I played a small tourney yesterday... 20-30 players.
1st round against NO-Bant: Mana skrewed him first game and pretty much the same thing in the second. This is such an easy match. 2-0
2nd round against ANT: This was a Finnish version without LED and Infernal Tutor, I actually think it is better than the usual list. This was a close game. First game he wins with just 1 life. Second game I get canonist and win. Third game I get canonist again but it is not enough as he comboes and again wins from 1 life. Great luck for him, not for me.
3rd game against 43 Lands: This was probably the best game of the day. He wins the die and slams his whole hand on the table. He gets pretty much everything to lock me out for many turns and after 2 minutes I decide to scoop it up. Second game I get my hate early and he doesn't have an answer so I slowly win. Third game was quite the same but my hate wasn't so early this time so it was a bit harder. The game ended for me at same time that the time was called so I quess it was the right desicion to scoop right a way and not try to win a really long game.
4th game agains BGW Loam Depths: This was a really cool new deck. He wins the first game because I had no idea what he was playing. Second turn Marit lage is pretty harsh when I didn't have StoP for the token or FoW for the mage. I had daze but he had Mox to play around it. Second game I'm ready and Jitte+Avenger wins the game against 2 Goyfs and 3 Knight of the Reliquary. He fetched Maze of Ith with the knight and Loamed it over and over so it really was a hard game. Nice Deck. Third game I start with a mom and he plays a second turn Chalice for 1. ooops. I really didn't see that one coming. After that I'm pretty much mana skrewed and when I finally get something it's already too late. I should have seen the chalice because usually those kind of decks play it so I think it was my mistake. But a nice guy and a nice deck so he totally deserved it.
5th game against Tempo Thresh: I was the best 2-2 so I had a small chance for top 8, and this was a lottery win match up. UW Tempo is just better than Threshold Tempo. I don't know if he had played the match up before but he did few wrong decisions so it was a pretty easy 2-0. 3-2 and I was 8th after swiss rounds.
Quarters agains ANT: This was another player with the more usual list. Again ANT players have all the luck in the world and I don't. I have nothing to say about this one, bad games and I lose to luck of gods in both games.
There's now a commentary showing how sphinx works on Forbiddian's Youtube account.
took my deck to a 52 player tourney today and made it to top 4 where we split prices.
Match 1: counter top bant with no natural order.
Game 1: wayfarer eats a sword turn one, I come back with mothers and avenger and grunt, that keeps his goyfs small while i draw 3 swords to take care of warmonks. At some point he plays elspeth to send a warmonk flying for an impressive 12 life swing, i crack back with pro green knight + flying avenger to take out elspeth, and then stall up the ground with a second mother, when he had already used 3 swords. he topdecks 2 counterbalance and a top late game, but his goyfs is only 2/3 from instant + walker. and i can effectively block. Avenger goes all the way.
Game 2 he gets turn 2 counterbalance. I test the ground with brainstorm and gets rid of his pridemage with swords. then i get stoneforge through again after testing ground with a force countering a warmonk. i stick a avenger, but lose my grunt and KotWO to blind flips
The "vialed" jitte and an avenger sticks as i reinforce my position with 2 mothers. on his final 2 draws he finds top and Trygon predator. but it is too late.
2-0 (1-0)
Match 2: Merfolk 12 lords
Game 1: I stay on fewer lands than him with wayfarer and bury him in card advantage.
Game 2: he get turn 1 vial, and i lose. I had wayfarer, but he just stayed on 1 and then 2 islands, and i kinda just draw mana while he vials in a lord each turn. I really missed playing with Deed this game >_>.
Game 3: i keep a God hand with hand with plains tundra stoneforge jitte swords spell pierce mother and brainstorm. I play out mother, he plays island. I play stoneforge, he stiffle the trigger. and i think, great, because i have another jitte. Then he waste my tundra, and i don't see a land on my next 12 cards. -_-. I just needed 1 more land to vial in jitte and mob the floor, since he was kinda flooded. and only had adept and muta for a while. The mother keeps me from loosing too much life, but i never see my land until I am dead. :( . sometimes magic is just unfair.
1-2 (1-1)
Match 3: Mono black discard, aggro
Game 1: he is on the play and do dark ritual, duress and hymn. I dont remember much, exept that i slowly claw my way back into the game with mothers stalling up his and wayfarer finding a land or 2 until i had to sack him to gatekeeper. My opponent played a gatekeeper, bob and 2x nyxathid. where i sword the bob and counter a nyxathid.
Mother stalls the ground like a champ while i find avenger. My opponenet then makes a huge mistake of swinging his gatekeeper into death, and i gladly take 4 from the unblocked nyxathid. I draw more cards and his nyxathing shrinks while my avengers barely gets there, with me at 3 in the end.
