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Thread: [DTB] Vial Goblins

  1. #4301
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    Re: [DTW] Vial Goblins

    Quote Originally Posted by junkdiver View Post
    Hey guys, here is a tournament report from the goblins player who took first at Orlando.

    http://www.thegameacademyonline.com/2010/03/30/goblins-and-the-5k-a-tournament-report-by-david-sharfman/


    I went, but didn't play Gobs and scrubbed out early. A number of people were playing a very close list to this one. I know one other guy went 5-2 just barely missing top 16 with a very similar list. Both of them didn't run instigator, ran 4 fetches two duals and a basic and 3 ports. Not sure about the boards.

    You can see in the article he had pretty good match ups. Not facing combo pretty much all day if I recall, but obviously a good player to make it that far. There were quite a few goblins players there all in all.
    Awesome, I was hoping to read about what he played. I'm planning on taking goblins to SCG 5k Atlanta. My question is now, wtf build do I use? I mean yea he did great with the deck and dominated pretty much, but he didn't play zoo or combo, and somehow being pyschic I guess he puts in 6 lands haters and manages to play lands 3 times and destroy two with blood moon. Also the last two big finishes by goblins might have raised the amount of goblins in the metagame, so do I have to have pyrokinesis in sb? What about 4 Gempalms, Chieftains? I'm lost. I think at Richmond goblins made up 2.5% of the field, at Indy it went up to 3.85%, at Orlando there seems to be more. So should I be figuring in for the mirror? Cuz I don't really like pyrokines except its a house in the mirror.

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    Re: [DTW] Vial Goblins

    Quote Originally Posted by markbris View Post
    Awesome, I was hoping to read about what he played. I'm planning on taking goblins to SCG 5k Atlanta. My question is now, wtf build do I use? I mean yea he did great with the deck and dominated pretty much, but he didn't play zoo or combo, and somehow being pyschic I guess he puts in 6 lands haters and manages to play lands 3 times and destroy two with blood moon. Also the last two big finishes by goblins might have raised the amount of goblins in the metagame, so do I have to have pyrokinesis in sb? What about 4 Gempalms, Chieftains? I'm lost. I think at Richmond goblins made up 2.5% of the field, at Indy it went up to 3.85%, at Orlando there seems to be more. So should I be figuring in for the mirror? Cuz I don't really like pyrokines except its a house in the mirror.
    Not playing Zoo or Combo and playing 2 Lands decks when he loaded up on Price and Blood Moon is -why- he ended up in a position to win the tournament. It also helped him that the Black deck with Tarmogoyf (I'm assuming this was some variant of Eva Green) didn't land a Plague anywhere. It's not really a psychic thing. It just looks like it in hindsight. Somebody will often overboard for something and luck out on it.

    That said, and god forbid I should lose even more reputation for saying it, but Lands is a great deck. He was smart enough to prepare for it using cards that weren't completely dead elsewhere.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

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    Re: [DTW] Vial Goblins

    This is a good example of how its not always the "best" build that wins big events, its the one that got lucky and hit the matchups it was ready for. Congrats to him though, its good to see Goblins winning big events again.

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    Re: [DTW] Vial Goblins

    Quote Originally Posted by Tacosnape View Post
    Not playing Zoo or Combo and playing 2 Lands decks when he loaded up on Price and Blood Moon is -why- he ended up in a position to win the tournament. It also helped him that the Black deck with Tarmogoyf (I'm assuming this was some variant of Eva Green) didn't land a Plague anywhere. It's not really a psychic thing. It just looks like it in hindsight. Somebody will often overboard for something and luck out on it.

    That said, and god forbid I should lose even more reputation for saying it, but Lands is a great deck. He was smart enough to prepare for it using cards that weren't completely dead elsewhere.
    Yea I agree lands is a great deck. The point I was trying to make wasn't that he was psychic or anything pbviously, I was just joking around that yea he randomly boarded up huge for lands and managed to play it 3 times.

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    Re: [DTW] Vial Goblins

    I really like the idea of using blood moon. It hits zoo pretty hard, kills lands, hurts ad nauseam, probant, dredge, reanimator, and any other deck that plays a majority of duals. Unfortunately its not a goblin. Regardless, what are people's opinions on it? I'm gonna give it some testing this week.

