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Thread: [DTB] Vial Goblins

  1. #4321
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    Re: [DTW] Vial Goblins

    Quote Originally Posted by kinda View Post
    Green splash? I understand the black splash (and have played it) but the white splash is very good...swords, disenchant (or ray of distortion to dodge cb), orim's chant (vs. combo), tariff (anti prog/reanimator), and burrenton forge tender (decks run firespout...). Actuall,y I'm interested if anyone else who runs the white splash has other tech to consider...
    Maybe the G splash is outdated, but I remember some people running Tin-Street Hooligan and K Grip in the SB.

  2. #4322
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    Re: [DTW] Vial Goblins

    As far as I know, it's still played. It's a very minor splash when I've seen it, though.
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  3. #4323
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    Re: [DTW] Vial Goblins

    Quote Originally Posted by Nidd View Post
    Maybe the G splash is outdated, but I remember some people running Tin-Street Hooligan and K Grip in the SB.
    Back before those cards were out, I used to run a single Taiga maindeck and 4 Naturalize and a Forest in the board, everything else was mono-R. I stopped considering the green splash when I saw the cool black goblins in Lorwyn block.

  4. #4324
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    Re: [DTW] Vial Goblins

    Quote Originally Posted by ScatmanX View Post
    That primer is severely outdated.
    Nihil asked a while back if someone could wright an updated one, but I guess nobody did...
    I did. Around December.

    But I guess they decided not to post it.
    Quote Originally Posted by Nihil Credo View Post
    The first time I heard of the site, I went to www.thesource.com and was greeted with a full-page picture of some thug pointing a gun at me. I immediately realised that Legacy was the most hardcore format ever.

  5. #4325

    Re: [DTB] Vial Goblins

    Hey,

    Great to see Goblins posting results in the recent major tournaments.

    I swear, a year ago in this thread, we were quite disheartened with the lack of tournament results. Well, now we have it.

    I wanna take my RB goblins to my local legacy tournament, was wondering if this is a solid SB. I have no idea what to expect in the meta.

    These decks have been winning quite a bit in the area so I assume they will show up for sure: Dredge, Canadian Threshold, counter top, and goblins

    Sideboard
    4x Chalice of the Void
    3x Pyrokinesis
    3x Red Elemental Blast
    3x Tormod Crypt
    2x Blood Moon

    Other cards I considered:
    3-4x Mindbreak Trap - combo
    2x Boartusk Liege - Zoo, mirror, Engineered plague?
    4x Mogg Fanatic - I do not maindeck these, however, this card has been on my mind for dredge matchups (to remove their bridges)

    Any suggestions on what to include in the 15?

  6. #4326
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    Re: [DTB] Vial Goblins

    Lately I have been debating if I'm even going to put combo hate in my board. We all agree that traps, chalice, and thorns are the best hate. Usually the the first 3 turns are crucial against combo and I feel that chalice may be the best hate for couple of reasons. First of all you can drop chalice turn one for zero and still drop a lackey/vial or you can drop a lackey/vial turn one then drop chalice turn 2 for the golden number one. The problem I have with thorns and traps is that it is very easy for good players to play around because most play thoughtseize ..duress ... recall.. bounce etc. I'm not saying that chalice isn't affected by the same problems as traps and thorns, I just feel that trap will be discarded before they go off and that chalice for one hurts more than thorns.

  7. #4327
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    Re: [DTB] Vial Goblins

    Right now my board is looking like this...

    4x chalice of the void
    4x tormod's crypt
    4x pyrokinesis
    3x blood moon

  8. #4328
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    Re: [DTW] Vial Goblins

    P-Air if you are playing r/b I think you should definately play perish, it is just too good at against alot of the meta game

  9. #4329
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    Re: [DTW] Vial Goblins

    My current RB board:

    4 Chalice
    3 Relic
    3 Perish
    3 Blood Moon
    2 Crypt

    Should I have more combo hate?

  10. #4330

    Re: [DTW] Vial Goblins

    Quote Originally Posted by FoulQ View Post
    I did. Around December.

    But I guess they decided not to post it.
    So they gave you no feedback on your primer? Goblins does badly need a new primer, and it is a lot of hard work to write one up. If you did a detailed primer, you should at least have gotten some feedback. Even if they felt that your primer was not good enough, at least they could have offered some suggestions for revisions that would help get it up to their standards.