Game 2: he opens with dark ritual, duress taking force, and play bob. He reveals top to bob and starts playing threats after a couple of turns, as i find some lands with wayfarer and digs for a sword for the bob. (he gets like 3 cards on him for free) Then my opponent drops tombstalker attempts hymn and nighthawk which i pierce and force and another bob (that gives him like 4 cards again). mother and avenger holds the fort barely as he almost get there with nyxathid, tombstalker. But then for some mysterious reason he smallpox when I'm at 3 and i sack my stoneforge mystic, which had already fetched a jitte. and he sacks his bob. I then sword his tombstalker, and jitte avenger beats him down fast, as i stall the ground with mother.
I have never seen someone have such a flying start, and proceed to throw it all away in both games.
2-0 (2-1)
Match 4: Bloodghast dredge
This is a friend of mine that i have tested with for a number of games.
Game 1: I have daze pierce and swords for his early outlets, and wasteland for his paradise. I play avenger, jitte, grunt in the mid game. He never had a chance to go off before i beat him down.
Game 2: I again have the nuts, but this time with hate as follow up. Disruption for his early outlets followed by Wheel of the sun and moon with counters for the chain of vapors ended the game before it even started.
2-0 (3-1)
Match 5: LED dredge
Game 1: I mull to 4, Becuase i have no land in ANY of my 7,6 and 5 hands. I can only disrupt him a little and he goes off turn 4-5 where i have land vial and KotWO. in play and no cards in hand.
Game 2: I mull a no land hand again to 6 and keep a wasteland hand with crypt. I top deck relic on my turn 2, and draw another land turn 3. This disruption is enough to stall the game until jitte + mothers kills off his outlets and grunt seal the game.
Game 3: Again i mull a no lander into a 6, with 2x wasteland and no hate. I mull down to 5 to see a wasteland hand with relic and force + seer. I force his T1 outlet and waste his land, and the game goes to a total stall, where i am able to find another land to play the relic that slowly nibbles away his grave, that have no dredgers at this point. I have a mother in play that hits him for one a couple of turns, while my relic keeps him from doing any explosive plays. and daze / wasteland takes care of blowout cards like breakthrough and coliseum. In the end i get a second white source for avenger, jitte and equip, and the game ends as he desperately resolve a breakthrough for 1 (with no dredgers in the grave), and plays a putrid imp to chump. I sword the imp, and swing over for the last 8 damage with avenger + jitte + mother.
I have never seen so many 0 landers in a row, but i knew the deck had what it took to beat dredge, so i never lost confidence. I thank my friends for playing so much dredge in my local meta, as knowing dredge in and out gave me the insight of what to counter and what to let go, as every card becomes even more important when you start every game 1, 2 or 3 cards down.
Match 6: ID with goblins
I had the best tie breakers for the 12 pointers, and the other 12 pointers played, so going to 13 seemed to be safe for me. It was, but only barely. I get into top 8 placing 8th after the swiss.
I play some matches against the goblins for fun, but i don't concentrate and have crappy draws, so i lose 2 in a row and take the third.
Top 8: match 1 - 43 lands
Game 1: I have never played a single game against 43 lands, and my knowledge of the deck was limited to what i have seen on youtube, and a game i scouted of him playing against reanimator. So i had to work out a gameplan for game one, which turned out to get very rough very fast.
He start out with mox port, and i follow up with plains wayfarer. He then plays mana bond and drops a metric fuckton of lands into play, discarding loam, next turn he dredge loam, transmute academy, plays loam, and he is out of control. I get a force on intuition at some point, but it didnt seem to have an impact on the game. I try to keep up with wayfarer and wastelands, but it is pretty uphill as he tabs down land with port every turn, and threatens wasteland if i drop the tundra i have in hand. I finally get another fetch to get a basic, to play the grunt i had in hand, which is the only out i have at this point. Alas, i foolishly throw away the grunt after only 1 upkeep in a reckless attack against factory and a barbarian ring. :(, he finds a tabernacle, and i decide i have had enough.
Game 2: luckily this deck have a load of dredge hate that also work against land deck, so i sideboard in 8 cards. taking out the dazes, mothers and a sword.
I again start with good draw of crypt land and wayfarer. I hold back the crypt and let an intuition resolve that puts tabernacle and maze in the grave, and a fetch in his hand. On my turn i fetch wasteland and plays crypt, which stalls out the game, as i fetch some more lands, and he plays some more lands. I get a jitte into play and hit him with the mighty wayfarer, to build some counters. My opponents decides to play loam to break the stalemate and i crack the crypt in response. removing a maze and a tabernacle. he restocks his hand with some life from the loam + tolaria west but i manage to land a grunt that forces him to dredge loam but not play it. Next turn i recycle some wastelands, to take out maze, and swing in with some hard hitting grunts. I am on very few lands as my opponent waste and port them down, so i cant actually manage to equip the jitte to the grunt, and i have to play wastes every turn to keep up mazes. I finally manage to get the mazes in check and beat him down.
