I don't know what to say, this seems like the perfect card for Goblins. It does so many things, like being great against Zoo, Control, is a legitimate mono red answer to Tarmogoyf, and a maindeck featuring Tuk Tuk and Chieftain is probably enough to invalidate Enigeered Plague as an effective sideboard strategy against Goblins.
Admittedly, Goblin decks will have to look different, but I think they will definitely be stronger with this card. I would start with a core base of cards and fill in the rest.
Base:
22 Lands
Spells (24)
4 Aether Vial
4 Goblin Lackey
3 Warren Instigator
4 Goblin Matron
4 Goblin Ringleader
2 Siege-gang Commander
3 Gempalm Incinerator
So that's 46 cards, leaving 14 open slots. I think I would do-
4 Goblin Piledriver
4 Goblin Warchief
1 Gempalm Incinerator
1 Warren Instigator
1 Tuk Tuk the Explorer
1 Mountain
2 Stingscourger/Mogg Fanatic/War Marshall/Chieftain/Siege-gang + Mountain/??
Gonna Goblin Grenade this bitch all day.
Tuk Tuk is far from the perfect card for goblins. If skull clamp was still legal, bidding was still played, and r/b goblins was an entirely different deck, yes, this would be a great card. But the deck is no longer built like that. Tuk Tuk doesn't conform to the current strategy of spitting relentless goblins at your oppenent. It doesn't provide the sort of CA that ringleader/matron does, doesn't contribute to the speed of the deck like lackey/warchief/chieftan does, doesn't do significant beatdown like piledriver, and doesn't remove your opponent's threats like weirding/incinerator/sting-scourger do. Tuk Tuk does not significantly improve any of these strategies. If you disagree with me your welcome to play him. I just don't think hes worth a slot in the deck.
Last edited by JonBarber; 04-08-2010 at 02:45 AM. Reason: I apologize for the trollish comment. It was 3 am and I was being lazy.
Your list confuses me...for starters I'd either run 4 or none, that maximizes the chances of them killing each other. Which brings me to my main concern...so many decks that goblins needs to put pressure on can simply ignore him: ant, belcher, dream halls, any painter grindstone deck, dutch stax, reanimator,iona survival, natural order progenitus, and to an extent anything featuring countertop. If I had to...I'd probably go mono red and run four of these alongside goblin grenade like meatrocket suggested. Also, sgc and ringleader are still superior tutor targets...even against zoo due to path, the exception possibly being if you have one on the table and need to legend it.
Firstly, I'll do a combined list:
22 Lands
4 Lacky
4 Instigator
4 Piledriver
2 Stingscourger
4 Tuk Tuk
4 Matron
4 Incinerator
4 Warchief
4 Ringleader
2 Siege-gang
4 Vial
Secondly, the token it makes is a legend, also, so playing two at once so the destroy each other is still useless.
Thirdly, by making Aggro match ups better, you can devote more SB slots to beating those combo decks. Also, my list isn't really missing any of the Goblins that would turn those match ups around. I am only really replacing Goblin Chieftain in most lists.
Fourthly, Seige-Gang and Ringleader are better Matron targets, but forcing them to use Path on this guy is helpful because it means they won't be Pathing your Piledrivers and Instigators, or you will have 5/5 chilling against them.
Fifthly, having a deck 4 Tuk Tuk, 4 War Marshall and 4 Goblin Grenade would sounds kind of interesting, though probably not that great.
He also makes Cabal Therapy much better on the SB.
And goblin Grenade.
What else could we use to sac him?
Prospector? Sharpshooter?
I'd defnetly run the Frogtosser build if I were to run this guy.
and please... "No. nuff said." and "this guy is bad. Don't play him" is such a child thing. I've heard people said that about Frogtosser, Earwig Squad, Warren Weirdings, Wort, Lightning Crafter, Warren Instigator... though they are not always included in decks, they're certanly options.
Super Bizarros Team. Beating everything with small green dudes and big waves.
You also get 2 1/1 Goblin tokens. And all the cards involved are goblins, unlike entomb and reanimate. And we already play Warren Weirdings in Rb goblins. And, we don't HAVE to do that play, it's just an option. And, those cards have uses by themselves in goblins, unlike entomb (reanimate would, but is not a goblin, etc, etc, etc...) And TukTuk can be vialed into the battlefield. And they both cost less with Frogtosser or Warchief in play.
While whriting this I realised that, with Chieftain in play, you'd get a 6/6 and 2 2/2. That looks cool.
Super Bizarros Team. Beating everything with small green dudes and big waves.
LOL totally missed it...
On the other hand, hes not that bad in Goblins. I see him as 1 or 2 of in mono-red lists. He does help against other aggro-matchups such as Zoo.
The biggest concern that I'd like to voice with the 2 card combo is that it's entirely situational but undeniably good IF you've somehow managed to get to turn 4 or 5 against a deck that runs so few creatures that you've cast weirding on yourself instead of your opponent...
All kidding aside, it could be cool, but I can see drawing it instead of a chieftain/matron and being mad that it doesn't do enough-- eg. You bash into blockers and they just take 1 damage instead of give you a 5/5. If you're at the point where 1 damage will finish the game so they MUST block it... a matron or a warchief would probably be just as effective, if not more so. He's good to sac to SGC, no doubt, but that's tough to get on the board, and it only nets you a 5/5 which is not "strictly" better than Mogg War Marshall for tempo.
Your heavy hitters tend to not be 2 card combos... That being said, I think that ultimately, this card adds very little to the strategic design of goblins. While he adds significantly more to Rb (thanks to having haste. That's something that things dropped off Banneret lack, and the reason I don't run him in my Rb...) I think that he doesn't change the game state drastically enough by adding a twenty turn clock, and therefore should not be run.
But he IS an option, which I think is the determining factor. If you run goblins in an aggro-heavy meta, he might prove himself useful. As someone mentioned earlier, cards like these, while not "staple" add options for us to pursue. They add decks to test and theories to be proven. Though I'll remain staunch on my opinion that this card shouldn't appear in a top 8.
I'd run Boartusk Liege over Tuk Tuk. Seems pretty terrible, but I could be wrong...
Not bad. Goblins finally getting some muscle to face goyf; looks like a great way to stall big creature decks till you get your CA going, could be a desc SB.
May your suffering equal your weakness--Ihsan's Shade
You can get your CA going turn 2 with a hit from lackey. Not to mention, tuk tuk costs 3. You can just hardcast ringleader next turn. If you want muscle, play goblin goon. I would prefer to drop a t3 matron/chieftan/warchief any day over tuk tuk. They are just going to StP/path him all day long. In an extremely zoo/aggro heavy meta, he could be worth it (but in that case why are you playing goblins??). But I certainly wouldn't say he's a "great card" for Goblins as a whole.
"Tuk tuk" is useful against hate people bring in like Pyroclasm or Firespout.
They cast Firespout to clear the board and the Gobboplayer gets a 5/5 dude XD
Every DTB forum update is simply shuffling around the same ten decks.
There are currently 1 users browsing this thread. (0 members and 1 guests)