

    Lands
    4 Wasteland

    Sideboard:
    4 Relic Of Progenitus
    4 Thorn Of Amethyst
    2 Boartusk Liege
    3 Pyrokinesis
    2 Anarchy

    Apparantly monored is still putting up the best results. Notice the absence of Warren Instigators as well. Maybe not as godly as everyone here seems to think? I always thought it had too much of a win-more factor.
    A few things:

    1) How was pyrokinesis in the sb, what mu did you side it in for?
    2) Why only 1 siege-gang? Seems really low.
    3) How was boartusk in the sb, what mu did you side it in for?
    4) It'd be great to get a full Tourney report, did you play any combo?

    I can see how your build is stronger against creature based decks, but it seems much worse against reanimator and combo.What do you think? Congrats on the finish though, I watched at least a couple of your matches online and was rooting for you.

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