Game 3: I get a hand with lands but no business, so i decide to go to 6. The 6 i get are decent with wasteland and a relic.
I don't recall all the details but it includes me wasting a factory, and relic away his only card in grave. he then proceeds to manabond into EE, that take away my vial with 1 counter and relic. I have one blue open at this point, but since his grave was empty i decide to try brainstorm. I find no force, and realize that i should have sacked the relic and drawn a card instead. However, after forcing EE once, i find another wasteland for his academy ruins, so i'm safe from the EE lock. Again his table is full of ports and my fear of wasteland forces me to fetch only basics, while he keeps me of casting my avenger, KotWO and Wheel of the sun and moon by tabbing down my second white. However, I do what i can, so i cast stoneforge into a jitte, and finally resolves wheel of the sun and moon + avenger. But just as my jitte wielding avenger is about to kick some serious butt, he drops an ensnaring bridge, followed by manabond, discarding 2 mox, that goes to the bottom of his library. So now the game is stalled again for several turns, as he plays a smokestack, and i play grunt + wayfarer and another vial for smokestack fodder, while i dig for aura of silence. He keeps smokestack on one, and sack manabond + land, while i sack enough land to still find one on the wayfarer, all the while sacking random fodder.
In the end i find an enlightened tutor that finds me an Aura of silence. I destroy the Ensnaring bridge and cracks over for 12, he draws a card and concedes.
The three games took 1:30 hours (no time on top 8) so it was getting late. We decided to split prices top 4, and get home early.
I took home 2 Wasteland, 1 Force and 1 Tundra. So now i am only 2 tundra short for owning my entire UW tempo deck :)
Last edited by Hattivita; 04-12-2010 at 04:19 AM.
Thanks for the analysis, Jeff and Matt.
People submitting tournament reports: could you please give more details about what version of the deck you're playing?
Nice job smashing face despite some pretty rough luck.
How'd you like the deck in all?
Thank you :)
I have had the eye on this deck for a while since i saw it go in top 8 on some videos on GGslive.com and i have always seen this kind of deck as the alternate direction of the monowhite death and taxes. which also started out with blue and mother of runes, but later dropped it.
I really enjoy playing this kind of deck for a number of reasons.
1) I like to play decks with options, that have a solid game plan against any achetype in the field, combo, control or aggro.
2) I like to play control
3) I like to play WW
This deck condenses everything I like about magic into one deck, without playing cards i despise (top, counterbalance and goyf).
I think this deck is somewhat in the same style as the countertop decks, as it is a control deck playing creatures which are very hard to deal with. (you can call them slippery). in countertop you have a counterwall. where in UW tempo, mothers give you protection and a jitte wins in combat.
UW tempo happens to chose utility over body, as wayfarer and mothers might be small, but often they bring so much more than any number of goyfs and warmonks can bring.
However, that being said, I think I would like to note some room for improvements. especially when it comes to sideboarding.
From the front page list I had
+1 KotWO
-1 seer
My sideboard was:
1 Crypt
1 Relic
1 Wheel of the sun and moon
1 Ethersworn canonist
1 Thorn of amathyst
1 Ghostly prison
2 E.tutors
2 Aura of silence
2 Burrenton Forge Tender
1 Karakas
1 Mishra's factory
1 Jotun grunt
I added the extra KotWO maindeck to increase my recovery rate after daze / seer, and also because i think that the seer is many times too dead in the early game. Im not sure if it was smart, as one of the problems I noted was: I often had problems having blue cards to pitch to force.
I have not read all 50 pages of this thread, so i don't know what the consensus on this problem is. Im still not sure if 3 or 4 seer is the correct number.
In the sideboard, i feel like you are very prepared against dredge and ANT, while i am not so sure you have what it takes to handle reanimator. The karakas was added as an out to Iona from both reanimator and dredge, but it was never relevant. (I sided it in against dredge to up my land count!). I never found a situation where i really wanted the man land. so this SB slot was clearly a mistake.
What i have done now is to take out the 2 lands, and put in 2x EE. As I see this card could be relevant in charbelcher, ichorid, lands as well as goblins, merfolk and mirror to get rid of resolved vial, lackey, mother, wayfarer etc. on 0 it can handle a bunch of tokens or even resolved chalice. @1 or 2
For the reasons stated about Force pitching, I think propaganda would overall be better than ghostly prison.
When playing against other decks with jitte: Did you guys consider having another jitte in SB to increase your chance of having your jitte to stick and not theirs?
Another comment I got was: Why do I run aura of silence over seal of cleansing? Other than being easier to cast through counterbalance, I could not find any argument that justified paying 1WW instead of just 1W. Against lands, you definately want the seal, but i guess aura can also be added as an extra hate piece against ANT? overall, I think you should definitely consider the speed and consistency of seal, over the added benefits of aura, maybe you could split it?
