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Thread: [Deck] Berserk Stompy

  1. #461

    Re: [Deck] Berserk Stompy

    EQ, my idea of huge damage on turn 2 is winning. As in dude+Bounty of the Hunt+Double Berserk

    If you want to attack with two guys on turn 2 you could just play Elvish Spirit Guide (or Vine Dryad/Skyshroud Cutter but..)

    As for Double Cleave, it might be a Berserk complement but certainly no substitute

    Its three problems

    1. Costs 2 mana, so harder to combine with additional pump spells

    2. Doesn't impart evasion of any kind

    3. Does nothing in multiples (or very little since you could technically play a second one on another creature IF you have 4 mana)

    That last is very important because as I mentioned above, 2 mana+Double Berserk wins the game with Bounty of the Hunt or Invigorate barring some response

    EDIT: also, don't sell Invigorate short. First of all, 1 extra damage for free isn't as terrible as it sounds initially and secondly it generates more damage if it helps get Pit-Skulk through or it if saves a creature from removal during combat thereby allowing them to deal their damage. Finally, it is hard-castable eventually which DOES sometimes happen.
    Last edited by KBH; 04-21-2010 at 08:30 AM. Reason: typos

  2. #462

    Re: [Deck] Berserk Stompy

    It's interesting how the white splash can use Double cleave as well, and I might do something with that since I love Pridemage and Horizon canopy.

  3. #463

    Re: [Deck] Berserk Stompy

    If you play the landfall guys and a splash you probably want qurion ranger to protect from wastes and help landfall.

  4. #464

    Re: [Deck] Berserk Stompy

    This is my first go at a Legacy deck so any advice would be appreciated.
    I've never seen Viashino Slaughtermaster used but i like him, what do you guys think?

    Creatures:
    4 Viashino Slaughtermaster
    4 Talara's Battalion
    4 Kiln Fiend
    3 Nettle Sentinel
    2 Skyshroud Elite

    Spells:
    4 Might of Old Krosa
    4 Berserk
    4 Invigorate
    4 Manamorphose
    3 Lotus Petal
    4 Rancor
    2 Vines of Vastwood

    Land:
    4 Taiga
    4 Wooded Foothills
    8 Forest
    2 Mountans

  5. #465
    jungle lion, good?...
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    Re: [Deck] Berserk Stompy

    @ nest - maybe you forgot to include kavu predator

  6. #466

    Re: [Deck] Berserk Stompy

    Quote Originally Posted by paeng4983 View Post
    @ nest - maybe you forgot to include kavu predator
    oh ya... good bye Talara's Battalion.

  7. #467
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    Re: [Deck] Berserk Stompy

    I would also cut down the Skyshroud, and maybe even the Nettles. What are your chances if you are facing a deck like Zoo?? Or even just Sligh, or something with STP and a couple Boomerang effects?? Your creatures will just get blown away. I would really consider getting some enemy shroud critters, or at least some unblockable ones like Skarrgan Pit-skulk, or even Scryb Sprites, all that, I believe would be better for your deck than simple strong attackers. Just test it out ;)
    Also, Lotus Petal should REALLY be elvish spirit guide ^^ well, not really since it gives you red also, but I just really love making my opponent's blue card remains in their hands uselessly, and pointlessly there, hehe.

  8. #468

    Re: [Deck] Berserk Stompy

    I just picked up all the cards but berserk for this deck for chump change, and I am trying to get those actively.

    Here is my proposed list.

    4 Slippery Bogle
    4 Nettle Sentinel
    4 Skarrgan Pit-Skulk
    4 Skyshroud Elite
    4 Kavu Predator
    4 Silhana Ledgewalker
    4 Berserk
    4 Invigorate
    4 Might of Old Krosa
    4 Rancor
    2 Seal of Strength
    2 Vines of the Vastwood
    15 Forest
    1 Pendlehaven
    SB:
    4 Faerie Macabre/Tormod's Crypt/Leyline of the Void(Yeah, mull to it, bitches.)
    4 Vexing Shusher
    4 Krosan Grip
    3?

    I wanted to be almost completely wasteproof, but Pendlehaven seems like it's probably worth it with all of those 1/1s. I wanted to cram with all the evasive guys I could, so Scryb Sprites got the last nod. What should my last 3 SB slots be?