  11. #4331
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    Re: [DTW] Vial Goblins

    Quote Originally Posted by Justin View Post
    So they gave you no feedback on your primer? Goblins does badly need a new primer, and it is a lot of hard work to write one up. If you did a detailed primer, you should at least have gotten some feedback. Even if they felt that your primer was not good enough, at least they could have offered some suggestions for revisions that would help get it up to their standards.
    I sent it to them as .docx, he told me to resend it as .doc, I did, and then nothing ever happened after that. He told me he was looking to get all the new primers done in one fell swoop, so maybe that has something to do with it.

    Even the primer I wrote is sort of outdated now. It was before Progenitus gained steam, before Iona, before Entomb was unbanned, before combo increased in presence. Hell, my experience against ProBant at that point was very limited. I'm looking at it now and doing some small updates (adding some more to the black splash because it has gotten so much better, basically). But it is still behind the metagame we have now.

    The problem with the primer was, I wrote it when I was very into legacy. I've dropped out of magic somewhat recently, so I don't feel like my expertise is the same. I think if we used my old primer as a starting point, we should update it as a community, probably through PM.

    I can email my primer to anybody who may be interested. It's an 11 page word doc.
    Quote Originally Posted by Nihil Credo View Post
    The first time I heard of the site, I went to www.thesource.com and was greeted with a full-page picture of some thug pointing a gun at me. I immediately realised that Legacy was the most hardcore format ever.

  12. #4332
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    Re: [DTW] Vial Goblins

    Quote Originally Posted by FoulQ View Post
    I sent it to them as .docx, he told me to resend it as .doc, I did, and then nothing ever happened after that. He told me he was looking to get all the new primers done in one fell swoop, so maybe that has something to do with it.

    Even the primer I wrote is sort of outdated now. It was before Progenitus gained steam, before Iona, before Entomb was unbanned, before combo increased in presence. Hell, my experience against ProBant at that point was very limited. I'm looking at it now and doing some small updates (adding some more to the black splash because it has gotten so much better, basically). But it is still behind the metagame we have now.

    The problem with the primer was, I wrote it when I was very into legacy. I've dropped out of magic somewhat recently, so I don't feel like my expertise is the same. I think if we used my old primer as a starting point, we should update it as a community, probably through PM.

    I can email my primer to anybody who may be interested. It's an 11 page word doc.
    I'd be very willing to give it a read and give you my two cents. I've been playing the deck pretty extensively over the last few months.

  13. #4333
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    Re: [DTW] Vial Goblins

    Ok, so here's my list, or, at least, what it will be (I'm finally ponying up for Wastes #2+#3).

    Lands:
    4 Wasteland
    2 Rishadan Port
    16 Mountain
    Creatures:
    3 Siege-Gang Commander
    4 Goblin Ringleader
    4 Goblin Matron
    3 Goblin Warchief
    3 Goblin Chieftain
    3 Gempalm Incinerator
    4 Goblin Piledriver
    3 Warren Instigator
    3 Stingscourger
    4 Goblin Lackey
    Artifacts:
    4 Aether Vial
    Sideboard:
    4 Pyrokinesis
    4 Thorn of Amethyst
    3 Anarchy
    3 Blood Moon
    1 Goblin Tinkerer
    Things I want to change:
    I want to have a more general SB plan. You'll notice I have no GY hate. It's something that I don't miss in my meta (there aren't really any GY based decks - people don't bring them) but I'd like to have it. But I really have no idea as far as cutting goes. I'd also like to have maybe 1-2 more options against Zoo. I actually had a RL match today - it ended in a draw. Was pretty intense, though. Blood Moon helped, I guess I won't know how much, but I actually won G1 without it or Pyrokinesis. I lost game 2, bringing in the Moons and Pyros. I know why I lost G2, though. An active Jitte came up. I really did not enjoy that. So, I might want to move the Tinkerer main.
    Any help would be appreciated. Thanks in advance!
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  14. #4334

    Re: [DTW] Vial Goblins

    Your not going to beat combo wth 4 thorn...so that's open slots, :D. Also -1 stingscorger +1 tinkerer is fine.