I have a crazy idea. I haven't tested it or anything but its been swirling around in my mind for a while now. I've been thinking of a a totally different approach towards the Zoo and possibly other matchups as well.
How about running a single Sword of the Meek and a single Thopter Foundry in the sideboard? Taking into account there are also 3 Enlightened Tutors in the board.
We have 5 ways of getting Sword of the Meek (3 Enlightened Tutor and 2 Stoneforge Mystic) en 3 ways of getting Thopter Foundry. Even without Thopter Foundry Sword of the Meek isn't really that bad in this deck since we run 8 1/1 creatures. So if you happen to draw it (and not have thopter foundry) it still has its uses.
I'll try it out myself when I have time but it wont be anytime soon but I'd like your thoughts on it beforehand anyway.
Quit playing Legacy but could still play Goblins (Rgw, Rg, Rw, Rb)
ジェームス・ブラウン
I'm staring in the mirror looking at my biggest rival.
Short overview of my weekend:
Saturday, 18 players, 5 rounds.
2-1 vs. Ichorid
2-0 vs. Monoblack Pox
2-1 vs. BUg Reanimator
1-2 vs. Death & Taxes (harsh matchup)
1-2 vs. Ichorid
Sunday, Outpost Masters Legacy Sideevent, 28/29 players, 5 rounds + top 8.
2-1 vs. ANT (NLS?)
2-1 vs. Rb Goblins
ID with a friend (ANT)
2-0 vs. Bu Reanimator
ID (ProBant)
Top 8
2-0 vs. 4c Landstill
2-0 vs. Dreamhalls
Split the finals (ProBant)
I'll post a tournament report for the second event later. =)
Haha, it's funny, we're actually not running any copies of KotWO anymore. I really loved when it was in the deck, for the exact reasons stated, but there's really strong pressure on us to churn out a >50% Zoo matchup (since Zoo is the only reasonably common deck that has a good matchup against us right now) and KotWO is particularly weak against Zoo.
EE I found not to be good, only very good against Belcher and pretty good against Ichorid. Every three months, Jeff and I get excited about running it, but it continually has been terrible against Goblins, Merfolk, and Zoo (the decks we think it might perform against). If it's only good against Belcher and Ichorid, we can find better
I've actually cut Propaganda and GP entirely. It's easier just to prevent Ichorid from doing anything, and I haven't so far missed having them against Belcher. If there's a lot of Belcher in your metagame, you might want one copy of EE to handle the tokens, but I wouldn't recommend both Propaganda and GP.
Not really (@Jitte comment). Board space is at a premium.
Aura turns a very tough MU (Enchantress) into a very easy MU, hates the hell out of storm combo, and it's more useful against CB. It also notably stops ANT players trying to use Hurkyl's Recall effects to remove our hate.
Hurkyl's Recall goes through Canonist, Thorn, Relic, bounces Jitte, and also prevents revialing Canonist. I've never had a combo player dig and resolve a Hurkyl's Recall in time, but it's a possibility and why I generally try to get Aura of Silence out as well.
I played the "newer" version with vexing sphinx this weekend and went 2-2.
1-2 Reanimator - game 3 kept 6 with 1 land and 2 brainstorms and a curfew but never found another land before he dropped iona naming blue.
2-0 Team America - drew swords like crazy to keep Tombstalker away from me
0-2 Lands - Game one just seems terrible to me. Other then an earlier Grunt (2 of), it seems really hard to beat. Game 2 got Wheel of sun and moon into play but just drew crap and got killed by Factories...
2-0 Merfolk - Wayfarer kept pulling wasteland game 1. Game 2 - Jitte on anything to get counters wrecks 1/1 and 2/1 merfolk.
I really enjoy the deck. I've watched the vids and have a few questions.
Lands - I seem to have trouble with it. Any tips? Wasteland has so many targets I'm not sure I pick the right one. Ith, Academy ruins for EE and Tabernacle seems really hard to overcome. It almost makes me want to run limited resources in the SB.
I hardly ever seem to use the Sphinx. It seems if I have enough to cast I almost always want a fathom instead since it really helps dig for a force when I really, really need it. When I have enough land to discard to the sphinx it seems a little win more. After getting hit with firespout twice I was thinking I might try Serendib since a 4 toughness seems helpful. Keeping enough blue in the deck for FoW makes the last 2 slots blue or gold. There have been a lot of post about meddling mage and I may try that depending on the meta. I was also thinking Thalakos Seer may be decent with jitte and getting a card when they have to remove it.
I really wish there was a Serra Avatar like card in blue as it is amazing in deck.
So whats the "current' list then if we had to post an "optimized" one with board
Best play in magic: Tundra, vial, - Force vial-Daze force...I win.
@kicbak:
Yes the lands matchup seems pretty much unwinnable pre board, unless they stumble, and you are fast out the gate with dudes and jitte. + wastes for his mazes and counter his loam, as it is his CA engine, and without it he can do nothing.