  9. #469

    Re: [Deck] Berserk Stompy

    I haven't tried Shusher extensively, but I think he is anti Chalice and anti Counterbalance right? I don't think hes good enough vs counterspells since its your Berserks and other pump they'll counter anyway.

    So, to me, Gleeful Sabotage or Naturalize or Krosan Grip are better options against Chalice and Counterbalance. They also hit Vials, Jittes and other assorted stuff for what thats worth, which is relevant if you run a couple "utility" spots maindeck.

    I would also cut down the Skyshroud, and maybe even the Nettles.
    Those guys are very important for the 2 power. I think you can play them AND the other creatures you mention, like Ozymandia's list right above me. If anything I think Kavu Predator is ridiculously slow AND totally vulnerable against too many decks and probably should be sideboard material for against Zoo, Sligh, etc where he has a reasonable chance to become that 5/5 trampler.

  10. #470

    Re: [Deck] Berserk Stompy

    Extirpate is a brilliant idea but it doesn't stop the Counterbalance triggers right?

  11. #471

    Re: [Deck] Berserk Stompy

    correct it doesn't.

  12. #472

    Re: [Deck] Berserk Stompy

    Quote Originally Posted by mikez0r View Post
    Here's my version of this deck that I've been playing causally with. If anyone pilots it in their local tournament please private msg me the results.

    Mana 18:
    4 Verdant Catacombs
    4 bayou
    4 lotus petal
    4 Elvish Spirit Guide (alternative berserk target + daze protection)
    1 swamp
    1 forest

    Beats 16:
    4 Slippery Bogle
    2 Silhana Ledgewalker
    4 Xantid Swarm
    3 Eternal Witness
    3 Dark Confidant

    Pump 14:
    4 Berserk
    4 Might of Old Krosa
    4 Invigorate
    4 Rouse

    Draw 8:
    4 Manamorphose
    4 Night's Whisper

    Disruption and Protection:
    4 Extirpate

    Basically the goal of this deck is to attack once for lethal, where traditional stompy whittles away at their health.

    Three concerns in this deck:
    1) You don't want your Berserk to be countered.
    2) You don't want your creatures to be swords'ed or otherwise killed.
    3) Drawing Berserk.

    How to address these concerns:
    Concern 1) Play Xantid Swarm so that you can cast berserk during your attack step and swing for lethal. The other option is cast berserk but before you pass priority to your opponent and while berserk is on the stack dump all your pump spells on the stack (this might need to be done during your main phase if you have Might of Old Krosa) then still not having passed priority finally cast Extirpate on something it doesn't matter what.

    Concern 2) Play berserk on creatures that can't be swords'ed or if you feel like you don't have time to wait for them and must combo out on a ESG, Confidant or Eternal Witness then use Xantid Swarm as your protection from swords or other tricks.

    Concern 3) Either get lucky and draw it like a champ or use mulliganing to your advantage. Remember that Witness can act like another copy of Berserk. I haven't play tested Grim Tutor, you should consider it as an option. There's a few ways the deck lets you draw into berserk, Night's Whisper, Manamorphose, and Dark Confidant, make no mistake you must draw at least 1 berserk to win.
    Interesting take on the deck, but Night's Whisper would probably be better off as another pump spell. You have Dark Confidant and Eternal Witness which should be more than enough. Vines of the Vastwood would contribute to your protection plan and doubles as pump so I think it really fits here. Your build probably wouldn't fare to well against most decks in the mid game and Night's Whisper is just that. I don't like it here even if it draws you into Rouses or Invigorates. I would rather just have Vines in my hand.

  13. #473
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by mikez0r View Post
    The other option is cast berserk but before you pass priority to your opponent and while berserk is on the stack dump all your pump spells on the stack (this might need to be done during your main phase if you have Might of Old Krosa) then still not having passed priority finally cast Extirpate on something it doesn't matter what.
    How's that gonna stop them countering Berserk at all?
    This would work only against people not knowing the rules. I would just let you resolve your Extirpate and THEN counter Berserk (unless you happened to target the Force of Will/Counterspell/Mindbreak Trap/Daze I had a copy of in my hand).

    Honestly, in this case I think you might be better of with Cabal Therapy.