  15. #4335
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    Re: [DTW] Vial Goblins

    I'd also bring in Blood Moon against ANT. If Belcher makes an appearance, I'll switch to traps, but right now, those slots cover two MU's: Storm and Burn.
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  16. #4336

    Re: [DTW] Vial Goblins

    Hi guys,
    Yesterday I was toying around with my deck and come up with this.
    I quite like Wort for the endgame benefits. Also [Wort + Stingscourger] or [Wort + Sharpshooter killing Matron] is not bad either :)
    But I'm afraid that 8 one mana drops is not enought :/

    NON-LANDS (34 Goblin cards)
    4x Aether Vial
    4x Goblin Lackey
    4x Goblin Piledriver
    4x Goblin Matron
    4x Goblin Ringleader
    3x Goblin Warchief
    3x Gempalm Incinerator
    2x Stingscourger
    2x Siege-Gang Commander
    2x Wort, Boggart Auntie
    2x Warren Instigator
    2x Warren Weirding
    1x Goblin Chieftain
    1x Goblin Sharpshooter
    LANDS
    4x Badlands
    4x Bloodstained Mire
    4x Wasteland
    10x Mountain

  17. #4337

    Re: [DTW] Vial Goblins

    Quote Originally Posted by bakofried View Post
    I'd also bring in Blood Moon against ANT. If Belcher makes an appearance, I'll switch to traps, but right now, those slots cover two MU's: Storm and Burn.
    This might actually be hard to pull off...but try and find someone who plays ANT and play against them...then post here how you fared...

    @ palmik: +4 fetches, you want 12 ways of getting a black source...even if you're only playing 2 weirding. And why only 3 warchief?

  18. #4338
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    Re: [DTW] Vial Goblins

    Quote Originally Posted by Palmik View Post
    Hi guys,
    Yesterday I was toying around with my deck and come up with this.
    I quite like Wort for the endgame benefits. Also [Wort + Stingscourger] or [Wort + Sharpshooter killing Matron] is not bad either :)
    But I'm afraid that 8 one mana drops is not enought :/

    NON-LANDS (34 Goblin cards)
    4x Aether Vial
    4x Goblin Lackey
    4x Goblin Piledriver
    4x Goblin Matron
    4x Goblin Ringleader
    3x Goblin Warchief
    3x Gempalm Incinerator
    2x Stingscourger
    2x Siege-Gang Commander
    2x Wort, Boggart Auntie
    2x Warren Instigator
    2x Warren Weirding
    1x Goblin Chieftain
    1x Goblin Sharpshooter
    LANDS
    4x Badlands
    4x Bloodstained Mire
    4x Wasteland
    10x Mountain
    Personally I would put in a 23rd land. And one Wort is enough especially if you intend it for the endgame. I also think that you have too many random 2 offs. I would try to make a choice which ones are of best use in your metagame.

    edit: You could also put in Aunties Hovels
    Quit playing Legacy but could still play Goblins (Rgw, Rg, Rw, Rb)

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  19. #4339
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    Re: [DTW] Vial Goblins

    Is Boartusk Liege any good in the Zoo MU?
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  20. #4340
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    Re: [DTW] Vial Goblins

    Quote Originally Posted by Palmik View Post
    Hi guys,
    Yesterday I was toying around with my deck and come up with this.
    I quite like Wort for the endgame benefits. Also [Wort + Stingscourger] or [Wort + Sharpshooter killing Matron] is not bad either :)
    But I'm afraid that 8 one mana drops is not enought :/

    NON-LANDS (34 Goblin cards)
    4x Aether Vial
    4x Goblin Lackey
    4x Goblin Piledriver
    4x Goblin Matron
    4x Goblin Ringleader
    3x Goblin Warchief
    3x Gempalm Incinerator
    2x Stingscourger
    2x Siege-Gang Commander
    2x Wort, Boggart Auntie
    2x Warren Instigator
    2x Warren Weirding
    1x Goblin Chieftain
    1x Goblin Sharpshooter
    LANDS
    4x Badlands
    4x Bloodstained Mire
    4x Wasteland
    10x Mountain
    You want 2-3 Rishadan Port.

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