Fetch basics so you blank out his wastelands. and hold on to nonbasics untill you need the mana.
but as you say, if he gets loam active, your only mainboard out is a grunt.
my wasteland priority was:
tabernacle
academy ruins (if he have EE, if not, get mazes first)
mazes
ports
man lands
man lands should only be wasted if you have no other way to deal with them, but since you have jitte and swords they should not be a priority at all. It takes 10 turns to die to a factory, you have all the time in the world.
some goes for ports. If you have a wayfarer, you can just activate him and fetch a land when he tabs you down, so you don't lose too much.
Your wastelands are your best friend, don't play it unless he plays some important land, if you play waste, he will just waste your waste, he dont worry about land tempo, he just worry about surviving until he can find a loam and destroy you. After he gets rid of your waste, he just plays a maze, and you cant get there.
If he gets tabernacle, you will lose a ridicules amount of tempo if you keep up your creatures, but if you don't, then you don't have a clock. tabernacle is quite a predicament.
After sideboarding, my strategy is not to beat down, but to win the control game, you must remember he can barely interact with your CA engine, while you have 4 grave hate pieces + 2 tutors in the board, that all hurt his engine.
I sided out dazes and mothers, but kept the spell pierce, as it can potentially counter an early intuition, loam or a smokestack if you are lucky.
Play the wheel ASAP if possible, but hold back with the crypt and relic (play the relic if he only have few cards in grave). he cant loam as instant, so you will most likely catch him with his pants down. Remember it gets exponentially harder for him to find additional loams, while your grunt can recycle everything that goes to your grave, especially wastelands and crypt / relic. Grunt is MVP in this matchup as he destroys their engine, and bash through pumped factory.
Without loam it is very hard for him to find up the lands he need, while you get your wastes for free with wayfarer.
once he have no mazes/tabernacle/ ensnaring bridge he dies very fast to your army.
Limited resources might seem as a good idea, but in reality it is total suicide:
Best case: you are on 5 lands and resolve a limited resources: he sacs some lands, but then play loam > manabond > play some wastelands > kills of your manabase, and plays even more lands. The game will end pretty quick when he is on 10 lands and you are on 0. I know some run ghost quarter, so don't count on your basics too much.
Game 1 I waste:
Green Sources (when I think I can mana screw him for green)
Tabernacle
Academy Ruins
Mazes
I don't waste wastes on anything else.
I've found I have almost no chance to win game 1 if I just cross my fingers that Grunt can get there. If you're wasting the green sources from the start, a counterspell or two on the loam (coupled with more wastelands) can pretty easily get you there or stall until Jotun Grunt can save the day.
I have a match that I'm not allowed to post for a bit where I do this to win a game 1 handily. Note that he can't both dredge the Loam AND draw green sources, so if you run his hand out of green sources, then it'll take him at least two turns (with a lot of luck) to Loam, and more like 3-4 turns.
Check post 900 for Jeff's current build. It's pretty good, I approve.
All tournament reports
Due to recent criticisms levied, and some thought (believe it or not, I actually had thought about the problem, and now have thought of a solution), I’ve changed the way that the tournament reports are tabulated.
There is a problem of people only recording their top performances with the deck and not posting all of the times that they lost. This obviously would make UW Tempo look better than it is.
Ideally we want results from every tournament played by every person ever playing UW Tempo, because the results serve a more important purpose than bragging rights: I actually go through these to identify potential problem matchups and discuss with other UW Tempo pilots problems and solutions.
To help alleviate the problem, the tournament reports are now categorized into two distinct categories:
1) Trusted Reports
2) Questionable Reports
A trusted report is at a minimum risk of this sampling error. It’s a report posted by a regular user of The Source or about a person who can accurately be datamined. A trusted report is a report from a user who has shown willingness to post ALL of his finishes, even unimpressive finishes.
Only Trusted reports will be used for further data analysis.
The rules
Any user who has posted an unimpressive finish is trusted, and all his tournament reports are trusted reports. By posting an unimpressive finish (possibly at my veritable begging for people to do this), he’s displayed a willingness to put the data first. These users can be counted upon for reliable tournament results.
Exception: for obvious reasons, reports from Forbiddian and pi4meterftw are trusted. And at any rate, if either of us went to a tournament and didn’t make top 8, you’d hear about it whether we told you or not. I can’t go to a tournament without people recognizing my girly voice from Youtube (or how much of an asshole I am).
Note: This sets an upper limit to how well UW Tempo can possibly do, since players are essentially required to do poorly before their matches can be counted. For two examples: Jeff and I have only played in a few tournaments and have always done well. I’m sure at least a few of the tournament reports posted in the Questionable column are indeed the only tournaments ever played. Still, in the interest of having only the most trusted possible data, I’m removing the deck’s winningest performances.