  14. #474

    Re: [Deck] Berserk Stompy

    I feel like Xantid Swarm could definately work in this deck even in mono green. Not sure what I would cut for it though. Most likely Nettle Sentinel. What would you guys cut in this deck list.

    4 Slippery Bogle
    4 Silhana Ledgewalker
    4 Skarrgan Pit-Skulk
    4 Skyshroud Elite
    4 Kavu Predator
    4 Nettle Sentinel

    4 Invigorate
    4 Berserk
    4 Might of Old Krosa
    4 Rancor
    3 Vines of Vastwood

    4 Elvish Spirit Guide
    14 Forest

    It feels like Nettle Sentinel should be dropped for Xantid Swarm. I feel like the extra Protection from counters and removal would help me feel safe when going off big on creatures like Kavu. Mikezorz post made me think hard about this addition.

  15. #475
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by mikez0r View Post
    The other option is cast berserk but before you pass priority to your opponent and while berserk is on the stack dump all your pump spells on the stack (this might need to be done during your main phase if you have Might of Old Krosa) then still not having passed priority finally cast Extirpate on something it doesn't matter what.
    How does Extirpate make Berserk uncounterable?
    If it walks like a duck and talks like a duck, it's probably delicious.
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  16. #476
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    Re: [Deck] Berserk Stompy

    Best reason to play black are Dark Confidant and the Disruptions. I personally preffer Duress, just to deny possible 2-to-1's and counters vs. berserk.
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

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    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  17. #477
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Skeggi View Post
    How does Extirpate make Berserk uncounterable?
    @mikez0r, After Extirpate resolves the rest of your spells are still sitting on the stack unresolved and waiting to be countered.

    Come on, Skeggi. You know it doesn't. Someone just busted open a whole tube of noobpaste and got it all over the thread.
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  18. #478

    Re: [Deck] Berserk Stompy

    Quote Originally Posted by umbowta View Post
    @mikez0r, After Extirpate resolves the rest of your spells are still sitting on the stack unresolved and waiting to be countered.

    Come on, Skeggi. You know it doesn't. Someone just busted open a whole tube of noobpaste and got it all over the thread.
    He had me going for a second, because I forgot you can't respond to your own Extirpate either.

  19. #479

    Re: [Deck] Berserk Stompy

    Hi everyone !

    I play this 3c Berserk Stompy for 3 years,http://www.deckcheck.net/deck.php?id=31912

    what do you think about my new deck list with Kiln Fiend.

    3 savannah
    3 taiga
    1 plateau
    1 forest
    4 wooded foothills
    4 windswept heath

    4 lotus petal
    4 elvish spirit guide

    4 kavu predator
    4 kiln fiend
    4 wild nacatl
    4 qasali pridemage

    2 skyshroud cutter
    4 berserk
    4 invigorate
    2 vine of vastwood
    3 rancor
    4 swords to plowshares
    1 fling


    sideboard :

    4 vexing shuser
    3 gaddock teeg
    3 compost
    3 seed of innocence
    2 nature's claim

    Sry for my english, i'm french...

  20. #480
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    Re: [Deck] Berserk Stompy

    Hi Etienne, I've seen all your decks on deckcheck and you seem to achieve pretty nice results with it, so congratulations !!! ;)

    I have also been testing a 3c Berserk on workstation a little bit, but I always end up bringing in at least Silhannas. I mean, deffinitely running Nacatls is a looot faster, but I am sure that many times you just wished you had some Shroud creatures, don't you??? I mean, and specially in your build, because it looks like you want to play your 2CC killer first turn, and try to kill turn 2, which means a lot of risky removal in the way.

    I will have to test your list because it looks good, but at least as I see it, Skyshroud cutter, and 4x Swords seems too much for me, what do you do with them when you don't draw Kavu Predator, or when you draw him, get him up to 18/18 without pumps, because you play Cutter and a Swords, but then they "boomerang" it, or they exile it??? I would prefer to run more pumps instead of the cutter, or a couple of shroud creatures, but maybe I'm wrong.

    Thanks a lot for the info!!! I'm not english either, I'm spanish ^^ so I hope we us each other in a tournament some time.
    By the way, did you come to GP madrid ??

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