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    Re: [DTW] Vial Goblins

    I've been looking at it too. Seems interesting, though you'd best drop it pre-Pridemage.
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

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    Re: [DTW] Vial Goblins

    Quote Originally Posted by bakofried View Post
    I've been looking at it too. Seems interesting, though you'd best drop it pre-Pridemage.
    True, but I feel like the deck has enough ways to kill the pridemage first

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    Re: [DTW] Vial Goblins

    Another option would be Magus of the Moon. Even if he could be removed easier, he is a creature which means he can actually kill an opponent (what Blood Moon can't) and can be dropped via Aether Vial.

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    Re: [DTW] Vial Goblins

    Quote Originally Posted by Ranarion View Post
    Another option would be Magus of the Moon. Even if he could be removed easier, he is a creature which means he can actually kill an opponent (what Blood Moon can't) and can be dropped via Aether Vial.
    I disagree with that. A creature is far easier to be removed than an enchantment. Your opponent will be ready to remove creatures, but an enchantment will catch them off guard. If magus was a goblin, it'd be a different story though.

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    Re: [DTW] Vial Goblins

    Quote Originally Posted by JonBarber View Post
    I disagree with that. A creature is far easier to be removed than an enchantment. Your opponent will be ready to remove creatures, but an enchantment will catch them off guard. If magus was a goblin, it'd be a different story though.
    ha if magus was a goblin that'd be sick. I wish gaddock teeg was red and a goblin.....

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    Re: [DTW] Vial Goblins

    Hell, Goyf would be less notorious if it had Changeling.
    The Source: Your Source for "The Source: Your Source for..." cliche.

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    Re: [DTW] Vial Goblins

    Would you use Blood Moon as a supplement or in place of ANT hate though?
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

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    Re: [DTW] Vial Goblins

    Quote Originally Posted by bakofried View Post
    Would you use Blood Moon as a supplement or in place of ANT hate though?
    Well my current hate was thorns and mb traps. I would take out the thorns but leave in the mb traps. They buy us enough time to drop the blood moon. They are also 100% neccessary to have any fighting chance against belcher

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    Re: [DTW] Vial Goblins

    Agreed there. Would you bring in Pyrokinesis against Belcher, if you run it SB? It could help with Gob tokens.
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  15. #4315

    Re: [DTW] Vial Goblins

    I would, sometimes they can only make 8-10 tokens.

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    Re: [DTW] Vial Goblins

    Yes. You -always- bring in Pyrokinesis against Belcher. Pyrokinesis is the difference between ETW being lethal or ETW leaving you alive.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

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    Re: [DTW] Vial Goblins

    Hey, Tacosnape. If you *had* to use Mono-Red gobs, what would it look like? Just curious.
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

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    Re: [DTW] Vial Goblins

    Quote Originally Posted by bakofried View Post
    Hey, Tacosnape. If you *had* to use Mono-Red gobs, what would it look like? Just curious.
    I'm also very interested in this question, as I would like to get myself a Goblin deck which I'll upgrade over time as I get access to Duals for Black or Green splashes.

    Also, the thread is 216 pages long, is the primer really up-to-date or should I take it with a grain of salt?

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    Re: [DTW] Vial Goblins

    That primer is severely outdated.
    Nihil asked a while back if someone could wright an updated one, but I guess nobody did...
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  20. #4320

    Re: [DTW] Vial Goblins

    Quote Originally Posted by Nidd View Post
    I'm also very interested in this question, as I would like to get myself a Goblin deck which I'll upgrade over time as I get access to Duals for Black or Green splashes.

    Also, the thread is 216 pages long, is the primer really up-to-date or should I take it with a grain of salt?
    Green splash? I understand the black splash (and have played it) but the white splash is very good...swords, disenchant (or ray of distortion to dodge cb), orim's chant (vs. combo), tariff (anti prog/reanimator), and burrenton forge tender (decks run firespout...). Actuall,y I'm interested if anyone else who runs the white splash has other tech to consider...

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