To this end, I’ve removed a TON of reports with amazing finishes because I’m just not sure if those users are posting all of their results or not.
If your reports are Questionable: Please keep posting results. Eventually you will have a bad day :-P. I will still look at questionable results and maintain the list, and it’s still very useful to me.
If you can show some proof (e.g. an image of your match history from The DCI) that you’ve posted all of your tournament results, the report will be moved to trusted. Yeah, it’s a lot of work, I’m sorry! It would help us all out, though, if you could do this.
If your reports are trusted and you have not posted a poor performance and have no plans to post the results in the future (or have forgotten the results), please post in the thread so I can move your reports to questionable. You can check your DCI match history to help you try to remember, I’ll work with you to try to salvage any data (or possibly just add the results to the total without having specific game-by-game results). Sorry for the work, but I want to get this right.
If your report is trusted and you’ve failed to post a GOOD performance, I would like to see the results if possible, but don’t worry about it too much, we’re mainly looking just to avoid missing bad performances.
Questionable Reports
Anatural Death*: 5-2-1 @ SCGs.
RexFtw: 5-1. Goblins (1), Threshold (1), ANT (1-2 loss), Stax (0), ANT (1), Dream Halls (1).
mcnubbins2t*: 5-1. Ug Faeries (1), Life.dec (?), Dreadstill (?), Bant Survival (?), Ichorid (?), Rb Goblins (0-2 loss)
Amaroid*: 4-0-1. WStax(1), BUG Thresh (1), Tempo Thresh (0), Bant Survival (1), Zoo (1-1-1 draw).
Chokin*: 3-0. GR Burn/Sligh (0), Dredge (0), Canadian Thresh (0), NOBant (ID (1-0 win in the fun game))
Little Red Riding Hood's friend: 5-0-2. Trisomy 21 (0), LoamRock (1), BantSur (0), NLS (1), Ichorid (0), ANT (1-1-1 Draw), Ub Faeries (1-1-1 draw)
Nelis: 2-1-1. Thropter Combo (0-2 Loss), Dragon Stompy (1-1-1 Draw), Faeries (1), Dredge (1),
Scud: 2-0. Goblins (0), Landstill (1)
Ocean: 4-1. Countertop (0), Zoo (1), Demon Stompy (0), Goblins (1), Zoo (1-2 Loss)
Hattivita: 5-1. CT Bant (0), Merfolk (1-2 Loss), MBA (0), Ichorid (0), Ichorid (0), Lands (1)
huygee
3-0. Landstill (0), NO Bant (1), Dragon Stompy (0).
Jedi_Gof: 4-1. WB Aggro (0), MBC (0), ANT (1), NO Bant (1-2 Loss), Lands (1),
Jedi_Gof: 3-2. Losses to Reanimator and Aluren.
Jedi_Gof: 5-0. Meathooks (0), Ichorid (0), Zoo (0), Lands (1), Merfolk (0)
Even though Jedi_Gof played in multiple tournaments, and had a fairly unimpressive finish, he wasn’t consistently posting all his data. I don't know which decks he beat for his 3-2 score.
Fouzt
4-2. Dredge (1), Reanimator (1-2 Loss), Countertop (1), RGB Goblins (0-2 Loss), Eva Green (1), Mono G NO Pro (1).
This guy is also on the fence. He didn’t make top 8, and I have assurances that it was his only Legacy tournament (so he couldn’t possibly be leaving tournaments out). Still, I set up the rules to increase transparency and confidence in the data collection, so Fouzt is out. Sorry, Eric, I still want to find out how you’re doing with the deck if you go to any more events. I might see you in May.
"Clarance" (not a member of The Source, but I've been getting regular updates on his performance since he lives sorta by me
5-1-1: Tempo Thresh (0), Zoo (0), ProBant (1-1-1 draw), Supreme Blue (1), Merfolk (?, win), Belcher (0), ProBant (0-2 loss)
6-1-1: Zoo (1-1-1 Draw), Merfolk (1-2 Loss), Zoo (0), Bant Survival (0), Merfolk (0), Rgb Goblins (0), Merfolk (0), Merfolk (0)
Again, pretty sure these are the only tournaments he’s been to, but he’s not even a source member, so whatever. I still would like to get updates on how this individual is doing. Go Clarance, I might see you in May.
Total Questionable Report Record: 70-14-8
Trusted Reports:
Forbiddian:
5-1 @ Pro Tour. Ugr Dreadstill (1), Tempo Thresh (0), Merfolk (0), Enchantress (1), Belcher (1), Top 4: Enchantress (1-2 loss)
4-2-1 @ Knightware. SI Pact (0), Tempo Thresh w/ EE (1-1-1 draw), Pro Bant (0), Painter's Grind (0), Pro Bant (0-2 loss), Dragon Stompy (1), Top 8: Eva Green (1-2 loss)
Total: 9-3-1
pi4meterftw
7-1. (See Star City Games Database for match history)
Total: 7-1
Aaron Wayne:
Awayne*: 5-1-1. (See Star City Games Database for match history)
Awayne: 6-2-1. (See Star City Games Database when it's posted -- doesn't look like this is happening)
Awayne: 1-2. (See Star City Games Database when it's posted -- doesn't look like this is happening)
Total: 12-5-2
Tinefol:
1-2*. Goblins (0-2 loss), Aluren (0-2 loss), ProBant (0)
1-3. Crappy MonoU Illusions/Donate (1-2 loss), ANT (0), B/w Midrange (0-2 loss), Enchantress (1-2 loss)
3-0. Belcher (0), RGW Aggro Loam (0), Merfolk (0)
3-1. LEDless Ichorid (0), ANT(0), BGWSA(0-2 loss), Goblins (0)
6-0. Merfolk (0), Train Wreck (1), Tempo Thresh (0), Swans (1), Tempo Thresh (0), Train Wreck (1)
2-1-1. Bant (1-1-1 draw, 40 minute rounds, said he had it wrapped up), Dark Depths (0), Zoo (0-2 Loss), Aggro Loam (0).
5-4. Survival Bant (0-2 loss), Dream Halls (1), Merfolk (0), Dreadstill (0-2 loss), Dream Halls (1), Bant CB (0-2 loss), Dragon Stompy (1), Bant CB (0), ANT (1-2 loss)
3-1. Lands (0-2 loss), Eva Green Depths (0), Bant CB (0), Bant CB (0)
3-1. Ichorid (?), MUC (?), Team America (?), Belcher (? Loss).
3-2. Reanimator (?), Reanimator (?), Enchantress (?), Ichorid (? Loss), Countertop (? Loss)
2-2-1. ANT (?), Faerie Stompy (?), MysticFish (? Loss), Reanimator (? Loss), Zoo (1-1-1 Draw).
4-0. BGW Fish, UW Fish, ANT, MonoU Faeries. Game data unknown.
4-0. Reanimator (0), Mono G NO Survival (0), Merfolk (1), Reanimator (0)
2-1-1. UR Fish (0-1 Loss [Editor’s comment: Holy shit! Long game]), UW Mystic Fish (1-1-1 draw), Zoo (1-0 Win [Editor’s comment: Holy shit^2]), BGW Rock (0).
3-2. Bg Train Wreck (0), MonoG Progenitus Survival (1), Bant-Something (#922) (0-1 Loss), MUC (0), Bant-Something (0-2 Loss)
2-2. Ichorid (0), BGW Survival (1-2 Loss), White Weenie (0), Mono G Prog Survival (0-2 Loss)
Total: 47-22-3
Stuckpixel:
1-1-1*. W/B Pestilence (0), Eva Green (1-2 loss), Goblins (1-1-1 draw)
4-0. Type 2 Allies (?), B/W Pestilence (?), GBW Midrange (?), Reanimator Hulk (?)
2-1-1. Merfolk (1-1-1 draw), 4c Landstill (0-2 loss), Lands (0), Merfolk (0)
Total: 7-2-2
Colo:
1-2-1*. Type 2 Soldiers (0), Bant Countertop (1-2 loss), Bant Survival (1-1-1 draw), NO Bant (1-2 loss)
2-2 (possibly 2-0-2): Unknown matchups.
3-0-1: Bant Survival (?, win), Aggro Loam (0), GW Survival (1-1-1 draw), Some European Gwb Loam deck (1).
3-1: Elf Aggro (?), MBA (?), WG Weenie (0), Survival (0-2 loss).
2-0-2: MBA (1), Dredge (0), Trisomy 21 (1-1-1 draw), Trisomy 21 (1-1-1 draw)
1-2. NO Bant (0), Reanimator (0-2 Loss), Imperial Painter (0-2 Loss)
3-0-1. UW Crap (0), Bant Survival (0), Non-Imperial Painter (0), Trisomy 21 (1-1-1 Draw)
Total: 15-7-5
Jeanbathez
1-1-2*. Merfolk (1-1-1 draw), Goblins (0), Supreme Blue (1-1-1 draw), Elves (1-2 loss), Bgw Loam Pox (No idea what happened)
3-1-1. Zoo (0-2 loss), UB Mill (0), Belcher (0), UB Reanimator (0), Dream Halls (1-2 loss)
Total: 4-2-3
Little Red Riding Hood
5-1. Zoo (1), ANT (1-2 loss), Tempo Thresh (0), Dragon Stompy (1), Countertop Throper (0), NLS (1)
3-0-2. Ichorid (1), Lands (1-1-1 Draw), Dragon Stompy (1), Gw Survival (1-1-1 Draw), Ichorid (0)
3-2. Ichorid (1), Pox (0), UBg Reanimator (1), Death and Taxes (1-2 Loss), Ichorid (1-2 Loss).
3-0. ANT (1), Rb Goblins (1), UB Reanimator (0), 4c Landstill (0), Dreamhalls (0)
Total: 14-3-2
Yan
7-0-1. ANT (1), Zoo (1-1-1 draw), Merfolk (0), Merfolk (1), Zoo (1); Top 8: Zoo (1), Belcher (0), Reanimator (1).
3-3. NO Bant (0), ANT (1-2 Loss), Lands (1), BGW Loam Depths (1-2 Loss), Tempo Thresh (0), ANT (0-2 Loss)
Total: 10-3-1
Trusted people with only one report, by definition, these have to be losing records
TooCloseToTheSun
2-2-1. Elves (?), Eva Green (?), Goblins (? Loss), MWC (? Loss), Bant Survival (1-1-1 Draw)
kicbak
2-2. Reanimator (1-2 Loss), Team America (0), Lands (0-2), Merfolk (0).
Citrus-God*
2-2. Goblin Sligh (0), Zoo (0-2 loss), NO Bant (1), UWB Countertop (0-2 loss)
Damnosus*
1-2. Ichorid (1-2 Loss), ProBant(0-2 Loss), Belcher (0).
Plague Sliver:
1-3. Life (0-2 Loss), Ichorid (0), ANT (1-2 Loss), Lands (0-2 Loss).
Teumie
2-4. Goblins (0-2 Loss), Stax (1), Faeries (1-2 Loss), RecSur (0-2 Loss), Eva Green (0), Zoo (1-2 Loss).
Total Trusted Users With Only 1 Report: 10-15-1
Total Trusted Record: 135-63-22
New post because some asshole posted a wall of text right above me.
People have been asking about matchups:
Bant (included CB Bant and NO Bant)
8-5-1
Tempo Thresh
5-0-1
Goblins
3-3-1
Zoo
4-4-2
Ichorid
8-3
ANT
6-6
Belcher
6-1
Merfolk
9-0-2
Lands
2-3-1
Survival Bant
2-1-2
Eva Green
2-2
More or less what I expected, actually. I'm a little surprised that ANT is so low, I generally think of this MU as at least 75%, and the storm combo players I test against also agree.
I'm also surprised that Merfolk is so high. I normally think of it as basically a bye, but not *that* much of a bye.
Forbiddian, while I honestly appreciate that you are going super in depth to try to get less biased results (and the new matchup list you posted looks A LOT more accurate), I just want to point out that it is still going to be slightly skewed by non-reporting of individuals. People may say they had a bad night or whatever, but I can only say what I see out of experience, and you still aren't getting all of the results.
Case in point:
X-3 (or 4, didn't see his last game) finishes at weekly 4 round tournaments still don't get reported. Even by "trustworthy"s who say they do.
Thanks for the tipoff.
I've alerted the FBI that his tournament report is 3 days late AND COUNTING. They've pulled every person off the Tiger Wood's case to look for Stuckpixel's missing tournament report. Oh no, it's just passed midnight. Shit, it's now TUESDAY! His tournament report is FOUR DAYS LATE!!!
Seriously, check his profile. He hasn't posted anything in over a week (since two days before "Tournament Gate"), meaning he probably just hasn't been around. Is there any particular reason why you're implying that Stuckpixel is systematically hiding tournament results before giving him a chance to post anything? He actually pretty routinely goes a couple weeks without posting anything, so it's not even to the point of being unusual.
But yeah, you sound really, really obsessive right now. It's only been 3 days and you already have two posts screaming at him... and he's not even here. Lmfao.
This Sunday, I finished 2-2. Lost to RGw Zoo 0-2 (I had adapted my board to be able to beat Reanimator, exchanging Forge Tenders for Curfews - that further weakens the Zoo matchup, and quite naturally, I was paired against the meta's only Zoo player round one ;)), won against Elf Aggro 2-0, won against CBTop-Supreme Blue 2-0, and lost to ANT 2-1. I would have won the last match, if my opponent weren't so quick about (whether willingly or not) cheating a Lotus Petal for 0 into play while I missed making pay him 2 for it due to my Aura of Silence, and immediately playing Orim's Chant off of it. "Panicking", I flipped my Fathom Seer to draw into (more) counters, and after I'd drawn my two cards, someone from outside questioned his play of Lotus Petal. The judge was summonned, we both received a warning, and it was decided that we'd have to make the most out of what we had played as of then. So I Spell Pierced his Chant (I had that Spell Pierce for a while already, Fathom Seer did not draw me anything useful, sadly), he answered with Dark Ritual off of Chrome Mox, paying two this way. He went on to tap his Island, playing LED in turn, playing some more rituals, followed by the usual Tutor-Tendrils-finish. I was pretty pissed, finished 8th instead of 3rd, and my opponent won a mint Survival of the Fittest.
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